Jump to content

[WIP] Further Lover's Comfort 2016-12-04


Recommended Posts

Posted (edited)

OK now how do I handle Sexlab Aroused so the arousal gets high and doesn't lower quickly.

 

Since I married Nivenor I'm surprised to not have seen half of Markarth in her! lol

Edited by Darkening Demise
Posted

I've been trying to download this for the last couple of days, no go - keep on getting connection timed out errors.

 

Files are hosted by LL, so it's either the site or your connection to it.

Posted

Is there a way to reset my spouse so he starts looking for a new lover? He somehow fell in love with one of the chickens, but even killing all of them near the house doesn't help, it still says chicken in the MCM.

Posted

I don't have a working dev system at the moment, so I can't test. But from the console you can try “clearquestaliases 00_LoversComfortPlayer”.

 

This will also clear Lover's Comfort's knowledge about your spouse, so you'll need to save, exit and re-load for it to pick them up again.

 

A less drastic, but rather longer option would be to buy and move into a new home, then leave your spouse alone for a bit. The dead chicken they're pining for should be out of range, so they'll pick up another lover.

 

 

Posted

I don't have a working dev system at the moment, so I can't test. But from the console you can try “clearquestaliases 00_LoversComfortPlayer”.

 

This will also clear Lover's Comfort's knowledge about your spouse, so you'll need to save, exit and re-load for it to pick them up again.

 

A less drastic, but rather longer option would be to buy and move into a new home, then leave your spouse alone for a bit. The dead chicken they're pining for should be out of range, so they'll pick up another lover.

 

would setfactionrank (furtherloversconfortcode 1 <---sorry don't have the proper code ) on a different npc work (workaround on original)

 

and a question breezehome is my house and my wife had a mannequin for her lover lol, was funny but  mannequin got stuck in the place where they 

had sex had to reload a previous save. and moved to hearthfire house. wondering about code cause don't want to break anything.

my guess is there is no active (normal/humanoid) npc in breezehome but mannequin's and i guess chickens are considered actors in game.

is there a check you can implement maybe?

love the mod by the way

Posted

There's several checks already. I don't know if something else has happened, but since almost no-one ever posts a debug log there's not much I can do.

Posted

There's several checks already. I don't know if something else has happened, but since almost no-one ever posts a debug log there's not much I can do.

ok i'll see if i can get it to happen again, i'll turn on write to papyrus and go back to the save just before it happened to me.

 

hope it helps the save before in mcm shows a skeeverpost-291614-0-03404100-1443495088_thumb.jpg

 

and i'll put up log shortly.

post-291614-0-86853500-1443498582_thumb.jpgpost-291614-0-78325700-1443498660_thumb.jpgPapyrus.0.log

 

did you want me to just leave the log cut to what i think you need-> logcutshorter.txt

 

i had to wait in breeze home a couple of days saying no when asked for sex to get dummy up to 5

 

if you need more info i can try to get you more by testing. logcutshorter is same as Papyrus.0

i just cut non loverscomfort logs out

oh and i have more pics of the mannequin if you want a giggle ;-)

 

note i did some checking about the workaround (faction spouselover)  id code xx033333

so if you put getfactionrank xx033333 will give you the the spouselover rank

setfactionrank xx033333 1  will give npc the spouselover rank of 1 and so on

 

​negative value  -1 or -2 will take creature off

 

hope this helps

Posted

I think I can see how it might have happened. I've uploaded a new version which should clears creatures from being a lover - though I can't test right now, so if you could test it and let me know. Just install the new version and start a save. It should show in the MCM straight away.

Posted

I think I can see how it might have happened. I've uploaded a new version which should clears creatures from being a lover - though I can't test right now, so if you could test it and let me know. Just install the new version and start a save. It should show in the MCM straight away.

ok will do, just noticed the new update i'll try to force the issue for the new version (same save as the first with the skeever ) to see if it clears it up.

 

i'll have write to papyrus on in case you want.

 

edit: on game now skeever disappeared from  potential lover list at same point that i made that pic.

 more to come..

 

oh oh post-291614-0-93219200-1443832348_thumb.jpg

 

looks like dummy is still there have to wait a few days for affection lvl to increase.

i think animals (skeever) has been fixed though. will know with time.

good work :-) fast

 

Quisling if your on right now i'm on game as i type is there anything you want me to test while on game?

 

and  umana is a dead thrall if you were wondering

 

still have problems with dummy post-291614-0-53708900-1443834660_thumb.jpgpost-291614-0-18382700-1443834700_thumb.jpg

 

just need a animator to make mannequin animations then it would be skyrim's equivalent to a blow up doll :-)

 

i'll let it play a few times over before i post papyrus. note: some animations actually work with the dummy lol 

 

logPapyrus.0.log

 

note i just updated my skse and skyui + sdk so it may be throwing extra errors

Posted

just a thought I've seen some mods use mannequin's as followers and able to play as, could it be that 

 

maybe sexlab or creaturefeature registers ManakinRaceM as a plausible  race?

Posted

No, it's because they don't have any keywords, so they aren't being excluded for being a ghost or a creature. I'm just uploading a new version that should not pick them, and clear them if they're there.

Posted

ok dowloading now will check  samesave /sametime and get back to you.

 

sorry to bring bad news sorry still picking up dummies, i'll post the pic's and log shortly. 

 

my settings post-291614-0-18008100-1444009211_thumb.jpg

 

status post-291614-0-88952600-1444009291_thumb.jpg

 

Papyrus.0.log

 

crap sorry i think i forgot to turn on logging lol i'll redo.

post-291614-0-59293300-1444009152_thumb.jpg

Posted

update i went back to that save did a placeatme chicken and skeever (had to put skeever into playerfaction with consolecommands)

 

mcm was blank for 2 game days them dummy became potential lover, found proper dummy set him back to -2 still dummy became potential lover,,

 

point being i had a chicken and a skeever in house and i set them both using console to factionspouselover +2 still dummy won

 

so chicken and skeever are definitely fixed. 

Posted

The new version fixed animation as spouse lovers, but dummy is still counted as lover. I will try get a Papyrus log later for you, but I think its not this mod itself did something mess up, because I switch to the old lover comfort mod in my new setup: sexlab 160 hotfix 2+ Aroused 21, the same thing happens. 

Posted

regarding mannequins, Whiterun does not have any.

So if You have any there is because of another mod.

Waaaaaaay back manequins used to walk around very briefly when you entered a cell. Sounds like a similar problem. You mod might have added the mannequins to the wrong fuctions or have wrong scripts.

 

Regarding this mod. Does it work with multiple wifes .i.e with Dudestias multiple marriage mod?

Posted

regarding mannequins, Whiterun does not have any.

So if You have any there is because of another mod.

Waaaaaaay back manequins used to walk around very briefly when you entered a cell. Sounds like a similar problem. You mod might have added the mannequins to the wrong fuctions or have wrong scripts.

 

Regarding this mod. Does it work with multiple wifes .i.e with Dudestias multiple marriage mod?

 

the mannequin that is referred to is in breeze home (see pic) earlier post.

i do have a mod that changes breezehome (breezehome fully upgradeable)

i think it uses vanilla assets for mannequin (duplicate manniquin) i'll double check in case i'm wrong.

 

and the mannequin is not walking around it is being selected as a potential lover.

(just stands there after teleported to spouse)

 

i could see other potential areas that this could happen in ..as in proudspire in solitude if your married to jordis.

 

if there is a mannequin in home with spouse and no other valid npc the mannequin gets selected as potential lover.

 

i know a workaround is by changing mannequins spouse lover faction. but i'm trying to help quisling fix it by testing

 

(i wasn't complaining) i actually get a giggle from it (skyrim's version of a blowup doll) :-) 

 

Posted

Well I dont know how old or new you are to skyrim but are you aware of this?

http://www.nexusmods.com/skyrim/mods/10652/?

 

It is propably included (partially) in one of the unoficial patches But I am not aware of it. 

 

Worst case scenario...set the manequin to live mode and maybe it will be more, well, live with your spouse. ..

So technically your spouse will not be cheating you, she wil just have a sex doll.. :angel:

Posted

 

Regarding this mod. Does it work with multiple wifes .i.e with Dudestias multiple marriage mod?

 

The original mod that it is based on said "no" in it's FAQs:

 

4.  Does the mod supports multiple marriages? NO, currently I don't have practical solution for multiple marriage support. Though some users manged to make it working for one of the spouses.

 

And Quisling hasn't posted anything I can find to say that it has changed.  Probably would take major patchwork to do - from my understanding the multi-marriage mod(s) tend to really tear into the guts of the marriage quests and scripting.

Posted

 

 

Regarding this mod. Does it work with multiple wifes .i.e with Dudestias multiple marriage mod?

 

The original mod that it is based on said "no" in it's FAQs:

 

4.  Does the mod supports multiple marriages? NO, currently I don't have practical solution for multiple marriage support. Though some users manged to make it working for one of the spouses.

 

And Quisling hasn't posted anything I can find to say that it has changed.  Probably would take major patchwork to do - from my understanding the multi-marriage mod(s) tend to really tear into the guts of the marriage quests and scripting.

 

 

Yea that is true. They realy mess up the marriage quest by turning it in in and off.

In true, there are no mulltiple marriages, when you remarry the previous one gets cancelled unless you have relocated and 'registered' her with that mod.

 

The only thing that came up my mind (but I dont know scripting so I cannot have a valid opinion) is if this mod would "idenify" as spouces not (or not only) the NPCs that have been registered with the marriage mods, but those (or those too) tha have in their inventory (or equiped) "The Bond of Matrimony". ..

 

The ring that constanly remindes you how screwed you are :D  :P  Nooobody ever looses that  :cool:  :D 

Same thing in Skyrim.    

Posted

update i went back to that save did a placeatme chicken and skeever (had to put skeever into playerfaction with consolecommands)

 

mcm was blank for 2 game days them dummy became potential lover, found proper dummy set him back to -2 still dummy became potential lover,,

 

point being i had a chicken and a skeever in house and i set them both using console to factionspouselover +2 still dummy won

 

so chicken and skeever are definitely fixed. 

 

Here's a test version where I've added some debugging so I can hopefully track down where the dummy is inserting himself.

Posted

 

update i went back to that save did a placeatme chicken and skeever (had to put skeever into playerfaction with consolecommands)

 

mcm was blank for 2 game days them dummy became potential lover, found proper dummy set him back to -2 still dummy became potential lover,,

 

point being i had a chicken and a skeever in house and i set them both using console to factionspouselover +2 still dummy won

 

so chicken and skeever are definitely fixed. 

 

Here's a test version where I've added some debugging so I can hopefully track down where the dummy is inserting himself.

 

attachicon.gifFurtherLoversComfort20151004-test.7z

 

downloaded i'll do same test same save, then i'll try barebones i'll start a new game with just sexlab furtherlovers, aroused, and hydrogorgans

slavegirl/zaz there will be a few more(in data directory)but info will take longer to post because new char

but at least it will be a easier debug.

 

if there is any other testing that i can do for you just say (i don't mind being a test subject):-)

 

Papyrus.0.log

 

post-291614-0-61033100-1444110033_thumb.jpgpost-291614-0-39121400-1444110064_thumb.jpg

post-291614-0-26435000-1444110107_thumb.jpg

 

this is with my full loadorder take a little while fresh save have to get married (i'll fast track it to solitude)

to see if it is breezehome problem.

 

note: i noticed that it may be that i was using a teleport spell to brezzehome so no valid actor was picked up

(because i wasn't in same cell) 

so it may be if you use a teleport spell as in (luxurysuite/ bathhouse paradise valley or reg teleport spell )

it doesn't have anything to register

 

but when i use normal fasttravel to whiterun stopped off at the drunken hunstman, in the huntsman

it picked up a npc (forget name) from hydrogorgans slavegirls ...and waited for him to increase to 

lovers level +5, waited 4 more days but love never happened (not in same cell)

he travels all around whiterun and in other cells in whiterun but not breezehome

 

 

Posted

I wanted to ask how this mod works ( synergies ) with the romance mod  I use or with Orals Only ( I have that disabled most ) .. I am more curious with Romance ( It doesn't have a npc-npc interaction ,only dialogues for the PC with them ). Is it possible to cause a conflict or something?

Thank you very much

Posted

 

if there is any other testing that i can do for you just say (i don't mind being a test subject):-

 

 

Can you get hold of your mod list in order, or otherwise tell me what the 63rd mod loaded is?

 

[10/06/2015 - 12:21:35AM]:  (None) is current spouse love

[10/06/2015 - 12:21:35AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>]) is possible spouse love

[10/06/2015 - 12:21:36AM]: SelectLover

[10/06/2015 - 12:21:36AM]: Lydia ([Actor < (000A2C94)>])  is the spouse

[10/06/2015 - 12:21:36AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>])  is the possible lover

[10/06/2015 - 12:21:36AM]: Spouse can love new possible lover

[10/06/2015 - 12:21:36AM]: Previous lover unset

[10/06/2015 - 12:21:36AM]: Relationship between new lover and spouse is high enough

[10/06/2015 - 12:21:36AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>]) selected as possible lover (OnUpdate)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...