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Posted

Just tried this out - while the 'Hypnotize' Spell is fun to use, it is overpowered as hell. Magica cost of 1, Magnitude pretty much unlimited, PLUS a full on 'Calm' spell. A bit too much, in my opinion.

You are absolutely right in pointing out that the spell I op but instead I should have given you a proper explanation but I didn't have time this morning so my short answer might be a bit harsh.

 

Allow me to explain, so this mod is not unlike many other mods here on LL but I do things a little different when it comes to gameplay features. A perfect example is just this Hypnotize spell, see in for example PSQ you would have to rank up and be a pretty high level character to be able to use such a spell. That's fine its a good RPG gameplay element.

 

However doing it like that also puts some rules in place that restrict the player in their actions and thereby the mod might no longer support the narrative the player had in mind forcing the player to choose another path and go level up instead.

 

Of course this mod also brings part of a narrative that's imposed on the player but it would if the player didn't want this mod to support their narrative in the first place they would not have installed it.

Same goes for the Hypnotize spell don't use it if you don't think it fits your narrative.

I mean we have all been able to not type TGM in console all these years.

 

I want this mod to be more of a utility/sandbox for cool things than a pure theme park RPG mod.

 

Thanks.

 

Addition: When casting Hypnotize for the first time, speech is leveled to 199. This doesn't give you levels, but it can brick a savegame. I suggest you investigate that, and turn it into a 60 second duration selfbuff instead or a 'cast it, get to 199 speech'.

 

This could be replicated on a fresh and new Savegame. I use SPERG as my overhaul mod.

 

Also, I am now going to sleep, will see if I can find something in the CK about this later today.

 

Or maybe you will find a solution otherwise. Because this is gamebreaking.

 

Edit: not going to sleep to 'now going to sleep'. No reason to go sleepless over a Sex mod.

Actually, it raises my speech to 32000. I was thinking it was this mod that does that, but hadn't looked into it deeply enough to figure out if it was or not.

That is correct, It's not a BUG people, it's a hack. A quick and dirty hack to make mods such as Sexlab Submit allow you to basically force sex upon someone.

I will tone it down a bit but It should not break your saves as spell effects call their destructors when the player leaves a zone. I will test this right away to be sure.  

 

 

Yes I experimented with growing bits when draining, it had some annoying things about it but I will revisit that ;)

In an earlier post I explained why only the bits that do scale, it's because of the nodes in the body I use don't have more nodes so more experimentation needed. 

 

 

Shouldn't be the body. The skeleton handles the scaling. Try groovtama's skeleton. You can scale any part of the body, as long as that part is weighted to the skeleton. I scale breasts, butts, dicks, hands, forearms, heads, necks, etc., etc.

 

Thanks! Yeah that makes more sense, than it being the body :)

 

great mod (I give a try to my PSQ succubus).

I wanted to test the HDT Draenei tail for transformation into PSQ.. but I noticed was missing .xml files for HDT animation 

 

 

DWfDQFe.jpg

 

I think they are in the original HDT Tail Wearable on Nexus site, right? 

Yes indeed, you need to have HDT tails installed to run that.

Posted

For the Spell itself, a more 'balanced' version would be, in my opinion:

 

Magika cost according to the Vanilla 'Fury' spell (it is a Novice Level Spell): 67 without  any perks or skill in it. Novice Perk applies, Spell cost scales with Illusion.

Magnitude should, if possible, be (if possible to scale it): Charlevel + Illusion Skill / 2

 

This makes it not a cheat (for Combat use) and not broken as fuck.

Also, do not run 'On leaving the Zone' stuff. If you want to give people a massive boost to Speech, do it via applied 'Fortify' effect, not by setting Speech to a value.

 

Edit: The effect would have to be cast on the player then, the Amulet of Dibella provides the example, the effect is called 'Fortify Persuasion'.

Having the Script cast THAT with the 32000 Magnitude, for, say, 2 hours duration, instead of hard-setting it to 32000 would be better. Make it a Buff.

Posted

DLing a script decompiler on my shitty internet right now, the 'issue' is inside the scripts for the Hypnotize spell, the rest can be fixed in TES5Edit. If desired, I'd upload the finished result as a 'unpack and let it overwrite' patch for this version. If Hoenheim allows it, of course.

Just so you know it's not a bug it's a hack (intended) as mentioned in the huge post below.

Anyway, It says in the FAQ that I will release source code when I feel like the mod has got it's Identity figured out and then people can hack away at it. 

 

I'm not against you changing the Hypnotize spell and uploading a zip of it but I don't support it either.

 

Simply because I don't want to feel like the work I have done is discarded and reshaped before I even have had time to make a single update.

Posted

Just to be clear, how exactly does the Allow Death Drain button work in conjunction with Auto Drain on Orgasm? Does it toggle, or do I have to hold during the orgasm, or what exactly? I've spent the last day fiddling with mod compatibility so I haven't actually gotten to test and use it yet. Thanks. :)

If you disable allow death the npcs wont die unless you press that hotkey which will then override the allow death option for the current scene. 

 

For the Spell itself, a more 'balanced' version would be, in my opinion:

 

Magika cost according to the Vanilla 'Fury' spell (it is a Novice Level Spell): 67 without  any perks or skill in it. Novice Perk applies, Spell cost scales with Illusion.

Magnitude should, if possible, be (if possible to scale it): Charlevel + Illusion Skill / 2

 

This makes it not a cheat (for Combat use) and not broken as fuck.

Also, do not run 'On leaving the Zone' stuff. If you want to give people a massive boost to Speech, do it via applied 'Fortify' effect, not by setting Speech to a value.

To be honest the only reason the Hypnotize spell even exist is to override the dialog options for now just don't use it if you think it's OP just like you don't use godmode because it's OP.

I will fix it in due time...

 

I don't run any on leaving zone stuff, it just resets at OnEffectFinish. 

Yes you are correct it would have been done better with a Fortify effect.

I will keep that in mind when i update.

Posted

HOTFIX ISSUED

- mod wont break your speechcraft if you use the Hypnotize spell.

- Hypnotize no longer supports Sexlab Submit. 

 

Posted

Wow that was fast update, litel question; for update is needed a clean save before continue fap fap or just overwrite files then fap fap ...? :D

Posted

Nice idea for a mod here, although I would prefer it to be more like a standalone vampire replacer mod (I'm aware that's not your intention). But seriously would be nice to get this fully compatiable with some vamp mods (I'm using vampiric thirst) or PSQ so the life drain works seemlessly with them rather than an addon for the character.

Posted

That is correct, It's not a BUG people, it's a hack. A quick and dirty hack to make mods such as Sexlab Submit allow you to basically force sex upon someone.

I will tone it down a bit but It should not break your saves as spell effects call their destructors when the player leaves a zone. I will test this right away to be sure.

Imo the easiest solution would to an option to add the spell to your spellbook or not.

I don't mind mods adding OP spells/skills, but I don't like to clutter my spellbook with spells/skills I'll never use.

 

3. In MCM Sexlab => Animation Settings => Play Ending Orgasm Effects.

 

4. Sexlab => Timers & Stripping => Change Ending time to about 25 sec.

 

3. Drain some lifeforce!

I think the last line should be:

5. Drain some lifeforce!

Posted

Wow that was fast update, litel question; for update is needed a clean save before continue fap fap or just overwrite files then fap fap ...? :D

Should be fine to just replace and then fap fap.

 

Nice idea for a mod here, although I would prefer it to be more like a standalone vampire replacer mod (I'm aware that's not your intention). But seriously would be nice to get this fully compatiable with some vamp mods (I'm using vampiric thirst) or PSQ so the life drain works seemlessly with them rather than an addon for the character.

Yeah would be cool but almost impossible without haveing all vampire mods as dependensies :<

 

 

That is correct, It's not a BUG people, it's a hack. A quick and dirty hack to make mods such as Sexlab Submit allow you to basically force sex upon someone.

I will tone it down a bit but It should not break your saves as spell effects call their destructors when the player leaves a zone. I will test this right away to be sure.

Imo the easiest solution would to an option to add the spell to your spellbook or not.

I don't mind mods adding OP spells/skills, but I don't like to clutter my spellbook with spells/skills I'll never use.

 

3. In MCM Sexlab => Animation Settings => Play Ending Orgasm Effects.

 

4. Sexlab => Timers & Stripping => Change Ending time to about 25 sec.

 

3. Drain some lifeforce!

I think the last line should be:

5. Drain some lifeforce!

 

Haha yeah ;) it's a little cute xD

Posted

Thanks for the fix, and sorry for appearing a bit.......overly agitated. But the previous version messed up my character, I did only notice when my saves were already overwritten.....

 

Did not manage to get Papyrus to compile on my PC, or I would have provided the 'fix' myself (TES5Edit/CK would have worked for the ESP, but not the script, due to me using Mod Organizer, which is....not so papyrus friendly). Spell base cost for Hypnotize is now 71 at 0 Illusion, 63 at 15, so it scales there. 

 

Hope we get even more impressive sucking action in the future!

Posted

 

May I request an option in the MCM menu to have the mod only become active if the player character is a vampire?

 

You can enable/disable it with a simple click yourself already, if I saw right. So that would be your 'option'.

 

 

I know I can do it that way, but it just feels immersion breaking or out of place some how.

Posted

Actually, it raises my speech to 32000. I was thinking it was this mod that does that, but hadn't looked into it deeply enough to figure out if it was or not.

Edit: not going to sleep to 'now going to sleep'. No reason to go sleepless over a Sex mod.

That is correct, It's not a BUG people, it's a hack. A quick and dirty hack to make mods such as Sexlab Submit allow you to basically force sex upon someone.

I will tone it down a bit but It should not break your saves as spell effects call their destructors when the player leaves a zone. I will test this right away to be sure.  

 

 

Well, it won't break a save from the perspective that the save won't load, but it does break game play since now every single persuade dialog is going to succeed, even without any speech perks. I understand why you did what you did, but please, do consider making it a temporary buff instead of permanently raising speech. That way, your goal of allowing the player to force sex is accomplished, and I'm still not able to get past that chick guarding the entrance to the college of winterhold via persuade.

 

Thanks for a generally great mod though. It really is a lot of fun, especially with defeat.

Posted

 

 

May I request an option in the MCM menu to have the mod only become active if the player character is a vampire?

 

You can enable/disable it with a simple click yourself already, if I saw right. So that would be your 'option'.

 

 

I know I can do it that way, but it just feels immersion breaking or out of place some how.

 

I probably wont add an option for it. It would be a waste of performance on the mods side checking the players Keywords even if the mod is disabled.

 

 

Actually, it raises my speech to 32000. I was thinking it was this mod that does that, but hadn't looked into it deeply enough to figure out if it was or not.

Edit: not going to sleep to 'now going to sleep'. No reason to go sleepless over a Sex mod.

That is correct, It's not a BUG people, it's a hack. A quick and dirty hack to make mods such as Sexlab Submit allow you to basically force sex upon someone.

I will tone it down a bit but It should not break your saves as spell effects call their destructors when the player leaves a zone. I will test this right away to be sure.  

 

 

Well, it won't break a save from the perspective that the save won't load, but it does break game play since now every single persuade dialog is going to succeed, even without any speech perks. I understand why you did what you did, but please, do consider making it a temporary buff instead of permanently raising speech. That way, your goal of allowing the player to force sex is accomplished, and I'm still not able to get past that chick guarding the entrance to the college of winterhold via persuade.

 

Thanks for a generally great mod though. It really is a lot of fun, especially with defeat.

 

The speech buff was supposed to be temporary but it bugged out and got stuck at 32k. It's fixed in the hotfix (removed).

Posted

 

Nice idea for a mod here, although I would prefer it to be more like a standalone vampire replacer mod (I'm aware that's not your intention). But seriously would be nice to get this fully compatiable with some vamp mods (I'm using vampiric thirst) or PSQ so the life drain works seemlessly with them rather than an addon for the character.

Yeah would be cool but almost impossible without haveing all vampire mods as dependensies :<

 

I was thinking more of a compatability patch as a seperate entity. Something I'm sure is possible but due my lack of modding knowledge, I wouldn't know where to start. For instance take Better Vampires (BV) and Deadly Drain(DD) then a load order would be

 

1.DD

2.BV <- this allows vampire leveling but overwrites the arousal on feeding

3 DD+BV patch < edits the BV feeding system to also grant arousal on feeding

 

Well that's how I imagine such a mod would work but again not sure.

Posted

 

 

Nice idea for a mod here, although I would prefer it to be more like a standalone vampire replacer mod (I'm aware that's not your intention). But seriously would be nice to get this fully compatiable with some vamp mods (I'm using vampiric thirst) or PSQ so the life drain works seemlessly with them rather than an addon for the character.

Yeah would be cool but almost impossible without haveing all vampire mods as dependensies :<

 

I was thinking more of a compatability patch as a seperate entity. Something I'm sure is possible but due my lack of modding knowledge, I wouldn't know where to start. For instance take Better Vampires (BV) and Deadly Drain(DD) then a load order would be

 

1.DD

2.BV <- this allows vampire leveling but overwrites the arousal on feeding

3 DD+BV patch < edits the BV feeding system to also grant arousal on feeding

 

Well that's how I imagine such a mod would work but again not sure.

 

 

Ofc it could be done but it would be way to much for me to handle at the moment so not going to happen any time soon.

Just out of curiosity, have you ever considered doing a mod like PSQ?

Yes and sure an RPG mod would be nice but i think PSQ does a pretty good job so if i can make this add to the PSQ experience it would be better that way.

 

We will see what the future holds but for now I just want to develop this mod and keep to a relatively narrow scope so that I can manage it and if i get more time (restructuring my life) I can start working on bigger things :)

 

This weekend I will put up a Google doc or something so that we can all have a look at what's in development and what's to come :)

Posted

Hello!  This is a great mod!

 

I use PSQ, but the Succubus drain from that doesn't work in the male roles.  This is a great supplement to that, and could eventually make the PSQ drain ability obsolete.  Thank you for taking the time to make this and for sharing it with all of us.

 

I do have a few suggestions, if I may:

 

1)  A Hotkey to enable/disable the mod itself.  It would be nice to be able to set up the auto-drain (which is awesome), and be able to toggle it on and off with a key instead of the MCM.

2)  Deaths seem to occur before the animations finish.  A bit longer of a delay would be awesome.  PSQ Drain/Death timing is dead on, which I only mention in case you could use as a reference.

3)  Something in the MCM (adjustable or not) that tells us exactly how much damage our drain is doing.  I see the bar for speed of drain, but I don't know how that translates into damage.  This really only matters for manual drain, which I wouldn't use at all really if 1) came to pass.

 

As you can see, the suggestions are minor, and for good reason.  Really, this mod is pretty awesome, and has been compatible with everything I've done and worked without issue.  A few tweaks and I can turn off PSQ succubus drain forever!  Thanks!

 

:)

Posted

Agreed, this basically solved half of my problem of no male role draining with zero complications. :) There's still the matter of PSQ's satiation meter and semen drain though, and on that note... someone in the thread seems to have made a patch for it. http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/page-60?do=findComment&comment=1077027

 

As much as I would like to use one all-encompassing mod, it would also be really cool (like, BEST thing ever cool) if these two mods can share features side-by-side (I'm probably repeating myself from an earlier post, hehe); the drain effect and animation from Deadly Drain is too badass. :D

 

Imo, Deadly Drain is only going to get better, and if it gets to the point where it has its own optional transformation framework I'd ditch PSQ in a heartbeat. :P For now, both work well enough together.

Posted

Thanks for the link.  As it stands now, I use the PSQ drain mainly due to damage and ease.  High Succubus level drain will damn near kill everything.  I don't know how much damage Deadly Drain does, so I can't really compare them.  Having the hotkey makes it easier when switching between "combat" sex and follower/companion/townsfolk, etc.

 

That said the effects and customization options of deadly drain are truly top notch, far surpassing anything else I've seen.  I also believe you are correct sir, I think this mod is only going to get better.  Certainly a must have for all Vampire/Succubus/RandomSexKillingCreature characters!  :)

Posted

Thanks everyone!

writhing on a tablet so this will be shorter than usual :)

 

I can add a hotkey for enable, why not :)

yeah I will try to work out the killing time it looks a bit sillynow

 

the damage done is drinspeed * 0.01 * victims max health evry 2 sec (I think)

 

and the victim is drained to death using kill command on orgasm :)

 

######

Yeah maybe stealing a few features from PSQ would be fun :)

Was thinking transformation would be cool :D

Posted

Thanks everyone!

writhing on a tablet so this will be shorter than usual :)

 

I can add a hotkey for enable, why not :)

yeah I will try to work out the killing time it looks a bit sillynow

 

the damage done is drinspeed * 0.01 * victims max health evry 2 sec (I think)

 

and the victim is drained to death using kill command on orgasm :)

 

######

Yeah maybe stealing a few features from PSQ would be fun :)

Was thinking transformation would be cool :D

 

Would this be transforming after a certain number of partners? Maybe you get a visit from lord Sanguine and he offers you a "gift" (immortality at the the cost of draining partners of their life essences), or something like that? :D

 

(though.. that sounds a bit more like a Molag Bal thing, now that I think about it)

 

 

Or would that be taking things a bit farther than you were planning on going at this point?

Posted

Was thinking transformation would be cool :D

Dunno if that would be a good idea as tastes differ too much to cater to anyone.

Small, subtle changes when you active life drain would be nice, e.g. replacing your character's eyes with demonic ones.

Both features would need to be switchable if one doesn't like the look of the transformation or want a mod change the look of their character.

Posted

 

Was thinking transformation would be cool :D

Dunno if that would be a good idea as tastes differ too much to cater to anyone.

Small, subtle changes when you active life drain would be nice, e.g. replacing your character's eyes with demonic ones.

Both features would need to be switchable if one doesn't like the look of the transformation or want a mod change the look of their character.

 

 

Or he could just copy PSQ's system for transformation so it could be adjusted by the user to cater to everyone's tastes.

Posted

 

 

Was thinking transformation would be cool :D

Dunno if that would be a good idea as tastes differ too much to cater to anyone.

Small, subtle changes when you active life drain would be nice, e.g. replacing your character's eyes with demonic ones.

Both features would need to be switchable if one doesn't like the look of the transformation or want a mod change the look of their character.

 

 

Or he could just copy PSQ's system for transformation so it could be adjusted by the user to cater to everyone's tastes.

 

Yeah, don't worry about it Someone92. Was thinking exactly the same thing as Zombiepoonani (lol love your name btw).

I'm not entirely sure how PSQ's system works (as i haven't played with it) but from what I understand it's fully customizable =)

Posted

 

 

 

Was thinking transformation would be cool :D

Dunno if that would be a good idea as tastes differ too much to cater to anyone.

Small, subtle changes when you active life drain would be nice, e.g. replacing your character's eyes with demonic ones.

Both features would need to be switchable if one doesn't like the look of the transformation or want a mod change the look of their character.

 

 

Or he could just copy PSQ's system for transformation so it could be adjusted by the user to cater to everyone's tastes.

 

Yeah, don't worry about it Someone92. Was thinking exactly the same thing as Zombiepoonani (lol love your name btw).

I'm not entirely sure how PSQ's system works (as i haven't played with it) but from what I understand it's fully customizable =)

 

 

Thanks, you're the first person to say anything about my name.

 

It is, you can choose what you want your character's body to look like during transformation, and also the; wings, eyes, hair, tail, horns, boots, gloves, armor, and skin color. Unfortunately he didn't leave a file path for the teeth or the 1st person and 3rd person hands or feet (which would have been nice in order to change the appearance of the hands, feet, and teeth as well). It even has an option to add a penis to your character or to a target NPC via an illusion spell (if you have SOS installed).

 

Unfortunately I could never get the textures on males to look right when using SOS Light so I don't use SOS.

 

Anyway, yes, PSQ is very customizable.

 

On another note, I have Cutthroat Merchants installed and it seemed to work for a minute and now it doesn't seem to work anymore, I'm aware that there were bugs reported with the hypnotize feature that have since been patched, but I'm wondering if for some reason there is some new issue.. or maybe Cutthroat Merchants has stopped working for other reasons.

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