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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
53 minutes ago, deludedmonkey said:

I'm confused. I've followed all the steps as far as I can tell, but when I go to a piece of furniture and select a position... they walk over to it and do nothing. What am I doing wrong?

 

Go to Kinky World/Debug/Always Accept - on

 

>If it works then the mod is fine and you are not making allowances for the script subtleties.

>If it doesn't work - did you download/install animations already included with the mod? (duplication) Did you make a proper mod folder? (game won't recognize/use mods) Did you unzip the mod file? (duh) These are basic examples of things others have failed to do - too many to list. You give no inkling of your mod use knowledge, therefore 'who knows'? Help us help you.

 

Script subtleties: Hunger

                           Tired

                           Relationship

                           Privacy

                           Motivation (aroused/horny)

                           Etc. Etc. Etc.

 

Are you getting any notifications in the upper right? Many things 'could be wrong', so you'll need to experiment, pay attention, be more concise. There are many things that affect KW woohoo.

 

>Observation - Joined and posted for help within one hour after joining. This means not enough time to research the settings, search for help in the forums, or basically any investigation. Correct me if I'm wrong.

 

Spoiler

Screenshot-382.jpg.bd089107a39e5bc8accaea16bdabf065.jpg

 

Posted
1 hour ago, landess said:

 

 

I'm also beyond being shamed for my own feelings on the matter being presented in a public forum as well. I've never personally attacked the mod, it's creator, or anything other than try to present the truth the best I can as it's been understood by myself. Yet, I'm older and being direct is something some can't handle regardless of facts. I make no apologies and recommend use of the 'ignore feature' to anyone whom finds the posts of others offensive. It's a great tool and can save members headaches.

Please, don't feel attacked, that wasn't my intention at all. I was just trying to see it from her perspective - I would not want to come back to LL if I was her. You can say anything you want, I'm not here for censorship. Just trying to be the devils advocate. 

 

I'm not sure what you consider old by the way, it's quite relative: at 31 I don't see myself as a youngster, either. But maybe you're 70 years old or something and I'm still a child to you, lol. 

 

That all said, no hard feelings. Bash away and be negative (not specifically you, just in general) if that floats someone's boat. It won't make any difference anymore, as LadySmoks pointed out already. This has been set in motion years ago and it was the reason Oniki didn't like to come here anymore. 

Posted
36 minutes ago, landess said:

>Observation - Joined and posted for help within one hour after joining. This means not enough time to research the settings, search for help in the forums, or basically any investigation. Correct me if I'm wrong.

And why I wouldn't be bothered to reply. Joined 20:00. Posted "It doesn't work" by 21:00. Ignored by me at 21:01.

 

Nintendo 64... cartridge... plug and play. Don't even need to read anything!

 

Next up, "How do I install the animations?" Followed by "The penis doesn't work." ?

Posted

@Deludedmonkey   : This happens if you don´t wait. The mod is not ready ,when these "injecting KW" Load screen is done. It need more Ingame time to get all started. If you start a new Game its Sunday 0800 h. If you go straight into wohooing ,It doesn´t work.Sims standing there, and after some time they get naked,and maybe they wohoo. Let Sims 3 and Kw some Time.Let the silly Timetraveller come at 1200h (ITF required) ,and wait some more lets say to 1600h to 1700h then it worked. (all times ingame).

 

 

Posted
4 minutes ago, MaryJane said:

at 31

Now I feel old! ?

Posted

62 and counting... where was I again?

 

This is a long way from pong....

 

1695438878_Myfirstponggame.thumb.jpg.15bd2ad36731714b7bb8663e2171d709.jpg

 

31 is hardly a child - it just means you don't creak as much as I when you move :) 

Posted

LOL @ the age discussions... was just talking to my Dad about how it doesn't seem possible that his father would've been 121 now... which induces the brain-melting "he was born in the 1800s" moment. :)

BTW, I've given up looking into the code.  I thought several months away would've lessened the animosity it generated, but, nope.  ?‍♂️  c'est la vie

There's days I want that 2600 I used to have to be new again... and then there's other times I don't.

Anyways, I've been slowly building out a new game dir, from scratch.  Revisiting every single bloody option in everything I've gotten installed.  Found several I missed a few years ago.  Hint:  If you've played TS3 longer than a year, you probably should do a review of settings in the "big" mods (like NRaas's, KW, etc.).

 

 

 

 

Posted
28 minutes ago, landess said:

 

31 is hardly a child - it just means you don't creak as much as I when you move :) 

 

Oh, believe me, I do. Broke my back 2 years ago. 0/10, would not recommend. 

Posted
1 hour ago, jdw6 said:

There's days I want that 2600 I used to have to be new again

 

I find nostalgia is best lived through another's eyes....

 

There is a YouTuber whom has enough intestinal fortitude to review/let's play many old titles I once played, but seriously would never try again. It's funny how when watching those, old brain cells wake up and it feels like yesterday, but looks like 100 years ago. Sometimes I have to stop and appreciate how far 'computer' gaming has come.  Finding the older Commodore64 games I played is possible as well. I never had the urge to find Atari2600 stuff although I have stumbled across classics like E.T.  :D 

 

https://www.youtube.com/c/Lazygamereviews/videos

 

 

Here's an old EA game from '84 that I probably played around '86. I loved the dungeon layouts and variety. Yes - The Sims has come a long way from when I started gaming, and LL having Adult mods for close to 8 or so years...

 

Spoiler

 

 

 

For those curious why Ashal has drawn a hard line in the sand concerning LL content need go no further than to read stuff like this

 

                                https://geekfeminism.wikia.org/wiki/LoversLab

 

                                    Mom-covering-eyes-of-child-at-laptop1.jp

Posted
15 hours ago, LadySmoks said:

As there is no setting, that would mean writing it into the code... yes?

If I was to change it to have the Pizza Deliverers, Mail Carriers and Handymen to use Gender Preference I would rewrite it the way it should be. The problem is to do that I would need to hunt down 15 lines of code that is scattered in a sea of 800,000 lines because the code is not in one spot were it should be.

 

15 hours ago, LadySmoks said:

the original code was buried , or was too much bother to look for to remove

Actually the old code is right next to the new code. When writing new code you want to keep it near the old code so you can easily remove it once the new code is finished. Although you do get cases were that's not possible it's not uncommon to find 1-5 lines of old code left behind in per 10,000 lines. But I'm looking at a few thousand lines.

 

Posted
8 hours ago, landess said:

This is a long way from pong...

I love my mother-in-law, but I will bet my husband's pong game is in her attic next to the Atari, next to the linen set from 1970 that is still in the original bag. )

Posted
21 hours ago, landess said:

Sometimes I have to stop and appreciate how far 'computer' gaming has come.

Whenever I see n00bs on here complain about the graphics quality of TS3 (mostly blaming KW or the animations) I have to laugh at how those people would've thought about ASCII-porn.

Posted
On 2/12/2021 at 8:06 PM, landess said:

 

Go to Kinky World/Debug/Always Accept - on

 

>If it works then the mod is fine and you are not making allowances for the script subtleties.

>If it doesn't work - did you download/install animations already included with the mod? (duplication) Did you make a proper mod folder? (game won't recognize/use mods) Did you unzip the mod file? (duh) These are basic examples of things others have failed to do - too many to list. You give no inkling of your mod use knowledge, therefore 'who knows'? Help us help you.

 

Script subtleties: Hunger

                           Tired

                           Relationship

                           Privacy

                           Motivation (aroused/horny)

                           Etc. Etc. Etc.

 

Are you getting any notifications in the upper right? Many things 'could be wrong', so you'll need to experiment, pay attention, be more concise. There are many things that affect KW woohoo.

 

>Observation - Joined and posted for help within one hour after joining. This means not enough time to research the settings, search for help in the forums, or basically any investigation. Correct me if I'm wrong.

 

  Hide contents

Screenshot-382.jpg.bd089107a39e5bc8accaea16bdabf065.jpg

 

I appreciate the help. I'll try the debug and make sure that's working. And you're right, I'm brand new to mods. I did notice there was a few times where my sims said that someone might see them and thats why they didn't. That didn't make sense to me but I was going to do some research there. I do have a separate mod folder with a bunch of animations in it as well as the kinky world one. I'll get back to you if I can't figure this out on my own. Just wanted to make sure I wasn't making a silly mistake.

Posted
13 hours ago, deludedmonkey said:

I do have a separate mod folder with a bunch of animations in it as well as the kinky world one

 

At one time KW only 'shipped' with a few animations by OnikiKay. All others had to be registered in game after adding to the packages folder. Later releases have several packages added/registered by default. It's best to just open the KW/Settings/Woohoo/packages and look at what is there already - be sure not to duplicate these packages. Anything else not included will need to be handled manually.

 

The reason I point this out frequently is I don't believe the OP was changed to reflect this, and still has some of the 'now included' animations listed in the 'recommended mods' list. That, and some will just start downloading everything they 'can' here, before realizing some are already included. Either way, duplicated animation packages confuse the mod and cause issues.

Posted

For those using the KW build 405 or newer - has anyone had success with the 'horse saddle animation'?

 

The changelog mentions the 'racing saddle decoration' - there are 4 of these type objects. I tried all 4 (English riding saddle/Jessica's favorite saddle/Racing horse saddle/Standing riding horse) When I select the kinky option I get 2 choices: Woohoo with or woohoo alone/solo.

 

The saddles below are aligned properly to the names I placed in parenthesis above. I selected the Racing horse saddle to show the options.

 

Spoiler

1826847381_decorativeracingsaddle.png.a6a0367063707758baf30bebf6db0018.png1880143228_saddleselection.png.9c635f093bdd2ea71b5580a2533634e5.png

 

The solo one is grayed out - no stages available. So when I try the 'Woohoo with...' It just cancels out of cue with no reason/notification. I thought I was going crazy trying to find the animation reference, but here it is.

 

1532921307_Saddlesex.png.2fcce9a7eb1f50d2e91ead20672e2703.png

 

I also made sure it wasn't like other changelog references where KW was updated to 'accept animations' on a couple new objects (swingset - hangout/swing on) while no actual animations were included. This text file seems to indicate an actual animation(s) was included and available.

 

So in closing the following observations have been identified:

  1) There are 4 objects which all have the same 'kinky' menu options.

  2) The changelog appears specific to only one of them.

  3) Trying to woohoo on all four fails as the event queue is addressed/executes.

  4) Using the KW/Debug/Unlock object 'adds' an extra menu option - selfie woohoo - which is also grayed out, leaving only "woohoo with" as a visibly 'viable' option.

 

Because of the way the interaction cancels, my best guess is I don't have the animation(s) installed. Because of these issues, I wanted to know if anyone else was successful.

 

The wording in the changelog could easily be misleading/typo.

Posted
57 minutes ago, landess said:

has anyone had success with the 'horse saddle animation'?

Had a fast look on that :

There should be one animation for "SculptureFloorWesternHorseSaddle" with two actors :

Actor 0 = Horse Male

Actor 1 = Human Female

The animation is part of the ONIKI_Anims.package and the animation xml is inside ONIKI_KinkyMod.package.

So, it should work if the animation itself is correct.

Do not use pets at all, so I did not and will not test it ?

 

Posted
15 hours ago, Clydie said:

Had a fast look on that :

There should be one animation for "SculptureFloorWesternHorseSaddle" with two actors :

Actor 0 = Horse Male

Actor 1 = Human Female

The animation is part of the ONIKI_Anims.package and the animation xml is inside ONIKI_KinkyMod.package.

So, it should work if the animation itself is correct.

Do not use pets at all, so I did not and will not test it ?

 

 

Okay, very confusing (not you Clydie - the situation) but from what you posted it's a 'bestiality' (horse/woman) animation which uses a decorative object? I had no horses on the lot, so that might be why it appears 'broken'...? What a fuck all! Shit like this is why people scratch their heads.

 

Thanks for looking into that.

 

 

>BTW, Congratz on that reply being post #420  - smoke'em if you got'em.

Posted
6 hours ago, spaceman1 said:

- SNIP - (from Wild West post)

 

KW uses custom OnPick() functions similar to MODoor and will conflict with Selector 

https://web.archive.org/web/20180107210509/http://nraas.wikispaces.com/Selector+Phase+Six

 

Would you mind expanding on this. I have selector installed and don't "appear" to have issues. I generally turn off the 'change household on right click' though. Was curious what the conflict is, or what is affected by running both? Maybe I have an older version - but since I run patch 1.67, it's probably the same.

 

I'm sure behind KW's back other mods call it Karen World....  (if mods could talk)

 

>>> Carefully reading my Original post I see where my reference to Selector and what I did to finally 'fix' that world might seem to point to that setting option being the bypass to an issue with KW, but that is not the case. I can run Selector WITH that setting turned on and everything 'seems' fine - I have no errors or notifications. I turn it off because in the past I have inadvertently right-clicked inactive sims while 'scanning' town with the camera (I have edge scroll turned off) and unintentionally switched households. If I want to do something that 'drastic' - I prefer to use Master Controller itself so it's not an accident.

 

So regardless of if I have that setting on or off, I am not aware of the issue/conflict mentioned and wanted to know more about it as there is nothing I've noticed in game.

Posted
1 hour ago, landess said:

Would you mind expanding on this. I have selector installed and don't "appear" to have issues. I generally turn off the 'change household on right click' though. Was curious what the conflict is, or what is affected by running both? Maybe I have an older version - but since I run patch 1.67, it's probably the same.

Selector hasn't been updated since patch 1.67 so yours is probably current.

 

The Selector replaces the games PickObjectTask and SelectObjectTask functions just like Awesome mod and KW also uses some custom variant. The conflict is in the scripts they use as they try to access the same resources.

Most of the time KW and Selector are fine together but if they start to butt heads you can have problems selecting sims. It seems to happen when both mods are trying to apply their interactions at the same time. Selector is usually a lot faster so the conflict gets avoided but if a sim gets reset by either another mod or the game itself they could start to fight over who gets theirs first. That corrupt sim from your previous post was holding both mods up so when it was deleted the mods tried to apply their interactions at the same time. The conflict in itself is generally harmless but just something that needs to be watched out for. I remember when I forgot to turn off OverWatch's Stuck Check Auto Reset function and ended up with 12 sims I couldn't do anything with for around 30 mins. 

 

Although the newest KW build 409 which I bite the bullet on the problem is worse if a sim gets reset as KW's interactions break and becomes unclickable for awhile even without Selector but with Selector it can take some time before you can click on that sim again.

Posted
1 hour ago, spaceman1 said:

it can take some time before you can click on that sim again.

Wondering if using MC, click the lot and reset the sim that way would free it up? Or it's a different kind of stuck???

 

I don't have selector, but I have had situations when I could not click on one of my own sims. It was either resetting her using MC through the lot option or I may have just restarted my game. Poor documentation of events on my part as usual.

Posted
8 minutes ago, LadySmoks said:

Wondering if using MC, click the lot and reset the sim that way would free it up? Or it's a different kind of stuck???

 

I don't have selector, but I have had situations when I could not click on one of my own sims. It was either resetting her using MC through the lot option or I may have just restarted my game. Poor documentation of events on my part as usual.

Different type no matter how many times I tried the lot reset trick it didn't work and restarting the game didn't help either all I could do was wait for time to pass.

Posted
4 hours ago, LadySmoks said:

reset the sim that way would free it up?

 

I noticed a lot of times when I cancel an action in the queue which is 'active', many times it takes a lot longer than I'm comfortable with to clear and allow the sim to move on. I generally started using KW/Debug/Cancel interaction, which usually works better than canceling the queue Icon.

 

You mentioned the KW/Debug/Unlock Sim which I had never tried. This seems to totally 'reset' the sim's queue, erasing anything in line and sometimes even moving the sim a few 'feet'. I've also noticed it will affect other sims as well (sometimes they just disappear) - so I guess they were also involved somehow with their own queue selection pointing to the 'unlocked' sim when the command was run. I tend to use this a lot more now as it's more effective than cancel interaction, but not as invasive as reset sim.

 

The situation which began this exploration of 'conflict' has only occurred this one time in all my Sims 3 experience. The only other time the game went kinda bonkers on me was when I tried to replace that HUGE merged package I made as a noob user of S3PE a long time ago. Putting the original huge package back fix everything, so now I will update it, but no longer attempt to make multiple smaller ones to replace it. If I want to keep using the saves/sims/library I've been maintaining for many years - I'm stuck with it and I can live with that. This is why all the other merged packages I make are much smaller and 'specialized' by creator, or content.

Posted
3 hours ago, landess said:

the KW/Debug/Unlock Sim

I use that when I need to but what I had happen with 409 was the sim I couldn't click on was still autonomous and moving around and interacting with other sims. They could also interact with my sim and my sim could autonomously interact with them all I could do was either have my sim leave or just watch them talk to each other. I had it happen again about an hour ago when I accidently hit Reset Sim with MC that's when I noticed I was able to click on a nearby bed and I could select the unclickable sim for Woohoo so I turned on Always Accept had them bang and after they were done banging I could click on the sim I couldn't before, I guess having them fuck for 5 minutes unlocked whatever this "unclickable lockup" thing is instead of having to wait for 30 minutes for KW to do what it needs to do to make them clickable.

I suspect it might have something to do with KW's updating system.

Posted
5 hours ago, landess said:

KW/Debug/Cancel interaction

Yes, I use unlock sim as I thought you had mentioned once, but I thought THIS was regarding not being able to click on the sim. Yes, that seems to be more of a mini reset as it stops everything, but doesn't send the sim back to snowflake town... safe place. )))

 

I'm still test the effectiveness of a few mods, but as I am constantly having bots running around, I found that one of their few autonomous interactions is "scan sim". This will mess up the woohoo queue and cause sims to stand around. It's odd. 2 sims can initiate woohoo, go to the place to do the deed, then just stand there. Then you go through the bots and find one is queued to scan one of the sims. Clicking it off doesn't always work. Sometimes, it shows in the targets queue, but is after the woohoo, yet is still stopping her. So, I downloaded a mod that stops autonomous scanning. So far, so good.

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