NicoleDragoness Posted October 23, 2015 Posted October 23, 2015 Useful trick EP, thanks. Edit. Did some tests using SLEN as sex starter. 2 Male followers, 1 Female follower, me (Female). 1. Asked first Male for threesome. Picked up second Male. -------> animation Aggressive FFM (wrong) 2. Asked second Male for threesome. Picked up second Female. -------> animation FFM (correct) --- BUT the second Female was in Male role (and, of course, the Male was in female role like me). 3. Asked second Male for threesome. Picked up first Male. -----> animation FFM (wrong).
srayesmanll Posted October 23, 2015 Posted October 23, 2015 Remember it is the mod calling the animation that has most of the control over this, not NSAP or SexLab (to a point). So in those situations where the actors are MMF but you are getting FFM animations, is it because SLEN (not NSAP or SL) is requesting a "3-way" animation (or not requesting a type at all) and not specifically a MMF tagged 3-way animation? So if SLEN is not using the tagging to request MMF animation and just requesting a "3-way", or not requesting any specific animation and SL is pulling animations by the number of actors involved and not analyzing the actors, then ANY 3 way animations will be used regardless of the actor genders involved. And if I remember correctly, SexLab does not analyze the actors to choose types of animations - just number, so 3 actors passed for a sex where no specific animation is request, it will pull a random animation. So you have 2 separate situations in what you describe: 1) The choice of FFM vs MMF - which can be easily controlled (and is SUPPOSED to be controlled) by the calling mod. In the sample specified, this is SLEN. Now if SLEN is specifically requesting a MMF-tagged animations when it should be and SexLab (not NSAP) is returning FFM, then that is a SexLab issue. But either way, this particular situation in not due to NSAP. One other caveat to this - some mods add their own tagging to animations (thinking of Apropos). What if they are adding the wrong tag (tagging a MMF threeway as FFM - that can cause this issue as well and in that case it is neither the calling mod's issue or SexLab's, it is that 3rd mod. Not saying this is the case, but can happen. But again, not a NSAP issue (unless the NSAP added animations are tagged wrong in NSAP ...) Would be nice to know HOW SLEN calls the 3-way animations, which could eliminate having to research this part of the issue further. 2) Wrong position of the actors - this can be a sexlab issue (calling mod passing in the actors in a specific order, but SexLab is doing it wrong), an animation issue (as is being looked into by CPU, Leito, & Rydin), or a problem with the calling mod (SLEN in your example). If the calling mod is just plugging in actors into the call without regard for the "order", then that's a problem for the calling mod, not NSAP or SexLab.
NicoleDragoness Posted October 23, 2015 Posted October 23, 2015 srayesmanll If you look at my posts in the previous page, you can see that I had similar problems also with other two mods and one is MatchMaker by Ashal so it's not a SLEN specific issue. Maybe it would be an "immersion breaking" but a new feature, directly in SexLab, that allows the user to choose the ongoing animation from a list (like the list generated by SexLab Tools by Goubo), before the animation starts, could be the final solution for these problems.
rydin Posted October 23, 2015 Author Posted October 23, 2015 Remember it is the mod calling the animation that has most of the control over this, not NSAP or SexLab (to a point). So in those situations where the actors are MMF but you are getting FFM animations, is it because SLEN (not NSAP or SL) is requesting a "3-way" animation (or not requesting a type at all) and not specifically a MMF tagged 3-way animation? So if SLEN is not using the tagging to request MMF animation and just requesting a "3-way", or not requesting any specific animation and SL is pulling animations by the number of actors involved and not analyzing the actors, then ANY 3 way animations will be used regardless of the actor genders involved. And if I remember correctly, SexLab does not analyze the actors to choose types of animations - just number, so 3 actors passed for a sex where no specific animation is request, it will pull a random animation. So you have 2 separate situations in what you describe: 1) The choice of FFM vs MMF - which can be easily controlled (and is SUPPOSED to be controlled) by the calling mod. In the sample specified, this is SLEN. Now if SLEN is specifically requesting a MMF-tagged animations when it should be and SexLab (not NSAP) is returning FFM, then that is a SexLab issue. But either way, this particular situation in not due to NSAP. One other caveat to this - some mods add their own tagging to animations (thinking of Apropos). What if they are adding the wrong tag (tagging a MMF threeway as FFM - that can cause this issue as well and in that case it is neither the calling mod's issue or SexLab's, it is that 3rd mod. Not saying this is the case, but can happen. But again, not a NSAP issue (unless the NSAP added animations are tagged wrong in NSAP ...) Would be nice to know HOW SLEN calls the 3-way animations, which could eliminate having to research this part of the issue further. 2) Wrong position of the actors - this can be a sexlab issue (calling mod passing in the actors in a specific order, but SexLab is doing it wrong), an animation issue (as is being looked into by CPU, Leito, & Rydin), or a problem with the calling mod (SLEN in your example). If the calling mod is just plugging in actors into the call without regard for the "order", then that's a problem for the calling mod, not NSAP or SexLab. srayesmanll If you look at my posts in the previous page, you can see that I had similar problems also with other two mods and one is MatchMaker by Ashal so it's not a SLEN specific issue. Maybe it would be an "immersion breaking" but a new feature, directly in SexLab, that allows the user to choose the ongoing animation from a list (like the list generated by SexLab Tools by Goubo), before the animation starts, could be the final solution for these problems. Before we start looking for solutions elsewhere, let's first rule out that it's not something I can fix first. I'm home now. Spotify is on, I'm in my working mood. Let's see what I can do.
srayesmanll Posted October 23, 2015 Posted October 23, 2015 srayesmanll If you look at my posts in the previous page, you can see that I had similar problems also with other two mods and one is MatchMaker by Ashal so it's not a SLEN specific issue. Maybe it would be an "immersion breaking" but a new feature, directly in SexLab, that allows the user to choose the ongoing animation from a list (like the list generated by SexLab Tools by Goubo), before the animation starts, could be the final solution for these problems. AGAIN, this is talking STRICTLY about how a mod like SLEN (or MM, or SexSlaves, or TDF Prostitution, or Random Sex, etc) requests a 3-way animation of SexLab (point #1 above). First of all, I am NOT saying SLEN is THE problem. I said it's a potential source and the first place to look because if SLEN is only asking for a 3-way animation and NOT a MMF-tagged 3-way, then any other fixes are pointless because SLEN (or MatchMaker, or ANY OTHER MOD) asking for a generic 3-way and not a tagged MMF 3 way can ALWAYS result in this particular situation - SexLab will start the animation with a random 3-way animation based on the requested animations rather than a random MMF 3-way animation based on actors involved. And frankly, nowhere is this part of the process is NSAP involved (unless, as I also mentioned, NSAP added incorrectly tagged animations). ...that allows the user to choose the ongoing animation from a list (like the list generated by SexLab Tools by Goubo), before the animation starts, could be the final solution for these problems. There is absolutely NOTHING stopping any mod maker from doing that right now. It does not have to be added to SexLab at all. It might seem like a nice feature, but then Ashal would have to also allow APIs to prevent the list from popping up because a mod author may NOT want that to appear, doubling his workload for a feature that can already be handled by the mods wanting that feature. Before we start looking for solutions elsewhere, let's first rule out that it's not something I can fix first. I'm home now. Spotify is on, I'm in my working mood. Let's see what I can do. OK, Rydin, let me ask you: When Matchmaker (or SLEN, or SexSlaves, or another mod) is requesting a 3-way animation, does NSAP get involved in that in any way to change the request from a generic 3-way animation to a wrong 3-way animation? The only way 1 see that NSAP could be involved in that situation is if NSAP tagged the animations wrong to begin with (or not tagged at all). That should be a quick elimination of NSAP involvement in that part of the issue (point #1 above). As for the actors in the wrong position (point #2), I stated above that you guys were already looking into it. All I was pointing out was that there could be 3 sources for the problem, not just an animation issue. -------------------- A last note for MMF vs FFM (vs MMM vs FFF for that matter): I remember a post that Ashal did (damned if I can find it) where he mentioned that 3-way requests did not receive that same kind of filtering in SexLab because frankly at the time there was a significant lack of 3+ humanoid animations available, so reducing the selection could end up with nothing playing. He also mentioned that since there more to choose from now that he would be adding some more filtering to later releases. If I find that post I'll link it here. So again, this whole worrying about MMF vs FFM showing up may be for naught until SexLab itself is updated. Hah: found it (posted 2 weeks ago): http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v1602-hotfix-2-updated-sep-1st-2015/?p=1346285 SexLab does what the mod starting the animation tells it to do. So it's up to the individual mod to sort the actors into their proper positions (female should always be added first unless intentionally putting them in a male position) and then select appropriate threeway animations if they want. If no animations are selected by the mod, than sexlab just defaults to grabbing all 3 person animations. That's current behavior and has always been the case. SexLab has always been about doing exactly what the mod author wants the scene to do. Unfortunately most mod authors don't put a lot of thought into the ordering or animation selection. The forced gender filter option in the MCM ignores 3+ animations, since there isn't very many of them. With NSAP and other animation packs still coming out however, there's a decent amount of them now so next update will likely extend the gender animation filtering to include threeways.
Guest Posted October 23, 2015 Posted October 23, 2015 Did a check about how SLEN selects the animations. Is simply does not. It has only two checks: if there are any male in the list of actors, then animations with "lesbian" tag are filtered. If a MCM flag to allow aggressive is NOT set, then the animations tagges as Aggressive are filtered. The actors are put in position almost randomly. Tags are not required to select the animation. SLEN gets all the anims without Lesbian or Aggressive (based on the previous rules), for the number of actors found. Then it relies to a QuickStart function, by passing the vector of Actors, and the found animations. Do not expect actors to be in the correct position for the advanced threesomes Leito86 did, if the animation is started by SLEN. Do anybody has problems with the Leito86 threesomes? It is NOT a Leito86's fault, it is NOT a NSAP fault, it is NOT a SexLab fault. It is a fault of the mod that does not consider correctly the cases. Report it to the mod author, not here on NSAP.
rydin Posted October 23, 2015 Author Posted October 23, 2015 Before we start looking for solutions elsewhere, let's first rule out that it's not something I can fix first. I'm home now. Spotify is on, I'm in my working mood. Let's see what I can do. OK, Rydin, let me ask you: When Matchmaker (or SLEN, or SexSlaves, or another mod) is requesting a 3-way animation, does NSAP get involved in that in any way to change the request from a generic 3-way animation to a wrong 3-way animation? The only way 1 see that NSAP could be involved in that situation is if NSAP tagged the animations wrong to begin with (or not tagged at all). That should be a quick elimination of NSAP involvement in that part of the issue (point #1 above). As for the actors in the wrong position (point #2), I stated above that you guys were already looking into it. All I was pointing out was that there could be 3 sources for the problem, not just an animation issue. It could be the set up I have used. It is suggested that the set up in the aniamtion scripts for SexLab (and so NSAP as it is an add-on) follow this order; fFemales first, males second and creatures third. So in the instance I script in the aniamtion fuctions, it should be, for a FFM aniamtions for example: 1. Female 2. Female 3. Male However due to the way Leito exported his animations, they are current set as: 1. Female 2. Male 3. Female This could be the issue, but I did find some tagging issues (setting FFM as MMF for example) so I'm trialing that out. As said, there is a potential it is an issue with NSAP so I haven't ruled it out yet. Logics suggest it's not, but why would it only affect Leito's animations and not the rest?
srayesmanll Posted October 23, 2015 Posted October 23, 2015 Did a check about how SLEN selects the animations. Is simply does not. It has only two checks: if there are any male in the list of actors, then animations with "lesbian" tag are filtered. If a MCM flag to allow aggressive is NOT set, then the animations tagges as Aggressive are filtered. The actors are put in position almost randomly. Tags are not required to select the animation. SLEN gets all the anims without Lesbian or Aggressive (based on the previous rules), for the number of actors found. Then it relies to a QuickStart function, by passing the vector of Actors, and the found animations. Do not expect actors to be in the correct position for the advanced threesomes Leito86 did, if the animation is started by SLEN. Do anybody has problems with the Leito86 threesomes? It is NOT a Leito86's fault, it is NOT a NSAP fault, it is NOT a SexLab fault. It is a fault of the mod that does not consider correctly the cases. Report it to the mod author, not here on NSAP. Thanks for confirming this . And I guarantee you that matchmaker will do the same thing. Well similar - MM was created before the explosion of recent 3-ways, so I'm sure that MM will have the same MMF vs FFM issue, although it may handle the placement of the actors considering it's written by Ashal and he made the rules for sending the actors in for the 3-ways.
Guest Posted October 23, 2015 Posted October 23, 2015 Thanks for confirming this . And I guarantee you that matchmaker will do the same thing. Well similar - MM was created before the explosion of recent 3-ways, so I'm sure that MM will have the same MMF vs FFM issue, although it may handle the placement of the actors considering it's written by Ashal and he made the rules for sending the actors in for the 3-ways. You welcome. Do you want me to check also Matchmaker code?
srayesmanll Posted October 23, 2015 Posted October 23, 2015 You welcome. Do you want me to check also Matchmaker code? Yes, please. Oh and while you're at it: Defeat 5b3.3, Defeat 5.1.0, Submit, TDF Prostitution, Random Sex, Further Lover's Comfort, Spouses Enhanced, SexLab Solutions, and ... (hey... you offered... ) [EDIT] I was just kidding, please don't ...[/EDIT]
Guest Posted October 23, 2015 Posted October 23, 2015 You welcome. Do you want me to check also Matchmaker code? Yes, please. ... I was just kidding, please don't ... I can only tell you right away about my mods: * CSB, when a threesome is selected I DON'T check for genders. * Oral Only - no threesomes are possible * All Nude Play - no threesome are possible * Scent of Sex - completely managed by Sex Rules (but you have to wait for this mod) For @Ashal's MatchMaker: it calls the SortActor function that should position the actors accordingly. But, I has a look about this function (in 1.59 and 1.6), and it DOES NOT consider the expected sex for each stage of the animation. So no it will not work correctly for @Leito86's wonderful animations, also if @rydin spends time to correctly define the genders expected for each stage. (@Ashal, oh @Ashal)
BeamerMiasma Posted October 23, 2015 Posted October 23, 2015 Did a check about how SLEN selects the animations. Is simply does not. It has only two checks: if there are any male in the list of actors, then animations with "lesbian" tag are filtered. If a MCM flag to allow aggressive is NOT set, then the animations tagges as Aggressive are filtered. The actors are put in position almost randomly. Tags are not required to select the animation. SLEN gets all the anims without Lesbian or Aggressive (based on the previous rules), for the number of actors found. Then it relies to a QuickStart function, by passing the vector of Actors, and the found animations. Do not expect actors to be in the correct position for the advanced threesomes Leito86 did, if the animation is started by SLEN. Do anybody has problems with the Leito86 threesomes? It is NOT a Leito86's fault, it is NOT a NSAP fault, it is NOT a SexLab fault. It is a fault of the mod that does not consider correctly the cases. Report it to the mod author, not here on NSAP. Thanks for confirming this . And I guarantee you that matchmaker will do the same thing. Well similar - MM was created before the explosion of recent 3-ways, so I'm sure that MM will have the same MMF vs FFM issue, although it may handle the placement of the actors considering it's written by Ashal and he made the rules for sending the actors in for the 3-ways. Whew, lots of duscussion here, you guys could just have asked In case of threesomes, SLEN puts NO restrictions on genders at all, you should get the full list of threesomes enabled in SexLab (depending on aggressive setting & animation toggling of course) regardless of what genders are in your group. With less than 10 threesome anims being generally available and several of them having the wrong gender sorting (not all females first), plus the possibility for strap-on & schlong use, I stand to 10-fold the number of complaints I get if I do any such filtering, so no thank you Just use the O key to cycle to an animation set you like. I'll be happy to review this policy by the time there are ... let's say 5 good threesome anims for each of MMM, FMM, FFM and FFF.
mudkest Posted October 23, 2015 Posted October 23, 2015 great collection. one small request though, could oyu add an "activate all" sort of button per catagory or something? specially the Leito catagory would benefit from it. I have no idea if this is possible in MCM though
Guest Posted October 23, 2015 Posted October 23, 2015 ... I'll be happy to review this policy by the time there are ... let's say 5 good threesome anims for each of MMM, FMM, FFM and FFF. I don't get it. New animations are added regularly, and just a few lines of code can handle it once and for all. When you get your array of actors to give to the SexLab thread, you can simply check the sex (or better the SexLab gender) from the first to the last, and construct your sex tag string. Something like: int i = 0 String theTag = "" while i<myActorsCount int theGender = SexLab.GetGender(myActorsArray[i]) if theGender==0 || theGender==2 || theGender==3 theTag += "M" else theTag += "F" endIf i += 1 endWhile And then use the tag to pick the threesomes. In this case you will get a threesome (if available of course) with the correct positions. A best option will be to first get a threesome animation, and then re-position the actors to have the correct placements. But this will be slightly more complex. Kind Regards,
karlpaws Posted October 23, 2015 Posted October 23, 2015 For @Ashal's MatchMaker: it calls the SortActor function that should position the actors accordingly. But, I has a look about this function (in 1.59 and 1.6), and it DOES NOT consider the expected sex for each stage of the animation. So no it will not work correctly for @Leito86's wonderful animations, also if @rydin spends time to correctly define the genders expected for each stage. (@Ashal, oh @Ashal) For matchmaker, does the order you cast the spells matter at all then? If I target female npc, then male npc, then me, does it load them into the array in that order, or sort them after I've cast the spell? We've had the discussion about the leito male-female-dog animations, and having to cast targets in the correct order... or is that what you're saying about the SortActor function, and "not considering the expected sex"?
Guest Posted October 23, 2015 Posted October 23, 2015 For matchmaker, does the order you cast the spells matter at all then? If I target female npc, then male npc, then me, does it load them into the array in that order, or sort them after I've cast the spell? We've had the discussion about the leito male-female-dog animations, and having to cast targets in the correct order... or is that what you're saying about the SortActor function, and "not considering the expected sex"? Yes, MatchMaker has a special way to construct the animation parts. Every time you cast the spell, the target actor will be added to the list of actors. In order. Then after a while, Matchmaker grabs all the actors in the queue and apply the animation to them. But before this, it executes the "SortActors" function. That brings to the first positions the females. SortActors is a pretty old SexLab function to sort the actors in an array to place them in order by "priority". If the priority is not specified, then the females go first, and then the males. More I read this thread and more I think I will make a SexLab function to sort the actors "By Animation", so when the animation is selected (and so the preferred genders for each position are known), then the sort actor will try to put the actors respecting what the animation definition specified.
rydin Posted October 24, 2015 Author Posted October 24, 2015 great collection. one small request though, could oyu add an "activate all" sort of button per catagory or something? specially the Leito catagory would benefit from it. I have no idea if this is possible in MCM though Just activate by tag "Leito". Guys, there's more to NSAP than Leito. I know he's like the God of Animations but show some appreciatation to the other animators; they will be the ones left when Leito isn't there.
mudkest Posted October 24, 2015 Posted October 24, 2015 great collection. one small request though, could oyu add an "activate all" sort of button per catagory or something? specially the Leito catagory would benefit from it. I have no idea if this is possible in MCM though Just activate by tag "Leito". Guys, there's more to NSAP than Leito. I know he's like the God of Animations but show some appreciatation to the other animators; they will be the ones left when Leito isn't there. I'm sorry, I was using Leito as an example here. I got all the animations enabled(with exception of the furniture ones, didn't enjoy having people walk around with chairs and benches stuck to them) I mentioned Leito because there is a huge list of animation in there and when starting (yet another) new game, I just felt that Leito category would benefit most from an "enable all" function. My comment had absolutly nothing to do with lack of appreciation for the other animators
cecik Posted October 24, 2015 Posted October 24, 2015 For matchmaker, does the order you cast the spells matter at all then? If I target female npc, then male npc, then me, does it load them into the array in that order, or sort them after I've cast the spell? We've had the discussion about the leito male-female-dog animations, and having to cast targets in the correct order... or is that what you're saying about the SortActor function, and "not considering the expected sex"? Yes, MatchMaker has a special way to construct the animation parts. Every time you cast the spell, the target actor will be added to the list of actors. In order. Then after a while, Matchmaker grabs all the actors in the queue and apply the animation to them. But before this, it executes the "SortActors" function. That brings to the first positions the females. SortActors is a pretty old SexLab function to sort the actors in an array to place them in order by "priority". If the priority is not specified, then the females go first, and then the males. More I read this thread and more I think I will make a SexLab function to sort the actors "By Animation", so when the animation is selected (and so the preferred genders for each position are known), then the sort actor will try to put the actors respecting what the animation definition specified. I've been following this discussion and it's starting to make me feel a bit 'uneasy'. So therefore a question about this function you are thinking of: What are or will be the criteria to determine the 'preferred' gender for each position in an animation?
rydin Posted October 24, 2015 Author Posted October 24, 2015 great collection. one small request though, could oyu add an "activate all" sort of button per catagory or something? specially the Leito catagory would benefit from it. I have no idea if this is possible in MCM though Just activate by tag "Leito". Guys, there's more to NSAP than Leito. I know he's like the God of Animations but show some appreciatation to the other animators; they will be the ones left when Leito isn't there. I'm sorry, I was using Leito as an example here. I got all the animations enabled(with exception of the furniture ones, didn't enjoy having people walk around with chairs and benches stuck to them) I mentioned Leito because there is a huge list of animation in there and when starting (yet another) new game, I just felt that Leito category would benefit most from an "enable all" function. My comment had absolutly nothing to do with lack of appreciation for the other animators The Leito comment was aimed at everyone don't worry. NSAP is built with a json file. It stores your selections so even if yoi do a new game, you options will be kept. Adding too many options clogs up the menu and adds more to the script. In your case, you would add all Leito then select to remove all furniture. That's what that system was ceated for. Either that go in and select maually. The json will store you selection intil you change selections. It is all automatic. For matchmaker, does the order you cast the spells matter at all then? If I target female npc, then male npc, then me, does it load them into the array in that order, or sort them after I've cast the spell? We've had the discussion about the leito male-female-dog animations, and having to cast targets in the correct order... or is that what you're saying about the SortActor function, and "not considering the expected sex"? Yes, MatchMaker has a special way to construct the animation parts. Every time you cast the spell, the target actor will be added to the list of actors. In order. Then after a while, Matchmaker grabs all the actors in the queue and apply the animation to them. But before this, it executes the "SortActors" function. That brings to the first positions the females. SortActors is a pretty old SexLab function to sort the actors in an array to place them in order by "priority". If the priority is not specified, then the females go first, and then the males. More I read this thread and more I think I will make a SexLab function to sort the actors "By Animation", so when the animation is selected (and so the preferred genders for each position are known), then the sort actor will try to put the actors respecting what the animation definition specified. I've been following this discussion and it's starting to make me feel a bit 'uneasy'. So therefore a question about this function you are thinking of: What are or will be the criteria to determine the 'preferred' gender for each position in an animation? What exactly is making you feel uneasy? We are discussing selection process of diferent mods but that is just to see if NSAP is set up incorrectly and selecting in correct positions in animations. How the mods actually do thier selection is down to the individual mods and mothing that NSAP controls.
Guest Posted October 24, 2015 Posted October 24, 2015 I've been following this discussion and it's starting to make me feel a bit 'uneasy'. So therefore a question about this function you are thinking of: What are or will be the criteria to determine the 'preferred' gender for each position in an animation? According the the "grand master" [memeber=ashal]: The passive positions have to be put BEFORE the active position. So an animation MF should have in the first position the Female (or a passive male, it does not matter), and then the active role. So a MF where the female assumes a FemDom position will have first the male and then the female. For complex threesomes like MFF, MFF, FMF, MFM, etc. The rule is the same: the position "passive" have to be set before the positions "active". The genders do not matter. There is no difference in a tag FMF and a MFF and a FFM. Female in an active position on a male? the expect the tag "FemDom" in the animation. Only females? Expect "Lesbian". Only males? Expect "Gay".
AnubiSs2167 Posted October 24, 2015 Posted October 24, 2015 Hmm, I have just finished femdom animation. I gues ill export male as a1 then.
alexvkj Posted October 24, 2015 Posted October 24, 2015 Hmm, I have just finished femdom animation. I gues ill export male as a1 then. Which one is it? BTW, I now make use of some animation packed here in my mod . Great work, thank you very much If you can direct me to more Dom-Sub style animations I can use, please do it!
AnubiSs2167 Posted October 24, 2015 Posted October 24, 2015 This one: http://gfycat.com/SereneDiligentKodiakbear http://gfycat.com/CalmWaterloggedJellyfish http://gfycat.com/TautScholarlyFruitfly http://gfycat.com/JoyfulOpenBuzzard http://gfycat.com/PettyThisAmericanalligator Not yet tested in game tho.
Guest Posted October 24, 2015 Posted October 24, 2015 This one: http://gfycat.com/SereneDiligentKodiakbear http://gfycat.com/CalmWaterloggedJellyfish http://gfycat.com/TautScholarlyFruitfly http://gfycat.com/JoyfulOpenBuzzard http://gfycat.com/PettyThisAmericanalligator Not yet tested in game tho. For sure this animation requires the tag "Acrobatic". Congrats, it looks very nice.
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