kepler78 Posted December 20, 2016 Posted December 20, 2016 I was the one who asked you about UUNP if you remind. The first thing I fixed was clothing. Putting meshes already in my game (Bikini Top from Trouble for Parasite and full for Armors on FTD, and Falmer armor for TID Pure Elves) and it looks cool. But I don't know how to make a fix working for anyone with ressources in the package. :/ But it looks good, better than the UNP mesh for sure. Edit: For the male side quest I have some ideas if you want. If you change some NPC for quest, it could be easy to adapt without many efforts and make it coherent. I mean, the starter quest must be changed, because the captain guard flee away for ever after the great war if you choose to run side the stormcloaks. Then, when the player comes to Insmouth, there should be easy to put a tricky dialog, with Shul Tar for exemple to skip the female sub part and to start the slaver/cultist part. It should fit with TID and may be a way to connect them. Because you did a great job, and they are cool, it reminds me bravil underground (need to fix the light part in the main hall for enb, because i loss some fps even with a big block ^^)
Delzaron Posted December 20, 2016 Author Posted December 20, 2016 I was the one who asked you about UUNP if you remind. The first thing I fixed was clothing. Putting meshes already in my game (Bikini Top from Trouble for Parasite and full for Armors on FTD, and Falmer armor for TID Pure Elves) and it looks cool. But I don't know how to make a fix working for anyone with ressources in the package. :/ But it looks good, better than the UNP mesh for sure. Edit: For the male side quest I have some ideas if you want. If you change some NPC for quest, it could be easy to adapt without many efforts and make it coherent. I mean, the starter quest must be changed, because the captain guard flee away for ever after the great war if you choose to run side the stormcloaks. Then, when the player comes to Insmouth, there should be easy to put a tricky dialog, with Shul Tar for exemple to skip the female sub part and to start the slaver/cultist part. It should fit with TID and may be a way to connect them. Because you did a great job, and they are cool, it reminds me bravil underground (need to fix the light part in the main hall for enb, because i loss some fps even with a big block ^^) The Ryelh sex scene is already sex discriminated. Yes, a short cut can be added to Shul Tar... but remember, you need to dream at least one time... FTD player as slave is already connected to TID : player can be sold to Ibn. And Ibn slavers have contacts with some slavers at Insmouth.
kepler78 Posted December 21, 2016 Posted December 21, 2016 Je crois que je m'emmerde à discuter en anglais avec un Français, je viens de capter la signature. Je t'enverrai un MP quand j'aurai fini les deux, ça ira plus vite.
Delzaron Posted December 21, 2016 Author Posted December 21, 2016 Je crois que je m'emmerde à discuter en anglais avec un Français, je viens de capter la signature. Je t'enverrai un MP quand j'aurai fini les deux, ça ira plus vite. Effectivement
Sunnstor Posted December 23, 2016 Posted December 23, 2016 Finished the revenge path! First: The atmosphere of the mod (Insmouth, the characters) is great! I really liked sneaking through the streets of this forsaken town and when I finally had my revenge on the Deep cult! Also nicely integrated into the game lore. Some bugs that blocked my path (Most are mentioned already, but maybe it helps if someone can confirm them): - Asking a member of the thieves guild to bring the character to Insmouth never worked. I reloaded the game, asked several other members, nothing happened. Had to use setstage. Looked on the CK, the setstage condition in the dialog seems correct, maybe its the getOwningQuest part which makes trouble? - Same with getting the reward from Falk in solitude. No way to get it done without setstage, and again the condition in the dialog seems correct. - Nothing which blocks the game, but anyway: Several grammatical mistakes in the dialogues and messages. Fixing those would boost the atmosphere even more. No bugs but maybe little improvements: - More dialog choices (Are you ready to get into the box and be smuggled into Insmouth? Yes / No -> Give time for preparations) - More sound effects to support scripted sequences (Like the ceremoy, gongs / chanting if it starts, demonic / warp effect if the characters are taken into the dream, a rock falling sound if the cave entrance collapses, crash sound for the broken slaver car) - Blocking the girl in the dream sequence to constantly tell the news from Skyrim (She has been taken by horrifying demons into another world and is worried that there maybe a dragon in Skyrim); also the slaves in the breeding pools. They are quite polite for beeing tortured. Well, thats my feedback. I know that this is the final version of the mod, but maybe ... Now I'm looking forward to enter the Haunted House!
Delzaron Posted December 26, 2016 Author Posted December 26, 2016 Next version (and the last one, I hope) are ready. Did you met another bug, before I make the update ? Next version (and the last one, I hope) are ready. Did you met another bug, before I make the update ?
mixbutterdog Posted December 26, 2016 Posted December 26, 2016 At finale of cultist path; I have reported follows. The stages 60 and 70 of aFTD3LoadDeeps are skipped. In aFTD3LoadDeepsMankaraScript ;GetOwningQuest().SetStage(100)GetOwningQuest().SetStage(60) Applying this patch, Zadock will suicide. I could see his body in his house under the table. He was naked.
Delzaron Posted December 26, 2016 Author Posted December 26, 2016 At finale of cultist path; I have reported follows. The stages 60 and 70 of aFTD3LoadDeeps are skipped. In aFTD3LoadDeepsMankaraScript ;GetOwningQuest().SetStage(100) GetOwningQuest().SetStage(60) Applying this patch, Zadock will suicide. I could see his body in his house under the table. He was naked. Ok, I fix that. Anything else ?
mixbutterdog Posted December 27, 2016 Posted December 27, 2016 A little glitch, about quest target(maker). "Go to the ceremomy" and its maker on map remains. This is last bug which I know.
orthax Posted January 1, 2017 Posted January 1, 2017 HI everyone! Did you find this bug?i've chosen to follow the cultist path but after sex with Mankara I should speak with Shul Tar but it's impossible because the gate in the temple is blocked by huge tentacles that in all previos versions there weren't greetings
Delzaron Posted January 1, 2017 Author Posted January 1, 2017 HI everyone! Did you find this bug?i've chosen to follow the cultist path but after sex with Mankara I should speak with Shul Tar but it's impossible because the gate in the temple is blocked by huge tentacles that in all previos versions there weren't greetings These tentacles replace the invisible wall... so, just after talking to Shul Tar (he should be in the temple), the wall will disappear. If not, just use console to disable it (it was not possible with the invisible wall, but now, no problems !) A little glitch, about quest target(maker). "Go to the ceremomy" and its maker on map remains. 20161216032209_1.jpg This is last bug which I know. That's not a big deal... the objective will disappeat with the quest completion. Now, I'm working on Amputee, and AFS. I wish also to rework TID (reduce the small world, change the scenario, rework a little the city) The idea is simple : in AFS, player joins a fully developed faction, and will be introduced to shamanism and shib niggurath worship. In FTD, player is an investigator, and can fight or join the cult, but the cult already exist. In TID, the idea is to create the cult by awaking and serving the great ancient (in TID, for now, the cult is already developed. In the scenario I think, ibn will be under the rule of a snow elf vampire, and player will help the great old ones servants to invoke a great ancient, who will kill the snow elf and take control of the place)(player job will be recruiting agents, kill people, fight for build the empire, and perform a ritual to free the great ancient, so with that I can get rid of the queen stuff, which is the TID weakest point).
orthax Posted January 1, 2017 Posted January 1, 2017 Thanks,in fact Shul Tar is not in the temple,I think he is in the inn
orthax Posted January 1, 2017 Posted January 1, 2017 As I thought he was in the inn so i spoke with and he gave me the tasks,sybille,erikur,etc but when i had to come back to Realek to speak about the black book the tentacles were again..btw first i used tcl to cross them and to see if after the speech they were disappeared so i have removed them by console i don't want bother you but i think you have to know it
aLazyOnion Posted January 2, 2017 Posted January 2, 2017 hi does anyone know why knyva doesnt have a option to pay 200 gold he only says no panhandlers allowed inside. im sorry im kinda new to this
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 hi does anyone know why knyva doesnt have a option to pay 200 gold he only says no panhandlers allowed inside. im sorry im kinda new to this Because you dind't start the mod yet... the mod begins after you talked to an Inn keeper, and to Falk Firebeard and Captain Aldis.
bardbear Posted January 3, 2017 Posted January 3, 2017 So stuck: no one in town will tell me who the Imperial spies are/where they are. I've talked to NPCs in both inns, all the guards and pirates, every dock worker i could find, all the drug abusers - no one will tell me where to go/what to do.
Delzaron Posted January 3, 2017 Author Posted January 3, 2017 So stuck: no one in town will tell me who the Imperial spies are/where they are. I've talked to NPCs in both inns, all the guards and pirates, every dock worker i could find, all the drug abusers - no one will tell me where to go/what to do. Find the imperial spie yourself : inspect all the houses...
mixbutterdog Posted January 8, 2017 Posted January 8, 2017 So stuck: no one in town will tell me who the Imperial spies are/where they are. I've talked to NPCs in both inns, all the guards and pirates, every dock worker i could find, all the drug abusers - no one will tell me where to go/what to do. Ask not only human, not only visible one.
mixbutterdog Posted January 8, 2017 Posted January 8, 2017 May this be the last bug. In revenge path,the invisible blocker to slave room is not disabled. Next is a suggestion to improve. In revenge path, Zadock brings gears and temple key. So, player can enter temple before kill Khurshul(in the ship). This patch solves both bug and improvement. aFTD4End2 stage 60, remove 2 lines. ReturnPlayerItems() ;;Playerref.additem(aFTDTempleKey) SetPriestess() setobjectivecompleted(50) setobjectivedisplayed(60) ;;aFTDTempleLockerREF.disable() aFTD4End2 stage 70, add 3 lines. Playerref.additem(aFTDTempleKey) aFTDTempleLockerREF.disable() aFTDTemplePrisonBlockerREF.disable() setobjectivecompleted(60) setobjectivedisplayed(70) ZaFromTheDeepsV2_2.52_debuged.zip This is patched esp. From The Deeps (redone) 2.52 jp patch.rar This is translated to Japanese patch, include debug patch. and translation data. ZaFromTheDeepsV2_2.52_english_japanese.zip
Delzaron Posted January 8, 2017 Author Posted January 8, 2017 May this be the last bug. In revenge path,the invisible blocker to slave room is not disabled. Next is a suggestion to improve. In revenge path, Zadock brings gears and temple key. So, player can enter temple before kill Khurshul(in the ship). This patch solves both bug and improvement. aFTD4End2 stage 60, remove 2 lines. ReturnPlayerItems() ;;Playerref.additem(aFTDTempleKey) SetPriestess() setobjectivecompleted(50) setobjectivedisplayed(60) ;;aFTDTempleLockerREF.disable() aFTD4End2 stage 70, add 3 lines. Playerref.additem(aFTDTempleKey) aFTDTempleLockerREF.disable() aFTDTemplePrisonBlockerREF.disable() setobjectivecompleted(60) setobjectivedisplayed(70) ZaFromTheDeepsV2_2.52_debuged.zip This is patched esp. From The Deeps (redone) 2.52 jp patch.rar This is translated to Japanese patch, include debug patch. and translation data. ZaFromTheDeepsV2_2.52_english_japanese.zip Thanks, I will upload this soon as I can.
Renara Posted January 9, 2017 Posted January 9, 2017 Hi there, I enjoyed this mod for an immoral character joining the cult, but I'm currently playing a generally good thief and thought it'd be appropriate to try the revenge path to install a new mayor. However, I can't seem to progress this quest-line; I underwent the ritual, got sold then escaped to the Temple of Mara, but now although I can ask Delvin/Vex etc. about being smuggled into Innsmouth, and they say something like "Let's get you in a box" but then nothing happens. Can I just head to Innsmouth myself or do I have to be smuggled in? If the latter, is there a setstage command to give me a quest marker for whichever box I'm supposed to get into (or is the dialogue supposed to just do the whole thing automatically?). Even if I can go to Innsmouth myself it seems like smuggling would be best, as all my stuff is still there, assuming I can find a way to get the smuggling event to trigger. I have the latest version of the mod.
Delzaron Posted January 9, 2017 Author Posted January 9, 2017 Hi there, I enjoyed this mod for an immoral character joining the cult, but I'm currently playing a generally good thief and thought it'd be appropriate to try the revenge path to install a new mayor. However, I can't seem to progress this quest-line; I underwent the ritual, got sold then escaped to the Temple of Mara, but now although I can ask Delvin/Vex etc. about being smuggled into Innsmouth, and they say something like "Let's get you in a box" but then nothing happens. Can I just head to Innsmouth myself or do I have to be smuggled in? If the latter, is there a setstage command to give me a quest marker for whichever box I'm supposed to get into (or is the dialogue supposed to just do the whole thing automatically?). Even if I can go to Innsmouth myself it seems like smuggling would be best, as all my stuff is still there, assuming I can find a way to get the smuggling event to trigger. I have the latest version of the mod. The script is good, i checked it. Maybe there is some corruption. Force the script execution.
Renara Posted January 10, 2017 Posted January 10, 2017 Hi there, I enjoyed this mod for an immoral character joining the cult, but I'm currently playing a generally good thief and thought it'd be appropriate to try the revenge path to install a new mayor. However, I can't seem to progress this quest-line; I underwent the ritual, got sold then escaped to the Temple of Mara, but now although I can ask Delvin/Vex etc. about being smuggled into Innsmouth, and they say something like "Let's get you in a box" but then nothing happens. Can I just head to Innsmouth myself or do I have to be smuggled in? If the latter, is there a setstage command to give me a quest marker for whichever box I'm supposed to get into (or is the dialogue supposed to just do the whole thing automatically?). Even if I can go to Innsmouth myself it seems like smuggling would be best, as all my stuff is still there, assuming I can find a way to get the smuggling event to trigger. I have the latest version of the mod. The script is good, i checked it. Maybe there is some corruption. Force the script execution. How do I do that?
mixbutterdog Posted January 10, 2017 Posted January 10, 2017 ZaFromTheDeepsV2_2.52_debuged.zipThis is patched esp. From The Deeps (redone) 2.52 jp patch.rar This is translated to Japanese patch, include debug patch. and translation data. ZaFromTheDeepsV2_2.52_english_japanese.zip Thanks, I will upload this soon as I can. I'm sorry. I missed script files. May I ask you re-upload followings. From The Deeps (redone) 2.52 debug patch.rar This includes an esp and a pex (and source of it). Replacement of ZaFromTheDeepsV2_2.52_debuged.zip From The Deeps (redone) 2.52 debug jp patch.rar This includes an esp and some pex. Already debugged. Replacement of From The Deeps (redone) 2.52 jp patch.rar ZaFromTheDeepsV2_2.52_english_japanese.zip is same. Need not replace.
Delzaron Posted January 10, 2017 Author Posted January 10, 2017 ZaFromTheDeepsV2_2.52_debuged.zipThis is patched esp. From The Deeps (redone) 2.52 jp patch.rar This is translated to Japanese patch, include debug patch. and translation data. ZaFromTheDeepsV2_2.52_english_japanese.zip Thanks, I will upload this soon as I can. I'm sorry. I missed script files. May I ask you re-upload followings. From The Deeps (redone) 2.52 debug patch.rar This includes an esp and a pex (and source of it). Replacement of ZaFromTheDeepsV2_2.52_debuged.zip From The Deeps (redone) 2.52 debug jp patch.rar This includes an esp and some pex. Already debugged. Replacement of From The Deeps (redone) 2.52 jp patch.rar ZaFromTheDeepsV2_2.52_english_japanese.zip is same. Need not replace. Ok, i will take this in charge. Thanks! Hi there, I enjoyed this mod for an immoral character joining the cult, but I'm currently playing a generally good thief and thought it'd be appropriate to try the revenge path to install a new mayor. However, I can't seem to progress this quest-line; I underwent the ritual, got sold then escaped to the Temple of Mara, but now although I can ask Delvin/Vex etc. about being smuggled into Innsmouth, and they say something like "Let's get you in a box" but then nothing happens. Can I just head to Innsmouth myself or do I have to be smuggled in? If the latter, is there a setstage command to give me a quest marker for whichever box I'm supposed to get into (or is the dialogue supposed to just do the whole thing automatically?). Even if I can go to Innsmouth myself it seems like smuggling would be best, as all my stuff is still there, assuming I can find a way to get the smuggling event to trigger. I have the latest version of the mod. The script is good, i checked it. Maybe there is some corruption. Force the script execution. How do I do that? go in console. setstage aftd4end 10
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