redeyesandlonghair Posted July 25, 2015 Posted July 25, 2015  Is using this as complicated as I think it is or is this just a "drop it in and go" type thing? ;  Drop it in and then use texblend to add the vagina textures.   Cool.  It was just as simple as you said     So um here's my only issue, the female masturbation animation I have... her hand doesn't actually reach her labia, just the tip of the finger only now and then reaches it.  Is there a better animation I should be using?
Guest Posted July 25, 2015 Posted July 25, 2015 This is kinda of a offside qustion but, I found this dildo in a mod and I wanna know how hard is it too make it work with the hdt vagina?
Eikichi Onizuka Posted July 26, 2015 Posted July 26, 2015 I found this dildo in a mod and I wanna know how hard is it too make it work with the hdt vagina? which didlo and what mod?   link it to hdtm.xml You mean add a new node "NifStringData" on Dildo meshe?   HDT Havok Path  Data\SKSE\Plugins\hdtVagina.xml   ???
Eikichi Onizuka Posted July 26, 2015 Posted July 26, 2015 Data\SKSE\Plugins\hdtm.xml for example.. I have Skyrim Strapons for Bodyslide2 HDT v3.0 Â the Strapons mashe is linked to hdtVagina.xml and work! Â if use only my hdtm.xml collision not work with HDT vagina
27X Posted July 26, 2015 Posted July 26, 2015 I usually link to m,vagina, and BBP to avoid any future issues.
26letraskra Posted July 26, 2015 Posted July 26, 2015 why do all abs textures that I install look like this? Â http://puu.sh/jdkEH/71f89c955e.jpg
Setekh Posted July 27, 2015 Posted July 27, 2015 Â Data\SKSE\Plugins\hdtm.xml for example.. I have Skyrim Strapons for Bodyslide2 HDT v3.0 Â the Strapons mashe is linked to hdtVagina.xml and work! Â my hdtm.xml collison not work with HDT vagina, hdtm.xml work only on body parts (breast, butt and belly collision) Â Â The xml's that are in the new bodyslide 2.7c are working great for me now, I used to have the same issues you had.
Serithi Posted July 27, 2015 Posted July 27, 2015 why do all abs textures that I install look like this? Â http://puu.sh/jdkEH/71f89c955e.jpg Using UNP textures would be my guess. 7B and UNP textures are almost the same, it's in the belly area they're different since they use slightly different UV's. That distortion is what gives away.
Eikichi Onizuka Posted July 27, 2015 Posted July 27, 2015   Data\SKSE\Plugins\hdtm.xml for example.. I have Skyrim Strapons for Bodyslide2 HDT v3.0  the Strapons mashe is linked to hdtVagina.xml and work!  my hdtm.xml collison not work with HDT vagina, hdtm.xml work only on body parts (breast, butt and belly collision)   The xml's that are in the new bodyslide 2.7c are working great for me now, I used to have the same issues you had.  The XMLs inside new Bodyslide 2.7c, are the last updated Xmls of Stevierage,  but.. I use old Daiemonic Edit6 XMLs for XPMSE 2.43 on new XPMSE 2.82 , because Daie Xmls it has the Belly collision, and then are forced to use the last update of Daiemonic Vagina.xml, because they are incompatible Stevie and Daie XMLs  I would have liked to try Stevierage XMLs, particularly the optimized By Stevie "Vagina.xml" for HDT Vagina 1.43b, but is incompatible with Daie xml (old and new), and.. I do not know why?
Setekh Posted July 27, 2015 Posted July 27, 2015 Weird, I'll have a play around today with that version. (Not like I'm going to get anything else done today with heavy rain forecast for the next 36 hours)
BringtheNoise Posted July 27, 2015 Posted July 27, 2015 Â why do all abs textures that I install look like this? Â http://puu.sh/jdkEH/71f89c955e.jpg Using UNP textures would be my guess. 7B and UNP textures are almost the same, it's in the belly area they're different since they use slightly different UV's. That distortion is what gives away. Â Â Actually the abs look like that due to the femalebody_1_msn.dds file you are using. Â You can switch out to a different one that has a more subtle ab muscle setup and it will look different. Â I actually suggest getting the Fitness body for UNP set off of the nexus page and building the UV map the way you want it. http://www.nexusmods.com/skyrim/mods/16731/? You can build it from very subtle all the way to extremely fit. Once you have that set then add the labia to the normal map and your done. Â I actually have both set up in a single texture blend package so I can tinker with the muscle layout on the base femalebody when I change texture sets.... actually have it setup in MO so I can blend it without having to hunt down things....
Angelvine Posted July 29, 2015 Posted July 29, 2015 Please help me to vagina didn't open i use labia texture please help me i didn't understand hdt sos male isn't work to open from vagina
Setekh Posted July 29, 2015 Posted July 29, 2015 Please help me to vagina didn't open i use labia texture please help me i didn't understand hdt sos male isn't work to open from vagina  You need to link the hdtm.xml to the SOS/SAM male genital models. Did you link the hdtm.xml file to the male sos genitals?  https://code.google.com/p/hdt-pe/wiki/AttachToExisting
TheTraveler Posted July 30, 2015 Posted July 30, 2015 I will never get this to work.  Shouldnt I be able to just drop the required body type and the files  from the zip into, say, a standalone follower and have it work?
Asrienda Posted July 30, 2015 Posted July 30, 2015 I will never get this to work. Shouldnt I be able to just drop the required body type and the files from the zip into, say, a standalone follower and have it work? Getting the vagina to work is easy. It's everything else that takes time.
Z0mBieP00Nani Posted July 31, 2015 Posted July 31, 2015 Just fixing up main page a bit, nothing major. Added 'My Files 3' (just added the hdtfinger.xml to the .rar and there are some adjustments to the hdtm.xml but probably not noticeable or worth DLing if you already have the finger xml and My Files 2). UUNP Special for BodySlide 2 ( just updating the link to the nexus page).   Experimental HDT Creatures: DL at your own risk.  I'll upload the files here of what i've got done so far, but take note that what i have done with the skeletons may not be the best way to go about this (Groovtama sama might go spanky spanky on me for being naughty ).  Some creatures i may not be able to 'HDT', Chaurus for example wouldn't work no matter what i tried. Horse and Bear can be a problem as their junk is just to big (could scale down the mesh a bit like i did to the troll (read below)).  You will need to do a lot of adjustments to the animation of each creature to get the best results, some animation may not look that great. Also note that if anyone ever thinks about making and adding SOS addons to creatures, don't use these skeletons, they won't work right.  Files contain the skeleton, the meshes that have the schlong attached with their xmls linked and their own xmls, all in the proper folders. Requires: More Nasty Creatures 8_30b Also run FNIS just incase.  Draugr and Falmer.rar Shares the same hdtmalebeasts.xml  Riekling.rar Shares the same hdtmalebeasts.xml Due to the anims the collision may not be great.  Skeever Alternative.rar Shares the same hdtmalebeasts.xml (big schlong) Fixed file path.  Skeever Alternative 2.rar Uses hdtmaleskeever.xml (small schlong) This uses a scaled down version of the alternative mesh, yes i know there already is a 'smaller version' but don't like the huge ball sack. Xml was adjusted for the smaller schlong. Fixed file path. Added the correct xml  Troll.rar Uses hdtmaletroll.xml I scaled down the schlong to be a bit thinner (should still be the same length) to help 'fit' better.   A mention about belly collision: If you look at the first troll GiF you may notice the belly collision, i tried to make it work by adding a belly node from another body and the data to my xml. I had to make some adjustments but it really wasn't that great (especially with other anims, mainly troll) so i removed it from my xml. I don't know how your own belly collisions will react.  (Anyone who gets a nice working belly collision, let me know what body (to copy the belly node from) and what xml you used and if you made any adjustments too ).   Credits: LordEscobar Flyingtoaster Leito86 (i'm not sure if i've got the all the right authors listed for the meshes)  I want this to work, and it looks like it should. but creatures remain flaccid during animations. Any idea as to why that might be happening?
Stevierage Posted July 31, 2015 Author Posted July 31, 2015 Â I want this to work, and it looks like it should. but creatures remain flaccid during animations. Any idea as to why that might be happening? Â Try rebuilding or re-register the mod in creature framework.
homofoen1 Posted August 3, 2015 Posted August 3, 2015 I got it to work by doing the following.  1. Head on over to page 30 and look for asrienda's tutorial.  2. Do whatever that was stated under the Body section until you are done at the end of textures section.  3. Head on over to meshes and find your SOS file located in the characters files  4. Create the nifs ( and by that I mean add a new string into each of those with the txt linking to hdtm and also the name HAS to be HDT Path Havok( a more in depth description can be obtain by looking at asrienda's nif post.) )  in the penises ONLY and never touch the female bodies or head or hands. ( unless you are doing the fingers.)  That's about it, you should get it working.  You do not need Havok Object throughout the process. Â
Angelvine Posted August 3, 2015 Posted August 3, 2015 mean sos male use HDT male genital to link but l never see before it but I know long time cbbe vagina are fit to link SOS but unp I don't know how to deep but I will try
Z0mBieP00Nani Posted August 3, 2015 Posted August 3, 2015 Â Â I want this to work, and it looks like it should. but creatures remain flaccid during animations. Any idea as to why that might be happening? Â Try rebuilding or re-register the mod in creature framework. Â Â I got t to work eventually. Â I don't remember how I got it to work, but I did, and it looks great. Thank you!
Guest Posted August 6, 2015 Posted August 6, 2015 There is one thing you missed to mention in the description. What file should we use for the photoshop option? There are several PNGs and you can only add one to the texture.
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