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Posted

Yeah, It's not necessary to change the stage time anymore, the new method kills the victim just after the sex has ended as they stand up again =] (also added an option for the old way)

I think it still make sense that Deadly Drain modifies the length of the orgasm stage. You might want to have your orgasm stage lasts only a couple of seconds by default, e.g. when NPCs have sex, but want it to last 10-15 seconds (and the draining) when Deadly Drain takes effect.

 

Or did I misunderstood your previous comment wrong and you can already adjust the length of the draining by changing the draining speed?

 

<>

 

Regarding Physical Draining:

Dunno how much work it makes, but what would be cool is to be able to select which body parts are drained. Personally I just want to be able to disable cock draining, but others might prefer other options. One segmentation could be torso, extremities (arms and legs), breasts and cock.

 

Just noticed this in the OP:

Physical Draning: as you orgasm...

Posted

I keep thinking "you have something for vampires but not werewolves"... but then I realize that werewolves... pretty much just tear off your head and eat your heart, not much draining going on there. :D

 

Also, as a possible feature: health drained over your current maximum converted into a fortify health effect? 

 

Fight some bandits, kill some of them, submit/death alternative/charm (using Enchantress' mod pacify spell) to escape combat and do the sexy, drain to death that enemy while healing up, and boost your heath for the rest of the fight in the process?

 

 

I think the drain/death feature mentioned is just to deal with the death during the sex animations sometimes screwing things up. Changing how long the orgasm stage is would allow for more drained health, and thus a greater chance to actually kill your target (unless you're draining during the whole sex act).

 

 

Posted

 

Or did I misunderstood your previous comment wrong and you can already adjust the length of the draining by changing the draining speed?

 

I'm not updating the stage time, I probably should but i cant find how to change it, do you have a doc page you can link to? I looked in the sslThreadController but could not find anything for updating the times.

 

I won't add to many customization options for physical drain but I will add one for the dick, as it looks pretty shit sometimes xD

Posted

I'm not updating the stage time, I probably should but i cant find how to change it, do you have a doc page you can link to? I looked in the sslThreadController but could not find anything for updating the times.

<> float[] Timers <> is the variable that stores how long each animation stage plays for, and with <> SetTimers() <> you can define it. Not sure if said function works at any point or just when starting a thread/SexLab animation, though.

 

See:

http://git.loverslab.com/sexlab/framework/wikis/sslthreadmodel-script

Posted

 

I'm not updating the stage time, I probably should but i cant find how to change it, do you have a doc page you can link to? I looked in the sslThreadController but could not find anything for updating the times.

<> float[] Timers <> is the variable that stores how long each animation stage plays for, and with <> SetTimers() <> you can define it. Not sure if said function works at any point or just when starting a thread/SexLab animation, though.

 

See:

http://git.loverslab.com/sexlab/framework/wikis/sslthreadmodel-script

 

Thanks! ^^ 

Posted

New version is out!

  • New Features:
  • - Breast Expansion while draining
  • - Replace Corpses with Draugr
  • - Restrictions on what can drain (Vaginal,Oral,Anal)
  • Fixes/Misc
  • - Hypnotize sort of works again!
  • - Fixed up death timers (still backwards compatible)
  • - Added Options for Enable/Disable visual effects
  • - Added Mod Enabled Hotkey
  • - Added physical drain option for dicks.
  • -Many other small fixes and options.

 

 

post-676057-0-42365200-1423969875_thumb.jpg

Posted

A clean install might be needed for this to work!

I issued a hotfix the mod broke itself after a run or two.

Posted (edited)

I'll let you know how the hotfix works.. when I put on the 1.2 update it seemed like the hotkeys were not working but the auto drain would... sometimes, but not to death.

 

 

downloaded hotfix

replaced files

disabled mod in MO

loaded game

loaded save that had 1.1

waited till MCM menu entry disappeared

saved

quit game

opened MO, enabled mod, loaded game... still not working

 

going to quick launch a brand new game, see if it works from virgin or not...

 

new game does seem to work fine.

 

you never updated the version info on the about page in game though....

Edited by karlpaws
Posted

Working fine for me.

 

Downloaded 1.2hotfix

Desactivating 1.1hotfix in MO

Using Save Tools to clean the last save : (Mod Editor -> Delete selected mod scripts -> Delete selected mod forms)

Installing 1.2hotfix

Loaded clean save

Inside MCM Deadly Drain menu, resetting the mod

 

The mod give as information version 1.1 but all is working fine.

 

Posted

 

new game does seem to work fine.

 

you never updated the version info on the about page in game though....

 

Working fine for me.

 

 

Thanks for the info guys, yeah I did a ton of updates so one or two scripts probably died. And yeah, I totally forgot about the version info it was getting late xD

Posted

I just updated 1.2 hotfix using a clean save methord everything works fine and tested all the feature all of them r works fine :D, works fine but however a minor issue, mod enabled hotkey won't working for me...... any idea?

Posted

OK, I've been playing around with this a bit, and here's my feedback:

 

Drain, even at 1, is too much/too fast. Nothing makes it through the orgasm phase without getting blased across the room, even when not draining to death. And if auto drain is on, I can't even get through a single act before my "partner" is blasted off into the sky.

 

Arousal multiplier seems way too high. This is what the aroused redux author states regarding triggering arousal multipliers without using his mod as a master:

int eid = ModEvent.Create("slaUpdateExposure")
ModEvent.PushForm(eid, actor)
ModEvent.PushFloat(eid, 2.0)
ModEvent.Send(eid)

This increases exposure which results in increased arousal. The float value should be small values as they are multiplied by the exposure rate to arrive at an arousal level. In other words, the value that you passed is multiplied by the exposure rate and added to the existing arousal to arrive at a final arousal level.

So 25 as a default seems way too high. And even at 2, it seems like like I'm back at 100 shortly after finishing the previous sex act, if I can finish one. Most of the time, I can't finish, so my arousal after sex ends up higher than my arousal before.

 

The breast scaling works, but needs refinement, and the addition of a single feature, which would be a curve. If you look at mana tanks, he did a really good job with the scaling. And the slider needs to be set in tenths, not whole numbers. I think that's why the scaling seems so crude. In my testing, it seems like nothing... nothing... jump... nothing... nothing... jump. So maybe having the scaling use the health absorbed as the amount to scale, and for every 10 points of health absorbed, scale the breasts by .1. I also don't see where the scaling can be set to fall back off, so how does that work? Do they just scale up to the max and stay there? I haven't played with it that much, so they might already have something that makes them shrink again and I just haven't seen it yet.

 

Drain to death definitely works though. I killed a dragon with it. Which was... awesome :) I slay dragons with just my twat now. Still gets kind of sweaty though :P

Posted

Between this mod and PSQ succubus, I am considering removing most of the (broken) succubus effects from Hormones and recommending to use this one instead.

 

Would you consider adding support for mod events to turn the effects on or off from scripts?

 

 

Posted

I just updated 1.2 hotfix using a clean save methord everything works fine and tested all the feature all of them r works fine :D, works fine but however a minor issue, mod enabled hotkey won't working for me...... any idea?

In the hotfix I had to disable the Mod enabled hotkey as it broke some things so it will be back in the next update. (Gonna remove it from features for now)

 

OK, I've been playing around with this a bit, and here's my feedback:

 

Drain, even at 1, is too much/too fast. Nothing makes it through the orgasm phase without getting blased across the room, even when not draining to death. And if auto drain is on, I can't even get through a single act before my "partner" is blasted off into the sky.

 

Arousal multiplier seems way too high. This is what the aroused redux author states regarding triggering arousal multipliers without using his mod as a master:

int eid = ModEvent.Create("slaUpdateExposure")
ModEvent.PushForm(eid, actor)
ModEvent.PushFloat(eid, 2.0)
ModEvent.Send(eid)

This increases exposure which results in increased arousal. The float value should be small values as they are multiplied by the exposure rate to arrive at an arousal level. In other words, the value that you passed is multiplied by the exposure rate and added to the existing arousal to arrive at a final arousal level.

So 25 as a default seems way too high. And even at 2, it seems like like I'm back at 100 shortly after finishing the previous sex act, if I can finish one. Most of the time, I can't finish, so my arousal after sex ends up higher than my arousal before.

 

The breast scaling works, but needs refinement, and the addition of a single feature, which would be a curve. If you look at mana tanks, he did a really good job with the scaling. And the slider needs to be set in tenths, not whole numbers. I think that's why the scaling seems so crude. In my testing, it seems like nothing... nothing... jump... nothing... nothing... jump. So maybe having the scaling use the health absorbed as the amount to scale, and for every 10 points of health absorbed, scale the breasts by .1. I also don't see where the scaling can be set to fall back off, so how does that work? Do they just scale up to the max and stay there? I haven't played with it that much, so they might already have something that makes them shrink again and I just haven't seen it yet.

 

Drain to death definitely works though. I killed a dragon with it. Which was... awesome :) I slay dragons with just my twat now. Still gets kind of sweaty though :P

I will make the drain speed go a bit lower in the next update :)

I only change the arousal in hypnotize and and when using regular vampire feeding. And yes 25 is a high. 

The breasts actually scale using increments of 0.08 but it's script lag causing the jumps. Not sure how to deal with that. Yeah curves could be cool too.

The sliders are set to 0.01 increments but the UI is bugged so that it only shows whole numbers, will have it fixed next update.

 

 

Between this mod and PSQ succubus, I am considering removing most of the (broken) succubus effects from Hormones and recommending to use this one instead.

 

Would you consider adding support for mod events to turn the effects on or off from scripts?

Yeah, sure I will see if I can rewrite it a bit and add mod events next weekend. ^^ Maybe you have some good tips on how to deal with the breast scaling? 

Posted

I forgot to mention that your breast shrink when you sleep, not time dependent they just shrink a bit every time you sleep.

Posted

Haven't really seen any evidence of script lat on my system. Or at least when using the methods that say they're supposed to tell you if you have a problem with script lag I don't see any of the listed symptoms. Knowing that it's scaling by such small amounts helps though. I'll have to watch more closely. And the jumps were not small.

 

Well, I'm doing another clean/script rip/start and I'll see what happens this time.

Posted

I don't think it's your script lag, I think it's the whole process of model transforms that generates allot of overhead, just like the lag caused when you drag sliders in racemenu.

Posted

That seems about right. I set mana tanks to the same and the scaling was pretty smooth. But that scales from magic/health/stamina recovery, and scales at .1 each update. I guess I was sort of expecting to see something similar to mana, which would be my fault.

Posted

So thinking about what you said about making the drain go slower... I don't think it's the speed. I've killed several NPCs now by accident because the drain on orgasm is completely draining their health, even with drain to death disabled. Or at least something causes them to get launched into the air during the orgasm phase like they got hit with something really powerful. Then, if they aren't dead before they land, they die on landing. Same thing if I have autodrain turned on... my character starts a sex act with the NPC, and part way through, the NPC gets launched into the air and/or just dies. Again, draining to death is completely disabled except via the hot key. Looks like you really need to get the NPCs current health and not drain more than maybe 70-80% total, then stop. Even for the few NPCs I don't kill, they go into bleedout/one knee. So is the amount of health to drain hard coded? If it is, that would be the problem. This character is still fairly low level, so most of the NPCs I'm running into don't have all that much health to start with.

Posted

 

soo this only works for female PC?

nope works for male too, but no breast growing xD

 

lol it would be pretty weird if it did. Thanks for the mod :D . Btw is the succubus you used on the gifs your PC? or is it a a companion? would love to have a succubus like that as a companion  ^_^

Posted

So thinking about what you said about making the drain go slower... I don't think it's the speed. I've killed several NPCs now by accident because the drain on orgasm is completely draining their health, even with drain to death disabled. Or at least something causes them to get launched into the air during the orgasm phase like they got hit with something really powerful. Then, if they aren't dead before they land, they die on landing. Same thing if I have autodrain turned on... my character starts a sex act with the NPC, and part way through, the NPC gets launched into the air and/or just dies. Again, draining to death is completely disabled except via the hot key. Looks like you really need to get the NPCs current health and not drain more than maybe 70-80% total, then stop. Even for the few NPCs I don't kill, they go into bleedout/one knee. So is the amount of health to drain hard coded? If it is, that would be the problem. This character is still fairly low level, so most of the NPCs I'm running into don't have all that much health to start with.

 

Not sure if it is connected, but before I'd even tried the mod, sometimes partners would get launched post sex. Usually animals, and no where near as far as the couple that I have had launch on me when I did get the 1.2 version working. They did tend to die from the fall damage before though, but wolves never have that much health anyway, so that was never surprising.

 

At least I haven't had anyone die that wasn't supposed to. A few did not die that were, but that was because I'd forgotten to hit my "drain to death" hotkey.. a quick stab in the kidney took care of that however.

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