Darkening Demise Posted December 14, 2015 Share Posted December 14, 2015 OK I got remarried and things appear now. I'm just concerned as to how potential lovers are chosen for your spouse and what can be done to change it-besides killing the person of course. Their relationship rank is -2 right now and vanilla is 0. Link to comment
lobof Posted December 14, 2015 Share Posted December 14, 2015 OK I got remarried and things appear now. I'm just concerned as to how potential lovers are chosen for your spouse and what can be done to change it-besides killing the person of course. Their relationship rank is -2 right now and vanilla is 0. you don't have to kill the spouse lover, a brawl option comes up when you talk to them, i think they have to be +3 or +4 before it comes up. once you win the brawl they go back to -2 edit: how they are chosen, in the flc mcm there is a setting for spouse arousal to start looking for a lover, once your spouse gets over that threshold they will start to look for a lover, flc will scan for possible love interests (by your settings). Link to comment
Darkening Demise Posted December 14, 2015 Share Posted December 14, 2015 OK So Jordis lives....for now. So do they have sex once her arousal gets high enough and then the rank increases in each encounter or what? Link to comment
lobof Posted December 14, 2015 Share Posted December 14, 2015 OK So Jordis lives....for now. So do they have sex once her arousal gets high enough and then the rank increases in each encounter or what? yes in the mcm you can see the spouselover rank increase, once it's up to +5 and your in same cell with them they will have a scene in front of you..or you could just activate jordis for the brawl before that happens, but if you activate jordis for the brawl too soon you may miss the campy chatter, wont break anything if you do. (they talk to each other in front of you) Link to comment
lobof Posted December 14, 2015 Share Posted December 14, 2015 Quisling, is there a quick and easy way to set up NPC couples in the mod? For example, if I want Faendal and Lydia to have fun sometimes, how would I set that up? Thanks. for permanent couple that you choose nothing i can think of, but if they are both following you and their arousal is high enough (mcm) go to sleep and on wakeup they should get together (that's how i arrange for inigo and vilja) Link to comment
Gulfwulf Posted December 14, 2015 Share Posted December 14, 2015 for permanent couple that you choose nothing i can think of, but if they are both following you and their arousal is high enough (mcm) go to sleep and on wakeup they should get together (that's how i arrange for inigo and vilja) I know that, but I don't want anybody else following me. Link to comment
lobof Posted December 14, 2015 Share Posted December 14, 2015 for permanent couple that you choose nothing i can think of, but if they are both following you and their arousal is high enough (mcm) go to sleep and on wakeup they should get together (that's how i arrange for inigo and vilja) I know that, but I don't want anybody else following me. if they live in the same home it would probably work but you wouldn't be there to see, (like npc comfort, yarls and housecarls/spouses/friends with benefits(courting) they hook up, something for quisling to think about if wanted in mod. Link to comment
Quisling Posted December 14, 2015 Author Share Posted December 14, 2015 Do you plan to update you mod to use SKY UI 5.1? I think some functions on the MCM menu like "STATUS" still use old SKY UI 4.1. I got a lot of erros on my log related to SKYUI every time I try to use it. I'm not aware there are any changes in 5.x that obsolete anything from the 4.x versions. As I recall it was a point they made during the paid mods debacle that people wouldn't have to upgrade to version 5 other than for new features, and the only thing in the changes list on the Nexus that relates to MCMs is adding a text input. I'm using 5.1 myself, so I'd think any errors you see have a different cause. Quisling, is there a quick and easy way to set up NPC couples in the mod? For example, if I want Faendal and Lydia to have fun sometimes, how would I set that up? Thanks. I'd say the easiest way would be to put a slave collar on Lydia and go wait in Faendal's house for him to go to sleep. Given he's only got a single bed, even if you made her his lover, she's got nowhere to sleep in there. Link to comment
Gulfwulf Posted December 14, 2015 Share Posted December 14, 2015 So setting them up via a mod as being married wouldn't work? Link to comment
Quisling Posted December 15, 2015 Author Share Posted December 15, 2015 So setting them up via a mod as being married wouldn't work? If you set them as married somehow (or lovers, which I think you can do using the console), they still need to sleep in the same house. Link to comment
Gulfwulf Posted December 15, 2015 Share Posted December 15, 2015 So setting them up via a mod as being married wouldn't work? If you set them as married somehow (or lovers, which I think you can do using the console), they still need to sleep in the same house. They are in the same house, which is why I was asking. Basically I'd like to come home sometime and see either those two in bed or two other follower NPCs who aren't following me in bed as it would happen in real life, which is the main reason I use this mod. If setting two NPCs as lovers will make it so they'll spend time together, then I'll do that. Thanks. Link to comment
Quisling Posted December 15, 2015 Author Share Posted December 15, 2015 It might work with enough beds and if they have a sleep package in their AI. I think we differ on the definition of "quick and easy" though... Link to comment
Morferous Posted December 15, 2015 Share Posted December 15, 2015 It is worth to remember that Lydia does not appear as "Lydia" in Creation Kit. She appears as HousecarlWhiterun. Creating ESP where she is Parent to Child: Faendal > Lover > Spouse may work.There is no need to set that up for both of them. CK should add the relationship automatically to one, when it is added to another.If it does work, then remember to remove that file, if you ever decide to restart the game. I don't think that is a safe tweak to have, until you have resolved few things from their stories. I am honestly unsure how wise it would even be to use any characters that PC can marry in the game for this purpose.Same goes for other characters. I am playing with a husband and wife running after my own character, just because I thought it would be fun with this mod. They are indeed sleeping together time to time, but those are characters that I made myself, to avoid conflicts in the game. Link to comment
Darkening Demise Posted December 16, 2015 Share Posted December 16, 2015 OK so I killed the potential lover.....does it take a certain amount of time before it selects a new one or...is it broke now? Link to comment
lobof Posted December 16, 2015 Share Posted December 16, 2015 OK so I killed the potential lover.....does it take a certain amount of time before it selects a new one or...is it broke now? did the brawl not work properly? (brawl bug), it shouldn't be broken it will just take time to select new spouselover. Link to comment
Darkening Demise Posted December 19, 2015 Share Posted December 19, 2015 Whelp every works except I cannot see any dialogue between them. I wonder, does Spouses Enhanced entry event cause a conflict or something? Link to comment
Gulfwulf Posted December 19, 2015 Share Posted December 19, 2015 Quis, what's in the update? Thanks. Link to comment
Quisling Posted December 19, 2015 Author Share Posted December 19, 2015 Quis, what's in the update? Thanks. Bugfixes. Link to comment
Quisling Posted December 22, 2015 Author Share Posted December 22, 2015 RC10 is now up. This fixes a bug when there was more than one slave around for one sleeping NPC, and adds Stormcloaks and Imperials to the list of functions that can comfort (pop into a fort at night to see the fun). Hopefully this will be the last RC. Though I probably won't release it as the proper version until after Xmas. Link to comment
LukeDuke Posted December 22, 2015 Share Posted December 22, 2015 When I installed RC9 with SexLab 1.61 beta 2 the mod was not working at all, no MCM menu even.. I will try RC10 now, if not I will go back to SexLab 1.60hf2 and see if it will fix it. Link to comment
PervyPotter Posted December 22, 2015 Share Posted December 22, 2015 Not sure if it's just a problem at my end or not, but some of the settings sliders in RC 10 won't stay where I set them, they keep dropping back to 0 as soon as I switch to another page of the menu. The main problem seems to be with the follower's settings for threeways & comforting, npc settings for swinging and the arousal setting for the spouse to start looking for a lover. With my spouse's arousal setting at 0 for looking for a lover I'll be spending more time watching her and beating up lovers than I'll be playing the game. Link to comment
Quisling Posted December 22, 2015 Author Share Posted December 22, 2015 I would need to see a Papyrus log. Link to comment
psyseed Posted December 23, 2015 Share Posted December 23, 2015 For some reason, MCM menu wont load when I`m using Skyrim Unbound. I`ve tried so many times with all versions except RC10. Link to comment
Quisling Posted December 23, 2015 Author Share Posted December 23, 2015 I would need to see a Papyrus log. Link to comment
Quisling Posted December 24, 2015 Author Share Posted December 24, 2015 Alright, I'm away for Christmas. Have a nice time whatever you're doing. Here's a picture of Bianca Beauchamp looking all Xmassy as a present... Link to comment
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