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[WIP] Further Lover's Comfort 2016-12-04


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Posted

I wanted to ask how this mod works ( synergies ) with the romance mod  I use or with Orals Only ( I have that disabled most ) .. I am more curious with Romance ( It doesn't have a npc-npc interaction ,only dialogues for the PC with them ). Is it possible to cause a conflict or something?

Thank you very much

 

I don't run any romance mod, nor Oral Only, so I can't say for certain. There's always a chance of conflicts with any Skyrim mods, anyway.

 

Posted

 

I wanted to ask how this mod works ( synergies ) with the romance mod  I use or with Orals Only ( I have that disabled most ) .. I am more curious with Romance ( It doesn't have a npc-npc interaction ,only dialogues for the PC with them ). Is it possible to cause a conflict or something?

Thank you very much

 

I don't run any romance mod, nor Oral Only, so I can't say for certain. There's always a chance of conflicts with any Skyrim mods, anyway.

 

 

 

Ok thank you.Your mod looks great for what I want to achieve ,I ll give it a try anyway ..

Posted

 

 

if there is any other testing that i can do for you just say (i don't mind being a test subject):-

 

 

Can you get hold of your mod list in order, or otherwise tell me what the 63rd mod loaded is?

 

[10/06/2015 - 12:21:35AM]:  (None) is current spouse love

[10/06/2015 - 12:21:35AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>]) is possible spouse love

[10/06/2015 - 12:21:36AM]: SelectLover

[10/06/2015 - 12:21:36AM]: Lydia ([Actor < (000A2C94)>])  is the spouse

[10/06/2015 - 12:21:36AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>])  is the possible lover

[10/06/2015 - 12:21:36AM]: Spouse can love new possible lover

[10/06/2015 - 12:21:36AM]: Previous lover unset

[10/06/2015 - 12:21:36AM]: Relationship between new lover and spouse is high enough

[10/06/2015 - 12:21:36AM]:  ([MannequinActivatorSCRIPT < (3F00578B)>]) selected as possible lover (OnUpdate)

 

 

hi in that profile (i use mod organizer) number 63 in more nasty critters when looking at mo priority

but when i check against plugins text for mod organizer 63 is Breezehome Fully Upgradable

 

i hope that i'ts not mnc that's the prob because that's one of the mods in my new game lol and

i'm getting close on the new game to be able to be married (wanted to see if it was another mod causing issues)

probably sometime tomorrow i'll be able to check if it happens in proudspire i'll marry jardis to check.

 

 

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i have a feeling that it may be breezehome fully upgradable thats a conflict

 

 

from new game breezehome fully upgradable not in load order and mnc unchecked (took it out)

new load order

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happened again with jardis Papyrus.0.log

post-291614-0-22592900-1444194237_thumb.jpg

 

id for not used dummy post-291614-0-04957000-1444194304_thumb.jpg

 

id for amorous dummy post-291614-0-10305800-1444194394_thumb.jpg

Posted

It appears Mannequins end up appearing as Nord NPCs in game, so they're a little tricky to avoid picking up. I think fishburger's having a similar issue in SLA.

 

Try this version - it should hopefully exclude them.

 

 

Posted

It appears Mannequins end up appearing as Nord NPCs in game, so they're a little tricky to avoid picking up. I think fishburger's having a similar issue in SLA.

 

Try this version - it should hopefully exclude them.

 

attachicon.gifFurtherLoversComfort-RC.zip

 

looks like that cleared up everything ..good work :-)

i even checked by a placeatme chicken plus put dummy and chicken to spouselover +5

and waited 8 or 9 game days with jordis at 100

 

loadorder

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paprus Papyrus.0.log

 

post-291614-0-91080500-1444271696_thumb.jpgpost-291614-0-92289900-1444271780_thumb.jpg

post-291614-0-39465000-1444271816_thumb.jpg

 

so my cut down load worked flawlessly i'll do same test with my first load order i think it's fixed :-)

 

edit:check on my normal load (full load) /lydia worked fine no dummies...it's fixed :-)

 

thanks very much

Posted

how disable the "scancurrentcell" messages? they are a bit annoying, and i dont see in the menu any way to disable

in the lovers comfort mcm do you have write to papyrus on?

 

if its on you will get those scan massages.

 

its lovers comfort mcm/settings/ write to papyrus log.

 

see here(this is on)very top->post-291614-0-99383300-1444359440_thumb.jpg

 

 

Posted

quisling , hi just a thought for the homes that don't have any npc's that can be called 

why not make a npc..(just idea's male) maybe called Don wan (Don Juan) ..or Casanova (make up a name similar) 

(just idea's female) Cleopatra..(Cleo) Salomi (Sammie) Mata hari 

 

that appears in the home if no actor found for Xdays past the normal spouselover time.

 

(created npc stays around to finish quest...brawl) then they despawn 

 

do you think that would be a good idea for your mod?

 

thoughts from you ?

as i said just a thought i take no offence if you don't like the idea ;-)

Posted

I'm not sure it's needed, most of the follower mods have some sort of "this is your new home" feature (or there's My Home Is Your Home) which let you stick someone else in a home.

your correct it's not actually needed, i was thinking more in the line of you don't know who it's going to be,

 

as in...surprise someone new. :-0 ...that said  it would be extra work for little gain. thanks for listening and replying.

Posted

I wanted to ask before trying , I read from the previous Lover's Comfort mod that if you have long time to comfort your spouse she may find another lover , I have Mjoll as spouse in Solitude, If she is going to find a new lover she will leave the house ? I am usually away always adventuring and sometimes don't have time for her ..I wanted to have a more specific info about that ..

Posted

I wanted to ask before trying , I read from the previous Lover's Comfort mod that if you have long time to comfort your spouse she may find another lover , I have Mjoll as spouse in Solitude, If she is going to find a new lover she will leave the house ? I am usually away always adventuring and sometimes don't have time for her ..I wanted to have a more specific info about that ..

lovers comfort scans the cell (house) the spouse is in for a possible lover.

you need to have someone else staying in the house with them that meets your requirements in the mcm

for them to be lovers/(gay/strait)

 

example ..you have mjoll set to bisexual and jordis living in your house (housecarl)

(but not following you) then after spouselover rank gets to +3 you get a letter from mjoll

(takes many days)

 

when spouse lover rank gets to +5 love starts with mjoll and jordis.

 

if set to strait nothing will happen because no one is in the house that meets the requirements.

 

 

mjoll will not go looking outside of house looking for lover, your house is where the scene will take place

so no she will not leave the house.

 

(unless mjoll is following you) and you have multiple followers

then (why are you neglecting your spouse) it could happen with another of you followers.

 

further lovers comfort adds a sense of realism to the game (spouse has needs to)

they will ask you to fulfill those needs and you can ask them to fulfill your needs.

 

and it's  always fun to brawl with the person that cheated with your spouse.

i suggest you try it you'll like it.

Posted

 

I wanted to ask before trying , I read from the previous Lover's Comfort mod that if you have long time to comfort your spouse she may find another lover , I have Mjoll as spouse in Solitude, If she is going to find a new lover she will leave the house ? I am usually away always adventuring and sometimes don't have time for her ..I wanted to have a more specific info about that ..

lovers comfort scans the cell (house) the spouse is in for a possible lover.

you need to have someone else staying in the house with them that meets your requirements in the mcm

for them to be lovers/(gay/strait)

 

example ..you have mjoll set to bisexual and jordis living in your house (housecarl)

(but not following you) then after spouselover rank gets to +3 you get a letter from mjoll

(takes many days)

 

when spouse lover rank gets to +5 love starts with mjoll and jordis.

 

if set to strait nothing will happen because no one is in the house that meets the requirements.

 

 

mjoll will not go looking outside of house looking for lover, your house is where the scene will take place

so no she will not leave the house.

 

(unless mjoll is following you) and you have multiple followers

then (why are you neglecting your spouse) it could happen with another of you followers.

 

further lovers comfort adds a sense of realism to the game (spouse has needs to)

they will ask you to fulfill those needs and you can ask them to fulfill your needs.

 

and it's  always fun to brawl with the person that cheated with your spouse.

i suggest you try it you'll like it.

 

 

Thank you very much for your  detailed answer ..!

Is there an option to reclaim your " lost "  spouse somehow ?

 

I am trying various immersive mods to achieve some kind of realism in interaction between npc's mostly .. I use Romance that is excellent for my taste as it adds a date sim feature but doesn't include interaction for npc's .. I use Oral Only  to spread  havock sometimes with all it's chaotic randomness and tried sex life ( but haven't seen anything to happen besides some dialogues and a lot spam of messages in my UI ) ..

I ll give it a try ..

Posted

 

 

I wanted to ask before trying , I read from the previous Lover's Comfort mod that if you have long time to comfort your spouse she may find another lover , I have Mjoll as spouse in Solitude, If she is going to find a new lover she will leave the house ? I am usually away always adventuring and sometimes don't have time for her ..I wanted to have a more specific info about that ..

lovers comfort scans the cell (house) the spouse is in for a possible lover.

you need to have someone else staying in the house with them that meets your requirements in the mcm

for them to be lovers/(gay/strait)

 

example ..you have mjoll set to bisexual and jordis living in your house (housecarl)

(but not following you) then after spouselover rank gets to +3 you get a letter from mjoll

(takes many days)

 

when spouse lover rank gets to +5 love starts with mjoll and jordis.

 

if set to strait nothing will happen because no one is in the house that meets the requirements.

 

 

mjoll will not go looking outside of house looking for lover, your house is where the scene will take place

so no she will not leave the house.

 

(unless mjoll is following you) and you have multiple followers

then (why are you neglecting your spouse) it could happen with another of you followers.

 

further lovers comfort adds a sense of realism to the game (spouse has needs to)

they will ask you to fulfill those needs and you can ask them to fulfill your needs.

 

and it's  always fun to brawl with the person that cheated with your spouse.

i suggest you try it you'll like it.

 

 

Thank you very much for your  detailed answer ..!

Is there an option to reclaim your " lost "  spouse somehow ?

 

I am trying various immersive mods to achieve some kind of realism in interaction between npc's mostly .. I use Romance that is excellent for my taste as it adds a date sim feature but doesn't include interaction for npc's .. I use Oral Only  to spread  havock sometimes with all it's chaotic randomness and tried sex life ( but haven't seen anything to happen besides some dialogues and a lot spam of messages in my UI ) ..

I ll give it a try ..

 

i don't understand how you mean lost?

..if your referring to after they found a lover the brawl sets the lover back to -2 (no longer a lover)

so you won her back.

 

if you mean they wondered off in the world and you lost them other then console commands i'm not sure for cc

press the tilde key~ use the refld id not the base type prid refid press enter (it will bring up npc name) then moveto player then press enter

 

so mjoll would be tilde key then type prid 19df7 enter moveto player enter

 

see console commands here http://www.uesp.net/wiki/Skyrim:Console 

be careful with some of them or you could wreck your save. 

Posted

 

I'm not sure it's needed, most of the follower mods have some sort of "this is your new home" feature (or there's My Home Is Your Home) which let you stick someone else in a home.

your correct it's not actually needed, i was thinking more in the line of you don't know who it's going to be,

 

as in...surprise someone new. :-0 ...that said  it would be extra work for little gain. thanks for listening and replying.

 

 

In that sense, it would stop being a surprise since it'd be the NPC added every time...

 

And, immersion-wise, they'd just be this unknown person who's turned up living in your home without your spouse ever leaving it to meet them in the first place.

 

For a proper surprise you should let your spouse get out of the house...

Posted

 

i don't understand how you mean lost?

..if your referring to after they found a lover the brawl sets the lover back to -2 (no longer a lover)

so you won her back.

 

if you mean they wondered off in the world and you lost them other then console commands i'm not sure for cc

press the tilde key~ use the refld id not the base type prid refid press enter (it will bring up npc name) then moveto player then press enter

 

so mjoll would be tilde key then type prid 19df7 enter moveto player enter

 

see console commands here http://www.uesp.net/wiki/Skyrim:Console 

be careful with some of them or you could wreck your save. 

 

 

Sorry if i did n't express myself correctly ..  Yes I mean " lost " when my spouse choose another person because I was away  for too much time .. With the brawl option I can take her back as I understand. That was I wanted to know .. Thank you!!

Posted

 

 

I'm not sure it's needed, most of the follower mods have some sort of "this is your new home" feature (or there's My Home Is Your Home) which let you stick someone else in a home.

your correct it's not actually needed, i was thinking more in the line of you don't know who it's going to be,

 

as in...surprise someone new. :-0 ...that said  it would be extra work for little gain. thanks for listening and replying.

 

 

In that sense, it would stop being a surprise since it'd be the NPC added every time...

 

And, immersion-wise, they'd just be this unknown person who's turned up living in your home without your spouse ever leaving it to meet them in the first place.

 

For a proper surprise you should let your spouse get out of the house...

 

i like that idea about the spouse getting out of the house but i don't know of any mods that would set them to wonder

 

around town. if there is one i'd probably use it(makes them seem more real kids are always saying took me shopping/fishing)

 

but how would the spouselover get to the spouse if they can't get into the home ? i thought (may be wrong) that lovers comfort 

 

for spouslover +5 love start to trigger had to be in same home?

 

if not then one of the previous posts when i was rechecking the dummy save it picked up a npc (forget name)

 

from hydrogorgans slavegirls ...and waited for him to increase to lovers level +5, waited 4 more days but love never happened

(not in same cell). i assumed that was normal.

 

:edit looked around couldn't find any thing that just gave spouses a life in towns (simple sandbox packages)so trying my hand at the ck

 

to see if i could make something simple that makes them wonder around town.

Posted

i like that idea about the spouse getting out of the house but i don't know of any mods that would set them to wonder

 

around town. if there is one i'd probably use it(makes them seem more real kids are always saying took me shopping/fishing)

 

but how would the spouselover get to the spouse if they can't get into the home ? i thought (may be wrong) that lovers comfort 

 

for spouslover +5 love start to trigger had to be in same home?

 

if not then one of the previous posts when i was rechecking the dummy save it picked up a npc (forget name)

 

from hydrogorgans slavegirls ...and waited for him to increase to lovers level +5, waited 4 more days but love never happened

(not in same cell). i assumed that was normal.

 

:edit looked around couldn't find any thing that just gave spouses a life in towns (simple sandbox packages)so trying my hand at the ck

 

to see if i could make something simple that makes them wonder around town.

There's Storefront, which gives your spouse a shop to run. Though someone reported it clashed with FLC, but I could never confirm that.

 

There's also Immersive Citizens - AI Overhaul which lets NPCs wander around.

Posted

There's also Immersive Citizens - AI Overhaul which lets NPCs wander around.

thanks i was looking at that but it says it doesn't edit the ai of spouses.

 

storefront i must have missed but if it clashes with this it defeats the purpose :-)

 

i could prob do a test with storefront. to see if i can confirm or not.

 

i have storefront up and running,  what kind of clash am i looking for?

 

did testing in spoiler

 

 

running storefront breezehome ulfberth warbear was selected after many days as spouselover and

he came into breezehome to do the comfort scene so that part works, lydia wasn't prompting me

for sex as much as normal (not daily) but that may be the merchant package (she has to go sell)

it may i wasn't at her position in her time off between up from bed and has to go to work.

ulfberth ..that dog ..doesn't want to swing but he has no problem cheating lol :-)

i'll keep testing but so far i can't see a clash.

ok tested till the brawl with ulberth after i beat him lydia's menu prompt wouldn't come up

(follow/has the store made any money etc) all she would say is the hello my love line over and over.

changed cells (solitude waited 10 days same problem/ exit to desktop reload same issue didn't go away(hello my love).

went back to old save after many days had to go where she was (not finding a spouselover)

(i was in breezehome she was in whiterun) with me and her in same cell whiterun guard became spouselover.

so i guess for check to work properly both spouses have to be in same cell.

waited for spouselover rank of +5 whiterun guard came into breezehome fought him i won and

lydia had her speech back....everything went perfectly.

it may be that ulfbeth went down in 1 punch (not enough time to complete quest?)

and the whiterun guard took longer...so could that be why they think it clashes?

if you want to look into it i'd be willing to go to my small load order that i was using to fix dummies to check out.

if not no worries.
almost forgot after the ulfbeth fight adrianne avenicci (ulfbeth's wife) showed up in breezehome
oh oh 1 pissed off wife :-)
(they probably have a conversation package that links them)

double checked with ulfberth when i slowed down the fight
and let him hit me 6 or 7 times everything worked.

got jon battle born to be spouse lover and when i finished him
in a couple of hits same problem came up, he was down said

the "you hit harder than.." but followers and lydia were still
saying the "who showed you how to fight"

when i redone same fight (save before lovestart)
i slowed it down let him hit me 5-6 times then it went perfectly.

so to me it doesn't look like a conflict (i can't find any)

but if you finish fight too fast then problems happen.

hope this helps.

 

 

sorry for the long post.

Posted

The issue with Storefront was that they wouldn't go and sell at the storefront.

 

The wall of text is unfortunately somewhat useless without a log though...

Posted

The issue with Storefront was that they wouldn't go and sell at the storefront.

 

The wall of text is unfortunately somewhat useless without a log though...

wasn't sure if you even wanted to do anything about storefront, that's why i didn't post log . 

 

lydia went and sold fine in whiterun, i have dragon soul relinquishment mod and i play

 

as a werewolf so i used dragon souls to increase my unarmed that's why i get the 1 hit. 

 

i'll try to re-replicate with the smaller load order (jordis)and post log.

 

but lydia was selling properly in town (i sold her some of my junk) 

 

so i didn't have that issue, and jordis will be solitude so 2 towns will be checked then.

Posted

when i was going to test storefront i came across a skyrim bug that breaks your mod.

 

this one http://www.uesp.net/wiki/Skyrim:Marriagesee spoiler

 

If you move your spouse directly into your own home, the Lover's Comfort effect may not activate correctly on sleeping. This can be fixed by asking them to move back to their original home (you should get a "Visit your spouse's house" journal update at this point, if things are working properly) and sleeping there to activate the effect, then telling them you want to move to whichever house you actually want to live in. Alternatively, you can enable Lover's Comfort by using startquest relationshipmarriagefin and setstage relationshipmarriagefin 20 in the console, then either completing the quest as normal or using setstage relationshipmarriagefin 25 (there is no need for the spouse to move into their house, nor to for you to sleep there, so this also works in the event of the Hearthfire bug listed below). Spouses who stayed at inns before marriage may not actually sleep in those places, but Lover's Comfort should activate if you pay to spend a night at that inn.
This is especially broken if you marry your Housecarl. Telling e.g. Jordis that you should live in your house in Solitude will not fix this bug: you have to use the conversation option for "their" house, even though it's the same place.

 

 

i chose live at my house post-291614-0-82303000-1445035679_thumb.jpg

then this happens post-291614-0-72733900-1445035728_thumb.jpg

 

no lovers comfort   Papyrus.0.log

 

loadorder loadorder.txt

 

took me a while to figure out why lydia was perfect and jordis worked before but not now.

 

Posted

I don't think it really break the mod per se. It looks like it stops the default marriage quest, so you no longer appear married:

 

[10/16/2015 - 05:37:58PM] [LoversComfortUtilScr <00_LoversComfortUtil (4304290F)>]: Player is unmarried

Posted

I don't think it really break the mod per se. It looks like it stops the default marriage quest, so you no longer appear married:

 

[10/16/2015 - 05:37:58PM] [LoversComfortUtilScr <00_LoversComfortUtil (4304290F)>]: Player is unmarried

yes testing now and same bug came up with the your home and only get half the prompt.Papyrus.0.log

 

post-291614-0-16491500-1445039779_thumb.jpgpost-291614-0-41003500-1445039816_thumb.jpg

post-291614-0-16643700-1445039890_thumb.jpg

 

it may just be with jordis but on the earlier post (the long one without the log)

had this post-291614-0-90878000-1445040008_thumb.jpg i know it does you no good 

without log sorry.

 

trying to get a proper marriage something broke my save i'll try reinstalling lovers comfort,

 

Edit:reinstalling lovers didn't fix it, same problem as above. (don't get "my love" just "lets have some")

so i'll start a new character from scratch same loadorder

 

question...the "my love" prompt is from further lovers right? i normally run further with spouses enhanced 

 

(they work well together), but sometimes i get the commentary mixed up between the two.

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