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Slaves of Tamriel (Obsolete - Please use theFirstHeretic's version)


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Posted

 

 

 

So I decided to make a lightweight version of such a mod myself. And fortunately, it's not that difficult so it won't take too much time.

 

 

You some sort of God??

 

85a8a3478926131c6e8d3602845e465efb08b114

Posted

With all the discussion of feeding troughs and toilets, how about this.

 

To make it more lightweight each prisoner is taken to their own cell the PC just doesnt see the other npcs from her cell so no animations needed. Then you can assign punishment to the characters according to their quota. 4+ ore gets you food in your trough and all's well 3 gets you less food and all's well. 2 ore less food and your food is served in your toilet bucket 1 ore served toilet bucket and a beating. 0 ore and well food in toilet, beating and another branding maybe a tally of how many times you've failed and when you get a certain number then something else even worse happens. As for the other prisoners if one of them gets a punishment of food in the toilet bucket you can hear them gagging from their cells.

Posted

Great mod and the detail really does make the immersion.

 

Id like to see more of a branding scene however or that type of degradation. I was disappointed that the branding scene cut out after the first sizzle, sometimes the process is the biggest thrill. Perhaps a hardcore option as well as I'm sure others would prefer to keep the fade out.

 

Your probably aware of another mod called "branding device of doom" that could be used for such a scene if not perhaps that's an option.

 

Also the brands are a bit crisp still, a real brand on a person would probably be a little uglier especially a fresh one. So a little red around it to make it different from a tattoo I think would be ideal but not so much that its an eyesore.

 

>using the branding device of doom

Definitely, instead of "put her on the wheel" it could be "put her in the device" or something, it would be amazing. Maybe have the machine do one or two brand applications (and maybe have one of NPC's 'shaving' you in the process with a simplistic animation if you have shave head toggled on) before fading to black and waking up with the full set.

 

Also, some day I would love to see the option of having the guards be female, if that would even be possible.

Posted

After many, many, many crashes, and rage- which is a good thing, I have developed the best slave status ever:

The mule-girl!

Mk4lesS.jpg

The slave is sold to adventuring nobles, to carry their shit-tons of loot.

She is locked in a chastity belt with dildos ( also vibro-plugs if you use the devious devices extra maybe) that keep her orgasm and orgasm every few minutes.

This way her concentration is always down and she can't even think of an escape plan.

She can't run to escape her master because of the feet chain. If she tries to run for it, the master will 1. catch up and beat her K.O. 2. increase punishment "bank account" to be applied after the job.

The slave carries the heavy backpack with the shibari (rope) harness, which rubs on her whole body with every step.

To force her arms under the backpack, so that she uses 100% of her strength to carry it, an armbinder is used.

Also she is gagged to disable her magic spells and dragon voice, in case the slave should happen to be a Dova.

 

That's the situation.

The quest would be a bit like that:

Victim role | Dominating role

-Be sold to a noble | Buy yourself a slave for a huge amount of gold

-Follow your master/mistress | Have a slave who follows you and carries the loot

-Get pwned when you try to escape | Pwn slaves that try to escape you

-Get more and more horny the more you carry | Notice your slave becoming more and more horny the more you put on her

-Collapse in weakness and pleasure | watch as that happens

-Get stimulated by a belt | decide and control the power level of your slave's belt-orgasmificators

 

In the ideal case, the slaves have different personalities and you have to find the perfect belt-setting, punishment threats and max-weight ratio to make them work w/o trying to flee.

 

Oh and she is branded and dirty, because cattle has to work hard to ever earn a bath with master / mistress. :3

 

 

And if you think this was a working mod, GUESS AGAIN this is my character, dressed up in a mix of diverse evil mods. I'm lucky the save didn't black-screen and close on me. How do you people even MAKE mods, god damn it! The Creation Kit isn't even loading 98% of the vanilla skyrim .esp the time it took to change the hairstyle *sobs and laughs*

 

No, this is really just an idea for additional content in the umbrella slavery mod.

Posted

After many, many, many crashes, and rage- which is a good thing, I have developed the best slave status ever:

The mule-girl!

Mk4lesS.jpg

The slave is sold to adventuring nobles, to carry their shit-tons of loot.

She is locked in a chastity belt with dildos ( also vibro-plugs if you use the devious devices extra maybe) that keep her orgasm and orgasm every few minutes.

This way her concentration is always down and she can't even think of an escape plan.

She can't run to escape her master because of the feet chain. If she tries to run for it, the master will 1. catch up and beat her K.O. 2. increase punishment "bank account" to be applied after the job.

The slave carries the heavy backpack with the shibari (rope) harness, which rubs on her whole body with every step.

To force her arms under the backpack, so that she uses 100% of her strength to carry it, an armbinder is used.

Also she is gagged to disable her magic spells and dragon voice, in case the slave should happen to be a Dova.

 

That's the situation.

The quest would be a bit like that:

Victim role | Dominating role

-Be sold to a noble | Buy yourself a slave for a huge amount of gold

-Follow your master/mistress | Have a slave who follows you and carries the loot

-Get pwned when you try to escape | Pwn slaves that try to escape you

-Get more and more horny the more you carry | Notice your slave becoming more and more horny the more you put on her

-Collapse in weakness and pleasure | watch as that happens

-Get stimulated by a belt | decide and control the power level of your slave's belt-orgasmificators

 

In the ideal case, the slaves have different personalities and you have to find the perfect belt-setting, punishment threats and max-weight ratio to make them work w/o trying to flee.

 

Oh and she is branded and dirty, because cattle has to work hard to ever earn a bath with master / mistress. :3

 

 

And if you think this was a working mod, GUESS AGAIN this is my character, dressed up in a mix of diverse evil mods. I'm lucky the save didn't black-screen and close on me. How do you people even MAKE mods, god damn it! The Creation Kit isn't even loading 98% of the vanilla skyrim .esp the time it took to change the hairstyle *sobs and laughs*

 

No, this is really just an idea for additional content in the umbrella slavery mod.

In addition to that put her on all fours and make her drag a sledge like this http://www.chainganggirls.com/tibm03.htm

Posted

 

 you want to use the branding iron, you'll need to find someone (like Zaz) to make you several animations applying the iron at different height (hold the iron then move iron to the head, chest, crotch, legs, etc and back). Even better if it's an invisible furniture where the actor "sits". Then you can use the same animation to brand, for example, crotch, left and right ass by placing 3 markers around the player's supposed position.

 

Suggestion: make player able to attack with a pickaxe. Pickaxe > whip. If you fail, the guy will shove the pickaxe up your vagina, like he said. :) Or make pickaxes chained to the ground or something.

 

Edit:I

If you can find a weapon animation where the character just stands and thrusts the weapon forward, you just need that and a few branding irons. 1 iron is straight, 2nd one is shaped like a letter z with a handle: z____ so now when you thrust it it touches the breast, top left part of z is hot. 3rd on is Z______ and it touches the head.

 

-----

.....|

.....---------=======

 

Yeah, I definitely need some help from other people who's more knowledgeable with animations if I'm going to make that scene so perfect as you described.

 

But I suppose anything is better than the current implementation, so I'm eager to try out even the vanilla weapon animation with your resource.

 

Thanks always for being such a great help :)

 

 

You some sort of God??

 

Can I order my female worshipers to wear collars? Then probably yes :D

 

With all the discussion of feeding troughs and toilets, how about this.

 

To make it more lightweight each prisoner is taken to their own cell the PC just doesnt see the other npcs from her cell so no animations needed. Then you can assign punishment to the characters according to their quota. 4+ ore gets you food in your trough and all's well 3 gets you less food and all's well. 2 ore less food and your food is served in your toilet bucket 1 ore served toilet bucket and a beating. 0 ore and well food in toilet, beating and another branding maybe a tally of how many times you've failed and when you get a certain number then something else even worse happens. As for the other prisoners if one of them gets a punishment of food in the toilet bucket you can hear them gagging from their cells.

 

Thanks for the suggestion. But I'm trying to keep it as immersive as possible, and actually, I've already finished both of those parts (more details will follow on the status update) :)

 

>using the branding device of doom

Definitely, instead of "put her on the wheel" it could be "put her in the device" or something, it would be amazing. Maybe have the machine do one or two brand applications (and maybe have one of NPC's 'shaving' you in the process with a simplistic animation if you have shave head toggled on) before fading to black and waking up with the full set.

 

Also, some day I would love to see the option of having the guards be female, if that would even be possible.

 

Yeah, possibly. I'll try to use the device as a whole to see how it looks first before I'll try another option. Switching gender of the guards is much more viable than doing so for the slaves, so I'm quite open to the idea. But considering my recent pace of working, I'm afraid I'll need much time before I could implement such a feature.

 

After many, many, many crashes, and rage- which is a good thing, I have developed the best slave status ever:

The mule-girl!

Mk4lesS.jpg

 

Wow, I like the picture much myself, and really hope it could develop into something solid soon. Great work :)

 

 

Status Update

 

Even though it seems I'll need at least couple more days (which actually means 'weeks', because nowadays I can only work on this mod on some weekends) to finish the next version, but I'm happy to say that I've made some very solid progress today.

 

First of all, I've finally finished the toilet feature and it looks pretty good IMHO.

 

Each slave, including the player starts with a random bladder size, and random initial value.

 

And the value increases so that it will reach the maximum capacity every 12 hours, except for when you're sleeping which will slow down the filling rate in half. Basically, it means a slave need to pee roughly twice a day, and when it reaches 40% of the capacity, the NPC slave will seek the nearest bucket toilet if it's permitted to do so. (The player can use the toilet whenever the bladder is filled more than 20% of its capacity)

 

Currently, the slaves are allowed to use the toilet when they're locked up inside the cell, or during when the ore counting happens. But once it reaches 80%, they will try to use the toilet even when they're supposed to work. As the guard will punish any idling slaves, they can get beaten while on the bucket which will make a quite humiliating scene for them.

 

You can safely use the toilet when the slaves are allowed to rest briefly after the ores are submitted. But as other slaves might want to use that break to use the toilet as well, so you'll need to be quick to get the chance before the next shift starts.

 

And when a slave (including the player) is being whipped while its bladder is more than 80% full, there's a 50% chance that the slave will leak, and the same will happen regardless of being hit or not if it reaches 100%. By the way, I used a different sound effect between peeing on a toilet and peeing on a ground (leaking) to make it slightly more immersive also.

 

For now, there's no other penalty for having a full bladder, or leaking. But it's very easy to add such feature so I'll probably do it in future (as well as the 'p*op' part).

 

Other than the toilet feature, I've made another interesting change with how the guard watches the slaves during the work hours. Previously, the guard just keeps iterating over the slave list to check if each one is working or not. As the process happens only internally, it was impossible to tell whom the guard is really watching at any given moment.

 

But now, it tries to mimic a real human guard at work, so it will ACTUALLY keep glancing this or that slaves while wandering about in the room, and only notices an idling slave when he's looking at her. (Please don't ask me why he's not noticing you idling, when he's staring at your friend right next to you ;) )

 

What it means for the player is that now you can watch where the guard stares and safely rest (or do something mischievous, if it's implemented in the future) when he's not looking at you.

 

Another minor change is that now the slaves or the guards will change their facial expression according to the situation. It's still very experimental, so it's been used sparingly for now. Currently, the slaves will frown with pain when they're hit, or the guard will make an angry face when it notices an idling slave, and etc.

 

And lastly, I fixed the broken BeeingFemale support, so each slaves starts with different menstruation cycle and you'll likely to see one or two slaves to be pregnant when you start the quest if you have the mod installed (I'll make the probability adjustable in future).

 

I can't promise anything about the release date, but it really seems to be getting there, finally. So, thanks for your patience! :)

Posted

 

Status Update

 

First of all, I've finally finished the toilet feature and it looks pretty good IMHO. Can't wait!

 

For now, there's no other penalty for having a full bladder, or leaking. But it's very easy to add such feature so I'll probably do it in future (as well as the 'p*op' part).

I thought this said p=np and I was about to sit down and cry. ;)

 

What it means for the player is that now you can watch where the guard stares and safely rest (or do something mischievous, if it's implemented in the future) when he's not looking at you.

Or take a quick bathroom break...

 

And lastly, I fixed the broken BeeingFemale support, so each slaves starts with different menstruation cycle and you'll likely to see one or two slaves to be pregnant when you start the quest if you have the mod installed (I'll make the probability adjustable in future).

That was broken? When I last tested it, I just assumed everyone started out at zero, that Skyrim's random number generator was being mean to me.

 

I can't promise anything about the release date, but it really seems to be getting there, finally. So, thanks for your patience! :)

But it's so hard to wait patiently!

 

Posted

 

That was broken? When I last tested it, I just assumed everyone started out at zero, that Skyrim's random number generator was being mean to me.

......

 

But it's so hard to wait patiently!

 

 

Yeah, I didn't realize it until couple days ago. It seems I just forgot to send an event to update the belly node, so pregnant slaves won't change their appearances.

 

And I know, but please bear with me  just a little bit longer :)

 

Status Update (not really, but...)

 

I already posted a big status update yesterday, so really not much has been changed since. But I just managed to add one more small detail before wrapping up for the release, which I happen to like much.

 

As mentioned earlier, I switched the default ZaZ shackles with this one, and now I just overrided the default footstep data to make it rattling sound when you walk while wearing it.

 

It always feels so good when you find a way to add much to immersion with little effort.

Posted

I was eager to release the new version soon, so that I decided to spend some time working on this mod after the weekend.

 

Unfortunately, I was soon hit by a new road block which have delayed the schedule again by a day's work. But the good news is, the way it was solved made it possible to make this mod much better looking (IMHO) than it did :)

 

The problem was that, I found out I have accidentally exceeded the shadow casting light limit when I added the slaves' sleeping area. For those who's not modders, it's one of the many quirks of Skyrim that there's a hard coded limit (which is 4) of how many shadow casting lights you can see at any given moment.

 

To evade such a problem, I had used shadow lights very sparingly as other modders usually do. But with the new area, there's apparently no way to keep the number below 4 without sacrificing the atmosphere too much.

 

So, I made a sort of dynamic lighting system which switches between a shadow and non-shadow version of light depending on where the player is (I took hint from this article, by the way).

 

With this approach, I could replace almost every existing lights with a shadow casting variant, which has helped improving the visual quite much.

 

However, there's a minor shortcoming to this method though, which is that sometimes you'll notice shadows toggling on and off at distance when you move around. But I suppose it's much better than having only 4 shadow lights for the whole cell.

 

I also made the light sources to be togglable as well. So, now you can put out every torches/lamps/fireplace (except for the guards' quarter which is WIP) to make the mine interior almost pitch dark. I'll let a guard put out the torches in the midnight and light them up one by one in the morning in the next version. I've already tested this and it looks quite cool when you see it after you wake up in a darkened cell.

 

By the way, the critter feature is also finished now so you can see little flies buzzing over toilet buckets. It's just a retextured bee critter but I suppose they look believable enough. (Note that with the next version, every bees will look black and every chauruses will be much quieter, which was inevitable to implement this feature)

 

Ah... no update and so many words again... sorry about that ;) But the new lighting system is a quite something unusual so I couldn't help writing about it.

Posted

I was eager to release the new version soon, so that I decided to spend some time working on this mod after the weekend.

 

Unfortunately, I was soon hit by a new road block which have delayed the schedule again by a day's work. But the good news is, the way it was solved made it possible to make this mod much better looking (IMHO) than it did :)

 

The problem was that, I found out I have accidentally exceeded the shadow casting light limit when I added the slaves' sleeping area. For those who's not modders, it's one of the many quirks of Skyrim that there's a hard coded limit (which is 4) of how many shadow casting lights you can see at any given moment.

 

To evade such a problem, I had used shadow lights very sparingly as other modders usually do. But with the new area, there's apparently no way to keep the number below 4 without sacrificing the atmosphere too much.

 

So, I made a sort of dynamic lighting system which switches between a shadow and non-shadow version of light depending on where the player is (I took hint from this article, by the way).

 

With this approach, I could replace almost every existing lights with a shadow casting variant, which has helped improving the visual quite much.

 

However, there's a minor shortcoming to this method though, which is that sometimes you'll notice shadows toggling on and off at distance when you move around. But I suppose it's much better than having only 4 shadow lights for the whole cell.

 

I also made the light sources to be togglable as well. So, now you can put out every torches/lamps/fireplace (except for the guards' quarter which is WIP) to make the mine interior almost pitch dark. I'll let a guard put out the torches in the midnight and light them up one by one in the morning in the next version. I've already tested this and it looks quite cool when you see it after you wake up in a darkened cell.

 

By the way, the critter feature is also finished now so you can see little flies buzzing over toilet buckets. It's just a retextured bee critter but I suppose they look believable enough. (Note that with the next version, every bees will look black and every chauruses will be much quieter, which was inevitable to implement this feature)

 

Ah... no update and so many words again... sorry about that ;) But the new lighting system is a quite something unusual so I couldn't help writing about it.

 

 

i keep getting the guards too take advantage off me and i can't continue the quest ... how do i turn that off

 

Posted

 

 

 

 

i keep getting the guards too take advantage off me and i can't continue the quest ... how do i turn that off

 

 

 

Turn of Deviously Helpless while in the mine.

Posted

Is it just me or does the initial scene have no sound and no text even? I'm just doing things and the guard is moving his mouth it's weird!

Posted

Is it just me or does the initial scene have no sound and no text even? I'm just doing things and the guard is moving his mouth it's weird!

Do you have Fuz Do-rah silent voice?

Posted

Is it just me or does the initial scene have no sound and no text even? I'm just doing things and the guard is moving his mouth it's weird!

 

Do you have Fuz Do-rah silent voice?

 

Actually, this mod does not require Fuz Ro Doh, and it does nothing if installed. You need to enable subtitle in the option menu as mentioned in the description page.

 

Sorry if I was not so clear about this requirement.

Posted

on the subject of crawling on all fours to get food, you said the animation you  used doesn't support moving backwards.

why not use this one http://nexusmods.com/skyrim/mods/33097/ . I use it myself

the author DarkAngel1265 states that anybody can freely use it in there own mods as long as you credit him.

just an idea.

 

Actually, that's the one I tested with myself :) The problem was not there's no suitable animation to use, but how to switch the default walking animation with it.

 

The mod as it is, replaces the vanilla sneaking animation, which I don't think many players would like as it means you can't sneak anymore. A better approach would be using FNIS alternative animation which supports temporary replacement of walking animations.

 

it's almost working, but currently it only supports moving forward, so when tested the actors seems to occasionally stand up when they move sideways, or stand still, etc.

 

But FNIS mentioned this will be fixed in future, so I just decided to wait rather than requiring users to abandon sneaking option.

Posted

 

 

Is it just me or does the initial scene have no sound and no text even? I'm just doing things and the guard is moving his mouth it's weird!

Do you have Fuz Do-rah silent voice?

Actually, this mod does not require Fuz Ro Doh, and it does nothing if installed. You need to enable subtitle in the option menu as mentioned in the description page.

 

Sorry if I was not so clear about this requirement.

That's right! Completely forgot you did that. Sorry for the misinformation!

Posted

That's right! Completely forgot you did that. Sorry for the misinformation!

 

Nope, I'm always grateful for your help in answering questions from users :)

Posted

 

 

the tattoos don't appear on my characters body but they do on her head help

Which body type are you using?

And which version of slavetats?

Posted

DW i figered it out it was because i was using kj tattoos mod which was conflicting with slave tats but i have another problem, at the end of fedding time (1:00pm) the guard keeps doing his round and nothing happens 

 

 

the tattoos don't appear on my characters body but they do on her head help


Which body type are you using?

And which version of slavetats?

 

 

Posted

 

DW i figered it out it was because i was using kj tattoos mod which was conflicting with slave tats but i have another problem, at the end of fedding time (1:00pm) the guard keeps doing his round and nothing happens

 

 

 

the tattoos don't appear on my characters body but they do on her head help

Which body type are you using?
And which version of slavetats?

The end of feeding time is the end of the mod for now.

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