rkoelsch1 Posted June 30, 2015 Posted June 30, 2015 Is Meeko a problem? I wanted an animal that could go into cities with me and with Meeko Reborn the Stark White version looks great. I was able to get him to join the pack but am unable to have fun with him so I can level him. Regular strays aren't a problem. Damn wonder if it is Meeko Reborn mod. Going to mess around with load orders and see if that helps.
sexcapades Posted July 1, 2015 Posted July 1, 2015 Hi. Transition through areas doesn,t work for wolfes, it work for dogs and bears (creatures i have atm). There also a problem with birthing, when I birth a wolf, he automaticly have sex with me and impregnate with another wolf, so there is no way to give birth to another creature. Next one: Should stats of beasts uptade when i change things (like damage, armor or magic resist) in manager or is it fixed after my pet levels (asking because I made my wolf way 2 powerfull and can't change that. Edit. Just a thougt: Could be possible to integrate pregnancy with beeing female, or make some plugin for it? During sex with wolf, open MCM and turn off birthing. I'm pretty sure it will keep you from becoming pregnant.
ukerin Posted July 3, 2015 Posted July 3, 2015 Not sure if this was mentioned yet. I use the Werewolf Mastery version of Moonlight Tales which requires the Moonlight Tales esp to be disabled to not cause issues (but the mod is still installed). Because of this, the MT integration option is grayed out and unable to be enabled, the Chance of contracting Sanies Lupinus is still changeable but I don't know if it is actually integrated or not. Would it be possible in a future update to this mod to have it recognize WM+MT for the MT integration option?
AnubiSs2167 Posted July 4, 2015 Posted July 4, 2015 I have a little request. Could you add any option to ingage in group animations? Like aoe mating call. Billyy just made 2 and 3 skeever group animations. Who knows how many group bestiality anims will show up in the future.
Gnarl Posted July 6, 2015 Posted July 6, 2015 After installing I get bombed with spawning sabretooths -.-
Guest Shashankie Posted July 7, 2015 Posted July 7, 2015 What is the name of Armor that you are wearing in Screenshot
LadyShade Posted July 8, 2015 Posted July 8, 2015 is it possible to integrate This Mod http://www.nexusmods.com/skyrim/mods/59463/? withUntamed the reason im asking because it's a lot better than the original MoonLightTales and MoonLight Tales Essentials is compatible with every werewolf mod so there's no compability errors so basically it works with everything
srayesmanll Posted July 8, 2015 Posted July 8, 2015 darksonsole: Thanks for this mod. I've used this on a couple of what I call "BeastQueen" characters and I do like this. I do have a few suggestions (I'm sure 1 or more have been suggested already, but just in case): 1) Ability to turn off the penalty for human sex. I can understand having some sort of penalty, but I think it should be an option, not a requirement. For instance, it means that if you get married you can never sex up your spouse. When I play female characters, they tend to be lesbian and usually marry a female NPC. However, the penalty takes some of the "fun" away from sexing a spouse. Of course if you can integrate her into the "pack" by having the spouse submit to the pack... And a quick question - does being raped (Defeat, Submit, Random Sex, etc) count toward that penalty? Or is it only consensual? 2) Ability to have animal friends satisfy themselves with someone else (OK, order animal to rape an NPC ). Maybe even several pack members getting in on the action taking turns (or using the gang animations available for certain creatures). 3) Ability to have human followers satisfy your animal friends (OK, order human "pack members" to "take it like a ... human" from an animal ) I know that matchmaker can do the last 2, but a more "immersive" (I really hate that overused word, but it is appropriate) way would be nicer. ------ And why is it that the song "The Bad Touch" by Bloodhound Gang goes through my head whenever I look in this thread???
Yuni Posted July 8, 2015 Posted July 8, 2015 Okay. So. TESVEdit tells me that your mod is the one making my dwarven arrows explode. So now this leads to the obvious question -- why in the world is Untamed making all the dwarven arrows I make fly about four inches in front of me, drop like a stone, then explode? Untamed has a projectile type that overwrites dwarvenArrowProjectile with 'Untamed | Arcane Trap Ball' What is this, what does it do, and how do I turn it off? I like my dwarven arrows, but I like untamed. Edit: And I checked that it was this mod, because I tried turning it off and my Dwarven Arrows flew normally. Edit 2: Otherwise I LOVE this mod by the way. I love the idea of having sex with animals repeatedly to power up, but when a person (human, elf, etc, non-animal) dominates me, I get weaker. That's kinky and wonderful, so please don't view this as a complaint, I was just very startled when trying to fight a dragon, and my arrows started doing their best impression of something very non-aerodynamic.
Elizabeth V Posted July 8, 2015 Posted July 8, 2015 For somereason all this mod does for me is continue to spawn sabre cats. It literally wont stop
srayesmanll Posted July 8, 2015 Posted July 8, 2015 For somereason all this mod does for me is continue to spawn sabre cats. It literally wont stop Try reading the fucking OP: [121] Added a line to the end of the error dialog saying you don't have UI Extensions installed to see if that helps people make the connection between them being bad for not installing dependencies and my intentional ruining of their game experience with sabrecats. Install UIExtensions and the problem should disappear...
sexcapades Posted July 9, 2015 Posted July 9, 2015 darksonsole: 2) Ability to have animal friends satisfy themselves with someone else (OK, order animal to rape an NPC ). Maybe even several pack members getting in on the action taking turns (or using the gang animations available for certain creatures). 3) Ability to have human followers satisfy your animal friends (OK, order human "pack members" to "take it like a ... human" from an animal ) Aroused Creatures and the Creature Framework will have your furry friends hunting release when they need some.
pihwht Posted July 9, 2015 Posted July 9, 2015 darksonsole: 2) Ability to have animal friends satisfy themselves with someone else (OK, order animal to rape an NPC ). Maybe even several pack members getting in on the action taking turns (or using the gang animations available for certain creatures). 3) Ability to have human followers satisfy your animal friends (OK, order human "pack members" to "take it like a ... human" from an animal ) Aroused Creatures and the Creature Framework will have your furry friends hunting release when they need some. An it works very well. It would be nice if the animal gained strength from those encounters.
srayesmanll Posted July 9, 2015 Posted July 9, 2015 darksonsole: 2) Ability to have animal friends satisfy themselves with someone else (OK, order animal to rape an NPC ). Maybe even several pack members getting in on the action taking turns (or using the gang animations available for certain creatures). 3) Ability to have human followers satisfy your animal friends (OK, order human "pack members" to "take it like a ... human" from an animal ) Aroused Creatures and the Creature Framework will have your furry friends hunting release when they need some. SLAC works great as an arousal system and random bestiality, but not actually what I wanted. I have been trending to more of an evil set of characters, and what I'd want is basically a way to order the animals in my pack to ravage someone (and laugh maniacally while it's happening ) then followup with ravaging them myself (hence, another reason for #1 - disabling the PC/NPC sex penalty). Currently the only way to do that is MatchMaker, unless someone has another mod that I am missing. I think I tried using Defeat and have the pack member ravage someone through that mod but it did not work. Can't remember if that was with the beta or the 5.1.0 release. And that doesn't satisfy the ability to convince/force a (human) follower to satisfy the pack (point #3) - the idea of initiating a human follower into the Pack.
darkconsole Posted July 9, 2015 Author Posted July 9, 2015 An it works very well. It would be nice if the animal gained strength from those encounters. they do. that is literally the entire point of this mod.
srayesmanll Posted July 9, 2015 Posted July 9, 2015 An it works very well. It would be nice if the animal gained strength from those encounters. they do. that is literally the entire point of this mod. I thought they only gained power through sex with the PC, not a random NPC as can happen with SLAC (depending upon settings of course). Am I mistaken?
pihwht Posted July 9, 2015 Posted July 9, 2015 An it works very well. It would be nice if the animal gained strength from those encounters. they do. that is literally the entire point of this mod. I thought they only gained power through sex with the PC, not a random NPC as can happen with SLAC (depending upon settings of course). Am I mistaken? My creatures didn't go up in levels after raping a follower when I checked a couple days ago.
darkconsole Posted July 9, 2015 Author Posted July 9, 2015 check the known issues and faq on the front page about it. papyrus util needs updated. if you use sos, sos prolly overwrote your sexlab copy with its crappy included old one.
srayesmanll Posted July 9, 2015 Posted July 9, 2015 Not an issue (at least in my case). I learned a long time ago to not even allow the installer for SOS to install PU (there has been a checkbox for the option and in the new beta version the option is not even there), and I also install latest PU separately and put it near highest priority in MO. Again, not the issue. Pack members will get stronger in the same way YOU get stronger when YOU engage sexy time with them. I wasn't aware that you changed the mod so that your pack members grow stronger when they sex up some random NPC or your follower. Is that something that should be noted in the OP?
darkconsole Posted July 10, 2015 Author Posted July 10, 2015 oh, i probably mis understood the post. read it from my phone while riding in a truck. you are correct that only the beastess levels the beasts.
pihwht Posted July 10, 2015 Posted July 10, 2015 oh, i probably mis understood the post. read it from my phone while riding in a truck. you are correct that only the beastess levels the beasts. I think it might be nice in some future version if sex with other non-creature followers of the beastess might come to strengthen the beasts. It's something to think about.
Treguld Posted July 10, 2015 Posted July 10, 2015 oh, i probably mis understood the post. read it from my phone while riding in a truck. you are correct that only the beastess levels the beasts. I think it might be nice in some future version if sex with other non-creature followers of the beastess might come to strengthen the beasts. It's something to think about. Perhaps that the critter doesn't get as much as they would from their Mistress/Master. Just as perhaps a solution to the "losing when sexing a human/mer," that when they "rape" their human target they would either loose negligible or not at all. If you want to be generous, give the option that they gain only a fraction (sort of like the shouts) since they are dominating. *Shrugs* just a thought. For my "beast wives", If they marry a human. To get around having relations with my spouse I just have him change into a werewolf and we are good to go. LOL
Bad Dog Posted July 10, 2015 Posted July 10, 2015 Jeez, the penalty for human sex isn't *that* great. I've got a character who pretty much walks through anything, and he's hardly speciesist at all. Including a human follower in the pack would be great, but not because there's too much of a penalty.
Softpaws Posted July 10, 2015 Posted July 10, 2015 FIXED: Turned out to be 'Birds and Flocks' mod. When I enable it, untamed matting animation trigger stops. I have no idea why; nothing in the Birds.esp is even touching the Untamed mod tree.. Strangeness. I may reinstall and just test this again with that. First off, thanks for the all the hard work! But currently I am seeing an odd issue with the 'Mating Call'. I am hoping someone in the forums can help me. I'm sure it has to be something I'm doing and not a bug. When attempting to use it on a nearby Sabre Cat, I see the following scroll in the corner if I turn on the debug options. [uT]Sabre Cat (Sabre Cat) is not in SexLab.AllowedCreature'[uT]Sabre Cat is not sexable. This is my first time attempting to post an image to this forum, so feel free to knock me around a bit. In the console I am seeing: [CF][Creature] Started on ["Sabre Cat" [Actor < (FF00093E)>]][CF][Creature] Started on ["Sabre Cat" [Actor < (FF0008D0)>]][CF][Creature] ["Grok" [Actor < (0007A0E9)>]] unaroused[CF][Main Quest] The cloak is being applied for the first time since game load[CF][Creature] Not equipping normal armour on ["Grok" [Actor < (0007A0E9)>]]; there is no normal armour[CF][Creature] ["Sabre Cat" [Actor < (FF00093E)>]] unaroused[CF][Creature] Not equipping normal armour on ["Sabre Cat" [Actor < (FF00093E)>]]; there is no normal armour[CF][Creature] ["Sabre Cat" [lvlpredatorscript < (000DDDF0)>]] unaroused[CF][Creature] Not equipping normal armour on ["Sabre Cat" [lvlpredatorscript < (000DDDF0)>]]; there is no normal armour[CF][Creature] ["Sabre Cat" [Actor < (FF0008D0)>]] unaroused[CF][Creature] Not equipping normal armour on ["Sabre Cat" [Actor < (FF0008D0)>]]; there is no normal armour[CF][Framework] Didn't add active actor ["Sabre Cat" [Actor < (FF0008D0)>]]; already active[CF][Creature Apply] Failure on ["Forsworn Forager" [Actor < (0009009A)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Framework] Didn't add active actor ["Sabre Cat" [Actor < (FF00093E)>]]; already active[CF][Framework] Didn't add active actor ["Sabre Cat" [lvlpredatorscript < (000DDDF0)>]]; already active[CF][Creature Apply] Failure on ["Forsworn Briarheart" [masterambushscript < (000900A7)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Creature Apply] Failure on ["Forsworn Forager" [masterambushscript < (000900A9)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Creature Apply] Failure on ["Forsworn Forager" [Actor < (0009009B)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Creature Apply] Failure on ["Forsworn Shaman" [masterambushscript < (000900A5)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Creature Apply] Failure on ["Forsworn Shaman" [masterambushscript < (000900A5)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][CF][Creature] Finished on ["Sabre Cat" [lvlpredatorscript < (000DDDF0)>]][CF][Framework] Removed active actor ["Sabre Cat" [lvlpredatorscript < (000DDDF0)>]][CF][Creature] No active mod for [None]; dispelling[CF][Framework] Adding active actor ["Sabre Cat" [Actor < (FF001541)>]][CF][Creature] Started on ["Sabre Cat" [Actor < (FF001541)>]][CF][Creature] ["Sabre Cat" [Actor < (FF001541)>]] unaroused[CF][Creature] Not equipping normal armour on ["Sabre Cat" [Actor < (FF001541)>]]; there is no normal armour After the 'join pack' shout the Sabre Cat(s) affected by it happily join my pack and acts normal, there is no animation. I spent a few hours checking to see if sexlab's Creature animations are on and validating FNIS has ran. I removed Automatic Variants to see if there was a problem with the name being 'Sabre Cat' with a space. I've started a new game and tested it on a few things like foxes, a large frost spider, and a bear; all seem to have the same results. No animation with the shout or 'Fondle' option. Thanks again for the mod and any help would be appreciated. - Softpaws
The_Slice Posted July 11, 2015 Posted July 11, 2015 For somereason all this mod does for me is continue to spawn sabre cats. It literally wont stop Try reading the fucking OP: [121] Added a line to the end of the error dialog saying you don't have UI Extensions installed to see if that helps people make the connection between them being bad for not installing dependencies and my intentional ruining of their game experience with sabrecats. Install UIExtensions and the problem should disappear... Same thing happened to me and that's what I thought the problem was. So before I installed the missing component I turned on God mode and ran round Skyrim with my insane cat pack. Caused a lot of grief.
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