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Posted

Currently, every time i try to go into the temple of the Deeps it crashes, and i can't figure out why. I'm currently at the point where i have to Explore the lighthouse residence, and you get trapped in the cave. I'm checking the papyrus logs, and they aren't telling me much. I was hoping someone could be of some assistance?

PapyrusUtilDev.log

Posted
On 04/12/2017 at 8:37 AM, cptmeow14 said:

Currently, every time i try to go into the temple of the Deeps it crashes, and i can't figure out why. I'm currently at the point where i have to Explore the lighthouse residence, and you get trapped in the cave. I'm checking the papyrus logs, and they aren't telling me much. I was hoping someone could be of some assistance?

PapyrusUtilDev.log

Maybe it's a skeleton problem (there is a priestess with tentacle outfit in that temple)...

 

Try also to remove some of the creatures in the temple...

  • 2 weeks later...
Posted

I am stuck on the "Find Thalmor Spies" portion of the cultist quest line. I have talked to every townsperson I could find. Every guard, gate guard, both inn and hostel, everyone on the docks, and all of the cultists and leaders I could find. They all say either "Spies? I hope you find them soon..." or "I can't say that I do..."

 

I can't find anyone in game that advances this quest, and there are no internet walkthrough or help threads. Searches only show the first page of this, and 86 pages of discussion which are no help.

 

Edit: I read a similar problem on pg 85, along with your reply. I did see the woman in the Thalmor robe, but she says the same thing. As for Lurker assistance, they do not talk to me. None of the invisible lurkers in town talk, nor do the floating tentacle things. 

 

 

There are also still a couple of doors in the town that do not go anywhere. They all say "Open Door" but no transition. 

  • 4 weeks later...
Posted

I am having constant CTD issues in the town. Some seem random, but there are two that I have repeated several times. I always get a CTD when I enter the alley where the drunk guy's house is from the side that is closest to the town square. But when I use the other side I can enter the alley just fine without CTD. This has also happened multiple times with the alley above that one, with the pirate leaning on the building. I can only enter it from one side without CTD.

Posted
22 minutes ago, tybaltcrayon said:

I am having constant CTD issues in the town. Some seem random, but there are two that I have repeated several times. I always get a CTD when I enter the alley where the drunk guy's house is from the side that is closest to the town square. But when I use the other side I can enter the alley just fine without CTD. This has also happened multiple times with the alley above that one, with the pirate leaning on the building. I can only enter it from one side without CTD.

Hum... try to see if the navmeshes, or some actors/statics disabled are not in cause.

For me, I don't have that problem, so I can't investigate that bug's cause.

Try also to see if it"s not caused by some stuff (animals markers, etc...) I moved.

 

Posted
57 minutes ago, Delzaron said:

Hum... try to see if the navmeshes, or some actors/statics disabled are not in cause.

For me, I don't have that problem, so I can't investigate that bug's cause.

Try also to see if it"s not caused by some stuff (animals markers, etc...) I moved.

 

How would I go about doing that? Is it something I can check in TESVedit?

Posted

Are you still making "Skeevers in the Wall"? There was a download link for it but it's gone...

I'm really looking forward for another Quest that uses the Amputator framework.

Posted
13 hours ago, Lunos XV said:

Are you still making "Skeevers in the Wall"? There was a download link for it but it's gone...

I'm really looking forward for another Quest that uses the Amputator framework.

Yes, but I need to create somrthing fun to play.

 

I created a human farm mod (both, actually) but that's boring at all.

Posted
13 hours ago, tybaltcrayon said:

How would I go about doing that? Is it something I can check in TESVedit?

In CK.

13 hours ago, Lunos XV said:

Are you still making "Skeevers in the Wall"? There was a download link for it but it's gone...

I'm really looking forward for another Quest that uses the Amputator framework.

It's in pause... I need to find a good synopsis. The version I made for that mod is not good and fun as I expected.

Posted
7 hours ago, Delzaron said:

It's in pause... I need to find a good synopsis. The version I made for that mod is not good and fun as I expected.

I'm looking forward to it.

Will the human farm mod have amputator.esm as a hard dependency too?

Posted
1 hour ago, Lunos XV said:

I'm looking forward to it.

Will the human farm mod have amputator.esm as a hard dependency too?

Soft dependencie

Posted
On 12/5/2017 at 3:30 PM, Delzaron said:

Maybe it's a skeleton problem (there is a priestess with tentacle outfit in that temple)...

 

Try also to remove some of the creatures in the temple...

Well, i removed the tentacle outfit mod (i had it installed before hand) and it's still crashing on me. As for removing creatures, it crashes as i'm loading in every time. However, I've come to realize that the same thing happens every time i try to travel to Solstheim, without fail. I've reinstalled dragonborn, cleaned ITM files using TES5 edit, and made sure there were no conflictions with any mods. I'm more or less at a standstill for the moment. 

 

  • 2 weeks later...
Posted
On 3/13/2015 at 11:34 PM, Delzaron said:

View File


FROM THE DEEPS (REDONE)

 

The first point

  • A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it.
  • A way lead to player enslavement (simple slavery connected !), the other to freaky scenes.
  • English written mod, but Mixbutterdog made a patch in japanese !
  • Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.


Dependendies :

  • SexLab
  • Dragonborn
  • ZAZ


Soft requirement :

  • XPMS skeleton (for the sex scene with parasite armor).
  • More Nasty critters (sex scene with Lurkers and seekers)
  • Simple Slavery (for player sell as slave)
  • TID (player can be sold to TID slavers if TID was not beginned)


Incompatible :

  • Maria Eden (some dialogues line of that mods overcome FTD ones).

 


Collaborations :

  • Pepertje (co author, dialogues fixer, screenshots) and Japanese version.
  • Aqqh for script trick and collaboration.
  • Alpha and Beta testers for their time, advices and critics.
  • Xluxlu for music.
  • Mixbutterdog for scripts, fixes, and Japanese version


Permissions :

  • Use the mod assets as you want.
  • You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.

 


Current release : 2.52 (final version + patch and japanese version, thanks to MixButterdog)

 

Mod description (Thanks to Long John) :
A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.

 

Will you be able to find the reason for the disappearances, or become the next victim?

 

Play the adventure to find out...

 

Or, in video (thanks to Shinjy72) :

 

How to enter into Insmouth ?
Talk to Knyva, the gate keeper, and pay 200 gold.

 

- Part 1 : Enquiry.

  • aFTD0Starter : dialogues for Innkeepers about the disapearances near Solitude. Done.
  • aFTD1Begin : Hired by the blue palace stewart (Falk Firebeard), you will be send to Insmouth, a city on the North Coast, in Pale Hold. Find Zadok Allenith and Susana. Done.
  • aFTD1Enquiry ; Made an enquiry in Insmouth, and try to discover the truth. Done.
  • aFTD1Infiltration ; Infiltrate the temple. Done.


- Part 2 : Facing the truth.

  • aFTD2Ceremony : Assist to the strangiest ceremony you ever seen... Done.
  • aFTD2Dream : Your mind submerged by the voices of the Deeps, made the strangiest dream you ever made. Done.
  • aFTD2End : Understand all the awful truth. Meet Mankara... and made your choice.Done.


- Part 3 : Serving the plan.

  • aFTD3Begin : Rally the cult, made your oaths, and proove your value. Done.
  • aFTD3Corruption : Serve the cult and corrupt some Solitude and DawnStar officials. Done.
  • aFTD3Insmouth : Enslave Susana, and find some imperial and thalmors spies... the last one is needed for the ceremony.Done. Available in FTDredone 0.4.
  • aFTD3LordDeeps : The final quest of the cult path. Done.

 


- part 4 : Alone in the dark.

 

Dont rally the cult, be punished, and come back for your vengeance !

  • aFTD4Begin : be a slave, and be sold. Done.
  • aFTD4End2 : Take your revenge on the cult of the Lord of the Deeps. Done.

 


- side and radiant quests :

  • aFTDDialogues . just for a little immersion. Hostel owner, and gate keeper. a Dialogue for Lurka (opening cell gates).
  • AFTDWhoreDialogues : Insmouth is a harbor. Harbor means prostitutes.
  • aFTDInsmouthControler : Manage the cult progresson in Insmouth : objects, NPC.

 


Locations :

  • Insmouth : a city on the North Coast, not far from Dawnstar (Made by using Solitude buildings, and the harbor part of the city of Trade mod, but with modifications). Done.
  • Insmouth interiors : interiors cells for Insmouth. Houses, store, stock, Inn, hostel... Done.
  • Temple of the Deeps : The temple of the cult. Connected to lot of parts of Insmouth. Done.
  • Ryelh : A very litle part of the city of Ryelh, in Apocrypha. Where the slaves breeds more Deeps inhabitants. Need to be redone. Done.


Factions :

  • Dagon : Lurkers, seekers, Deeps inhabitants (Raelek, Mankara, Khrushu, Harshulku...). I will try to made a special race for them...
  • Cultists : some Insmouth NPC.
  • Dagon Slave : Slaves used by cultists or for breeding.
  • Slave : enslaved NPC, restrained and ready to sell.
  • Whore : Insmouth prostitutes.
  • Susana friends : the Investiguator faction... you and Susana the whore.

 

Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.

 

Ressources and other mods used :
- Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
- DixiePig for the tentacle armor.
- PS1 games Doom I and Nightmare creatures I for musics.

 


  • Submitter
  • Submitted
    03/13/2015
  • Category
  • Requires
    SexLab, Dragonborn, ZAZ
  • Special Edition Compatible
     

 

Great mod. Thanks for it.. One question, can i keep the kurshal's armor in some way. After I uninstall this mod. If not then could you upload that armor separately. Thanks..

Posted
16 hours ago, death8981 said:

Great mod. Thanks for it.. One question, can i keep the kurshal's armor in some way. After I uninstall this mod. If not then could you upload that armor separately. Thanks..

Of course; The assets are in the mod. Use it to create your own armor mod.

Posted
9 hours ago, Arcturus7777 said:

IS this updated for zaz 8.0

not at this time (but this may be done in future Delzaron would have to answer that part).

 

Posted
14 hours ago, MasterPiece300 said:

how does the slavery in this mod work? if you took revenge on the lord of the deep (im guessing killing everything there lol) could you still be enslaved (simple slavery) or is it over?

The mod enslave you if you refuse to join the cult.

If you get revenge, no more enslavement by the cult, because you'll destroy it!

Posted

Good mod, I managed to get to the end of it but not without issues.

The town causes a lot of lag, probably because it's too well made with too much detail, I had a few ctd's also but not too many. Indoors and temple and cave areas were fine.

There were also multiple markers causing confusion with current quest objectives.

Apart from all that, I really enjoyed it.

 

Posted

Excuse me!
I think this MOD is interesting. So I download it. But there is a task that doesn't know how to do it. The  task prompted me to talk to the people in the town and find the spies.But I can't find it all the time.So please tell me what to do?

Thank you !

Posted
8 hours ago, FTD39 said:

Excuse me!
I think this MOD is interesting. So I download it. But there is a task that doesn't know how to do it. The  task prompted me to talk to the people in the town and find the spies.But I can't find it all the time.So please tell me what to do?

Thank you !

Talk to everybody, specially dockers and sailors. the quest will update.

Posted
18 hours ago, Dojo_dude said:

Strange, it said that you updated this file on Feb.4 put the file is still 2.52 (redone). The same file I have from October 2017!?

this is something to do with the way the site works.  if anything on the Mod Page (with the download file button) changes, even a small text correction,

it will say the file was updated.   most mod makers will change the mod version, or make a post in the support thread so that people know there was 

an actual update.

 

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