boo Posted September 26, 2016 Posted September 26, 2016 Inte, using your settings the same thing happens, though this time the Guard has something to say. He says, "wait you are too weak to be punished right now, eat something weakling!" and then "MCM won't let me punish you." I'm at full health. He then tells my companion its his turn, does nothing to him either, and leaves.
Inte Posted September 26, 2016 Author Posted September 26, 2016 Aha, so it's your health, or rather the global to which your health is compared. In console type help "xpo" 3Look for 'xpoSettingMinWhipHealth' and make sure it's value is smaller than your pc's health value. Or just type set xpoSettingMinWhipHealth to 1See what that does.
boo Posted September 26, 2016 Posted September 26, 2016 Yeah, xpoSettingMinWhipHealth was set to 222.74 which doesn't make a lick of sense. Set it to a lower value than my health, and I still have the same problem I was seeing before, where nothing actually happens.
Inte Posted September 26, 2016 Author Posted September 26, 2016 The 222.74 is the xpoSettingMinWhipHealth for my PC. xpoSettingMinWhipHealth gets saved into the .json file.The formula is, xpoSettingMinWhipHealth = PC's total health * (MCM Value/100)MCM Value = the value set in the POP MCM 'POP Jailed' page under 'Lowest Health % To Stop Whipping'To reset the value for your own PC, Go in the POP MCM. Change the 'MCM Value' from above to something else. Exit the MCM. Go back in and set it to whatever you wish. Then check it against your PC's health value using the above formula. You your PC health value by going into console and clicking on your PC, if the extended menu does not appear, hit 'Tab'. EDIT: If it still doesn't work then shit, idk. Try a clean save.
boo Posted September 26, 2016 Posted September 26, 2016 Yeah, I verified I'm above the threshold now, so I don't get the dialogue saying I'm too weak, but still nothing happens.
Nenez Posted September 26, 2016 Posted September 26, 2016 Hello there, I always get CTDs during the process of arresting, sex scene (in Prison), and also the animations did not worked well sometimes like both actors are just standing only with sex sounds after being positioned. Not everytime as I tried to reload again, but it is annoying to encounter these CTDs out of sudden while I am really enjoying. I really like this mod and please help me to fix this... If I am not mistaken this mod does arrest the follower right? The guards aren't doing anything to my follower (Sofia). Try resetting the animation registry in SL MCM. Followers have to be tagged as such. Any ideas on how to fix my cell whipping punishment with companion problem? In the POP MCM make sure 'Utility Tasks' is set to none. Found the fix for the misalignment issue. Had to install a really old legacy version of XPMS dunno why prison overhaul doesn t work for me with latest version I am using 1.96 so idk. Yes. The animation worked after resetting animation registry. However I still don't get the follower thing. Do you know what causes the CTD? I think there is no conflict since PO can actually run well. I got once for trying this time, I don't really like it when I have to reload my progress again.
DonQuiWho Posted September 26, 2016 Posted September 26, 2016 @ inte The saga of the non completing Location Scan. Again I have a log attached which covers a number of triggered arrests for major crimes in Whiterun. One log, in which I restarted a number of times from the same save. I have added comments showing where games start, arrests begin, and location scans complete or not. Other than for the very first one, best way to find the start of any game load is to search for 'reverting game' All these tests with one same follower. For the purpose of the tests I moved xpo ahnd patches to last in my load order, with only AFT and one other mod, the Cicero replacer, which ahas to be after AFT (LOL) after that Some worked. Some didn't. Main points were - Arrests all went through the start scene OK, Green balls of fire, nicely trussed up PC and Companion wearing hoods, a second pose run on both PC and Follower (hoods disappeared on the second one - was that intended or is that just a minor hiccough? Not a big deal anyway), all looking good with prisoners restrained ready for the off to jail - then, sometimes the guard would say 'gotya' or the like, and things would progress with the march to the jail - but on other occasions it all just hung, and no-one directly involved went anywhere - the logs show that the scenes that hung did not complete the location scan, those that continued did - those scenes that completed OK were arrests made on the Dragonsreach balcony, or indoors. Those that didn't were those triggered in the Main Square, down the path outside Warmaidens, inside Dragonsreach itself, and one just outside the Main Whiterun Gate, by the overbridge - I had tried the jail and pillory scenes yesterday on games that worked ok, ie location scans were OK and arrests completed, and those seemed fine. In this log only the last game run goes through to those and the jail reception, lock in cell, remove from cell, parade, PC and follower in stocks all ran fine - the parade was a bit laggy, but I think I have the trip frequency set too high anyway, but allowing for that and the log hiccups, that all finished ok - my log seems to show that almost everything might be running twice as I get a repeated error of the unknown self variety dumping xpopatches stuff at almost every line, so I doubt if that's helping Hope this helps, and maybe gives you some more idea as to what might cause this peculiarity Papyrus.0 - Arrests successful Dragonsreach balcony failed Whiterun Square, Warmaidens Outside WR Gates.log.txt EDIT: Also have now tried Riften (put my load order back to its original state, which has xpo mods a fair bit higher up). Lo and behold, the guard's dialogue arrest scene / travel to jailer / move to cell / move out to pillory / back to cell had no problems, apart from the very very minor issue of the jailer needing unstuck a couple of times, and I ran through one full day and night of the full prison/pillory regime and then on into the next day at the pillory, pretty well flawlessly. Absolutely just great! Couple of points, one of which I think has already been picked up on: a - if the PC is whipped in the pillory, then there seems to be a 'misfire' when the whipper moves their attention to the follower, ie a round of narrative without action, before the punishment then takes place properly b - in the cell, the PC is hung in chains/spread out OK and whipping works fine, but the follower, although hooded properly, stands there, the whipper uses a dialogue something akin to 'here's some for you too', but there just talk, with no whipping taking place c - is it intended that whatever punishment is dealt out on the pillory to the PC should then also be that meted out to the follower as well? Some randomness might not be a bad idea? d - for some reason, the 'Fill Her Up' mod, does not function consistently during punishment scenes. So far, my PC and follower have had zero added contents on pillory and in cell, on MF sex punishment, but the follower got a load deposited - there isn't a much more delicate way of putting that - in a FFF threesome in the cell at night. I guess they use highly pre-pressured dildos?... Leaving those minor bits aside, overall, the basics worked very well, and you've made a great job of building the mod up way beyond where it started Why it runs so weirdly in Whiterun is a mystery! Hope my stuff above helps work that out Thanks again
LibertyPrime Posted September 26, 2016 Posted September 26, 2016 In console type sqs xpoBountyand post here what you see there. Before I pay him: Stage 0: 1 Every other Stage: 0 After I pay him: Stage 0: 1 Stage 95: 0 Stage 100: 0 Stage 110: 1 Stage 120: 0 Stage 130: 0 Stage 135: 0 Stage 140: 0 Stage 195: 0 Stage 255: 1 Ah yes, I see it now. It will be fixed for POP 8j. Thanks. No problem. Thank YOU for carrying xaz' work. Two questions regarding this issue. 1 - Can I, like I said, use the 'disable' command on the guard after I pay him, at least until 8i is released? Are the guards unique or generic NPCs spawned as the mod requires them to spawn? 2 - Related to the first question. You said in the OP you have to use the mod's Reset function after every update. In my situation, if I still have a bounty and the Bounty Hunter is coming for me, would resetting the mod break it? That wouldn't be an issue in case I can just use 'disable' on him right after I pay him, like I asked previously.
Inte Posted September 26, 2016 Author Posted September 26, 2016 Let me see, Don't use 'disable', use MarkForDelete instead. That is done automatically now (since POP 8a) and although a good practice, it is no longer needed. Bounties are set per save and thus independent of POP. So even removing POP will not clear your bounties. Yes, you can use 1 from above on the BHs after you pay them.
Inte Posted September 26, 2016 Author Posted September 26, 2016 @ inte The saga of the non completing Location Scan. Again I have a log attached which covers a number of triggered arrests for major crimes in Whiterun. One log, in which I restarted a number of times from the same save. I have added comments showing where games start, arrests begin, and location scans complete or not. Other than for the very first one, best way to find the start of any game load is to search for 'reverting game' All these tests with one same follower. For the purpose of the tests I moved xpo ahnd patches to last in my load order, with only AFT and one other mod, the Cicero replacer, which ahas to be after AFT (LOL) after that Some worked. Some didn't. Main points were - Arrests all went through the start scene OK, Green balls of fire, nicely trussed up PC and Companion wearing hoods, a second pose run on both PC and Follower (hoods disappeared on the second one - was that intended or is that just a minor hiccough? Not a big deal anyway), all looking good with prisoners restrained ready for the off to jail - then, sometimes the guard would say 'gotya' or the like, and things would progress with the march to the jail - but on other occasions it all just hung, and no-one directly involved went anywhere - the logs show that the scenes that hung did not complete the location scan, those that continued did - those scenes that completed OK were arrests made on the Dragonsreach balcony, or indoors. Those that didn't were those triggered in the Main Square, down the path outside Warmaidens, inside Dragonsreach itself, and one just outside the Main Whiterun Gate, by the overbridge - I had tried the jail and pillory scenes yesterday on games that worked ok, ie location scans were OK and arrests completed, and those seemed fine. In this log only the last game run goes through to those and the jail reception, lock in cell, remove from cell, parade, PC and follower in stocks all ran fine - the parade was a bit laggy, but I think I have the trip frequency set too high anyway, but allowing for that and the log hiccups, that all finished ok - my log seems to show that almost everything might be running twice as I get a repeated error of the unknown self variety dumping xpopatches stuff at almost every line, so I doubt if that's helping Hope this helps, and maybe gives you some more idea as to what might cause this peculiarity Papyrus.0 - Arrests successful Dragonsreach balcony failed Whiterun Square, Warmaidens Outside WR Gates.log.txt EDIT: Also have now tried Riften (put my load order back to its original state, which has xpo mods a fair bit higher up). Lo and behold, the guard's dialogue arrest scene / travel to jailer / move to cell / move out to pillory / back to cell had no problems, apart from the very very minor issue of the jailer needing unstuck a couple of times, and I ran through one full day and night of the full prison/pillory regime and then on into the next day at the pillory, pretty well flawlessly. Absolutely just great! Couple of points, one of which I think has already been picked up on: a - if the PC is whipped in the pillory, then there seems to be a 'misfire' when the whipper moves their attention to the follower, ie a round of narrative without action, before the punishment then takes place properly b - in the cell, the PC is hung in chains/spread out OK and whipping works fine, but the follower, although hooded properly, stands there, the whipper uses a dialogue something akin to 'here's some for you too', but there just talk, with no whipping taking place c - is it intended that whatever punishment is dealt out on the pillory to the PC should then also be that meted out to the follower as well? Some randomness might not be a bad idea? d - for some reason, the 'Fill Her Up' mod, does not function consistently during punishment scenes. So far, my PC and follower have had zero added contents on pillory and in cell, on MF sex punishment, but the follower got a load deposited - there isn't a much more delicate way of putting that - in a FFF threesome in the cell at night. I guess they use highly pre-pressured dildos?... Leaving those minor bits aside, overall, the basics worked very well, and you've made a great job of building the mod up way beyond where it started Why it runs so weirdly in Whiterun is a mystery! Hope my stuff above helps work that out Thanks again Perhaps, there is something wrong with your Whiterun location. The Dragonsreach is a different location even though it is within Whiterun and has less things that need scanning. From your log*, it seems that the functions inside @xaz's arrest scenario do not fire in sequence for you (usually happens on slower machines). Hence the reason the arrest would appear to fail first, then succeed. I've changed it for POP 8j, so no matter how fast or slow your computer the functions will execute sequentially. For Riften, Pillory scenario. When the punisher goes to the follower it should say something then proceed with the punishment. Yes, the follower gets the same punishment as the PC. Perhaps I will change that later. Cell scenario. For the punisher not whipping the follower, I'll look into it. I do not use the 'Fill Her Up' mod so idk. * - Thanks for the log, but a regular log would have sufficed in this case. Trace logs put more strain on the papyrus engine and will sometimes contribute to stack dumps on slower computers and are harder to read.
DonQuiWho Posted September 26, 2016 Posted September 26, 2016 <snip> Perhaps, there is something wrong with your Whiterun location. The Dragonsreach is a different location even though it is within Whiterun and has less things that need scanning. From your log*, it seems that the functions inside @xaz's arrest scenario do not fire in sequence for you (usually happens on slower machines). Hence the reason the arrest would appear to fail first, then succeed. I've changed it for POP 8j, so no matter how fast or slow your computer the functions will execute sequentially. For Riften, Pillory scenario. When the punisher goes to the follower it should say something then proceed with the punishment. Yes, the follower gets the same punishment as the PC. Perhaps I will change that later. Cell scenario. For the punisher not whipping the follower, I'll look into it. I do not use the 'Fill Her Up' mod so idk. * - Thanks for the log, but a regular log would have sufficed in this case. Trace logs put more strain on the papyrus engine and will sometimes contribute to stack dumps on slower computers and are harder to read. Thanks for such a prompt reply. One further query if I may? If the 3 categories of punishment animations are set to AUTO in the MCM, are pillory scenes still limited to the xpo animations UNLESS we add other tags? Or is xpoPatches itself meant to pick up anything with appropriate keywords? Or are they supposed to be unchangeable from the base options anyway? I haven't messed about with that yet, and I'd find it helpful if I could be reasonably sure of what I was doing there, when I do start to meddle with those Otherwise: - OK, I'll be more sparing on the log content in future :-) - Whiterun...oh dear! I'm running an Intel Core i7 3770K, a GTX 970, and maxxed RAM, so machine performance, hopefully, might not be the real issue. The 350+ mods, and what they do to Whiterun, might be, though.... LOL. Roll on 8j - I'll have another look at that pillory scene, and let you know if it happens again. And If you're in the mood to change the participants' punishments some day, when you feel the irresistible urge to spice up their lives even more, maybe having the follower suffer first on occasions might add to the tension too? But it's not any big deal. We all want jam on everything...or chocolate spread, if jam's not your thing... - The idk thing I'll have a look into on the FHU thread. The log I have points to it maybe being related to the SEXLAB connection Thanks again
Inte Posted September 27, 2016 Author Posted September 27, 2016 The pillory and X should be left in the 'Auto' as there seems to be no good way to limit those animations by tags. However, if you feel like experimenting you can change that to any tags you wish. Most likely the result will not be a pillory animation, unless you manage to find that magical tag that can do that. As for the 'General' one you can go crazy and add all the tags you wish. This one controls all the cell, follower, BHs, arrest SL animations. Just make sure 'Use POP SexLab' is checked for them to work.
Nenez Posted September 27, 2016 Posted September 27, 2016 Hmm, so any alternatives to fix the PO interaction on my follower?
Dapper Dan Pomade Posted September 27, 2016 Posted September 27, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all.
bicobus Posted September 27, 2016 Posted September 27, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all. Isn't there a checkbox somewhere to exclude the follower?
Dapper Dan Pomade Posted September 27, 2016 Posted September 27, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all. Isn't there a checkbox somewhere to exclude the follower? If there is, I couldn't find it. I found an option to disable follower stuff for the pillory, but not in the jail cell.
LazyBoot Posted September 27, 2016 Posted September 27, 2016 There's a button in the MCM for ZAZ AP that says register and the description is a bit vague as it says it attempts to register animations for sexlab. What exactly does that mean (register sexout animations in ZAZ or vice versa?) and do I need to activate it for POP? I recently reinstalled skyrim and all my mods and last time I think I did use that button and I don't know if it was the culprit but ordinary sex, whoring in taverns with my followers etc. seemed to be one ZAZ animation or another every single time which left me wondering what was going on. That option will add the bound animations to the list that sexlab will use for any kind of sex.
Inte Posted September 27, 2016 Author Posted September 27, 2016 Hmm, so any alternatives to fix the PO interaction on my follower? What do you mean?
Inte Posted September 27, 2016 Author Posted September 27, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all. For now you can disable 'Use POP SL animations'. I might add a exclude tags MCM option later.
boo Posted September 27, 2016 Posted September 27, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all. For now you can disable 'Use POP SL animations'. I might add a exclude tags MCM option later. Seems like if you have a follower, 2 - 4 guards should join in. So threesomes could be allowed, just not with the player and follower in the same one. Or simply have the guard take turns on each.
Nenez Posted September 27, 2016 Posted September 27, 2016 Hmm, so any alternatives to fix the PO interaction on my follower? What do you mean? The guards are still not doing anything to my follower during the arrest. I have already reset PO.
Dapper Dan Pomade Posted September 28, 2016 Posted September 28, 2016 Is there any way to exclude the follower when it comes to the jail cell stuff? Whipping is fine, but I consistently wind up in threesome animations between my character, my follower, and the guard. Don't want that at all. For now you can disable 'Use POP SL animations'. I might add a exclude tags MCM option later. Seems like if you have a follower, 2 - 4 guards should join in. So threesomes could be allowed, just not with the player and follower in the same one. Or simply have the guard take turns on each. This is a good idea as well.
aim4it Posted September 28, 2016 Posted September 28, 2016 Any chance of new punishment scenarios being added?
boo Posted September 28, 2016 Posted September 28, 2016 Another bug: when you are given a whip to punish your follower for talking back, you can't exactly do much with bound hands. Wasn't a fan of a whip magically appearing in the first place (would have preferred a brawl scenario), but obv something needs to change there if the characters are going to remain bound.
Nazzzgul666 Posted September 28, 2016 Posted September 28, 2016 I'd like to give PO another try after so many updates where made, but i'm not sure which files from the original mod exactly i need. Do i need all three PO_31, PO_ 32 and PO_33fix? And that's a question i'd like to know too: There's a button in the MCM for ZAZ AP that says register and the description is a bit vague as it says it attempts to register animations for sexlab. What exactly does that mean (register sexout animations in ZAZ or vice versa?) and do I need to activate it for POP? I recently reinstalled skyrim and all my mods and last time I think I did use that button and I don't know if it was the culprit but ordinary sex, whoring in taverns with my followers etc. seemed to be one ZAZ animation or another every single time which left me wondering what was going on. I don't want to register all ZaZ animations if it isn't necessary, i have enough bound/pillory animations from Funnybizness, but i'm not sure if that will work. Do i need the ZaZ animations?
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