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Not a bug, but a suggestion: if the bounty Hunter gets killed while attempting the arrest, his friends immediately become non hostile. It would make more sense if they continued the arrest.

I'm thinking since the BH guards are hired by the boss, once he is dead they are free lancers again.

Although once arrested and being taken to the prison if the boss dies one of the guards will take over and continue the trek to the prison.

NP. ^_^

 

I know you and @Punga were plotting some kind of ransom, involving another bucket.

Our carefully orchestrated plan, foiled.

Or, was it?

Perhaps this was our plan all along.

We did get what we wanted after all, bucket or not. :)

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I have this problem...

 

Tested the new patch in whiterun

I used the debug MCM trigger arrest option...

 

Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop.

Tried again with a whiterun NPC ... same result.

 

Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me.

Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take PC to prison for 2 times

 

Tested again the usual guard captain worked fine (it could be a coincidence).

 

 

I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches.

 

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NP. ^_^

 

I know you and @Punga were plotting some kind of ransom, involving another bucket.

Our carefully orchestrated plan, foiled.

Or, was it?

Perhaps this was our plan all along.

We did get what we wanted after all, bucket or not. :)

 

 

We've been found out

 

"All your buckets are belong to us" :P:D:lol:

 

Link to comment

I have this problem...

 

Tested the new patch in whiterun

I used the debug MCM trigger arrest option...

 

Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop.

Tried again with a whiterun NPC ... same result.

 

Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me.

Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take PC to prison for 2 times

 

Tested again the usual guard captain worked fine (it could be a coincidence).

 

 

I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches.

 

Bug confirmed and squashed!

Thanks.

I'm using Sanguine's Debauchery and every time I get enslaved POP does a complete reset and deducts 1 point from all my skills.  What's going on?  It happens once I load up a save made after the enslavement.  Here are the errors from the logfile I get at the end.

 

 

ERROR: Cannot call Release() on a None object, aborting function call

stack:

[xpoBondage (35048B7D)].xpobondage.Release() - "xpobondage.psc" Line 47

[xpoMain (350012C7)].xazpescorttoprison.onBeginState() - "xazpescorttoprison.psc" Line 1264

[xpoMain (350012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?

[xpoConfig (35027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 362

[xpoConfig (35027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2164

[xpoConfig (35027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1113

[alias PlayerAlias on quest xpoConfig (35027FAC)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

ERROR: Cannot call Disable() on a None object, aborting function call

stack:

[xpoScenarioCage (3505489D)].xpoScenarioCage.OnUnPrepare() - "xposcenariocage.psc" Line 81

[xpoScenarioCage (3505489D)].xpoScenarioCage.DisableScenario() - "xposcenariobase.psc" Line 161

[xpoMain (350012C7)].xazpescorttoprison.onBeginState() - "xazpescorttoprison.psc" Line 1283

[xpoMain (350012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?

[xpoConfig (35027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 362

[xpoConfig (35027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2164

[xpoConfig (35027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1113

[alias PlayerAlias on quest xpoConfig (35027FAC)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

ERROR: Cannot call Disable() on a None object, aborting function call

stack:

[xpoScenarioCage (3505489D)].xpoScenarioCage.OnUnPrepare() - "xposcenariocage.psc" Line 82

[xpoScenarioCage (3505489D)].xpoScenarioCage.DisableScenario() - "xposcenariobase.psc" Line 161

[xpoMain (350012C7)].xazpescorttoprison.onBeginState() - "xazpescorttoprison.psc" Line 1283

[xpoMain (350012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?

[xpoConfig (35027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 362

[xpoConfig (35027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2164

[xpoConfig (35027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1113

[alias PlayerAlias on quest xpoConfig (35027FAC)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

ERROR: Cannot call Rescan() on a None object, aborting function call

stack:

[xpoBondage (35048B7D)].xpobondage.Rescan() - "xpobondage.psc" Line 62

[xpoPatch (3600EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 1830

[xpoMain (350012C7)].xazpescorttoprison.onBeginState() - "xazpescorttoprison.psc" Line 1301

[xpoMain (350012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?

[xpoConfig (35027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 362

[xpoConfig (35027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2164

[xpoConfig (35027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1113

[alias PlayerAlias on quest xpoConfig (35027FAC)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

ERROR: Cannot call RemoveAllItems() on a None object, aborting function call

stack:

[xpoMain (350012C7)].xazpescorttoprison.ReturnPrisonerPossessions() - "xazpescorttoprison.psc" Line 699

[xpoPatch (3600EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 1831

[xpoMain (350012C7)].xazpescorttoprison.onBeginState() - "xazpescorttoprison.psc" Line 1301

[xpoMain (350012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?

[xpoConfig (35027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 362

[xpoConfig (35027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2164

[xpoConfig (35027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1113

[alias PlayerAlias on quest xpoConfig (35027FAC)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

 

I would need a whole log and nothing but.

 

 

 

NP. ^_^

 

I know you and @Punga were plotting some kind of ransom, involving another bucket.

Our carefully orchestrated plan, foiled.

Or, was it?

Perhaps this was our plan all along.

We did get what we wanted after all, bucket or not. :)

 

 

We've been found out

 

"All your buckets are belong to us" :P:D:lol:

 

 

 

Yes... yes.

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During parade follower is not bound. They should also presumeably be a target? Eventually my PC gets whipped so bad I can't even move. The game will then crash some time after that as the whipping seems to endlessly continue. I eventually managed to get through by speeding up the time scale avoiding getting gang-banged by whip-mongers.

 

Only the inox collars seem to show up correctly, but only on the PC, not on the follower. The other ones don't seem to equip.

 

Seems a bit strange to get food during every jail event instead of once / twice a day. During these events, unless I was hung up to be whipped, I can just run out the door when the jailor / guard is leaving.

 

The MCM setting for outside activity "prices" is not respected.

 

In Riften, my follower was put in the Xcross but kept sliding out of position.

 

Had SD enslavement chance set to 100% but at the end of my sentence I was set free. Checking the MCM it says it is not active yet? What does that mean?

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I have this problem...

 

Tested the new patch in whiterun

I used the debug MCM trigger arrest option...

 

Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop.

Tried again with a whiterun NPC ... same result.

 

Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me.

Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take

PC to prison for 2 times

 

 

Tested again the usual guard captain worked fine (it could be a coincidence).

 

 

I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches.

 

Bug confirmed and squashed!

Thanks.

 

@ Inte

 

Thanks for the update!  Just tried it out in the market square in Whiterun.  While things still ultimately stall, the arrest seems to be OK, the guard had her fun, and the PC then rolled over and waited to be moved on, the reason for hanging looks like it may be different form what went before, insofar as the log shows that the location seems to now get sorted out ok, and for the first time, my MCM debug oage has 'dynjailvars' (or whatever the correct term is) recorded as OK.  So that's good! :)

 

The hangup may be the same issue as darkfender666 has raised?  Anyway, here's the log, just in case it's something different

 

Should it also be of any help,I cleared the PC AI just to see what would happen, and on trying to communicate with the arresting guard, it returned the 'This person is busy' message

 

Hope this is helpful

 

 

 

Papyrus.0.log

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Isn't it a bit, hot in the Riften cage?

by seeing this have i realized...perhaps i ve never triggered the 'cage scenario'...so can anyone teach me how to trigger that?

 

 

Anybody else has problems with the new Riften cage?

 

 

 

 

I have this problem...

 

Tested the new patch in whiterun

I used the debug MCM trigger arrest option...

 

Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop.

Tried again with a whiterun NPC ... same result.

 

Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me.

Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take

PC to prison for 2 times

 

Tested again the usual guard captain worked fine (it could be a coincidence).

 

 

I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches.

 

 

Bug confirmed and squashed!

Thanks.

 

 

@ Inte

 

Thanks for the update!  Just tried it out in the market square in Whiterun.  While things still ultimately stall, the arrest seems to be OK, the guard had her fun, and the PC then rolled over and waited to be moved on, the reason for hanging looks like it may be different form what went before, insofar as the log shows that the location seems to now get sorted out ok, and for the first time, my MCM debug oage has 'dynjailvars' (or whatever the correct term is) recorded as OK.  So that's good! :)

 

The hangup may be the same issue as darkfender666 has raised?  Anyway, here's the log, just in case it's something different

 

Should it also be of any help,I cleared the PC AI just to see what would happen, and on trying to communicate with the arresting guard, it returned the 'This person is busy' message

 

Hope this is helpful

 

Yup, same bug.

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