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Posted
11 hours ago, Fasterflight225 said:

@theman221 @yagonew All done, I finished the patch.

aFTD UUNP Conversion.zip 690.74 kB · 1 download

Turns out I'm an idiot who's inexperienced in Skyrim modding, and took the long way around when trying it last time, who knew?

This is an ESP replacement that just swaps the armor targets with CK, and took about fifteen minutes to do tops, because again... I don't really know what I'm doing half the time.

I also included a replacement script that doesn't put the dummy backtentacles item in your inventory and edited the outfit.

This replacement absolutely one-hundred-percent requires C5Kev's Priestess and Tentacle mods to be installed and built in bodyslide, but in trade-off, the armors remain bodyslide compatible since the just use the original models.

Everything else you need to know, along with everything I've already mentioned, are recorded in the included changelog.

...Damn, I have egg on my face. I almost wish someone had stopped me while I was letting my inexperience show. Almost.

Great! I don't think I had those script fixes(even though now that I looked, is in the fucking downloads section of the mod \z), so thanks for saving me further headache xD

Posted

@Fasterflight225 Working perfectly man, this time I even built the animated armor on top of the uunp hdt and the animated cuirass + skin on top of both, everything works, slimy animated armor full of eyes, the only glitch I found was between the LACE CUIRASS with the animated words on the skin, when you move the camera the animated words on the breasts flicker, but is minor and easy to ignore unless you've got your character walking around facing the camera all the time.

Thanks!!!

Posted

My game CTD's like crazy whenever I go inside Insmouth near the center. It was basically impossible to continue normally after I got the parasite attached. I ended up having to abuse player.moveto to warp to the NPCs to avoid the insta crash area. Though I got a few when I first unlocked the city gate. Granted I've got a pretty modded game and my load order might be wonky, this has been the only real instability in the game I've hit so far.

 

I've been enjoying it so far, the area you get teleported during the ritual was very cool. Kinda gave me bloodborne vibes. 

Posted
On 4/14/2019 at 2:03 PM, yagonew said:

Me again! xD Just a simple question this time, when should I play this? 

Is it ok to play this with a new character or should I let it for when I'm almost done with a playthrough and already did all the quests I intended to do with that character?

What makes more sense storywise not only for this mod but from a vanilla Skyrim playthrough perspective? (No spoilers plz)

lurkers are difficult to defeat... not for level 1 npcs...

Posted
8 hours ago, Delzaron said:

lurkers are difficult to defeat... not for level 1 npcs...

Thks Delz, love your mods, already downloaded most of them for future playthroughs, but the question wasn't really from a difficulty standpoint, I've already figured since there are lurkers I would need a 40+ especially since I have mods that up the level scaling and difficulty of those enemies, what I want to know is, will the mod affect a city or vanilla NPCs to the point that it would break existing quest or make it impossible to start or advance certain quests?

 

From a roleplaying standing point, example, it would be weird to talk vanilla lines with an NPC if the mod changed that NPC from a Jarl to a slave...(looks down at a naked and chained Elisif/Sybille/Whoever, and talks respectfully to them about some vanilla problems or fetchcrap they need resolving for them...) this kind of scenarios.

 

What I want to know is, should I finish all the vanilla/modded quests in a area affected by the mod, so that when I finish the mod, I won't need to worry about that since it would be the end of the playthrough and onto a new character, this mod experienced and uninstalled to fit something like, A Forsworn Story so I have a reason to play Breton or Things in the dark that I heard should definitely be played last or with a character that won't do any vanilla quests or just a few of them to get to a certain level, etc...

 

Also, I play with Immersive Citizens AI Overhaul, that mod give characters in cities new schedules and interactions, also stops force greet if I remember correctly, is that a problem? will your mod overwrite its changes without breaking it?

Posted

first let me say I love this mod so far well done except for one thing I have got to the part in the quest were u have to find the spies I find the first one and kill her then it says find the thalmor spy but enslave her and bring her to malkon or what ever her name  is I do that and she says fallow me and we will use her in the ritual then she dissapeers  I go to were the arrow is but nothing happens I have tried just standing around for ten to 20 mins I have tried advancing with the wait button but nothing happens I have restarted the whole quest from an earlier save but same thing happens can u fix it plz

Posted
21 hours ago, yagonew said:

Thks Delz, love your mods, already downloaded most of them for future playthroughs, but the question wasn't really from a difficulty standpoint, I've already figured since there are lurkers I would need a 40+ especially since I have mods that up the level scaling and difficulty of those enemies, what I want to know is, will the mod affect a city or vanilla NPCs to the point that it would break existing quest or make it impossible to start or advance certain quests?

 

From a roleplaying standing point, example, it would be weird to talk vanilla lines with an NPC if the mod changed that NPC from a Jarl to a slave...(looks down at a naked and chained Elisif/Sybille/Whoever, and talks respectfully to them about some vanilla problems or fetchcrap they need resolving for them...) this kind of scenarios.

 

What I want to know is, should I finish all the vanilla/modded quests in a area affected by the mod, so that when I finish the mod, I won't need to worry about that since it would be the end of the playthrough and onto a new character, this mod experienced and uninstalled to fit something like, A Forsworn Story so I have a reason to play Breton or Things in the dark that I heard should definitely be played last or with a character that won't do any vanilla quests or just a few of them to get to a certain level, etc...

 

Also, I play with Immersive Citizens AI Overhaul, that mod give characters in cities new schedules and interactions, also stops force greet if I remember correctly, is that a problem? will your mod overwrite its changes without breaking it?

No, thje mod is in a independant village.

Posted
1 hour ago, Delzaron said:

No, thje mod is in a independant village.

Heh, that's what I get for not reading the description on my quest not to be spoiled on the story, I totally thought the mod affected solitude, where did I get that idea??? 

Doesn't really matter, thanks for the answer!!! Just in time for me to start playing, finished my character backstory today, 3 fucking days almost 47 pages long ^^ Let the good times roll baby...

Posted
On 4/24/2019 at 12:13 AM, yagonew said:

Heh, that's what I get for not reading the description on my quest not to be spoiled on the story, I totally thought the mod affected solitude, where did I get that idea??? 

Doesn't really matter, thanks for the answer!!! Just in time for me to start playing, finished my character backstory today, 3 fucking days almost 47 pages long ^^ Let the good times roll baby...

The first version was, but it messed a lot with skyrim mechanism...

 

It's why I rebuilt the mod in a separate village.

Posted

Gave the mod a try, here's some feedback. 

 

First off, you nailed the creepy atmosphere that a Lovecraftian horror needs. The layout of the port town, the strange sound that keeps playing every now and again, and the music. My God the music is probably my favorite thing about this mod so far, just because of how epic it is. I feel like I need that music on my phone so I can fall asleep to it I like it so much. It was definitely a really nice touch there. I also liked the visual changes on screen to highlight the "madness" at times, and the invisible Lurkers (I assume they were Lurkers) creeping around at certain moments definitely freaked me out the first couple times I saw them. 

Admittedly though, once I got used to seeing some of the invisible Lurkers repeatedly (such as in the Cult Leader's house), I did start to joke about it to myself. Hell, one time I got bored and tried to see if I could get my character to have sex with the Lurker, just to see what a SexLab scene with an invisible Lurker would be like.

 

The questline seems alright as well, having played through the Cultist side of the questline to test for a later character (a Priestess of Hermaeus Mora build), though I did run into one or two issues. Once or twice my game had a CDT when leaving a building to go back outside into town, and currently I don't know how to progress in the current part of the questline I'm in (where you question the townsfolk about imperial/thalmor spies) as I feel like I have asked everybody in town that question and was either told "I hope you catch them soon!" or "Haven't seen anything." I went back to the priestess hoping that maybe there was a debug dialogue option like with the vampire Argonian slaver, but nothing.

I also seem to be unable to draw weapons or ready any spells, though for all I know this might be due to the mind control of the cult and is actually supposed to happen. 

 

Overall, I do think this is a great effort and I like the atmosphere of this mod the most out of it all. Next on my list to test out is A Forsworn Story, as I have a Breton shaman/witch build in the works and I think the aspect of primal magic and bestiality would suit a "witch of the wilds" like her.

Posted

I've tried searching this thread for any past occurrence of this problem, but it looks like I might be the first:

All of the text for this quest (messages, dialogue options, quest listings, etc.) shows up as nothing but a bunch of empty squares.  I've tried this with the vanilla font for Skyrim as well as a font modification, but it's still the same.  Does anyone know how to solve this?  I can't very well enjoy the mod if I don't know what's going on!

Posted
On 4/25/2019 at 9:11 PM, Aizen525 said:

I feel like I have asked everybody in town that question and was either told "I hope you catch them soon!" or "Haven't seen anything."

The only people who know the identity of the spy are specifically part of the greater Dagon faction, and specifically not the Cultist faction. For example, the Lurkers don't take orders from the Cult, they answer straight to the Lord.

Obviously, you can't ask the Lurkers who the spy is... though you probably should be able to, or ask Mankara to tell the Lurkers to find the spy for you, or whatever. As it stands, there's only one person in Insmouth who answers directly to the Lord while not being part of the cult. I'm clearly dancing around dropping hints, feel free to ask directly if you want me to just tell you.

On 4/25/2019 at 9:11 PM, Aizen525 said:

I also seem to be unable to draw weapons or ready any spells, though for all I know this might be due to the mind control of the cult and is actually supposed to happen. 

I don't think that's supposed to happen. If it did happen in my playthrough, I would have assumed it was a bug and 'fixed' it.

Posted
On 4/26/2019 at 5:11 AM, Aizen525 said:

Once or twice my game had a CDT when leaving a building to go back outside into town, and currently I don't know how to progress in the current part of the questline I'm in (where you question the townsfolk about imperial/thalmor spies) as I feel like I have asked everybody in town that question and was either told "I hope you catch them soon!" or "Haven't seen anything."

 

Don't forget to ask people on the boat!

Posted

I have a problem with this quest everything works ok till I get to quest to find the spies I can find the first one and kill her then it tell me to find the thalmor but not kill her but bring her to mankor or watever her name is so she can be used in the ritual so I do that tell her brought the spie then she  says fallow me and we will begin then she dissapeers I go to were the quest marker is but nothing happens ive tried waiting for a while and ive tried advancing time but nothing is there a way to advance the quest plz love this quest 

Posted

Not sure if this is this mod's fault or some other mod/combination, etc. but near the end of the questline (at least, I think it's near the end. I've returned Atia to Falk Firebeard) I got a glitch where I couldn't change to first person. I managed to get that working again, but have since realized that I can't sprint anymore... I've tried changing the key-binding, disabling Windows' language key-bindings involving the left alt (not sure why that one matters, but it was a suggestion I found when Googling the issue), and sitting/using grindstones, etc. Not sure what to do other than go to a previous save, which I'd prefer not to do because the combat in this mod was hard! (Or maybe it was because I hadn't leveled up for around six levels, not sure.) So... any suggestions on what else I can try? 

 

Edit: Probably shouldn't just post my problems. I've really enjoyed this (despite the difficult combat). It's surprisingly refreshing to play new content and, of course, this content appealed to me (obviously, or I wouldn't have downloaded it). Only thing so far that I think I'd change about it is either varying up the music or else putting an option in the MCM to turn it off because, while I'm sure giving an air of tension was the intent (and, when I first heard it, I thought it was fantastic!), it was really stressing me out after a bit. But overall, very enjoyable. Thanks for the mod!

Posted
1 hour ago, SafyreStorme said:

Not sure if this is this mod's fault or some other mod/combination, etc. but near the end of the questline (at least, I think it's near the end. I've returned Atia to Falk Firebeard) I got a glitch where I couldn't change to first person. I managed to get that working again, but have since realized that I can't sprint anymore... I've tried changing the key-binding, disabling Windows' language key-bindings involving the left alt (not sure why that one matters, but it was a suggestion I found when Googling the issue), and sitting/using grindstones, etc. Not sure what to do other than go to a previous save, which I'd prefer not to do because the combat in this mod was hard! (Or maybe it was because I hadn't leveled up for around six levels, not sure.) So... any suggestions on what else I can try? 

 

Edit: Probably shouldn't just post my problems. I've really enjoyed this (despite the difficult combat). It's surprisingly refreshing to play new content and, of course, this content appealed to me (obviously, or I wouldn't have downloaded it). Only thing so far that I think I'd change about it is either varying up the music or else putting an option in the MCM to turn it off because, while I'm sure giving an air of tension was the intent (and, when I first heard it, I thought it was fantastic!), it was really stressing me out after a bit. But overall, very enjoyable. Thanks for the mod!

I've had this (not able to change back to first person), but I think it's related more to animation/game bugs than this mod specifically as I've encountered them in SSE when I haven't had this mod installed.  I usually encounter it after an SL animation has completed.  When it does occur I've found sitting on a chair,using an object or triggering another SL animation restores the ability to switch between 1st/3rd person.  If that doesn't I usually end up going back to an earlier save.

Posted
12 hours ago, morinth2018 said:

I have a problem with this quest everything works ok till I get to quest to find the spies I can find the first one and kill her then it tell me to find the thalmor but not kill her but bring her to mankor or watever her name is so she can be used in the ritual so I do that tell her brought the spie then she  says fallow me and we will begin then she dissapeers I go to were the quest marker is but nothing happens ive tried waiting for a while and ive tried advancing time but nothing is there a way to advance the quest plz love this quest 

That's a pretty common bug with the most recent build, something not listed in the changelog broke the ritual for whatever reason.

There's two fixes: you can advance the quest manually by entering 'setstage **03a5ab 120' in console

If you need help finding the two missing numbers, type 'help insmouth' into the console, find the quest (aFTD3insmouth), and copy its ID.

The other fix is to use a patch I built to smooth the edges of the ritual... but accidentally fixed it entirely by using a pre-patch build of aFTD.

aFTD Package Patch.rar

I recommend reading the included changelog before you install the patch, as this patch fixes a number of bugs because I have difficulty knowing when to stop.

  • 4 weeks later...
Posted

So... Remember my first ever post, describing the spiky-hell glitch with the Priestess Cuirass and asking for a fix?

...I might have accidentally reproduced and fixed the glitch while working on another project. To the best of my knowledge, it's caused when the _0 and _1 versions of the armor are built differently, which causes the game to... take liberties when trying to mix the two together.

aftdprietresshmhermf_0's base shape is called HeroicForm, and aftdprietresshmhermf_1's base shape is called BaseShape, and isn't even the same body type.

I tripped it by adding parts to an armor in different orders, it seems the spike glitch is a catch-all error for inconsistencies with the weight slider.

The more you know.

Posted

Im on the quest where I am supposed to wait for the results of sussana`s enquiry(no sleep or rest).   As I go forward, can I ask two questions..

 

1) when you have timers  that arent triggered by rest/wait  how long are they usually?

2) quest stages for each stage so i can console command ahead if need be?

Posted

Okay so I got to the quest "Torments Begins..." and during the part where you have to request training I rejected it a couple times and got send to the breeding room

the quest doesn't progress from there so is this a dead end? I can't do anything in there.

Posted
6 hours ago, AntiSora said:

Okay so I got to the quest "Torments Begins..." and during the part where you have to request training I rejected it a couple times and got send to the breeding room

the quest doesn't progress from there so is this a dead end? I can't do anything in there.

Yes, that is a dead end. It's supposed to be a game over, but this mod has trouble killing actors via script commands.

Why the Cult sends uncooperative prisoners to serve in Ryelh while selling off cooperative ones is a mystery not meant for our feeble mortal minds.

Posted

So many pages to read.

 

I cannot find the thalmor spy. I did find a thalmor clothed woman living in a house, but she has the same dialogue as everyone else. Cannot talk to any creatures either. 

I've talked to everyone. 

Posted
1 hour ago, Suomu said:

I cannot find the thalmor spy. I did find a thalmor clothed woman living in a house, but she has the same dialogue as everyone else. Cannot talk to any creatures either. 

I've talked to everyone. 

You're absolutely correct, that woman is the spy. However, you need to be TOLD she's the spy to advance the plot, despite her blindingly obvious outfit.

The only people who know who the spy is are those who serve Dagon, but not the Cult. This covers the Lurkers and most entities in Ryelh.

Obviously, you cannot ask the Lurkers because they don't talk, and you cannot ask people in Ryelh because that'd be unintended sequence-breaking and you don't have a reliable way there.

As it stands, there's only one person in Insmouth who serves Dagon but is not directly part of the Cult. Well, saying they're 'in' Insmouth is technically incorrect...

If you have spent all your patience on this quest and want me to stop dancing around, let me know and I'll just tell you who to talk to.

Posted
15 hours ago, Fasterflight225 said:

You're absolutely correct, that woman is the spy. However, you need to be TOLD she's the spy to advance the plot, despite her blindingly obvious outfit.

The only people who know who the spy is are those who serve Dagon, but not the Cult. This covers the Lurkers and most entities in Ryelh.

Obviously, you cannot ask the Lurkers because they don't talk, and you cannot ask people in Ryelh because that'd be unintended sequence-breaking and you don't have a reliable way there.

As it stands, there's only one person in Insmouth who serves Dagon but is not directly part of the Cult. Well, saying they're 'in' Insmouth is technically incorrect...

If you have spent all your patience on this quest and want me to stop dancing around, let me know and I'll just tell you who to talk to.

Thank you<3 Found them spies.

Posted

Hello!

 

A couple of quick (and probably dumb) questions:

 

1- to play the mod, what are the files I must download? Obviously, 'From the Deeps (redone) 2.6', but also 'Fasterflight225 patch for FTD'? It says 'apply on FTD 2.6'...

 

2- can I play without the soft requeriments? I don't have any slavery mod installed.

 

Thank you very much!!

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