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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
6 hours ago, LadySmoks said:

want someone else to tell them exactly where

 

Sadly I find the internet - and social media explicitly - has created a 'spoon fed' generation of people. While I don't expressly disregard it as this form of communication has overtaken normal face to face conversations and personal engagement recently - I get that it's normal to just ask and get a response as a way to fill that 'social meter'.

 

As one of the older generation(s) this will never be the norm for me when I can do some research and usually 99% find an answer while learning some other interesting things along the way I may not have thought of. Expanding ones horizons I believe it's called. If I had to wait on someone else to do that for me - I'd have less than 1/2 the knowledge base which is now a part of me.

 

It's always the same - A million 'idiots' whom know each other always seek out the wise hermit in the cave when they need something of value. :P 

Posted

excellent mod. I'm having a really hard time getting the vagina to show. There's pubs but no vagina. What skin do you guys use? I'm a little lost there. I might have the wrong one or something. And for some reason, it works for the sims I've created, but not townies. The default skin is supposed to work so I'm confused. There's breasts there but a barbie between the legs. Only for women. Men work fine. I've looked in the pinned FAQs but can't find my specific problem.

 

Posted
4 hours ago, mr1967 said:

can't find my specific problem.

 

All skin textures are created by people and not all go to extreme detail. Sometimes a realistic looking skin with some nipple paint is enough for some artists. Other have tried to add some 'detail' to the vagina. Still I've often heard from 'users' (more in the Skyrim and Fallout threads) wanting a realistic rectum....

 

I have posted a series of screenshots showing all the skins I have from the CAS selection menu and I've only gotten more over time. You'll just have to be studious, and diligent in your searches. Some skins come as CC with sims, others are single downloads, some are sets of skins made by the same artist with several to choose from - regardless, make sure you only use one replacer.

Posted
9 hours ago, mr1967 said:

vagina

OY! Use your search engine to find "Sims 3 skins with vagina". Use the default skin for it to show on townies. When you zoom in close and it doesn't look as you want, understand that it's a 32 bit game with low poly mesh, EA never intended the game be used with sex mods or detailed vaginas and there is a seam that runs through the crotch. Good luck. )

 

 

Posted

im still new here, can somebody explay what should i do next after paste the files to mods/packages folder then after that i played nothing happens. should i CAS because my gamesave files on university no option even the console command not work (oniki.kinky.~ etc). 

Posted
14 minutes ago, zodkiller said:

what should i do next

Click on a sim, Kinky World> Settings> Enable

Posted
13 minutes ago, LadySmoks said:

Click on a sim, Kinky World> Settings> Enable

there is no option, maybe there is something wrong in mods/packages folder? i place all the file there( and custom content),  i only download the kinky world build399 should i download v0.37?

Posted
22 minutes ago, zodkiller said:

there is no option, maybe there is something wrong in mods/packages folder?

Did you unzip the file? Because everything works. Anything wrong is on your end. As for which file is which, v.037 isn't there, it was removed by Oniki for whatever her reason and replaced with 399. 399 is buggy. If you want build 375, it's here...

https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/

Also a lot of links to information you may need.

Posted
53 minutes ago, LadySmoks said:

Anything wrong is on your end

 

1 hour ago, zodkiller said:

my gamesave files on university

 

The mod needs to be started in a normal world before the playable Sim travels.

Posted
37 minutes ago, landess said:

The mod needs to be started in a normal world before the playable Sim travels.

Okay... this is something I did not know, but apparently had simply always started in a home world. Also, this, as well as how to even enable KW isn't on the first page. At least, I have not seen the information there. Just to install the files in the mods folder and register animations. Probably again, better detailed info I will need to add to my page. Just added the link to @Patriguz's Adfly bypass... with a disclaimer, of course! Use Adfly links at your own risk!!! ))))

Posted
2 hours ago, LadySmoks said:

Did you unzip the file? Because everything works. Anything wrong is on your end. As for which file is which, v.037 isn't there, it was removed by Oniki for whatever her reason and replaced with 399. 399 is buggy. If you want build 375, it's here...

https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/

Also a lot of links to information you may need.

still no luck. thanks for the info

1 hour ago, landess said:

 

 

The mod needs to be started in a normal world before the playable Sim travels.

okay that maybe the answer, i tried everything in the link that @LadySmoks gave me still no luck. thanks for the info

Posted

Yes. Always remember when your Sim travels, it is a 'clone' of the original. Everything that happens while 'away' begins from the home world. While your Sim can/will acquire skills/objects - these will be added to the 'parent' file once that sim(s) return. This goes for all travel regardless of EP.

 

World Adventures was the first - giving players a time limit which can be extended as a mini-game. University was next, with player time limited to graduation. Finally Into The Future, where time limits were removed. Each EP slightly changes how a player can/will interact with those worlds, but they are all based on the settings created in the home world - from your sim and other sims living in that world, as well as NRaas and other mod settings. It's always possible a mod won't have been patched to 'play nice' with EP's if made before an EP released and sometimes one finds this out the hard way.

 

Anyways - Travel worlds, being a 'child' of the parent world will sometimes disallow key changes to the game as there is no way to transfer data of this sort back into the parent world/save.

Posted
2 hours ago, LadySmoks said:

how to even enable KW isn't on the first page. At least, I have not seen the information there.

 

I'm wont to accuse OnikiKay of 'sabotage', as uninstall information I learned long ago when earlier versions couldn't be overwritten and needed to be replaced has also 'disappeared'. I choose instead to say OnikiKay has become either complacent, or at worst - indifferent.

 

While it is in OnikiKay's interest for people to donate to the Patreon, from some of the comments - there's not much in the way of support there either.

Posted
1 hour ago, landess said:

at worst - indifferent.

At worst malicious. What exactly created the malice, I don't know, but beginning with removing 375 and tossing up 399 as the last public build released on LL, and never replacing that mess with any of the builds she has sold on Patreon over the passed 1 1/2 years, I lean toward things disappearing from page one as malicious intent. Either her directly, or her inner circle. )))

Posted
8 hours ago, zodkiller said:

My problem got fix by reinstall the sims 3 and from this link

Did you use the link I posted on my page that I gave you the link for? Also on my page is the link to framework set up by @Nonsequitur.

Posted
8 hours ago, rocks25235 said:

Anyone know how I can spawn more of these kraken things?

Captures.PNG

 

Hmmmm, odd request given the object - it's purpose, and sadly 'Oniki's' amazing animation skills...     Regardless - unless you make your own mod/script to 'do something' else with it - there is a lifetime reward called 'Friend of the Kraken' and that may give you more options since as of now it's a random script based appearance.

 

As it is NOT a Sim proper - there would be no way to 'clone' more and give them some kind of functionality. As I said - the request is odd given the object in question if one understands the game to begin with. It doesn't even have the capability of the 'cowplant' as a decorative object and have an appearance mod made from the Sims Medieval.

 

 

Screenshot-32.jpg.4ab50d319624920f99e0013068ba83ef.jpg

 

Perhaps a REQUEST in the request and find section would give someone a reason to maybe use the event as a basis for something more 'permanent' with the object and animations already existing and only requiring some scripting, and experience to create as a mod.

 

- Unless - all you really want is a menu option when you click on 'water' to manually call a KW Kraken to appear? I don't even know if it's possible to call multiple events up in the game simultaneously. After all - it IS based on a script made by EA for Island Paradise and as is - would require that EP as far as I know.

 

Good question though as we players are trying to determine WHAT EP's KW requires for certain features: Can anyone confirm if the KW Kraken appears WITHOUT the Island Paradise EP? (I already have it so I can't 'tell')

Posted

Oh... goodie!!! Another stupid patron add on that I can't find an off switch for...

 

So, male sims now get out of bed, take off their pants to display their "morning wood" when they enter the kitchen for breakfast. ((( AND of course, have a negative moodlet because sims know it's a stupid idea to walk around with a hard on and no pants... but, apparently, some paying patron thought it was a good idea, and Oniki put it in KW.

 

AND... NO OFF SWITCH!!!

Posted
5 hours ago, landess said:

 

- Unless - all you really want is a menu option when you click on 'water' to manually call a KW Kraken to appear? I don't even know if it's possible to call multiple events up in the game simultaneously. After all - it IS based on a script made by EA for Island Paradise and as is - would require that EP as far as I know.

 

Good question though as we players are trying to determine WHAT EP's KW requires for certain features: Can anyone confirm if the KW Kraken appears WITHOUT the Island Paradise EP? (I already have it so I can't 'tell')

 

Hi Landess thanks for the reply! Yeah for the 1st sentence I want to like manually call it to appear but idk if thats possible still trying to find out. Also for the second sentence, from my experience, the kraken only appears if u have the Island Paradise EP. Also the kraken is likely spawn at around this area in Sunset Valley 

capturs.PNG

Posted
57 minutes ago, rocks25235 said:

Also the kraken is likely spawn at around this area in Sunset Valley 

 

I've only seen it 'once'. I had a sim swimming in a bay from the Sunlit Tides World. and noticed my Sim stopped moving - I tried to get it to swim somewhere and it ignored me. Then I noticed the 'Mighty Kraken' (LOL) coming up to her.

 

So, like a KW 'rape event', your sim will be locked while the animation is set up and executes unless one uses a 'tool' from either NRaas/KW Debug/Console Command to stop/reset/etc. the sim.

 

What followed was basically a 'tentacle' sex event with the actors above the water while the animation plays out. Side note - I don't remember the usual 'water ripple' glitch one sees during KW pool Woohoo.....  It would be 'nice' if this would also happen to divers while in diving spots as for now, shark attacks are the only real events unless one considers meeting a Mermaid?

 

Spoiler

Screenshot-395.jpg.3772b5344b11b23053a0aa53ae9313e5.jpgScreenshot-225.jpg.33d341c6307c6fcdd11dca014fc20131.jpg

 

Posted
2 hours ago, LadySmoks said:

AND... NO OFF SWITCH!!!


Sorry, couldn't resist some snarkiness (it's been a while for me to be on here):  Sure, there's an "off switch" for that.  It's called go back to 404, before "morning wood" was added.   ?

 

Seriously, though, I think what I wound up doing is just resetting the arousal level, since (at least when it was 1st added) it only happened with aroused sims. Not so sure that's still the same, the code looks the same except for a bunch of changes related to incest situations.  But, I'm with you on how it's annoying.

Posted
9 hours ago, landess said:

Good question though as we players are trying to determine WHAT EP's KW requires for certain features: Can anyone confirm if the KW Kraken appears WITHOUT the Island Paradise EP? (I already have it so I can't 'tell')

Yes, it does require Island Paradise or else the sim will be attacked by a invisible kraken. 

And try as I have, it only appears to attack women... as I took control of various npc males and sent them straight into the kraken, and nothing. 

I even tried making the Kraken and men gay lol. 

That is just a slight (or not so slight) pet peeve I have with KW being so male vs female dominant.

Posted
1 hour ago, jdw6 said:

been a while.... it's annoying.

Yes, it HAS been a while! How have you been?

 

Many annoying things added to please patrons, and no off switch for several of them. Walk around in a towel... OFF! Collect sperm??? WHY??? OFF!!!!! OY! Other things, like the annoying "My panties are wet"... Well, I disabled underwear, and added panties to dresses I had made!!! I need to do a better fix for that one, as I used the left garter thing for some other accessories, like demon wings and Wonder Woman shield.

 

35 minutes ago, James2112 said:

KW being so male vs female dominant

AGREED! I even asked Lucas about some rough cowgirl animations... you know... slap him around like a bitch boy!!! ))))))))) Another would be sit on his face and grind until he suffocates!

 

But, I do remember something before that the Kraken only rapes females.

Posted
1 hour ago, James2112 said:

And try as I have, it only appears to attack women... as I took control of various npc males and sent them straight into the kraken, and nothing.

 

In the 409 code for the KrakenManager, it has a check... basically the sim has to be human & teen or older, but the code does have it allowing either female or has a positive gender preference of male.  There's a "cooldown" period for attacks, and if that period hasn't expired, the kraken won't attack.

 

As for timings for the Kraken:

it sleeps for an hour

once it starts following a sim, it has to be roaming for >= 10 mins

then there's a coinflip as to whether or not it'll attack.

after an attack, it sleeps for an hour.

 

Oh, and something I ran into a year or so ago when I last messed with the Kraken:  Rapes must be allowed.  (I think in some earlier version Zoolover had to also be enabled, but I'm not 100% sure.)

 

Lastly, there's a check for "valid prey" in the Kraken's code that is different than the KrakenManager's check. (Figures... lack of planning/follow-through/testing is widespread in KW.)  That check only allows female sims.  But it also requires that the target prey is both within the max detection distance and can woohoo.

 

Decided to take another few mins & look up what that "CanWooHoo" check does.  It's confusing, as it doesn't seem to ever return true. ? But one of the checks is the zoolover check.

 

It almost looked like either 2 different people worked on the kraken that weren't in agreement, or one forgot what the heck they were doing.  The whole "female only" vs "female or any attracted to males" difference thing is, sadly, normal for KW.

 

Hope that was helpful, at least a little.

 

 

39 minutes ago, LadySmoks said:

Yes, it HAS been a while! How have you been?

I'll DM ya.

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