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{REDUNDANT} Non SexLab Animation Pack


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Posted

what about leitos double dildo 2? is the dildo not vanishing anymore at step 3? thsi is the only error i see in nsap 3.0 for 160.

 i had no camera stuck ever with nsap,, the misplaced threesomes are also misplaced with the 2.82 Version. misplacing has always been part of SL, remember zyns and arroks threesomes.

Posted

Sounds like you are using the wrong version. You have downgraded. 3.0a for 1.59c is the latest.

Yeah I had to revert back from 3.0a because that's where I was getting the problem with an empty MCM

Posted

Rydin, dont know what i did wrong. I register all leito animations and toggle all of in sexlab according foreplay or aggressive but somehow leito aggresive animations wont play, unless i set them all in default (toggle animations).

 

I guess sl dont recognize leito aggresive animation as aggresive category?

 

Excellent work by the way.

Posted

 

Sounds like you are using the wrong version. You have downgraded. 3.0a for 1.59c is the latest.

Yeah I had to revert back from 3.0a because that's where I was getting the problem with an empty MCM

 

 

You need to use the right version of NSAP that matches your 3.x download and then you may need to wait or save/load to see the update. If the MCM is empty it can mean the script is not loaded correctly in your game. It's an auto-update. Right now it seems like a user issue as only you have reported this issue and 3.x has been out for three weeks.

 

I am working on 3.1 (skipping 3.0b) which will have a higher version check. You could wait for that one if you prefer but right now I have no fix for you without a papyrus log.

 

Rydin, dont know what i did wrong. I register all leito animations and toggle all of in sexlab according foreplay or aggressive but somehow leito aggresive animations wont play, unless i set them all in default (toggle animations).

 

I guess sl dont recognize leito aggresive animation as aggresive category?

 

Excellent work by the way.

 

Any aggressive animations are all tagged with the "aggressive" and "aggressviedefault" tag so they should all get toggled on by default. I need better examples than this. Which SexLab version are you using? What mod are you using to try and activate aggressive animations? What were you trying to do? More information! More! MOOOAAR!!

what about leitos double dildo 2? is the dildo not vanishing anymore at step 3? thsi is the only error i see in nsap 3.0 for 160.

 i had no camera stuck ever with nsap,, the misplaced threesomes are also misplaced with the 2.82 Version. misplacing has always been part of SL, remember zyns and arroks threesomes.

 

http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/?p=1359190

 

Files uploaded and tested, grab em when you have time Rydin.

I still exported male as actor 2 out of habit tho, seems like it is working fine.

 

Started adding them for 3.1 so they will be there. Will form part of the test to understand actor positions a bit more.

Posted

 

 

 

Files uploaded and tested, grab em when you have time Rydin.

I still exported male as actor 2 out of habit tho, seems like it is working fine.

 

Big warning on this.

 

If the "female" is NOT in the first position, people will complain because the animation will get the participants in the wrong order.

 

So, exporting it as second position is the CORRECT thing to do.

 

 

Noted. But I think regardless of the order, someone is bound to say something at some point. LOL

 

 

So...... now those SEX ADDICTS (Forgive he Pun) about using the +/= key. I do wonder how these work if your using COS ? (Clams of Skyrim)

 

CLAMS OF SKYRIM PROJECT (by SCIVIRUS) - LoversLab

 

or this from Nexus

 

HDT Bounce and Jiggles at Skyrim Nexus - mods and community

 

 

Maybe I don't quite understand your question, but why should the key be any problem with these mods? Anyway, I'm using both of them with lots of customized NPCs and everything is working fine.

 

Posted

 

And then use the tag to pick the threesomes. In this case you will get a threesome (if available of course) with the correct positions.

 

You don't even need to write code to get a gender tag, SexLab has several functions for that (MakeAnimationGenderTag/GetGenderTag). The code is not the problem. The key words here are "if available". With the current generally available anims, more often than not there won't be any. Adding filtering that leads to no sex is not typically received well by most players.

 

Posted

 

You don't even need to write code to get a gender tag, SexLab has several functions for that (MakeAnimationGenderTag/GetGenderTag). The code is not the problem. The key words here are "if available". With the current generally available anims, more often than not there won't be any. Adding filtering that leads to no sex is not typically received well by most players.

 

 

I do not agree on this statement. (In a respectful, way, of course.)

 

Tags are the key to provide the correct animation. If you don't do a random sex mod. In this case you can use QuickStart and forget.

 

Having as result no anims is a possibility. And again is responsibility of who does the mod to handle these possible exceptions.

Posted

i have a short question. i would like to know if Leito and other Animators will continue their work on skyyrim or go to fallout 4. i know, when time is over it is over. we never know how Long a modder or animatior is interested to work on mods, especially when the game is already 4 years old. so i fear  the last active modders will go to fallout and skyrim will come to the point where oblivion is....sigh.

Posted

i have a short question. i would like to know if Leito and other Animators will continue their work on skyyrim or go to fallout 4. i know, when time is over it is over. we never know how Long a modder or animatior is interested to work on mods, especially when the game is already 4 years old. so i fear  the last active modders will go to fallout and skyrim will come to the point where oblivion is....sigh.

 

For sure people will move from the previous games to the new ones.

But for sure there will be modders also for Skyrim (and Oblivion (and Fallout 3/NV))

 

And this will take time, because the community has to discover a bunch of stuff, that right now are unknown:

* How the body meshes work

* What is the animation system (KC, KF, Havok, mixed, PhysiX, etc.)

* How to add new animations

* How to do scripting

 

I am sure you will still get some new animations for Skyrim for a long while.

Posted

 

i have a short question. i would like to know if Leito and other Animators will continue their work on skyyrim or go to fallout 4. i know, when time is over it is over. we never know how Long a modder or animatior is interested to work on mods, especially when the game is already 4 years old. so i fear the last active modders will go to fallout and skyrim will come to the point where oblivion is....sigh.

For sure people will move from the previous games to the new ones.

But for sure there will be modders also for Skyrim (and Oblivion (and Fallout 3/NV))

 

And this will take time, because the community has to discover a bunch of stuff, that right now are unknown:

* How the body meshes work

* What is the animation system (KC, KF, Havok, mixed, PhysiX, etc.)

* How to add new animations

* How to do scripting

 

I am sure you will still get some new animations for Skyrim for a long while.

It is only a question that can be answered in time. No one can say for sure today as that option to move to FO4 os not here yet. I haven't really got into the FO series and Skyrim has always been more my interest due to its theme and setting. But who's to say I don't get the FO bug?

 

There is a lot of content for Skyrim but I find the userbase always wants more which is why this type of questions crops up. Some people will continue to mod Skyrim and some will move on. We will have to see what the future has on store.

Posted

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

 

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf.  i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

 

Posted

 

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf. i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

That is a choice you as a user have to make. Sacrifice new content to keep with old, or old content to keep with new. This is why for the interim I would continue with a 1.59c version of NSAP but I cannot garauntee it will always work with every mod.

Posted

 

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

 

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf.  i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

 

 

 

Well 1.60.2 is quite "heavier" than 1.59c I can confirme you that.

 

Zaz is not updated but it does work with 1.60. I had the warning issue too and I read in zaz thread you just have to dissable the warnings in MCM menu. It has nothing to do with SL actually but between the latest SkyUi that SL requires and Zaz. Sorry dont remember the details. 

Posted

 

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

 

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf.  i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

 

 

 

Except that problem never occurred for me (nor anyone else that originally reported this problem) with any mod while using SL1.60.2 UNTIL newer version of NSAP came out that added the ropes to the bound animations.  It NEVER occurs for me unless it is one of the bound animations in the new version and used as a foreplay animation.  And that same bound animation in the previous version of NSAP (no add ropes/bindings) never had that issue when used as a foreplay animation with SL1.60.2.  So no, the problem is not with SL 1.60.2.  You just need to stop your 1.60.2 whine-fest.  The only mod not compatible with 1.60.2 is the CumOnClothes mod, and there is even a patch for that one that people are saying works.

 

i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

You are spouting complete bullshit as usual.  ZAZ does work fine for the most part (the most common that some people have can be easily resolved by unchecking the animation switch in the SexLab section of the ZAZ MCM).  The issues with Defeat 5.1.0 are not SL1.60.2 related (they happen under SL1.59c as well).  In fact the older Defeat 5b3.3 works great with SL 1.60.2 - and has never been "updated to it".  I use TDF prostitution as well.  I never get "screenfreezes" or "3rd camera stuck outdoors" (except with in the 1 instance with NSAP 3.0a and bound animations as foreplay).  And frankly I solved that problem by taking the bound animations out of the foreplay list (and haven't had a problem since with those animations).

 

Again, other than the 1 thing I reported here, I have had absolutely no issues running any of the mods I have with the SL1.60.2 framework.  Any problems you have are your own making, and maybe if you actually provide real information (as many here can testify that you never provide when asked for when you complain about things not working).  Seriously, if you are having problems getting SL1.60.2 working in YOUR environment, people here can and will help.  You just need to stop whining and actually help us help you by providing the info needed.  Remember - we have no friggin' clue what mods you have, what merging you have done on mods, never seen a papyrus log from you, skse crash logs, etc.  Without info, no one can help you.

 

Posted

 

 

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

 

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf.  i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

 

 

 

Well 1.60.2 is quite "heavier" than 1.59c I can confirme you that.

 

Zaz is not updated but it does work with 1.60. I had the warning issue too and I read in zaz thread you just have to dissable the warnings in MCM menu. It has nothing to do with SL actually but between the latest SkyUi that SL requires and Zaz. Sorry dont remember the details. 

 

i always use the newest sky ui, and with 1.59c the warning does not come. however, the warning Comes only at games start, so it is not about that message box, it is about the danger of incompatible side effects. i got enough screenfreezes and camera stucks with 1.60.2 not to use it anyway.

Posted

 

 

The issue with the zooming in and out and the stuck camera after animations during the bound animations is NOT a NSAP issue. I can confirm after starting a new game with just SexLab and NSAP and only the Zaz Textures and meshes activated, no esp. So the issue where the camera locks is not caused by NSAP itself.

 

i played a bit with 1.60.2, active mod is tdf Prostitution. i get screenfreezes indoors and 3rd camera stuck outdoors at nearly every aniomation. i never had any screenfreezes in skyrim. ctd yes, but no screenfreezes. it is clearly 1.60.2 , especially when mods are not updated to it like tdf.  i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

 

 

 

Except that problem never occurred for me (nor anyone else that originally reported this problem) with any mod while using SL1.60.2 UNTIL newer version of NSAP came out that added the ropes to the bound animations.  It NEVER occurs for me unless it is one of the bound animations in the new version and used as a foreplay animation.  And that same bound animation in the previous version of NSAP (no add ropes/bindings) never had that issue when used as a foreplay animation with SL1.60.2.  So no, the problem is not with SL 1.60.2.  You just need to stop your 1.60.2 whine-fest.  The only mod not compatible with 1.60.2 is the CumOnClothes mod, and there is even a patch for that one that people are saying works.

 

i come back to the Point, that 1.60.2 is not playable, becaue there are too few mods updated  to it. complete zaz ap is not and gives a warning when started. going back to 1.59c brings the loss of animations from sl and mnc. so what ?

You are spouting complete bullshit as usual.  ZAZ does work fine for the most part (the most common that some people have can be easily resolved by unchecking the animation switch in the SexLab section of the ZAZ MCM).  The issues with Defeat 5.1.0 are not SL1.60.2 related (they happen under SL1.59c as well).  In fact the older Defeat 5b3.3 works great with SL 1.60.2 - and has never been "updated to it".  I use TDF prostitution as well.  I never get "screenfreezes" or "3rd camera stuck outdoors" (except with in the 1 instance with NSAP 3.0a and bound animations as foreplay).  And frankly I solved that problem by taking the bound animations out of the foreplay list (and haven't had a problem since with those animations).

 

Again, other than the 1 thing I reported here, I have had absolutely no issues running any of the mods I have with the SL1.60.2 framework.  Any problems you have are your own making, and maybe if you actually provide real information (as many here can testify that you never provide when asked for when you complain about things not working).  Seriously, if you are having problems getting SL1.60.2 working in YOUR environment, people here can and will help.  You just need to stop whining and actually help us help you by providing the info needed.  Remember - we have no friggin' clue what mods you have, what merging you have done on mods, never seen a papyrus log from you, skse crash logs, etc.  Without info, no one can help you.

 

man i warn you to write i am wrinting complete bullshit as always. this is a sign of a very bad Person who is just after insulting People and not doing anything positive. go home and Insult your Daddy. i write about what i see on my Screen and the differences between 1.59 and 1.60 are so as i write. i am not here wasting my time writing bullshit for People to laugh about. but i see i am wasting my time with People like you. you are the only one who is writing everything is fine, everything is best. everybody else reporrt camera stucks etc.i am not using bound animations and tdf is giving screnfreezes and camerastiuucks at nearly every animation. i never had any screenfreeze in 4 years skyrim before and i dont have any problems with tdf and 1.59.

this was the last word i talked to you.

Posted

latest sexlab and NSAP yet on the animation list I have a blank spot on the animation list. No prob on my side as I love what I got going and look forward to the upcoming update with the rabbit and chicken lol....keep it up..

Posted

I got screen freezes too occasionally but not the camera stuck. Screenfreezes dont happen while in an animation though.

To me freeze just before to start animation occasionally.

Posted

 

I got screen freezes too occasionally but not the camera stuck. Screenfreezes dont happen while in an animation though.

To me freeze just before to start animation occasionally.

 

When I start a animation, for a split 1 second it also freezes, but for others it seems for longer or the dreaded CTD...

Posted

latest sexlab and NSAP yet on the animation list I have a blank spot on the animation list. No prob on my side as I love what I got going and look forward to the upcoming update with the rabbit and chicken lol....keep it up..

 

Rabbits and chickens don;t belong in NSAP

 

 
[...snip...]
 

 

[...snip...]

 

 

Right the two of you. KEep this off the NSAP thread please. If you want to have a fight, take it to PM.

 

I remind everyone to keep an open mind when modding. Each of you have sveral setups each uniquely different and your save files are all filed with different scripts running in different oders for different reasons. If you want to see if NSAP works with SexLab 1.60.2, then plan the game with only these two mods. Nothing else. Might find some faults might now. But start throwing other things in the mix and little bugs may start appearing.

 

The best way we can help yous guys is if you provide us the information we ask. But do remember that sometimes the fault may be with something completing unexpected or deeply hidden that it's looking for a needle in a haystack.

 

What we do not need is fighting and bickering as one persons setup works and one doesn't. But what we need for each of you if an open mind to access the whole picture and also to be able to accept some responsiblity (ie. for user issues). We, the mod makers, are not experts. We cannot say that x mod will work perfectly with mod a, b and c but we will do our damn hardest to help find the issues if you provide us the resources we need to investagate it. If we cannot, then you will need to make some of your own decisions, but you cannot soley blame the makers.

 

Posted

 

man i warn you to write i am wrinting complete bullshit as always. this is a sign of a very bad Person who is just after insulting People and not doing anything positive. go home and Insult your Daddy. i write about what i see on my Screen and the differences between 1.59 and 1.60 are so as i write. i am not here wasting my time writing bullshit for People to laugh about. but i see i am wasting my time with People like you. you are the only one who is writing everything is fine, everything is best. everybody else reporrt camera stucks etc.i am not using bound animations and tdf is giving screnfreezes and camerastiuucks at nearly every animation. i never had any screenfreeze in 4 years skyrim before and i dont have any problems with tdf and 1.59.

 

 

 

this was the last word i talked to you.

 

 

I can also add +1 for all my mods working with no issues on latest Sexlab. I use zap and NSAP as well as others.

 

It is more than likely a combination issue or changes that have been done issue.

Posted

cheers rydin for confirming that, but still look forward to the next update m8... Also I'm using ZazAnimationPack_Main V0600 should I update to the latest version, or leave it with the version I have now as at the moment NSAP and this version of Zaz work well together. Also with the missing animation I have a tick box that is unticked but I can tick it. Would you like me to upload a pic he showing you what I mean..

Posted

I can confirm that the "freeze" sometimes happens.

I tried desperately to have a reproducible case, but without success.

 

The freeze happens at the begin of the animation (only mods used: Skyrim.esm, Update.esm, SexLab 1.6, no creatures, XPMSE latest version without esp, a body replacer (CBBE or UNP), a super simple mod to start and trace errors for sex animations.)

I was not able to reproduce the error is the version of XPMSE is before version 3 (I am not saying that this is the problem, and XPMSE <3 is better, I am just saying I never had it with this version.)

 

Posted

In my experience, SexLab 1.60.2 is the most stable version I've ever used. I've had one freeze when selecting an NPC with the 'N' key and some minor teleportation issues either before or after an animation (less often than with 1.59c.) Other than that, my only complaint would be often getting text stuck on screen throughout an animation. No camera problems. No CTDs.

 

If it makes any difference, I still use NSAP 2.8.2 and simply take care not to activate any of its animations that are included in 1.60.

 

*shrugs*

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