Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted
10 hours ago, LadySmoks said:

Okay... as I was doing the everything out and put stuff back a few at a time thing, No CD was certainly out then in. As the mods pop up wasn't the issue, I wasn't keeping track of exactly which mod shut that off. landess has been running stable for so long, he forgets what problems smell like! )))

You can also use Nraas NoCD to turn off that pop-up if you have the digital downloads from Origin, even though it's main purpose is for disc installs to load the game without the need for a disc.

Awesome mod will also turn off that pop-up.

Posted
3 hours ago, namaradus said:

You can also use Nraas NoCD

I have it... have had it. Similar to landess, it's one of those "always there" mods, and the only reason I even thought about it being one of the Nraas mods that shut off that mod loading screen is because of the laptop problems I had beginning in August, and transferring files between 3 laptops, and then having stuff screwed up... going through the old remove everything (including Nraas mods that hadn't been removed since being installed) and loading the mods back in groups to find what was crashing my game after all the moving was done. As my Nraas mods are in a folder, that folder was installed and the mods pop up was gone... didn't know exactly which Nraas mod canceled it, but it doesn't change the game, so I never really cared. Just something that came up.

Posted
19 hours ago, namaradus said:

if you have discs and use Nraas NoCD

 

4 hours ago, LadySmoks said:

one of those "always there" mods

 

Yep Yep Yep Yep Yep

 

In my case the 'always there' is because of that rookie mistake I mention over and over concerning making a H U G E merged package which causes my game to go tits-up if I try to remove it and I can only make changes to it and still be able to use old saves I have been running for well over 5-6 years. When I first decided to make a merged package way back when I knew I could speed up the loading process I just dumped EVERY FREAKIN MOD into it - works fine, but as mentioned, for some reason unlike the smaller specialized merged packages I now create - trying to remove that one (even if I 'duplicate' it somewhat with multiple smaller ones) kills my game saves (they load but the portrait panel/bottom UI panel/MANY things go sideways).

Posted
1 hour ago, landess said:

MANY things go sideways).

Only thing I can think of is the version numbers, although even that is odd. I did pretty much the same thing, but bit the bullet... several times.

Posted
37 minutes ago, LadySmoks said:

Only thing I can think of is the version numbers, although even that is odd. I did pretty much the same thing, but bit the bullet... several times.

 

My KW mod IS located in that big ass merged package - and I can (and Have) updated it without problems. I have also had luck in 'removing' some mods from it. As long as I use that particular package, I'm good to go. It's only when I remove it - that I have problems, even if I replace those mods used in smaller multiple packages. The reality behind the problem is 'above my paygrade', but dealing with it isn't.

Posted
53 minutes ago, landess said:

My KW mod IS located in that big ass merged package

I always kept that separate, but had all of KW and animations merged. Now, KW and everything that goes with it is in a sub-folder in Packages. Nraas was one merged package, and I may merge them again, except for dresser, which I often remove when traveling to prevent it from randomly redressing MY sims. Currently, Nraas is group merged... MC and related add-ons, SP and add-ons, etc, and those merged packages are in an Nraas sub-folder in Overrides, even though most say not to put anything there. I do need to do another clean up though. My test (fail) folder is getting fat again.

Posted
3 hours ago, landess said:

trying to remove that one ... kills my game saves

 

Something I noticed earlier this year, when monkeying around with some older merges and trying to recreate newer ones (doing really geeky stuff like doing binary compares and stuff) was that when I created the original merged packages, I didn't notice that some of the things I brought in actually had the "same" resource, so s3pe's defaults of "replace existing" did just as it was told: replaced the version that had already been added.  Which that 1st was, or, rather, which was the last added, is kinda a random thing based on how the operating system sends the files to the tool.

 

Sooo... that might have something to do with why HUGEEEEEEEE wins... um... thinking BattleBots for a sec.  But, still.  That merge of yorn might've actually wound up with a (guessing more'n one) few resources that are actually different than the smaller merges you've tried later.  Thus your saves not having the exact resources (settings, tunings, what-not) that the big'n has.

 

(Side note:  This is also something that I suspected might be the case, so I've kept several whole game directories (aka the "My Docs" folder).  I figure that some of the saves would have stuff they need in the library, dccache, etc.  I do need to get around to deleting some of those... like the one ominously named "bridgeport, can no longer enter buildings", but I'm thinking I'll get around to "fixing" them... still I'm well over a TB for all things TS3-related, and that seems excessive.)

 

 

Posted

Anyone using build 409 have an issue where after your sim wears new panties (maybe other times, related to showering/towels, but not sure) their body skin goes all wonky (aka: turns pure black, like sim skin does if it's missing a file)?  Taking them into "Edit in CAS" (the NRaas MC version) and just saving w/o changing anything seems to get them back to normal.  I've seen it happen with a few different sims, and I'm pretty sure my main sim is the only one using that specific skin, so maybe it's an issue with KW trying to default to some skin I don't have, instead of being decent and always using the skin my sim has been built with.

 

It's annoying, since CAS is such a memory hog that it's generally best to save-and-quit after going into it.  (Resetting the sim does also seem to fix it, until she goes and puts her panties on again.)

 

retested... nope, not a fix.  the cas edit removed the panties & wearing again turned her black.  also tried removing that pair, cleaning up, then getting a new pair, but no luck, still black.  :( 

 

It's odd that it's only the body skin, not the face skin as well.

 

edit: I checked, the panties are from the ONIKI_Undies.package, and that package hasn't been changed since it was last updated way back at build 384.  (thought for a bit that maybe it was randomly adding in one of the 9 or 10 other panties that I'd registered, but nope.)   Also, NRaas Dresser's "log cas parts" does not log which skin is being used.  Kinda unfortunate, but I knew this from previous testing.

 

Pics...

Spoiler

Issue popped up...

bad.PNG.65b431ced35e08ee4f474e3fcffc8a02.PNG

 

 

Fixed it by opening CAS then saving...

good.PNG.e2a9edf9f8ba3036061e9ed2465df353.PNG

 

 

On an only slightly related note:  Anyone else having issues where NRaas Dresser winds up removing everything during a manual "check outfits", leaving your sim nude, or nude but still wearing the stupid-ass hat that you have dresser set to never allow?  I'm fairly certain that every outfit possible is not invalid.  But I've had that happen on 5 or 6 sims, so far, so maybe it's a setting issue.

 

Posted

 

On 3/2/2021 at 2:45 AM, landess said:

I don't get this - and if I ever did, it was so long ago I don't remember it. What 'pop-up', and where does it appear (notifications?)? Do you use the EA Launcher? <--- Is this what

you mean by CC installed? Are you using Origin? 

As Ladysmoks and the others already said, it is a pop-up that comes in the main menu, where you select your save file.

I completely forgot about it too, but after i took out KW in order to save my save-file, i got it again and realised while i was testing a new save, that there was make-up and clothes in CAS that i haven't seen for a long time.

I thought it was KWs fault because that were the only files i took out of my mods folder.

 

On 3/2/2021 at 2:45 AM, landess said:

I hate the 'elitist' types and because I'm usually quite direct in my posts, might come off that way. In this case I make this distinction because I just NEVER have any of the issues so many want to blame on KW - seriously. If a feature or function seems to be in question - many times I'll do an experiment, or play style to try and see how my own experience unfolds.

Oh i didn't read it as unfriendly but as LadySmoks said too, those troubles with the aging only appeared after putting KW in my game. I never had seriously game-breaking bugs before that, even though i have a lot of mods in my game.

 

On 3/2/2021 at 5:16 AM, LadySmoks said:

As I have posted, I find the only use for the outfit manager is world populating, as I don't use schools or modelling career. Beyond that, for those of us with aging on, who play sims with babies, raising families, etc... KW is a PITA as EVERY (including NPC) age up get F'd by KW. Why do I blame KW? Because I don't recall having this issue to this degree before installing KW... again, if you don't have aging on, you'll never see it, and turning it on, doing one or two age ups, it doesn't bugger for you is far from the experience that most have when I should start posting the pics from each and every age up, including the last toddler to child dwarf that I had to take to CAS to fix and add the trait that didn't get added because "Something went wrong during age up. It's not Kinky World's fault, but Kinky World will try to fix it.... blah blah blah...." ____ "But it's not my fault"_____ Han Solo in Star Wars 1 thru when he got killed by his own kid.

Yes yes yes! That's exactly my problem. It started with the 2nd generation for me, when i posted about it a few weeks ago...

 

I wish i would have the ability to modify the mod, so there could be a main mod and several add-ons. There is so much stuff that i don't play with or don't even want, but the main features like the menstrual cycle, etc. are now a core element in my way of playing the game that i don't want to miss out on.

Posted
24 minutes ago, jdw6 said:

Anyone using build 409 have an issue where after your sim wears new panties (maybe other times, related to showering/towels, but not sure) their body skin goes all wonky (aka: turns pure black, like sim skin does if it's missing a file)?  Taking them into "Edit in CAS" (the NRaas MC version) and just saving w/o changing anything seems to get them back to normal.  I've seen it happen with a few different sims, and I'm pretty sure my main sim is the only one using that specific skin, so maybe it's an issue with KW trying to default to some skin I don't have, instead of being decent and always using the skin my sim has been built with.

That happened to some of my townies too. I didn't know, what caused it, so i went into the game CAS (not the one from MC). In one case it went normal again, in the other one it didn't.

I think it might have happened after i upgraded to build 409, but I'm not entirely shure.

Posted
2 hours ago, jdw6 said:

body skin, not the face skin as well

The panties are a body overlay, so have nothing to do with the face, as they occupy a completely separate UV and texture mapping set. Feet do use the same map sets. Kind of looks like a lost image texture? Try disabling then deleting the KW panties package, then install a fresh package from the new version. If you just dropped it in, it may not have overwritten properly. Also, if it is a new package, are the numbers the same as the old package? Any changes can cause the new package to not find all of the information stored in your old sim. I have run into this many many times with my custom sims if I update my own custom work. 

 

Don't get me started on Dresser! I have turned off everything in the xml, and only use it to allow for more than 3 outfits per category, and will remove the package when I travel to prevent it from trying to redress sims. Twallan, Chain Reaction, Igazor... love all they have done to make TS3 playable, but Dresser needs Geranimals plugin!

 

1 hour ago, Mrs_Salvatore said:

a main mod and several add-ons

That thought has also been talked about... similar to Nraas mods. The main SP or MC mod, with modules that work together with the main mod, which you can add or not add to suit your personal needs or preferences for game play... AND have some degree of in game screen tuning. Sadly, I found that much of what I would like to tune in KW either can't be, or the tuning simply doesn't work... and never has, through multiple builds... AKA, never got fixed.

Posted
27 minutes ago, Dickhead8888 said:

disable Repairman/Pizzaman?mailman feature

No. As far as I know, that crap was hard coded in... No options, no off switch, no choice of male or female.

 

Seriously, learn handiness skill and fix it yourself, don't order pizza and not sure if you can delete the mailbox, because the mail comes every day. When your game slows, pause, find him and reset him. 

 

Although, depending on the build you are using, I haven't had the game freeze caused by the mailman with 408.

Posted
2 hours ago, LadySmoks said:

No. As far as I know, that crap was hard coded in... No options, no off switch, no choice of male or female.

 

Seriously, learn handiness skill and fix it yourself, don't order pizza and not sure if you can delete the mailbox, because the mail comes every day. When your game slows, pause, find him and reset him. 

 

Although, depending on the build you are using, I haven't had the game freeze caused by the mailman with 408.

I swear I found the option somewhere in the settings, back back later and nowhere to be found. anoying part is they keep spamming a new mailman/pizza/repair to the thousands and if i have register on, premade service sims gets deleted instead of these trashs.

Posted
2 hours ago, Dickhead8888 said:

Repairman/Pizzaman?mailman

Those were things that KW messed with, in a way that is not user-controllable.  Only way to get KW to stop messing with the mailman is to remove KW... not really a good option.  The others, well, they only show up if you call for them.

 

My game does slow a tiny bit when starting a new world (or replacing a lot with multiple cashiers) and I've probably got a faster gaming rig, so I've figured that it's either the game itself that is just slow to spawn NPCs or (as I mentioned elsewhere) NRaas Dresser that is causing the slowdown (since it is stepping in to limit what CC is used).  Thus, I would suggest to not delete those NPCs daily, as once generated they're less taxing than having to spawn a new one.

 

But, if you absolutely must have your sims eat pizza... and don't want KW to have the pizzaguy (yes, hardcoded in KW to male, or, well, it was) try to fuck whatever female (pretty sure KW is hetero- for that but didn't check the last few versions), then use this mod:  https://modthesims.info/d/362004/buyable-pizza.html

 

Another suggestion:  if your computer is having issues with KW -- any part of it -- and you can't afford a better computer, then learn about controlling KW's interactions.  (click on sim, kinky world, settings, interactions tuning)  Need I even have to tell you that you should be backing up your game directory before touching anything?  Anyway, go in there, read, think, read, think, increase or decrease the numbers.  Disable autonomy for most or all of the things you don't want happening.  Then go to 'global settings' and decrease the "arousal gain multiplier".  Cut it in half, or to a tenth (that'd be 0.5 or 0.1, just in case).  Doing that will reduce the frequency that the town population tries to woohoo.  Most of the time, slowness is not from what you see on the screen, but what is happening off the screen.

 

Seriously, though, how did you determine that it is only the mailman showing up that is "glitching" your game?  And what specifically do you mean by that term?  I'm truly curious how you determined that.

Posted
6 hours ago, Mrs_Salvatore said:

after i upgraded

Not sure which version I had used a few months ago, don't think it was 408, probably 404 or 405, but it felt as if it was an issue in 409.  I just am not quite sure.  At least there's someone else who saw it, so it's not just me.

 

4 hours ago, LadySmoks said:

panties are a body overlay

? ohhhhh the list of things I'd like to slap an EA designer for just keeps growing.  SMH.  But, that seems less of a surprise since the whole "accessories" area is one massive clusterfuck, that forced people using "left garters" as "panties".  It was fine for a sim-week.  That oniki package is identical at the binary level to the older one, meaning not a single bit is wrong in it.  Which is where my confusion stems.  Maybe they tossed an updated OBJD/K in the main package when doing the latest build.

 

Only change I'd done recently, was to replace a few of the Jericho lots with those the creator released separately after updating them to include Supernatural EP items.  But I'd noticed it on other sims before.  I just can't recall if those others were townies or NPCs.  I think they were townies, which means they were sims I'd created (or downloaded then updated) and thusly all had "better quality" skins (than EA defaults).

 

I'm kinda partial to black turtlenecks, but sheesh! not when it's 90°F!!!

 

The current sim-in-question, though, was newly created.  Not in this world, but with the same packages (well, except for the kw stuff).  Anywho, I'm gonna do some more testing.  And, for now, disable the borked underwear "feature" of KW.  I'm getting kinda tired of the notifications from other families about "omg so-and-so isn't wearing panties"... yeah, so what!  (same a-hole keeps trying to grope my sim, when he later goes on-and-on about no panties on someone in his own household). 

 

I might, also, try taking some of my own suggestions (above post) and reduce how quickly the idiots, I mean other sims, get horny and also disable autonomy as much as possible.  This particular world's population isn't progressing how I'd imagined, so since it's only been a few real-days, starting over fresh (with new settings) isn't a huge loss.

 

But first, where'd that 394 build go to? (hahaha, it's in that directory over there) I'm gonna drop back to that.  It seemed more stable than some of the others, yet having some of the stuff I wanted... (whatever that was, I've forgotten over the last !$!#$!@#$!@ year.

 

 

Posted
38 minutes ago, jdw6 said:

interactions tuning

I'll write something when I stop laughing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted

  

4 hours ago, LadySmoks said:

just dropped it in

BTW, You should know me better than that by now. ? Seriously, who does that?  Unzip into a directory of the name of the archive.  7-zip's "extract to *\" or extract to "archive_name" options are the only ones any serious modder should really be using.

 

18 minutes ago, LadySmoks said:

laughing

:D Made me smile knowing I still can make someone laugh, even when I'm not.

 

I tend to have that reaction anytime anyone tries to use the "minimum supported hardware" for anything except the minimum.

 

Anywho... back to fighting KW.  Funny, those months away were referred to as either "playing" or "running" TS3.  But when I stick KW into it, it suddenly becomes "fighting".  (Yeah, I even revisited Passion... found it, well, lacking.  It's basically a glorified Animations Player that builds on top of NRaas Woohooer -- which it lists as a requirement.)

 

 

Posted

Okay... the "interactions tuning"... As there is no information on this, it's been try, try, try... Mostly, it doesn't seem to work and is just there to make you feel good about wasting your time going through it. After going through the entire menu and setting everything as I would LIKE it to be, I found many interactions that I thought I had disabled were autonomously still happening. So, went through it again, and set things again, export settings. And same thing. Import settings. Import settings doesn't work! Oh goodie!!! Long to short, it seems that interactions will only work one time, when starting a new game if there are no other KW settings that KW automatically imports... after notifying you there are no settings to import. Just another broken piece that was never fixed.

Posted
4 minutes ago, jdw6 said:

BTW, You should know me better than that by now.

I meant the extracted package (just the panties package) into your KW folder, if that is how you are set up. Yes, I have seen where some stuck the 7zip in their mods folder!

 

@landess, these are for you, as a picture is worth 1,000 words... In Cronor, daughter aged up using birthday cake... 

1.PNG.db9fbc17308905f1f33545879bf3a70a.PNG

Oddly, she looked fine. Was even dressed okay... not great, but passable. Still, took her into CAS to change her shoes and found she hadn't received a 4th trait, so added that. Next, She sat down, ate her cake, then went to put the cake away and...

2.PNG.fa72cec64cf2ae24e33840b316e4dec7.PNG

DWARF!

But it's not KW's Fault? ))

 

Posted
2 hours ago, namaradus said:

the game will regenerate a new one.

Hmmm... For some reason, I remember having tried that quite a while ago... even before I had KW installed, and the result was, the mailbox was NOT regenerated, no bills were ever left to pay and the repoman was stopping by every 3 days.

Posted
2 hours ago, LadySmoks said:

But it's not KW's Fault?

Noooooo it's never ever ever ever KW's fault.  NEVER!  (At least that makes KW's dev sound like a "true" dev. lol)

 

BTW, that's a hard-coded string in the AgeState.cs source.

It seems to uncache, then clear, any maternity outfits the sim may have, then uncache and clear any other outfits.  Then it mucks around with setting ages, generating new outfits, forcing a switch to the 'everyday' outfit.  And, somewhere in all that is "MakeAgeAppropriate", "MakeGenderAppropriate", "MakeCategoryAppropriate", and "AddMissingParts"... all of which are calls out to EA code. ?  Since we all know how fugly EA's outfits can be, sigh, KW might actually be right... still.  WTF was KW's dev smoking when "she" thought it necessary for a sex-simulator-mod to even touch outfits or ages?!? ?

 

At least it wasn't this error:  "This Sim can't age up because no valid outfit can be found." 

 

FWIW, this chunk of code was last heavily changed back at build 404, when a bunch of stuff involving Opportunities was added.  There's been a fair amount of change, over time, to the other aspects of this class, but those appear to be dealing with general "growing" of teens.  Last for that was changing how the breast sizes are supposed to increase.  I guess that's one thing I've blindly not even notice (distracted by other crap) that KW "grew" sims over time.  [headdesk]  No wonder it runs so bloody slow!  It's doing all this crap computation all the time on every sim in the game.  SMH.  [disclaimer: didn't read the whole 1200-lines of source, so maybe there's a few "if aging disabled, skip" type things, or even "if age==teen, do, else don't do", somewhere in the mess.]

 

Um... she kinda looked like a teen, so was that an aging up to young adult?

 

Tech question:  teens and young adults use different meshes, right?  It's young adult and adult that share a mesh, but all others are separate?  Or am I off my rocker again?

 

 

 

edit to add:  other issue (wear panties & messed up [fully black skin]):  went back to a backup of the game directory from the 27th. Loaded up a save from the 28th (same one I tested with above) and it seems to be working then.  So it must have been some unwanted "baggage" in one of the 5 lots I grabbed... or in this world's creator's household I accidentally (and like a !$!#$!@ moron) installed... I really need to undo the default program setting for sims3pack files.  ?  I checked* the lots, and that household, but none of them had objd files.  The 'unkn' files didn't appear to be embedded packages, so I (like an idiot) assumed they were OK. 

* how I check sims3packs:
 

Spoiler

 

1) use sims3pack cleaner to look for indication of unwanted objects

2) use s3su to unpack the sims3pack

3) use s3pe to look at any packages

3a) check for OBJD/OBJK tags

3b) check for UNKN tags

3b-i) look at the hex data for every single UNKN file to look for DBPF header information, or anything else that looks wrong

4) check the PNG files unpacked -- this time around I ignored that they were corrupt and not viewable in any graphics program... again: I was a f***ing moron to do that.

 

Unfortunately I've had relatively ZERO luck getting pre-built lots into the game by unpacking and including the package file.  So I'm stuck using the launcher to install those type of things.  Sims, on the other hand, I've had good luck unpacking, finding the one .package that's really a .sim file, renaming it, and tossing them into the SavedSims folder, then putting all the other packages into the packages folder... yadda yadda yadda... they're available as a premade in create a household w/ all their goodies... (naturally I check fully any of the packages before including, and pull out anything that's not a sim file item from the .sim before I include it... I've found CC sneak in that way.

 

Oh, and then I run sims3 dashboard to look for bad things.

 

 

Check, check, and triple check.  But still, sometimes things slip by... mostly when I let my guard down just a tad.

 

Anyway, got it (at least my sim) working correct again, and since I was considering starting over, going back to Day-2 (from Day-8) isn't too horrible.  Still has me wondering WTF caused it.  Well... only 6 sims3packs.  Not too many to test.  groan.  There goes the rest of tonight.

 

 

Posted
On 3/1/2021 at 7:45 PM, landess said:

 

Why am I 'immune' to so many issues

 

Well...

 

On 3/1/2021 at 7:45 PM, landess said:

I use all Disks - no Origin/Online BS

 

On 3/1/2021 at 7:45 PM, landess said:

many times I'll do an experiment, or play style to try and see how my own experience unfolds.

 

On 3/1/2021 at 7:45 PM, landess said:

over 60+ years

 

On 3/1/2021 at 7:45 PM, landess said:

people are stubborn

 

?

 

This one, turned out, was your disc only mentality.  (Which really points to EA asinine stupidity... delivery method should have zero impact on program, but noooooo.... punish some, reward others, it's all corporate assholery.)

 

But really, it's that you're stubborn (in a good way) in how you are protective of your working game directory, and also unafraid of actually trying something.  Both of which are behaviours I hold in high esteem, and wish upon wish that even a skosh more would be that way.  (Huh! That's a Japanese word?!? I always thought it was Yiddish. [shrugs] Checking spelling is fun.)

 

On 3/1/2021 at 7:45 PM, landess said:

I hate the 'elitist' types

:'( Aw shucks. I guess that means we can't be friends no more.  [or that I need to get off my own damn high horse again]

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...