ShepardJim Posted July 6, 2018 Posted July 6, 2018 where did you got the "aftdprietresshmleatherpc_1.nif" outfit?  I'm trying to replace it using a bodyslide conversion but cant find the source... thx Â
Delzaron Posted July 7, 2018 Author Posted July 7, 2018 14 hours ago, ShepardJim said: where did you got the "aftdprietresshmleatherpc_1.nif" outfit?  I'm trying to replace it using a bodyslide conversion but cant find the source... thx  Priestress of Hermaus Mora mod.
Fasterflight225 Posted July 12, 2018 Posted July 12, 2018 I request technical support. I have attempted to switch out the standard Priestess Leather armor with the alternate Priestess Cuirass, for reasons that should be self-evident. However, doing so has caused hilariously exaggerated model errors, as the armor transforms into a number of spikes, travelling meters in every direction, which I am (Mostly, this is Lovecraftian horror we're discussing) sure isn't working as intended. Strangely, I tried using the armor from the old HM Priestess pack, and it worked like a charm. I'd like to know how to fix it, or if not possible, a patch that fixes it. The console claims multiple values (Node Array Sizes, Model Vertex Counts, Skin Partition Counts) Don't match. This seems to be happening to multiple models, including the Priestess body, a 'heroic form,' and multiple Tentacle plates, I will attempt to hot-fix the problem using the old Cuirass, but would appreciate a more permanent fix.  Update: Swapping out the old Cuirass only works when swapping in-game with the console. Giving them it through outfits breaks them in a very similar, though not as intrusive, way. Using the console is obviously not a permanent fix, but will... function, for now.
Delzaron Posted July 12, 2018 Author Posted July 12, 2018 46 minutes ago, Fasterflight225 said: I request technical support. I have attempted to switch out the standard Priestess Leather armor with the alternate Priestess Cuirass, for reasons that should be self-evident. However, doing so has caused hilariously exaggerated model errors, as the armor transforms into a number of spikes, travelling meters in every direction, which I am (Mostly, this is Lovecraftian horror we're discussing) sure isn't working as intended. Strangely, I tried using the armor from the old HM Priestess pack, and it worked like a charm. I'd like to know how to fix it, or if not possible, a patch that fixes it. The console claims multiple values (Node Array Sizes, Model Vertex Counts, Skin Partition Counts) Don't match. This seems to be happening to multiple models, including the Priestess body, a 'heroic form,' and multiple Tentacle plates, I will attempt to hot-fix the problem using the old Cuirass, but would appreciate a more permanent fix. No, it's not intenational !  I use the leather stuff because the armor make that problem...  And I don't know how to solve it. If somebody have a solution, it will be welcomed !
Fasterflight225 Posted July 13, 2018 Posted July 13, 2018 Apologies for returning once more in such a short span of time, though hopefully this support request will hold more water. The 'Serve the Lord of the Deeps' repeatable quest is bugged in a couple of ways that I do not think I can fix on my own. For starters, the NPC who is supposed to have the dialogue to start the quest... doesn't. That's a minor problem with an easy work-around (Stage 10 is another NPC with dialogue that surprisingly functions correctly, and the quest can go from there without any real loss) but the second error is far more glaring. After the sexlab scene, stage 30 asks the player to rest in one of the available... 'beds,' but doing so (or even walking too close) teleports the player to the ritual room for... no clear reason. I'll be testing to see if the following stages work properly, to see if a fix would be to rest in a 'bed' free of booby-traps and then skip the stage via console again, but would appreciate a more concrete fix.
Delzaron Posted July 13, 2018 Author Posted July 13, 2018 9 hours ago, Fasterflight225 said: Apologies for returning once more in such a short span of time, though hopefully this support request will hold more water. The 'Serve the Lord of the Deeps' repeatable quest is bugged in a couple of ways that I do not think I can fix on my own. For starters, the NPC who is supposed to have the dialogue to start the quest... doesn't. I suspect the quest remains at state zero until messed with via console commands, but even when setting it to the appropriate stage (10) the target NPC doesn't have the dialogue. That's a minor problem with an easy work-around (Stage 20 is another NPC with dialogue that surprisingly functions correctly, and the quest can go from there without any real loss) but the second error is far more glaring. After the sexlab scene, stage 30 asks the player to rest in one of the available... 'beds,' but doing so (or even walking too close) teleports the player to the ritual room for... no clear reason. I'll be testing to see if the following stages work properly, to see if a fix would be to rest in a 'bed' free of booby-traps and then skip the stage via console again, but would appreciate a more concrete fix. I know... I reworked that quest, but I wish to add some content before uploading the new version.
Fasterflight225 Posted July 14, 2018 Posted July 14, 2018 On 7/13/2018 at 8:28 AM, Delzaron said: I know... I reworked that quest, but I wish to add some content before uploading the new version. I've fixed the quest. I do not know how removing two lines of code took three hours, but I succeeded in creating a patch. Â
Delzaron Posted July 14, 2018 Author Posted July 14, 2018 1 hour ago, Fasterflight225 said: I've fixed the quest. I do not know how removing two lines of code took three hours, but I succeeded in creating a patch. Â I noted you made the patch. Â I can't upload something, my internet connection still sucks. I'll ask CPU to make the upload of your patch in FTD page, if you want. And I'll credit you in the mod page. Â We culd also merge the files... Just let me post the modifs I done... I hope It will be possible... Â
Fasterflight225 Posted July 14, 2018 Posted July 14, 2018 30 minutes ago, Delzaron said: I noted you made the patch.  I can't upload something, my internet connection still sucks. I'll ask CPU to make the upload of your patch in FTD page, if you want. And I'll credit you in the mod page.  We culd also merge the files... Just let me post the modifs I done... I hope It will be possible...  I am glad to be of assistance, and appreciate your acknowledgement. I have no strong feelings towards having my patch hosted on the main page, it will likely either be outdated or outright non-functional once you update. I also have no strong feelings towards having the patch integrated with the main mod. I only removed code, the rest is unquestionably yours to use as you see fit. I shall happily await the new content, and hope there will be no need to create further patches.
Guest Posted July 14, 2018 Posted July 14, 2018 7 minutes ago, Fasterflight225 said: I am glad to be of assistance, and appreciate your acknowledgement. I have no strong feelings towards having my patch hosted on the main page, it will likely either be outdated or outright non-functional once you update. I also have no strong feelings towards having the patch integrated with the main mod. I only removed code, the rest is unquestionably yours to use as you see fit. I shall happily await the new content, and hope there will be no need to create further patches. Doing... Done.  @Fasterflight225, @Delzaron may use your patch in the future release. Your "patch" may be removed then, but right now it is good.
merryMalfunctioning Posted July 15, 2018 Posted July 15, 2018 Has anyone tested this mod alongside "The People of Skyrim"? Tes5Edit shows some navmesh conflicts, but that doesn't always mean anything because TPoS has navmesh conflict with literally EVERYTHING, even mods with which it is considered compatible. So has anyone actually gone to the areas in question and checked? Â Followup: took a bit of a look around insmouth, and it is a mess when both FTD and TPoS installed.
gmxABC12 Posted July 15, 2018 Posted July 15, 2018 Hey, short question. Where do I find the Artharak House? Is it the same as the Achab Residence?
Delzaron Posted July 15, 2018 Author Posted July 15, 2018 9 minutes ago, gmxABC12 said: Hey, short question. Where do I find the Artharak House? Is it the same as the Achab Residence? No. It's front to Fiana's house
Pseudolord Posted July 15, 2018 Posted July 15, 2018 Hi there, just started the mod and I gotta say I'm loving it. I chose the path of joining the Temple and now I've gotten to where I'm trying to "recruit" Maive to fulfill Erikur's request. However, when I enter the house with her and Stinky Fiana, nothing happens and they both just stare blankly. I have no special dialogue options with Maive or Fiana either. Saving and reloading didn't bring anything new. Was I supposed to do something else? The slave spell also had no effect.Â
Delzaron Posted July 16, 2018 Author Posted July 16, 2018 17 hours ago, Pseudolord said: Hi there, just started the mod and I gotta say I'm loving it. I chose the path of joining the Temple and now I've gotten to where I'm trying to "recruit" Maive to fulfill Erikur's request. However, when I enter the house with her and Stinky Fiana, nothing happens and they both just stare blankly. I have no special dialogue options with Maive or Fiana either. Saving and reloading didn't bring anything new. Was I supposed to do something else? The slave spell also had no effect. Try to enter/retner into the house, or use T/wait. It's surely a package + navmeshe problem.
mixbutterdog Posted July 16, 2018 Posted July 16, 2018 From The Deeps (redone) 2.6 jp patch.zip I guess that "2.52 jp patch" should be work for 2.6. I updated readme.txt for Japanese reader, other files are same. Â
Delzaron Posted July 16, 2018 Author Posted July 16, 2018 1 hour ago, mixbutterdog said: From The Deeps (redone) 2.6 jp patch.zip I guess that "2.52 jp patch" should be work for 2.6. I updated readme.txt for Japanese reader, other files are same.  You're a god, Mixbutterdog !
Doobydoob Posted July 16, 2018 Posted July 16, 2018 Every time I get to Insmouth my game crashes....
Delzaron Posted July 16, 2018 Author Posted July 16, 2018 25 minutes ago, Doobydoob said: Every time I get to Insmouth my game crashes.... Navmeshes problem surely, or disabled objects. Try to modify it in CK, and retry. Â
TouneC Posted July 28, 2018 Posted July 28, 2018 I have a little question here what happen if I use PAH and not using Simple Slavery? Will I miss out something? I don't want to have too many slave mod  I got CTD everytime I try to enter the bar (first meet Susana) but I fix it by using command move her to me (outside the bar) talk to her and not follower her into the bar just enter her house after this event I now can enter the bar no problem this 's weird maybe some scribe problem I not really sure  another thing I just finish your haunted house mod It did great job to scare the hell out of me I really don't want to be in that kind of situation anymore haha (Feel so hopeless in that place) hope this mod not gonna be that bad (if do I still play it anyway haha)  Â
Delzaron Posted July 28, 2018 Author Posted July 28, 2018 5 hours ago, TouneC said: I have a little question here what happen if I use PAH and not using Simple Slavery? Will I miss out something? I don't want to have too many slave mod  I got CTD everytime I try to enter the bar (first meet Susana) but I fix it by using command move her to me (outside the bar) talk to her and not follower her into the bar just enter her house after this event I now can enter the bar no problem this 's weird maybe some scribe problem I not really sure  another thing I just finish your haunted house mod It did great job to scare the hell out of me I really don't want to be in that kind of situation anymore haha (Feel so hopeless in that place) hope this mod not gonna be that bad (if do I still play it anyway haha)   You need simple slavery for the resist and revenge path (player is raped, and sold as slave).  Hum... maybe a meshes problem (the mod assets needs CBBE body). You can try to setstage that part, so Susanna will quit the hostel for her house : here you'll be able to talk to her as you want.  Héhé, that was the point ! I wish to convert it for SSE....   1
TouneC Posted July 30, 2018 Posted July 30, 2018 Thank for your replay and I am very appreciated for your works making good mods for us make skryrim more interested place  I see you used SBF follower mod A pirate in the dock look like twins to my follower hehe  I have an idea I think Immersive Wenches mod can be a good choice It add more like 80-120 attractive girls all over skyrim if you can use its asset to replace girls in your mod It can be great choice  yes I use UNP body and I will get Simple Slavery later Â
Ichgamer2014563 Posted August 7, 2018 Posted August 7, 2018 My game tends to crash after a few minutes when I'm in Insmouth :c  Do you have any fixes in mind?  Best wishes  Edit:  I've attached the payrus log of my last crash from when I entered the temple, I hope that it helps Papyrus.1.log
Jackytheman Posted September 2, 2018 Posted September 2, 2018 Hey there is it possible to change the tentacle armor used in the mod to something else? I'm using a UUNP preset and the parasite armor distorts my character's body, I don't think there's a UUNP conversion of DixiePig's tentacle armor but i know there is a UUNP conversion of his other mod, Tentacle parasite.
Delzaron Posted September 2, 2018 Author Posted September 2, 2018 13 hours ago, Jackytheman said: Hey there is it possible to change the tentacle armor used in the mod to something else? I'm using a UUNP preset and the parasite armor distorts my character's body, I don't think there's a UUNP conversion of DixiePig's tentacle armor but i know there is a UUNP conversion of his other mod, Tentacle parasite. Of course. Just edit the navmeshe and texture files direction in CK.
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