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Posted

I took Untamed out for a good long run last night and can confirm that for me, using the current SKSE fixes my problem both with Run with the Pack and Shapeshift. Thanks for a great mod.

Posted

I've been searching high and low for the answer to my question on here and have not run across it yet, so here goes the question. I've been playing this mod for a couple of days and everything seemed to be working. Then out of the blue I transformed into a cat when I didn't want to (must've pushed the button or something). Now it isn't letting me revert back. It gives me the little cloak animation and sound effect as though I'm reverting back (even makes the sound like it is re-equipping my weapons) but I stay in cat mode. It's getting frustrating. It also stopped letting me attack as well (except the attack when I jump). Any ideas would be great. The only thing I can think of is maybe I have too many scripts running in the background and it gets blocked up. Thanks in advance.

 

By the way I do love the mod. Thanks for the great work and keep it up.

Posted

sometimes the revert spell gets removed i guess. do a `help revert` and find the one that is from my mod. (i honestly dont remember the full name of the spell) and when you find its id, do `player.equipspell THEID voice` and then hit your shout button. make sure you found the SPEL not the MGEF

 

if that doesn't work then i have no clue what happened `player.setrace none` will set you back (if it doesn't then you may need `player.setrace woodelf` or whatever your original was.

Posted

I essentially tried those and no luck. I'm not entirely sure what it was. I was able to reset my race but was somehow stuck without access to any of the item/magic menus so it was useless to me. I couldn't even change my weapons. I got extremely frustrated and decided to do a fresh start on a new game. so I no longer have that issue. I probably had a mod somewhere that was causing issues. My new game is still using Untamed because I love this mod too much to give up on. Thank you for your response to my post and I'll keep your suggestions in mind if ever I run into that issue again.

Posted
played around a little bit with your mod. really nice idea. 

some stuff that might could be improved: mating call can recruit cows and foxes. they are really not that useful. and horses from stables are getting basically stolen. hmm, the sound of the mating call is maybe a bit unspectacular. but that's matter of taste.

other then that, as i said, really nicely done.

Posted

 

played around a little bit with your mod. really nice idea. 
some stuff that might could be improved: mating call can recruit cows and foxes. they are really not that useful. and horses from stables are getting basically stolen. hmm, the sound of the mating call is maybe a bit unspectacular. but that's matter of taste.
other then that, as i said, really nicely done.

 

 

I find at least one fox is good to have as your looter.  Since it doesn't fight it should stay out of the way of most harm.  Also they are small enough to get into tight areas a larger critter might have trouble with.  At least that is what I use my fox for. ^_^

Posted

this beta release attempts to fix two problems with one fix.

 

  1. i notice animals i tame in the wild have a hard time crossing load boundaries / doors, while animals i spawn with the console have no problems.
  2. i had a spriggan completely vanish on me when i told it to stand still while i went and sold shit. i believe this is because of temporary references or game scripts moving them back or some other various i dont know what.

the fix involves, when you tame a beast, it will delete the original, and spawn a new copy in the same spot, using the actor base.

 

so far so good.

 

this will not have any affect on your current pack, only newly tamed animals.

 

it also contains a warning if you don't have ui extensions installed.

 

[download removed]

Posted

Thanks for your continued work on this fun mod.

 

I was just wondering why deer, elk and rabbits get recruited into my pack. There's no animations for these so it seems a bit pointless. I don't have the option checked to include

additional creatures when I shout. Maybe consider putting these kinds of animals into that category?

Posted

the game doesn't make any distingishing between pointless animals and not pointless animals. all animals are tagged ActorTypeAnimal. beside,s you can still get them to stand around your house and live like a druid, or send them to fetch shit for you once you unlock the Fetch command.

 

i'm not going to hardcode a racelist because i want the mod to work with other mods without having to special case them.

 

that said, i am working on a blanket option to more strictly filter out animals without sexlab support.

Posted

It makes for some funny random packs though. Nothing says "don't cross me" like a pack of two wolves, a bear, a chicken and a goat...

Posted

Thanks. I know nothing about the internals of Skyrim programming so I didn't realize that would be difficult / impossible. I just saw the option box to include additional creature types so I figured you were already filtering the types somehow.

 

Again, I love the mod. Hope I didn't come across as negative or critical.  :shy:

Posted

by default it only pulls ActorTypeAnimal which are only legit animals.

 

the creature checkbox adds ActorTypeCreature which includes things like spriggian, skeletons, trolls, other crazy monsters.

Posted

Upgraded from 118 to the 119a version posted upthread. Just shouted at a Cave Bear, and it turned into a wolf who joined the pack.

 

Bug? Should I have made a clean save?

 

edit: I suppose I should note:

 

118 was working fine. Only have SLNC installed. No other mods that change animals.

Posted

Not to spam, just tried this again.

 

What seems to be happening is this: The first shout after I load a game with 119a works properly. Recruits the animal I'm using it on.

 

The second time I use the shout, I always get a wolf. [Just had a sabre cat turn into one.] 

Posted

Not to spam, just tried this again.

 

What seems to be happening is this: The first shout after I load a game with 119a works properly. Recruits the animal I'm using it on.

 

The second time I use the shout, I always get a wolf. [Just had a sabre cat turn into one.] 

 

... lol, wat? argle. admittingly i've only tested it on a single spriggan. thats why i released it on the forum as a test. how hillarious would it be if wolf is used as the actor base for tiger.

Posted

i may have copied the actor with the wrong method. 

 

 

 

Creating an actor in script from a temporary ActorBase will cause a CTD when the temporary ActorBase is garbage collected. To make a copy of an actor, use GetActorBase() instead.

 

sounds similiar to a bug i had when i was first starting out where your pack would turn into random actors when you reloaded the save.

Posted

every time I have sex were flying  and then we both die any ideas why

 

sometimes mine starts out flying.  Then it switches to a loading screen, loads up to where I began the sex act, and all went as it should have.   I always figured... "Damn, must be soooo good that it makes you feel like your floating on air." :lol:   That aside I don't know what causes it either.  Perhaps when the program is "lining up" the actors for the animation causes a glitch. :mellow:

Posted

Any plans for other creature forms?

Wolf form could add a buff to all other wolves/snow wolves in your pack due to your alpha bitch leadreship. Wolves are pack hunters, unlike tigers or bears.

Or it could be made a "travel form" with slight speed increase and big stamina (maybe stamina regen) bonus.  IRL wolf packs chase their prey until it`s exhausted and can`t run anymore.

 

Also, I`d suggest to first give player a greater power transformation (so it only works once every 24 hours) and then upgrade it to transformation at will with more sex.

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