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Posted

I tested the mod until the end.
Mod very nice, but I did not feel the slightest horror in it. The creatures found there are those of Apocrypha so when we know, we feel nothing.
I had chosen to join the cult for my character.

Posted
2 hours ago, hana120 said:

I tested the mod until the end.
Mod very nice, but I did not feel the slightest horror in it. The creatures found there are those of Apocrypha so when we know, we feel nothing.
I had chosen to join the cult for my character.

Yeas, I didn't integrates stuff like this :

https://www.nexusmods.com/skyrim/mods/65134

 

More atmosphere could be nice...

 

 

Whith the relations between the locals and the deep inhabitants.

https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.ytimg.com%2Fvi%2FplKiFDQ4ORY%2Fmaxresdefault.jpg&imgrefurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DplKiFDQ4ORY&tbnid=EbuTBI76C9gGnM&vet=12ahUKEwiipa6azdPnAhUS1IUKHdZhD7wQMygAegUIARDTAQ..i&docid=wUusRT5bv1TtAM&w=1280&h=720&q=lovecraft profond&client=firefox-b-d&ved=2ahUKEwiipa6azdPnAhUS1IUKHdZhD7wQMygAegUIARDTAQ

 

Or that :

https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fcf%2F69%2F75%2Fcf6975ad4ae5653198ebb1b1b01f8c6e.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.ca%2Fpin%2F679339925024911256%2F&tbnid=5pKMcs3fsSgXFM&vet=12ahUKEwiipa6azdPnAhUS1IUKHdZhD7wQMygHegUIARDhAQ..i&docid=We7qBYHSWfpqwM&w=2048&h=1447&itg=1&q=lovecraft profond&client=firefox-b-d&ved=2ahUKEwiipa6azdPnAhUS1IUKHdZhD7wQMygHegUIARDhAQ

 

But, as you see, ressources are lacking.

 

A nice place also to implement the village, too.

The quest is simpler than whet happens in the novel (like the riot/man hunting....)

 

By the way, If you can code and modelize, your hep will be welcomed to improve the mod.

 

 

Posted

After that, I'm not a modder and I don't know much about it.
However, something is missing at the end.
We sacrifice the thalmor elf etc and we become a priestess of Chthululu.
Since we contaminate the npc's, there should be something at the end where a lot of npc should have the parasite.
Regarding the parasite, you should have addicted to Sexlab parasite because the parasites are not animated.
And the Lord of the Deep should not be of much use compared to other creatures.

I just met that you must be French in view of your signature.

Posted
2 hours ago, hana120 said:

After that, I'm not a modder and I don't know much about it.
However, something is missing at the end.
We sacrifice the thalmor elf etc and we become a priestess of Chthululu.
Since we contaminate the npc's, there should be something at the end where a lot of npc should have the parasite.
Regarding the parasite, you should have addicted to Sexlab parasite because the parasites are not animated.
And the Lord of the Deep should not be of much use compared to other creatures.

I just met that you must be French in view of your signature.

Yes, the end is too abrupt...

 

The parasite i use wad done before sexlab parasite was developed.

 

The lord of the deep is not really used.

 

and Yes, I'm french.

 

I use lukers because they are practival, close to what are the Deeps ones, and lore friendly.

 

Maybe I could use vicn creatures (the falmer or draughr based with lurker texture)... and develop the locals/deeps ones relation ship.

 

Also, maybe I should move the village somewhere else...

 

 

FTD was supposed to be the first mod a cthulhu related stuff... by the way, if somebody is interested, we could discuss... (there is lot of things we could adap... maybe it's possible to make several quests lines, and a guild for track paranormal activites linked to the synod or the college of whispers...).

Posted
On 2/24/2020 at 9:13 PM, houdini said:

Well, in tesedit when i search mod conflicts FTD isnt even showing up.

 

On 2/24/2020 at 12:31 PM, ovidius171 said:

review yours mods installation

Maybe it's a miss instalation with the priestess armor.

Posted
54 minutes ago, Delzaron said:

 

Maybe it's a miss instalation with the priestess armor.

i dont answered to houdini because i dont know to use tesv beside clean up DLC

but i kow on my skin that when a mod works for most of peoples here then could be only a problem from my side (load order; missing prerequistes; wrong bodylyde use; and the list can be long)

i try to learn only the minimum for having a nice world to be in game that's it

Posted
On 2/26/2020 at 7:46 PM, ovidius171 said:

i dont answered to houdini because i dont know to use tesv beside clean up DLC

but i kow on my skin that when a mod works for most of peoples here then could be only a problem from my side (load order; missing prerequistes; wrong bodylyde use; and the list can be long)

i try to learn only the minimum for having a nice world to be in game that's it

Another possibility is the skeleton. Some people had this problem with the hagraven outfit in AFS... I don't know why, but updating the skeleton fixed it.

  • 3 weeks later...
Posted

I have a small issue.

 

I completed the line where I become a priest of the deep. I am at a point in:

THE ONE WHO NEVER SLEEPS 

 

Where I need to talk to Zadok. I go to the inn where he is and he is dead and naked. As such I can't talk to him nor find anything to trigger something to get past this.

 

Any ideas how to get past this step?

Posted
On 3/20/2020 at 3:54 PM, hambonee69 said:

I have a small issue.

 

I completed the line where I become a priest of the deep. I am at a point in:

THE ONE WHO NEVER SLEEPS 

 

Where I need to talk to Zadok. I go to the inn where he is and he is dead and naked. As such I can't talk to him nor find anything to trigger something to get past this.

 

Any ideas how to get past this step?

No... I need to replay that mod... years passed since I created it...

Posted
On 3/20/2020 at 7:54 AM, hambonee69 said:

I have a small issue.

 

I completed the line where I become a priest of the deep. I am at a point in:

THE ONE WHO NEVER SLEEPS 

 

Where I need to talk to Zadok. I go to the inn where he is and he is dead and naked. As such I can't talk to him nor find anything to trigger something to get past this.

 

Any ideas how to get past this step?

What's supposed to happen is, there's a trigger in the house that advances the quest from stage 60 to 70 when you walk in. Basically, you're supposed to find him dead, and that auto-advances the quest.

...I can't help but notice you mentioning him being found in the Inn. This is NOT supposed to happen, he's supposed to be in his house.

I honestly don't know how the mod is supposed to keep him there when it's time for him to die. I assumed a package override, like how Mankara aborts her standard Civvie packages and starts for the prisons at the beginning of the Dream sequence, to ensure she'll be ready to greet you when you finish, but I couldn't find something like that.

If there isn't actually an override, then you advanced the quest during the day, in which case Zadok was drinking in the inn when he dropped dead on the spot.

...Just go to his house and step in the trigger, it'll activate with or without him there.

Posted
On 4/26/2019 at 11:39 AM, deimosanguis said:

I've tried searching this thread for any past occurrence of this problem, but it looks like I might be the first:

All of the text for this quest (messages, dialogue options, quest listings, etc.) shows up as nothing but a bunch of empty squares.  I've tried this with the vanilla font for Skyrim as well as a font modification, but it's still the same.  Does anyone know how to solve this?  I can't very well enjoy the mod if I don't know what's going on!

Is the problem still persistent? Found the solution. I had installed the "From The Deeps (redone) 2.6 jp patch.zip". Maybe this changed the Language to japanese, deinstalled the patch and works fine now ;)

Posted
On 4/26/2019 at 5:39 AM, deimosanguis said:

I've tried searching this thread for any past occurrence of this problem, but it looks like I might be the first:

All of the text for this quest (messages, dialogue options, quest listings, etc.) shows up as nothing but a bunch of empty squares.  I've tried this with the vanilla font for Skyrim as well as a font modification, but it's still the same.  Does anyone know how to solve this?  I can't very well enjoy the mod if I don't know what's going on!

I know your comment is older, but this is for anyone else who has had this issue. It happened to me because i installed the jp patch, i am pretty sure that stands for Japanese, when i am running an English Skyrim. Uninstall the jp patch and reinstall the main file and only keep the main file.

  • 2 weeks later...
Posted

N/M just did a search and apparently this is a dead end step that is supposed to kill you?

 

Im stuck on "Torments Begins"  the text says "the voices forces me to bath into a tube..."  I assume this means the tubs, but using it starts the animation for a few seconds then just ends abruptly.  Not sure what im supposed to do here?

 

(This is after the mistress says your a useless slave and good for breeding)

 

 

Posted
9 hours ago, SimpleLife said:

N/M just did a search and apparently this is a dead end step that is supposed to kill you?

 

Im stuck on "Torments Begins"  the text says "the voices forces me to bath into a tube..."  I assume this means the tubs, but using it starts the animation for a few seconds then just ends abruptly.  Not sure what im supposed to do here?

 

(This is after the mistress says your a useless slave and good for breeding)

...Yes. That is a dead end, and is supposed to be a game over, but multiple kill triggers just straight up do not work.

To be honest, the conditions for the slavery/escape and Breeding Slave should probably be switched, with the latter being rewritten to something like 'you're sent to Ryleth to breed for eternity, load a save or persist in the slimy timeline you have created'... but, you know, in character and improperly google-translated to fit with the rest of the mod's dialogue.

As it is, everyone who wants to fight gets stuck in Ryleth, and everyone who submits gets put on the path to fight back.

...At that point, though, you'd also want to give a player who submits another chance at the Cultist path, and fix/upgrade Radiant Cultist so that Ryleth isn't completely barren, and... This mod in a nutshell, really, fixing any one thing requires fixing at least two others.

Posted
23 hours ago, Fasterflight225 said:

...Yes. That is a dead end, and is supposed to be a game over, but multiple kill triggers just straight up do not work.

To be honest, the conditions for the slavery/escape and Breeding Slave should probably be switched, with the latter being rewritten to something like 'you're sent to Ryleth to breed for eternity, load a save or persist in the slimy timeline you have created'... but, you know, in character and improperly google-translated to fit with the rest of the mod's dialogue.

As it is, everyone who wants to fight gets stuck in Ryleth, and everyone who submits gets put on the path to fight back.

...At that point, though, you'd also want to give a player who submits another chance at the Cultist path, and fix/upgrade Radiant Cultist so that Ryleth isn't completely barren, and... This mod in a nutshell, really, fixing any one thing requires fixing at least two others.

I should replay that mod one day...

 

In fact, I'm thinking about something : making a guild quest mod... like you're member of the college of murmures, and need to investigate on several cases. insmouth will be one. Several scenarios, like the Mansion of Madness game. I'll need help for that.

 

For now, I'm on AFS, I also need to design a death penalty mod...

  • 4 weeks later...
Posted

Though I would try this mod but it crashes so I re-check the download and op . Oh it requires a patch so I downloaded it and all it contains is a .pex files . how and where do I install that?

Posted
11 minutes ago, liniul said:

Though I would try this mod but it crashes so I re-check the download and op . Oh it requires a patch so I downloaded it and all it contains is a .pex files . how and where do I install that?

That patch will not stop crashes. All it does is fix a single repeatable sidequest that had a couple of misplaced teleport triggers completely breaking its intended use, by overwriting a single script.

Again, that will NOT fix any crashes to desktop you're experiencing, and you're going to need to be a lot more specific as to where and what you do to make it crash if you want help, but to install the patch you place the .pex file in your Skyrim/Data/Scripts folder.

Posted
2 hours ago, Fasterflight225 said:

That patch will not stop crashes. All it does is fix a single repeatable sidequest that had a couple of misplaced teleport triggers completely breaking its intended use, by overwriting a single script.

Again, that will NOT fix any crashes to desktop you're experiencing, and you're going to need to be a lot more specific as to where and what you do to make it crash if you want help, but to install the patch you place the .pex file in your Skyrim/Data/Scripts folder.

can you give me details ?

  • 4 weeks later...
Posted

I ask my question here since on the forum of the SSE post, nobody answers me.

Voila, I'm on the Tunneling quest at Ibn. So I'm going to talk to Daithe who tells me to follow her but the problem is that she's bug.
She starts to get up, then a male slave arrives and stands in front of her and that's it.
But it does not move more. So I can not continue the slave quests except that for revenge.

Posted
2 hours ago, hana120 said:

I ask my question here since on the forum of the SSE post, nobody answers me.

Voila, I'm on the Tunneling quest at Ibn. So I'm going to talk to Daithe who tells me to follow her but the problem is that she's bug.
She starts to get up, then a male slave arrives and stands in front of her and that's it.
But it does not move more. So I can not continue the slave quests except that for revenge.

...You're extremely lost. That's a quest from Things in the Dark, not From the Deeps, which is the thread you're posting in.

I think I know what happened. You have both installed, and after choosing FtD's resistance path, it sends you straight into TitD.

There is no path forward for FtD after refusing Mankara other then Revenge. Load a save from before you finished the Dream sequence and join the cult to continue FtD.

I'm just going to assume you have the third-party overhaul making TitD somewhat playable, and are talking about the issue with Daithe's packages right before its own choice point, where her travel package activates one stage too late to actually lead the player into the ruins.

I don't clearly remember how to fix that problem. It was either using setstage to advance the quest forwards a step so that Daithe's package actually triggers or walking down the tunnel yourself and triggering the next stage by walking into the middle of the room beyond. After that, you can run up along the paths along the perimeter of the room to get to a switch that continues TitD, or continue through the door at the top of the stairs to find an elevator to the surface and bail.

Posted
4 hours ago, Fasterflight225 said:

...You're extremely lost. That's a quest from Things in the Dark, not From the Deeps, which is the thread you're posting in.

I think I know what happened. You have both installed, and after choosing FtD's resistance path, it sends you straight into TitD.

There is no path forward for FtD after refusing Mankara other then Revenge. Load a save from before you finished the Dream sequence and join the cult to continue FtD.

I'm just going to assume you have the third-party overhaul making TitD somewhat playable, and are talking about the issue with Daithe's packages right before its own choice point, where her travel package activates one stage too late to actually lead the player into the ruins.

I don't clearly remember how to fix that problem. It was either using setstage to advance the quest forwards a step so that Daithe's package actually triggers or walking down the tunnel yourself and triggering the next stage by walking into the middle of the room beyond. After that, you can run up along the paths along the perimeter of the room to get to a switch that continues TitD, or continue through the door at the top of the stairs to find an elevator to the surface and bail.

I managed to advance through the quests until the quest where you have to wait for new orders. Then I finally reload a backup from before where I had the choice to continue or escape. I chose to escape and ended up at the same time From the Deep.
Too many bugs in Thing in Darks quests.

Posted
10 hours ago, hana120 said:

I managed to advance through the quests until the quest where you have to wait for new orders. Then I finally reload a backup from before where I had the choice to continue or escape. I chose to escape and ended up at the same time From the Deep.
Too many bugs in Thing in Darks quests.

No-one will argue that TitD is buggy to the point of barely playable. Hell, I just told you that with a fan-made massive bugfix patch, there are STILL minor softlocks without console.

It was then I remembered that you're extremely lost and posting here in the Legacy Edition forums because everyone in SE knows TitD is a buggy mess and stopped replying. I assumed you had the fan patch because I cannot imagine trying to play without it, but that's LE only.

...Yeah, for SE users, either deal with the bugs yourself, migrate back to LE, or I guess not play TitD. Sorry you had to come all this way for this.

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