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Slaves of Tamriel (Obsolete - Please use theFirstHeretic's version)


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This is lines 119-126  (the line that throws the error reported in my papyrus log) of the script that keeps stopping the mod from progressing: 

event OnMenuClose(string a_menuName)   GotoState("")   if (_activeConfig)   _activeConfig.CloseConfig()   endIf       _activeConfig = none   endEvent

This is the part of the papyrus log pinpointing this:

 

(09000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 122
[05/23/2015 - 06:54:35AM] ERROR: Cannot access an element of a None array
stack:
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SLTConfigScript.pex (A slaves of tamriel script) seems to be causing some errors.

Contents of the script:

˙W¿UFxSLTConfigScript.pscfenderfenderWSLTConfigScriptGetState GotoStateOnPageResetOnOptionDefaultOnOptionSelect
OnConfigClosehiddenconditionalSKI_ConfigBase::Slaves_varreferencealias[]optShaveHeadIntoptStartvalStartBool::SLTSCNEscortSlavesToCell_varscene::SLTVARShaveHead_varglobalvariable::Guards_varvalShaveHeadvalSceneEscortToCelloptSceneEscortToCell::theQuest_varquestSLTVARShaveHeadSLTSCNEscortSlavesToCellSlavesGuardstheQuestNone::temp12::temp11Float ::NoneVar::temp13StringSetValueUpdateCurrentInstanceGlobal IsRunningDebugNotificationStopping the quest.StopStartTrace0Slaves of Tamriel has been started successfully.Starting the scene :
ForceStart9Function that switches this object to the specified statenewState
onEndStateself::StateonBeginState'Function that returns the current stateoption::temp8::temp9::temp10SetToggleOptionValue::temp6::temp7page::temp0::temp1::temp2::temp3::temp4::temp5
TOP_TO_BOTTOMSetCursorFillModeSetCursorPositionGeneralAddHeaderOptionAddToggleOptionStart QuestSlave SettingsGetValueAppearance (Requires Restart)
Shave HeadKey Bindings
Scene TestEscort Slaves to CellUFw "###$$%%''()))../001123344566;;<<==>>??@@AABBCCHIIIKKNPQQRSSVXX[\\\]] ë

Papyrus log:

 

[05/23/2015 - 06:54:35AM] ERROR: Cannot access an element of a None array

stack:
[sLTMineQuest (0D005453)].SLTConfigScript.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 885
[sLTMineQuest (0D005453)].SLTConfigScript.CloseConfig() - "SKI_ConfigBase.psc" Line 769

 

 

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Ran FINS and nothing appeared to change. However, when I looked at the papyrus log, there were messages such as

"Slaves of Tamriel Has Initialized" and other messages indicating success. The quest seemed to start, but hung when it tried to use a script (or something, idk what this file is) called SKI_ConfigBase.psc. First set of lines is just SexLab and some other things initializing. Also, some of the other errors that are showing may relate to the fact that i'm running pirated skyrim (Not that I have a choice on a mac).

 

I don't have time to continue debugging tonight but will check to see if anything has been figured out tomorrow morning.

 

attachicon.gifPapyrus.0.log

I believe those error messages to be harmless, at least not something would prevent the normal progress of the quest. It's been awhile since I first saw them (even before the previous Alpha release), but so far I haven't noticed any real problems caused by them. So, I thought I could fix more important things first and ignored them until now.

 

It unfortunately left me still in the dark as to the real cause which might haved caused such a trouble for ipwnza. It seems the first scene simply refused to start without any kind of symptoms.

 

I'm not sure if it will help much, but I can put trace messages to various places to know exactly when the starting sequence has been interrupted though.

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 My PC uses the toilet, but gets off of it immediately. it could be that she doesn't have to pee yet, can I check that in global vars in some way?

 

I just checked the source, and the problem of fluid items remaining in the inventory proves to be my mistake. Though they shouldn't cause any harm.

 

Currently, the PC is allowed to use the toilet when the bladder is filled more than 20%. Otherwise, a message should be displayed instead. By the way, you can see if your bladder is filled over 40%/80% by looking at the powers UI. It should read 'Full bladder (40%)' when it's filled over40%, for example.

 

I planned to include a hotkey to display the status but had to defer that feature to the next version due to time constraints. I'm considering to add a widget or at least a status notification to inform the bladder status as well as the amount of working required to get an ore from the deposit you're working on.

 

I had 1.71. Still have this error at 1.7.2.

 

Just made a small patch which adds some diagnostic messages at the start of the quest. You can overwrite it over the existing install and attach the resulting log file after rerunning the quest.

 

Sorry for the hassle.

Patch.zip

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I just tried alpha five, I had less issues with this time but the warden still got stuck at the same point. Right after lining up and kneeling down. Also I can't use the toilet, activating it does nothing even when my bladder is full, the npcs don't seem to either they just stand there until I fix them with commands. I am downloading all the requirements incase I don't have the correct versions, running fnis and then trying again.

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Would there be somehow an integration with Private Needs ?

 

I doubt it's possible. It's easy enough for me to empty the bladder value for PN when the PC takes a pee in my mod.

 

But PN cannot be used to replace the current bladder system, and it will more than likely to break the quest progression when its animation is used during a scene.

 

I've explained the reason for this in a different post before:

 

http://www.loverslab.com/topic/37393-wip-domina-turn-your-female-follower-into-a-domme/?p=1186293

 

I just tried alpha five, I had less issues with this time but the warden still got stuck at the same point. Right after lining up and kneeling down. Also I can't use the toilet, activating it does nothing even when my bladder is full, the npcs don't seem to either they just stand there until I fix them with commands. I am downloading all the requirements incase I don't have the correct versions, running fnis and then trying again.

 

Please check you have the latest versions of all the requirements (especially ZaZ, in this case). Checking the Papyrus log for errors might be helpful too.

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 My PC uses the toilet, but gets off of it immediately. it could be that she doesn't have to pee yet, can I check that in global vars in some way?

 

I just checked the source, and the problem of fluid items remaining in the inventory proves to be my mistake. Though they shouldn't cause any harm.

 

Currently, the PC is allowed to use the toilet when the bladder is filled more than 20%. Otherwise, a message should be displayed instead. By the way, you can see if your bladder is filled over 40%/80% by looking at the powers UI. It should read 'Full bladder (40%)' when it's filled over40%, for example.

 

I planned to include a hotkey to display the status but had to defer that feature to the next version due to time constraints. I'm considering to add a widget or at least a status notification to inform the bladder status as well as the amount of working required to get an ore from the deposit you're working on.

 

I had 1.71. Still have this error at 1.7.2.

 

Just made a small patch which adds some diagnostic messages at the start of the quest. You can overwrite it over the existing install and attach the resulting log file after rerunning the quest.

 

Sorry for the hassle.

 

Ran the patch:Papyrus.0.log

 

I'm going to try to run this mod on my Windows computer with a more stable skyrim install.

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Ran the patch:attachicon.gifPapyrus.0.log

 

I'm going to try to run this mod on my Windows computer with a more stable skyrim install.

 

I can see from the log that both the quest and the initial scene started without any major problems. But for some reason, the guard at the gate failed to utter his first dialogue, from which point the scene ceased to progress any further.

 

Even when you have disabled the subtitles, the scene stage should still progress. So, I would suspect missing or broken voice or lip files, but it's just a wild guess.

 

But it's probably better to just try it on an another environment, like you said, and I really hope it would resolve all those issues for you.

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Ran the patch:attachicon.gifPapyrus.0.log

 

I'm going to try to run this mod on my Windows computer with a more stable skyrim install.

 

I can see from the log that both the quest and the initial scene started without any major problems. But for some reason, the guard at the gate failed to utter his first dialogue, from which point the scene ceased to progress any further.

 

Even when you have disabled the subtitles, the scene stage should still progress. So, I would suspect missing or broken voice or lip files, but it's just a wild guess.

 

But it's probably better to just try it on an another environment, like you said, and I really hope it would resolve all those issues for you.

 

My sound for skyrim (mac) hasn't been working at all, so I enabled subtitles. That could be the problem. I won't be able to test it in another environment until later, once all of the files have copied over.

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Would there be somehow an integration with Private Needs ?

 

I doubt it's possible. It's easy enough for me to empty the bladder value for PN when the PC takes a pee in my mod.

 

But PN cannot be used to replace the current bladder system, and it will more than likely to break the quest progression when its animation is used during a scene.

 

I've explained the reason for this in a different post before:

 

http://www.loverslab.com/topic/37393-wip-domina-turn-your-female-follower-into-a-domme/?p=1186293

 

I just tried alpha five, I had less issues with this time but the warden still got stuck at the same point. Right after lining up and kneeling down. Also I can't use the toilet, activating it does nothing even when my bladder is full, the npcs don't seem to either they just stand there until I fix them with commands. I am downloading all the requirements incase I don't have the correct versions, running fnis and then trying again.

 

Please check you have the latest versions of all the requirements (especially ZaZ, in this case). Checking the Papyrus log for errors might be helpful too. 

 

 

I updated everything and still no luck, can't use the toilet still either. Npcs go to use it can't either. I did activate my papyrus log but it doesn't seem to useful, it also causes me to ctd fairly often when it's logging. I'll attach it anyway if you'd like to have a look. Also during the ore counting, when my character puts her arms behind her back, the warden says "go to the smelter" but I am unable to move as the arms behind back animation doesn't stop. Only way I found to fix it thus far is to change my race back and forth, so you'll see that in the log too.

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My sound for skyrim (mac) hasn't been working at all, so I enabled subtitles. That could be the problem. I won't be able to test it in another environment until later, once all of the files have copied over.

 

Yes, I think it could definitely be the problem. And, aside from dialogues, the mod contains many sound effects, so it might be better if you can try it again on your new system later.

 

Thanks for the patience, and hope you'll be able to get your environment sorted out soon.

 

I'll attach it anyway if you'd like to have a look.

 

Sure, I'll see if I can find anything useful if you can give me the log.

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My sound for skyrim (mac) hasn't been working at all, so I enabled subtitles. That could be the problem. I won't be able to test it in another environment until later, once all of the files have copied over.

 

Yes, I think it could definitely be the problem. And, aside from dialogues, the mod contains many sound effects, so it might be better if you can try it again on your new system later.

 

Thanks for the patience, and hope you'll be able to get your environment sorted out soon.

 

I'll attach it anyway if you'd like to have a look.

 

Sure, I'll see if I can find anything useful if you can give me the log.

 

Sorry it didn't attach to the first post, odd. Here you are. It's strange that this is happening with these animations not firing in particular, as it was working fine in previous builds and I've not changed anything.

Papyrus.0.log

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Sorry it didn't attach to the first post, odd. Here you are. It's strange that this is happening with these animations not firing in particular, as it was working fine in previous builds and I've not changed anything.

 

I could only find these lines:

[05/23/2015 - 10:20:57PM] ERROR:  (00000014): Does not have face animation data, and therefore cannot have their expression f.
stack:
    [ (00000014)].Actor.SetExpressionOverride() - "<native>" Line ?
    <unknown self>.sslbaseexpression.ApplyPreset() - "sslBaseExpression.psc" Line ?
    [alias RegistrySlot121 on quest SexLabQuestRegistry (100664FB)].sslbaseexpression.ApplyPhase() - "sslBaseExpression.psc" Line ?
    [alias RegistrySlot121 on quest SexLabQuestRegistry (100664FB)].sslbaseexpression.Apply() - "sslBaseExpression.psc" Line ?

It shouldn't be causing any major trouble itself, but the fact that it fails to look up an expression indicates that SexLab was not properly installed or initialized, which can in fact affect the way the quest works.

 

Maybe it could be the result from a previous incomplete upgrade. It might be helpful if you can check your SexLab installation (or at least use the clean up feature from MCM), and try it again with a new character if it's possible.

 

EDIT: Try rerunning FNIS generator and see if it finishes without any error. I suspect this, because both the toilet furniture and the package which is used to reset the pose after the ore check up uses a custom animation.

 

(If you don't see NPCs covering their private parts, then it's more than likely that this indeed can be the root cause of the troubles).

 

So, in case it's somehow not registered properly, it might cause similar symptoms.

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Sorry it didn't attach to the first post, odd. Here you are. It's strange that this is happening with these animations not firing in particular, as it was working fine in previous builds and I've not changed anything.

 

I could only find these lines:

[05/23/2015 - 10:20:57PM] ERROR:  (00000014): Does not have face animation data, and therefore cannot have their expression f.
stack:
    [ (00000014)].Actor.SetExpressionOverride() - "<native>" Line ?
    <unknown self>.sslbaseexpression.ApplyPreset() - "sslBaseExpression.psc" Line ?
    [alias RegistrySlot121 on quest SexLabQuestRegistry (100664FB)].sslbaseexpression.ApplyPhase() - "sslBaseExpression.psc" Line ?
    [alias RegistrySlot121 on quest SexLabQuestRegistry (100664FB)].sslbaseexpression.Apply() - "sslBaseExpression.psc" Line ?

It shouldn't be causing any major trouble itself, but the fact that it fails to look up an expression indicates that SexLab was not properly installed or initialized, which can in fact affect the way the quest works.

 

Maybe it could be the result from a previous incomplete upgrade. It might be helpful if you can check your SexLab installation (or at least use the clean up feature from MCM), and try it again with a new character if it's possible.

 

EDIT: Try rerunning FNIS generator and see if it finishes without any error. I suspect this, because both the toilet furniture and the package which is used to reset the pose after the ore check up uses a custom animation.

 

(If you don't see NPCs covering their private parts, then it's more than likely that this indeed can be the root cause of the troubles).

 

So, in case it's somehow not registered properly, it might cause similar symptoms.

 

 

Good news it's working now! Not getting stuck anymore either. I am really confused as to why though because I had made a new character on my last attempt. On this one, it was a new character again and I hit the 'reset expressions registry' in sexlab as well as 'reset animations registry'. That was the only difference... So I am quite confused. But it works now so that's good!

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My sound for skyrim (mac) hasn't been working at all, so I enabled subtitles. That could be the problem. I won't be able to test it in another environment until later, once all of the files have copied over.

 

Yes, I think it could definitely be the problem. And, aside from dialogues, the mod contains many sound effects, so it might be better if you can try it again on your new system later.

 

Thanks for the patience, and hope you'll be able to get your environment sorted out soon.

 

I'll attach it anyway if you'd like to have a look.

 

Sure, I'll see if I can find anything useful if you can give me the log.

 

It's working on my Windows system! Haven't had time to run through the entire mod yet but it is animating and working properly. Being that I know my sound files on Windows are working (from the non-pirated Skyrim install on that computer), i'm going to copy them over to my mac and see if it works on there. My Windows system is used for my job and I don't want these kinds of things on that system anyway.

 

EDIT:

It's now working on mac. Had to install DirectX10 (updated from 9) to get the sound to work. Cloned the skyrim install from my windows pc to get the mod to work.

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Good news it's working now! Not getting stuck anymore either. I am really confused as to why though because I had made a new character on my last attempt. On this one, it was a new character again and I hit the 'reset expressions registry' in sexlab as well as 'reset animations registry'. That was the only difference... So I am quite confused. But it works now so that's good!

 

 

It's working on my Windows system! Haven't had time to run through the entire mod yet but it is animating and working properly. Being that I know my sound files on Windows are working (from the non-pirated Skyrim install on that computer), i'm going to copy them over to my mac and see if it works on there. My Windows system is used for my job and I don't want these kinds of things on that system anyway.

 

I'm glad you've sorted out the problem. Hope you enjoy playing it :)

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I'm going to start a new save. 

 

Welcome to the group of people who get to level 10 and then start new games. :)

 

Not me! I got to level 14 this time!

 

 

Cheater.

 

I actually have a solution - every time I start anew, I TGM and literally run through all the content until I get to where I was before I started over. Then I start really playing. 

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I actually have a solution - every time I start anew, I TGM and literally run through all the content until I get to where I was before I started over. Then I start really playing. 

 

 

 

Intriguing... I guess doing that would get your skills all up to par, except for armor skills. And some magic skills, maybe.

Of course, there'll be minor differences, but it's a valid strategy. Imma try it next time.

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I just played it through till the end and had basically no problems, so that's great :). It's very good so far, the cell scene was fantastic. The only issues I came across were minor ones that are kind of inherent to the game engine, like pathing problems and things. Aside from that, all is good, keep it up :D

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I just played it through till the end and had basically no problems, so that's great :). It's very good so far, the cell scene was fantastic. The only issues I came across were minor ones that are kind of inherent to the game engine, like pathing problems and things. Aside from that, all is good, keep it up :D

 

Pathing is the route of all evil :P

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I actually have a solution - every time I start anew, I TGM and literally run through all the content until I get to where I was before I started over. Then I start really playing. 

 

 

 

Intriguing... I guess doing that would get your skills all up to par, except for armor skills. And some magic skills, maybe.

Of course, there'll be minor differences, but it's a valid strategy. Imma try it next time.

 

 

All these people keep interrupting our off topic discussion by talking about the actual mod. So rude.

 

I do end up player.advskilling a bit to fill in the gaps, but it works pretty well. Originally I tried to console the quests finished, but that led to instability. 

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