Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted
3 hours ago, LadySmoks said:

Like the pink "pleather"!

 

This CC is actually a top, although it 'looks' like a full body. Like some of the others I mentioned, it has uses regular tops won't satisfy. It 'can' be worn with a bottom obviously - and if the bottom is a revealing skirt, then that is one great option instead of wearing 'panties'. For the 'ladyboy' users, one can equip the nude bottom w/penis and it will show - kinda gives that 'crotchless' look. Some also have high hip cutouts which show above the low-waisted jeans or pants. Another favorite.

 

Because of this appearance - depending on the players choices = it can be set to 'do not remove for woohoo' as well.

 

I like options....

Posted
4 hours ago, LadySmoks said:

I kind of wonder if @James2112 had the "older" version of Velocitygrass? He wrote "nomosaic_1_26". I installed the "update" (in quotes as it was 2014), for patch 1.63. And again, having downloaded the newest from Nraas, which didn't work correctly for me (for who knows what reason), it IS a puzzler! As I swear I had the Nraas Decensor installed prior to the laptop problems. 

Could very well be the version date was my issue. I knew of the 2014 update (sure I had downloaded it long tome ago). 

I just checked my zip archives and the zip file date (when I downloaded it) is 2015 but the no_mosaic file inside says 2011. Strange. 

I also just noticed my receipt in the sims 3 case... Jan 2012.... :astonished:.

Posted

Well, just another of those "KW doesn't care what you want" moments...

 

So, working on a new FemmeBot idea. I think she is 3 sim days old. Basic chips I install in bots, sexbot, limitless learning, capacity to love and simulated emotions. She has woohooed 3 times. 1 with male, 1 with female and 1 with male and female. Nraas attraction says +48 male, -24 female.

 

She just AUTONOMOUSLY sent a woohooty text to a female bartender she just met at a club last night.

 

KW autonomy level is set to low, and she does NOT have sentience chip! WTF!!! No, KW, I didn't give her a limitless learning chip because I was planning for her to learn things that I was going to direct her to do. OY!

Posted
24 minutes ago, LadySmoks said:

Nraas attraction says +48 male, -24 female

 

While I don't know 'why' the values are this 'high' given the history you describe, I can say the relative values look correct. From my past observance - each flirt (and other actions????) give a +2 to one and -1 to the other. So the value of +48 and -24 sound reasonable. As I said - 'HOW' they got that high doesn't make sense.

 

As for woohooty texts and other things - sometimes it seems KW has a LOT of interactions which don't have checks against certain values. I just looked at KW/Settings/Global Settings/Gender Preferences - it has 4 values which can be changed. I'm 'guessing' that is for any Sim in town, KW will set preferences based on these 'odds'. What I don't know is if KW has a formula to set a value to the preferences above or below zero. It seems to me if a Sim was rolled as a straight female, than the preferences you list 'could be valid' without knowing the facts behind KW settings/assignments.

 

So as I said - the values look good (for a straight female) but unknown if KW affects these values with a default setting based upon the 'chances' for gender preference in Global settings. Also unknown if any other partner beside the 'original 2' in a group setting would be recognized from the dogpile as an active participant contributing to the values.

Posted
8 hours ago, landess said:

the values are this 'high'

May not have been exact. But the point was that a 3 sim day old plumbot with out a sentience chip was AUTONOMOUSLY sending woohooty text to a bartender she had barely met the night before because obviously, something in the KW script prompted her to. 

 

This is messed up. Sims in the active household shouldn't be inviting other sims over, for any reason. The EA after school is annoying enough, but there is an option to say no.

Posted
16 hours ago, LadySmoks said:

Well, just another of those "KW doesn't care what you want" moments...

 

So, working on a new FemmeBot idea. I think she is 3 sim days old. Basic chips I install in bots, sexbot, limitless learning, capacity to love and simulated emotions. She has woohooed 3 times. 1 with male, 1 with female and 1 with male and female. Nraas attraction says +48 male, -24 female.

 

She just AUTONOMOUSLY sent a woohooty text to a female bartender she just met at a club last night.

 

KW autonomy level is set to low, and she does NOT have sentience chip! WTF!!! No, KW, I didn't give her a limitless learning chip because I was planning for her to learn things that I was going to direct her to do. OY!

Kinda like how every time my straight male sim orders a pizza instead of sending a female deliverer KW always sends a gay male and makes my sim take his pants off for him. Which makes no sense that KW makes it's own male and female Pizza Deliverers instead of using the ones already in the game.

 

My biggest gripe with KW is the senseless making of Service sims instead of using the ones that the game already provides. It's not hard in fact it's fairly easy to code a mod to use pre-existing sims and would cut down on some of the bugs.

 

15 hours ago, landess said:

 

While I don't know 'why' the values are this 'high' given the history you describe, I can say the relative values look correct. From my past observance - each flirt (and other actions????) give a +2 to one and -1 to the other. So the value of +48 and -24 sound reasonable. As I said - 'HOW' they got that high doesn't make sense.

 

As for woohooty texts and other things - sometimes it seems KW has a LOT of interactions which don't have checks against certain values. I just looked at KW/Settings/Global Settings/Gender Preferences - it has 4 values which can be changed. I'm 'guessing' that is for any Sim in town, KW will set preferences based on these 'odds'. What I don't know is if KW has a formula to set a value to the preferences above or below zero. It seems to me if a Sim was rolled as a straight female, than the preferences you list 'could be valid' without knowing the facts behind KW settings/assignments.

 

So as I said - the values look good (for a straight female) but unknown if KW affects these values with a default setting based upon the 'chances' for gender preference in Global settings. Also unknown if any other partner beside the 'original 2' in a group setting would be recognized from the dogpile as an active participant contributing to the values.

KW's statistical data collecting has always been pretty bad. It's probably counting each interaction 3 or 4 times. Kinda like how the what are they called the Achievements how some count up and some don't. One time my sim banged a mother of 3 but some how she counted towards the "Cherry Popper" :unamused: how she had 3 kids and was still a virgin I have no idea. And like how the one for the Service sims never tallies up.

 

As for the Gender Preference settings the only one that seems to work right is the Bisexual setting. I use Nraas Tagger and one time I tried out how those worked so I set it to 100% Straight and even after 6 days most sims were still Undecided same thing with the Gay setting but the Bisexual setting in the time it took me to unpause the game and go into Town View to check the map tags that Nraas Tagger made for the sims every single sim with the exception of mine was Bisexual.

Although if you leave the settings as is you may find that almost all sims that had been Undecided in the beginning are all Gay after a couple of weeks and even a few that were Straight and Married were turned Gay. I've almost never had KW make a sim Straight it seems the settings are left to EA chance with a leaning to Gay.

Posted
1 hour ago, spaceman1 said:

One time my sim banged a mother of 3 but some how she counted towards the "Cherry Popper" :unamused: how she had 3 kids and was still a virgin I have no idea.

 

As I mentioned - KW doesn't seem to check values on some things. Obviously any female with children has several references KW could look at and automatically remove the 'Virgin' flag. It's not like that would be a running process continually, just an additional check do when the mod 'recognizes' a new Sim. A new game start up would be the most stressful already - what's one more check?

 

Perhaps this is also why the debug option to remove the Virgin flag from a Sim was created. Besides a usually one time 'blood' mask and a 'sore' moodlet, Virgin only offers the mod an opportunity for a few additional moodlets depending on 'how' they lost their virginity. Because this Virgin flag is applied to every female Sim regardless of anything else as you mentioned, I've seen the Raped Virgin moodlets more than once. While it's just a game, sometimes it's a bit too real.  I'm guessing this dilemma was one of the main considerations for EA. They tried to keep all the 'heavy' stuff lighthearted so the game kept it's fun at a higher level.

 

- So yeah - for those populating a town themselves and going from household to household before 'playing', one can always set the flags for virgin as they see fit.

Posted
57 minutes ago, spaceman1 said:

instead of sending a female deliverer KW always sends a gay male

Pretty sure it's @jdw6 who took a look inside and found that (for which ever paying patron's fantasy) Oniki set an override or something, that every pizza delivery, repairman and mailman is male. I liked Addison Rush as the mail carrier in Bridgeport! I do still get female maids and butlers some times. And yes, you would think the script might be if a male calls, a female comes... and I'm sure it's possible to use the callers gender preference as the trigger? But no. AND... no way to change the setting. 

 

1 hour ago, spaceman1 said:

It's probably counting each interaction 3 or 4 times.

I was referring to Nraas MC gender preference (don't know if KW can mess with that or no?), and may have had my numbers wrong to begin with, but as I later wrote, the point was, why is KW making a 3 day old plumbot that does NOT have sentience initiate a woohooty text to a female bartender she met one time the night before? Another case of KW script going too far.

 

1 hour ago, spaceman1 said:

I've almost never had KW make a sim Straight

I get it... some play gay, some play futa, some play pets. I basically don't. I don't have the pets EP or futa parts downloaded... but figure, okay... gay and lesbian and bi... low settings and let it be as it goes. NO!!!!!!!!!!!!

 

As you said, KW doesn't want THAT, so before you know what happened, your married couple has the man flirting with the mailman and the wife screwing a FemmeBot, both now showing as - 200 male and + 400 female attraction on the Nraas MC preferences.

 

So, gay stuff turned off too now. It's the lack of user input over patron fantasies that makes KW frustrating to play.

Posted
4 minutes ago, landess said:

'Virgin' flag.

Never goes away. 2 kids, one in college, one in high school, woohooing morning, noon and night, and both of my sims still get the virgin flag. Just one more of those things that has been broken forever and never fixed. At least Oniki finally corrected the spelling of "grop"!

Posted
1 hour ago, LadySmoks said:

both of my sims still get the virgin flag

 

Since I play with aging off, I have no way to confirm a thought I just had - perhaps this flag is 'reset' each age up? Have you tried to change the virgin flag setting in the debug options?

Posted
3 hours ago, landess said:

perhaps this flag is 'reset' each age up?

No. Same married vampire couple that has not aged up ever in this game, and have not aged up since I can't remember when. I can probably set the flags in debug, but shouldn't need to debug something like that. (

Posted
9 hours ago, LadySmoks said:

I was referring to Nraas MC gender preference (don't know if KW can mess with that or no?), and may have had my numbers wrong to begin with, but as I later wrote, the point was, why is KW making a 3 day old plumbot that does NOT have sentience initiate a woohooty text to a female bartender she met one time the night before? Another case of KW script going too far.

 

The MC gender preference setting allows you to set the gender preference at that time but it's not a static setting. Over time the various interactions sims do can change that so KW can also change it. Now if you mean the report that Nraas MC can show on gender preference then it's only showing how the game sees that sims preference.

Nraas MC is for all intents and purposes a passive mod which only does things when you call on it as a opposed to Nraas SP which is an active mod.

 

Also every KW animation counts as an interaction as even the games own interactions have an animation tied to them.

 

Quote

Oniki set an override or something, that every pizza delivery, repairman and mailman is male. 

Well at least my mail carrier is still female KW never messed with that on me.

Posted
14 minutes ago, spaceman1 said:

The MC gender preference setting allows you to set the gender preference at that time but it's not a static setting.

I know this. I merely stated it as a reference point that a 3 day old FemmeBot with hetero tendencies was directed by KW to autonomously send a woohooty text, which I found to be another KW script over reach.

Posted
11 minutes ago, LadySmoks said:

I know this. I merely stated it as a reference point that a 3 day old FemmeBot with hetero tendencies was directed by KW to autonomously send a woohooty text, which I found to be another KW script over reach.

Even under game standard a Plumbot does have some autonomy and can do things on their own. The Sentience Chip just makes it so that they have Fun doing it and the unlocking of the Social, Mood and Fun motives makes their autonomy at the same level as other sims.

So yeah KW is tapping into that weak autonomy they have when they don't have the chip.

Posted

 

10 hours ago, LadySmoks said:

But no. AND... no way to change the setting. 

*starts downloading Xamarin Studio, Visual Studio and ILSpy* Oh yes there is. 

 

 

giphy.gif

 

Quote

and I'm sure it's possible to use the callers gender preference as the trigger?

Yeah it's totally possible Nraas SP and Woohooer do it all the time.

Posted
10 hours ago, landess said:

 

As I mentioned - KW doesn't seem to check values on some things. Obviously any female with children has several references KW could look at and automatically remove the 'Virgin' flag. It's not like that would be a running process continually, just an additional check do when the mod 'recognizes' a new Sim. A new game start up would be the most stressful already - what's one more check?

 

Perhaps this is also why the debug option to remove the Virgin flag from a Sim was created. Besides a usually one time 'blood' mask and a 'sore' moodlet, Virgin only offers the mod an opportunity for a few additional moodlets depending on 'how' they lost their virginity. Because this Virgin flag is applied to every female Sim regardless of anything else as you mentioned, I've seen the Raped Virgin moodlets more than once. While it's just a game, sometimes it's a bit too real.  I'm guessing this dilemma was one of the main considerations for EA. They tried to keep all the 'heavy' stuff lighthearted so the game kept it's fun at a higher level.

 

- So yeah - for those populating a town themselves and going from household to household before 'playing', one can always set the flags for virgin as they see fit.

The funny thing is I mostly use the Sunset Valley and Judy Bunch was the one that was considered a virgin all the other females including her teenage daughter Lisa were not considered virgins by KW even though Lisa, the other teens and the most of single females hadn't woohooed let alone have kids.

Posted
7 hours ago, spaceman1 said:

*starts downloading Xamarin Studio, Visual Studio and ILSpy* Oh yes there is.

That would be opening the script and writing in a setting... not changing it.

Posted
4 hours ago, LadySmoks said:

That would be opening the script and writing in a setting... not changing it.

Not really all it would be is adding a new reference to the current setting. That is if it had actually been written like it should have been.

 

I had always thought Namaradus was joking when he said EA did a better job with coding the game......but after I saw the code in the mod that's when I remembered he doesn't joke that much. I'm actually afraid to touch anything in there it would take 1 yr to debug, clean up and streamline the code it even has old code that isn't being used anymore still inside of it, a bunch of useless duplicated code no wonder the mod is as buggy as it is.

Posted
28 minutes ago, spaceman1 said:

Not really all it would be is adding a new reference to the current setting.

As there is no setting, that would mean writing it into the code... yes?

 

The way KW code is written has been talked about a few times. I have made mention of the visible garbage found in both the STBL and (non functional) interactions menu. There are multiple redundancies in both, which from someone who doesn't write code, appear as changes were made... somewhere... the original code was buried and could be found, or was too much bother to look for to remove, and was just patched over and a new path added (I guess that's a string?) and new text in the STBL or interaction menu with the old stuff still there. You may see 2 or 3 phrases to be displayed that are one or two words different, or even the same, with different numbers attached to them.

 

Discussions were that Oniki hadn't been working on several builds and that others were doing it for her, as she worked on her KT project, as something with source code or a location tags popped up showing different stuff being used in different locations. Can't recall exactly. Again, may have been @jdw6 who dug that up.

Posted

Although I understand everyone's frustration, I sometimes wonder if it will only become worse when we bash on Oniki's work like this. Don't get me wrong, I understand the frustration and I'm often quite frustrated myself with how this mod was/is handled, but I'm worried the step to come back to LL and work on this mod will only become higher and higher for her when everyone is bashing it. If it was me, I would dread it. 

 

Sometimes people fuck up. But don't forget we wouldn't have this mod to begin with if it wasn't for her and the time she put in it. 

Posted
1 hour ago, MaryJane said:

but I'm worried the step to come back to LL

The last post made on this thread by Oniki was on 10 Jan, 2018. Unless signing in as guest, or a different account, she hasn't been here at all since posting build 399 in May or June 2019. I do not think she plans to return.

Posted
17 minutes ago, LadySmoks said:

I do not think she plans to return.

Too bad, really. But honestly, I also kind of understand. If I only imagine placing my hard work here, something I've spend hours on, my 'baby' so to say, and then had to deal with all the negativity, I would also back away from it and say: "fuck you all, if you know it better, do it yourself, then." 
On the other hand, it would have been better to just publicly announce not working on it anymore, say a public fuck-you-all goodbye, maybe hand it over to another modder who is willing to update it. 

Posted
1 hour ago, MaryJane said:

f___ you all

She kind of did say that, which is what created much of the way things are. She would always release on Patreon first, and however much later, eventually release here as a public version. That ended May 2019. Perhaps there were things said in posts before then that caused her to say FU to everyone? But, As I said, from looking at her content, her last post was made Jan 2018... more than 1 year before her last public update of KW. That update was a FU in some ways also, as the first page says build 375, but she removed that and put build 399 and an older build on the page instead. The reason many say that was her last FU to LL is because 375 was very stable build and had very few problems. 399 has many problems and causes crashes and many other things to go wrong.

 

And so, she has not returned and not released anything as public since May 2019... but has had maybe 9 or 10 new versions on Patreon only. I think her last update was build 409 just last month. And in her start screen, still says Thanks to everyone at LL. ?

Posted

I'm confused. I've followed all the steps as far as I can tell, but when I go to a piece of furniture and select a position... they walk over to it and do nothing. What am I doing wrong?

Posted
1 hour ago, MaryJane said:

all the negativity

 

Half the negativity comes from 'veteran' users trying to help, and new members not bothering to search for answers already provided. This leads to 'all kinds' of posts.

 

It's no secret that LL was only a 'stepping stone' to get users of the mod to join the Patreon. Generally people making mods and hiding them behind a 'voluntary' paywall to avoid prosecution of direct profit from copyright infringement will release older versions as newer ones take their place. Given the wild monetary gains the creator of Wicked Whims achieved, I can see OnikiKay trying to 'encourage' users to visit the Patreon by slowing the release of versions to the public. But given the current state of releases by version and date pretty much says 'Stopped' releasing instead of slowed. (Of course 'legally' means the mod could be released on some obscure public location no one knows about as it doesn't have to be here)

 

Trying to answer questions here since the creator doesn't bother with direct response, or an updated FAQ/Mod use instruction-explanation at all, has left many of us with good intentions stretched a bit thin on the patience side of things. We ourselves have different experiences with the mod, and no way to properly document or even agree on the features in a way that is conclusive. Best we can do is say what works for us individually and hope enough is presented to help others.

 

I'm way past 'feeling' anything about the situation - it's old news. I do enjoy chatting with others - seems there's always something that can be learned. KW is a 'deep' mod and based on choice and play style, no one 'knows it all'.

 

I'm also beyond being shamed for my own feelings on the matter being presented in a public forum as well. I've never personally attacked the mod, it's creator, or anything other than try to present the truth the best I can as it's been understood by myself. Yet, I'm older and being direct is something some can't handle regardless of facts. I make no apologies and recommend use of the 'ignore feature' to anyone whom finds the posts of others offensive. It's a great tool and can save members headaches.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...