Inte Posted October 19, 2016 Author Posted October 19, 2016 Ok, ok I'll post it ... sooner-ish. That Kappa looks like it would want to smash! Kappa smash!
Inte Posted October 19, 2016 Author Posted October 19, 2016 This new feature about factions, what is it supposed to do? My 'features' do need a more detailed explanation, don't they? With that you can change your PC's disposition or rank towards a certain faction she came in contact with e.g. a faction that your PC was a member of, or could be a member of. The higher the rank, the higher the disposition other members of that faction will show towards your PC. You can also set the rank to -1 to remove your PC from that particular faction. You have to set it to -1 even if it already shows the rank at -1. Careful tho, members of that faction might become hostile and will attack on sight.
DonQuiWho Posted October 19, 2016 Posted October 19, 2016 @ inte Thanks. Looking forward to the bug busting 8Kilo Came and looked this morning, but it's still missing.... see? http://66.media.tumblr.com/ed9ca8962a8ba2ad846ee06fddb43c97/tumblr_n3gkg3OBVL1rn1i8ao1_500.jpg
rypley Posted October 19, 2016 Posted October 19, 2016 I have this problem... Tested the new patch in whiterun I used the debug MCM trigger arrest option... Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop. Tried again with a whiterun NPC ... same result. Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me. Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take PC to prison for 2 times Tested again the usual guard captain worked fine (it could be a coincidence). I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches. I have the same probleme in Falkreath
Naddesh Posted October 19, 2016 Posted October 19, 2016 Just a quick question. In MCM menu in PO tab there is Skooma whore listed under incompatibile mods. Should I be worried sth will break or will it work just fine?
darkfender666 Posted October 19, 2016 Posted October 19, 2016 Is it normal that during cage scene there are some nobles vampires? they don t seem to act hostile yet seems weird.
Inte Posted October 19, 2016 Author Posted October 19, 2016 Just a quick question. In MCM menu in PO tab there is Skooma whore listed under incompatibile mods. Should I be worried sth will break or will it work just fine? Not sure. I've put that there because I've been getting incompatibility reports between PO and SW. Can't confirm or deny because I don't have SW. Is it normal that during cage scene there are some nobles vampires? they don t seem to act hostile yet seems weird. I've added them. They are undercover spies. Too weird?
Madrias Posted October 20, 2016 Posted October 20, 2016 I actually use PO and SW. From what I've figured, as long as you turn off some of SW's features (blacking out after too many drugs, and I think being treated like scum was the other one) they seem to play well enough together. Forced drugging still happens and you end up mighty drugged up with the settings I play on, but if you're super concerned about SW and PO not playing together nicely, disabling forced drugging while under PO's control would duck the incompatibilities nicely. And yes, I understand, running known incompatible stuff together voids any warranty I may have had for needing assistance in the future.
boo Posted October 20, 2016 Posted October 20, 2016 Just a quick question. In MCM menu in PO tab there is Skooma whore listed under incompatibile mods. Should I be worried sth will break or will it work just fine? Not sure. I've put that there because I've been getting incompatibility reports between PO and SW. Can't confirm or deny because I don't have SW. Is it normal that during cage scene there are some nobles vampires? they don t seem to act hostile yet seems weird. I've added them. They are undercover spies. Too weird? Yeah, a bit. I'd prefer to keep things more vanilla friendly, but if people want that maybe just add an option or have a separate mod for it.
darkfender666 Posted October 20, 2016 Posted October 20, 2016 Just a quick question. In MCM menu in PO tab there is Skooma whore listed under incompatibile mods. Should I be worried sth will break or will it work just fine? Not sure. I've put that there because I've been getting incompatibility reports between PO and SW. Can't confirm or deny because I don't have SW. Is it normal that during cage scene there are some nobles vampires? they don t seem to act hostile yet seems weird. I've added them. They are undercover spies. Too weird? Now that i know its ok and makes sense without knowing it i feared it being a bug of other mods. ty P.S: vampires are in the vanilla game ._.
Inte Posted October 20, 2016 Author Posted October 20, 2016 Ok, POP 8k (no not 8000, just 8 kappa ) is up for grabs.
wdhgwz Posted October 20, 2016 Posted October 20, 2016 Isn't it a bit, hot in the Riften cage?by seeing this have i realized...perhaps i ve never triggered the 'cage scenario'...so can anyone teach me how to trigger that? Anybody else has problems with the new Riften cage? I have this problem... Tested the new patch in whiterun I used the debug MCM trigger arrest option... Now arrest procedure went correctly until it said "whiterun guard cannot arrest you for whiterun" and the arrest stop. Tried again with a whiterun NPC ... same result. Added manually the bounty via console and it worked (animated gag btw is invisible) when the guard captain arrested me. Then i tried nother 2 tests (via console) another guard arrested me and then the guard stop doing things just before having to take PC to prison for 2 times Tested again the usual guard captain worked fine (it could be a coincidence). I use immersive and deadly wenches....(changes some guards) but i always used it and never gave a problem in all other Patches. Bug confirmed and squashed! Thanks. @ Inte Thanks for the update! Just tried it out in the market square in Whiterun. While things still ultimately stall, the arrest seems to be OK, the guard had her fun, and the PC then rolled over and waited to be moved on, the reason for hanging looks like it may be different form what went before, insofar as the log shows that the location seems to now get sorted out ok, and for the first time, my MCM debug oage has 'dynjailvars' (or whatever the correct term is) recorded as OK. So that's good! The hangup may be the same issue as darkfender666 has raised? Anyway, here's the log, just in case it's something different Should it also be of any help,I cleared the PC AI just to see what would happen, and on trying to communicate with the arresting guard, it returned the 'This person is busy' message Hope this is helpful Yup, same bug. my problems fixed. Looks like the Horrified Female Prison mod is incompatible with yours. Deactivating that will fix all cages. Thx
jfraser Posted October 20, 2016 Posted October 20, 2016 Thanks for the update. Works great so far. The bounty no longer removed if all witnesses are killed. Is this intentional?
DonQuiWho Posted October 20, 2016 Posted October 20, 2016 @ inte Hi. Just tried 8k and am just about stage of dekappatating myself..... EDIT: PLS SEE THE POST FOLLOWING AS MAY BE MORE USEFUL, EVEN THOUGH THE JOKES MAY BE EVEN WORSE I'm afraid that I just can't get any arrests to work at all in Whiterun, where they always used to fail, nor now at Dragonsreach walkway, where they used to work LOL Have tried scenes with 'fun', which actually happens OK, but then everything stops. Have tried scenes without fun, where PC and follower are restrained, but then the guard stops and nothing more happens (if try to trigger arrest at this point, guard is reported not to be a valid actor). Have tried without scenes, where PC is restrained, but the guard then just walks off. With or without scenes, in MCM, the PC is stated to be 'Not under arrest'. So there is no other fun either . And lastly, FWIW, for most of attempts made, I waited 2 min + in case it was just lag, but seemed to make no difference Had zdd and Horrified Prisons installed and saw the last poster had fixed something by removing HFP. So I then tried the scenarios above with both of those removed too with just the same results Log attached. Used the trace function, just in case it helps this time It looks awful like the location scanning just stops dead. Hope this is useful Papyrus.0 - 2 starts at DReach with zdd and HFP mods removed for both 1st reeste incl scene 2nd arrest without scene.log
DonQuiWho Posted October 20, 2016 Posted October 20, 2016 @ inte Update Tried PC only at Winterhold and Riften DCUR scenes checks normally stop when sees xpo running but in W/hold, they seemed to continue, but rejected the xpo guard as invalid actor as already in scene. I had stopped this before DCUR finished that, though In Riften, the guard restrained the PC and nothing more happened. I was going to let it run 5 min, just in case. Anyyway, DCUR again started a scene check, and then initiated a SEXLAB scene on the XPO restrained PC, at which point the xpo arrest resumed and I got the weird scenario of both mods trying to run their own scenes. The visuals were like something out of a Harry Potter movie on speed. After the DCUR scene ended, normality resumed and the xpo arrest, jail, and then a visit to a cage scene, all ran as I think they are supposed to, although the cage then opening up for the waitress to come in with drinks, and have a chat with the other prisoner, while the PC could walk out, seemed overly hospitable The log shows the location scan seems to have completed after DCUR kicked off its thing. Anyway, here's the log up to the point at which the jailer takes the prisoner's belongings etc (after which I deleted a load stack dump errors which appeared at one point - possibly due to the whacky races round Riften, as I guess that's not the real problem at this point) and then on till I stopped it Hope this helps a bit more than the last one Papyrus.0 - Riften no follower wait 4m30s nothing and DCUR interrupt restarted arrest with weird effects - short version.log
Punga Posted October 20, 2016 Posted October 20, 2016 Arrest works for me in all of those locations. Only tested the scene arrest. But yea, all good. EDiT: Does the BH arrest for those places work? Ok, POP 8k (no not 8000, just 8 kappa ) is up for grabs.Yeah 8000 patches.That be something, wouldn't?
darkfender666 Posted October 20, 2016 Posted October 20, 2016 @ inte ..... did you already install patch 8K? because that should ve been patched with latest patch of today.
DonQuiWho Posted October 20, 2016 Posted October 20, 2016 @ inte ..... did you already install patch 8K? because that should ve been patched with latest patch of today. Yep. 8Kapish
jfraser Posted October 20, 2016 Posted October 20, 2016 @ inte ..... did you already install patch 8K? because that should ve been patched with latest patch of today. Yep. 8Kapish assuming you just patched and opened a save, try it on a new game, just to see if it works.
Slorm Posted October 20, 2016 Posted October 20, 2016 Bug Report - Major v8k This is on a cleaned save. When the force restart takes place a BH is spawned. After two or three restarts the main BH turns up and arrests me (I was in Riften) though I have no bounty there. Bounty level for BH is set at the Default of 1000 and I only have three bounties of 950. Log attached including the install and three debug Force Restart. I'll drop back to 8j for now I think Papyrus.0.log
DonQuiWho Posted October 20, 2016 Posted October 20, 2016 Bug Report - Major v8k This is on a cleaned save. When the force restart takes place a BH is spawned. After two or three restarts the main BH turns up and arrests me (I was in Riften) though I have no bounty there. Bounty level for BH is set at the Default of 1000 and I only have three bounties of 950. Log attached including the install and three debug Force Restart. I'll drop back to 8j for now I think Papyrus.0.log Ahhh! That explains why, on installing 8Kannamakitworkasitshould right up at that nice secluded patch of snow by Azura's shrine, this nice lady PO Bounty Hunter was trudging around up to her ankles in the snow, even though I had set the bounties so high that she should have been having a G&T in the Drunken Huntsman. Thought I might have caused Inte enough troubles with my earlier posts without mentioning that.... But, yes, I'll confirm that, too, as a 'thing' assuming you just patched and opened a save, try it on a new game, just to see if it works. Wish it were that simple, but with, incl merges, 350 to 400+ mods running, that's not too easy And I did my tests after cleaning the first save that I had made immediately after I updated the game for 8k
DonQuiWho Posted October 20, 2016 Posted October 20, 2016 OK, another test on 8k. You must admit I'm trying hard! PC alone in Winterhold. Trigger arrest major crimes. Odd thing was the guard tried to cast the green ball of 'knock you down' magic 4 or 5 times initially. As I was right up close, I moved away a bit and then, by Akatosh and by Talos, the next cast worked! So, PC lying down restrained. The guard goes on strike, or at least a work to rule, and everyone does a detour round about passing by Then a lady Traveler decides to get a piece of ass, and the PC is grabbed, Well, sort of. DCUR triggers SexLab and the Traveler strips off in the main street and spends 3 minutes on Komotor's see saw reaming her bottom. Well, less see & saw, because while she does the animation of going up and down in the air, the animated object is completely invisible. The PC is uninvolved in the animation, standing restrained in POP restraints Very funny in its own way After the traveler has stopped miming, dressed again and wandered off to the Potion lady for some Preparation H, nothing happens, BUT the POP MCM says that the PC is arrested OK. So a quick 'Once only' fast forward, and after the 5 4 3 2 1 count, 'zoooommmm', and the jailer is confiscating the PCs stuff. Oddly, there was another NPC appeared in the jail, and I was worried that POP might have picked up an NPC from the arrest scene as if a follower, but after a day in the stocks, and the trip back to jail, the NPC, who was still there in the jail, seems to emanate from POP - well the console says that came from the POP esp... if that's not right, say so and I'll try again, as I have one idea where it could otherwise be from . If the cell companion is a mod bonus, great! Otherwise, FWIW, - the other NPC did not get taken to the square - the non occupied stocks vanished during the PC's visit, and reappeared on their being removed from their stocks at the end of the day - the PC still had access to inventory in the cell - the PC was rooted to the spot until the 'whipping visitor' left the cell, but seemingly could have sneaked out the door after the 'hanky panky' punishment dispenser was done Log, FWIW, attached. Sorry it's a bit big, but this time I left all the stack dumps in, just in case they show any calls that might be getting put to one side during the arrest 'waiting' times Papyrus.0 - Arrest Winterhold nothing until DCUR attack start and then completes scan - DCUR anim played out without PC involved and after finish teleported to Windhelm and runs OK thereon.log
jfraser Posted October 20, 2016 Posted October 20, 2016 FYI, I did not have the "BH shows up upon reset" bug.
Inte Posted October 21, 2016 Author Posted October 21, 2016 Bug Report - Major v8k This is on a cleaned save. When the force restart takes place a BH is spawned. After two or three restarts the main BH turns up and arrests me (I was in Riften) though I have no bounty there. Bounty level for BH is set at the Default of 1000 and I only have three bounties of 950. Log attached including the install and three debug Force Restart. I'll drop back to 8j for now I think Papyrus.0.log Ok from your log, I see you are still using the good ol' SL 1.59c. Do you ever get teleported to the middle of Skyrim when DCL initiates sex outside? You need to update your Papyrus Utilities, there is a function in the latest one that I am using in POP to remove BHs. Your POPBHs list has 48 BHs in it. See 2. That might be the reason why they always seem to be hanging around. I will test this bug in game myself and see what I can see.
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