NicoleDragoness Posted October 22, 2015 Posted October 22, 2015 ALL Leito MMF 1,2,3 - FFM 1,2,3 and the Aggressive versions are affected. I just did a long test using Matchmaker, RandomSex, and an experimental mod to have only threesome animations with 2 Males and me and the with 1 Male, 1 Female and me (female). Well, the randomly chosen animations, were ALWAYS this way: - IF actors set were 2 M and 1 F -------> always start with FFM animation (cons or aggro) with the second female in male role. - IF actors set were 2 F and 1 M -------> always start with MMF animation (cons or aggro) with the male in female role. The player, me, female, was always in female role in each case. And it was the passive DP role, normally. This problem DOESN'T affect other threesome animations like 4uDK's or 3jou's ones. Can't say about Arrok's because I've them disabled. Will test on request.
rydin Posted October 22, 2015 Author Posted October 22, 2015 ALL Leito MMF 1,2,3 - FFM 1,2,3 and the Aggressive versions are affected. I just did a long test using Matchmaker, RandomSex, and an experimental mod to have only threesome animations with 2 Males and me and the with 1 Male, 1 Female and me (female). Well, the randomly chosen animations, were ALWAYS this way: - IF actors set were 2 M and 1 F -------> always start with FFM animation (cons or aggro) with the second female in male role. - IF actors set were 2 F and 1 M -------> always start with MMF animation (cons or aggro) with the male in female role. The player, me, female, was always in female role in each case. And it was the passive DP role, normally. This problem DOESN'T affect other threesome animations like 4uDK's or 3jou's ones. Can't say about Arrok's because I've them disabled. Will test on request. I think a lot of this will be down to how Leito exported the animations. I've added them on the assumption that actor 1 is the submissive one, but this may not be the case. However tomorrow I will run some of the MMF ones, cause I would like to assume that actor 1 in the HKX is the female. I think this is where the issue is, not scripts but what actor is male and what is female based on the HKX themselves. It's my fault for assuming but it's work me taking a look at. I did look at one in game and it looks fine, but I really need to have the previews from the forum open to check and marry everything up. I should hopefully have an answer tomorrow or Saturday at the latest if a little more work is needed.
NicoleDragoness Posted October 22, 2015 Posted October 22, 2015 You did and you are doing a great job anyway. Don't worry and take your time. With SexLab tools and the swap actors hotkey is pretty easy to correct the problem in game, for now.
Leito86 Posted October 22, 2015 Posted October 22, 2015 ALL Leito MMF 1,2,3 - FFM 1,2,3 and the Aggressive versions are affected. I just did a long test using Matchmaker, RandomSex, and an experimental mod to have only threesome animations with 2 Males and me and the with 1 Male, 1 Female and me (female). Well, the randomly chosen animations, were ALWAYS this way: - IF actors set were 2 M and 1 F -------> always start with FFM animation (cons or aggro) with the second female in male role. - IF actors set were 2 F and 1 M -------> always start with MMF animation (cons or aggro) with the male in female role. The player, me, female, was always in female role in each case. And it was the passive DP role, normally. This problem DOESN'T affect other threesome animations like 4uDK's or 3jou's ones. Can't say about Arrok's because I've them disabled. Will test on request. I think a lot of this will be down to how Leito exported the animations. I've added them on the assumption that actor 1 is the submissive one, but this may not be the case. However tomorrow I will run some of the MMF ones, cause I would like to assume that actor 1 in the HKX is the female. I think this is where the issue is, not scripts but what actor is male and what is female based on the HKX themselves. It's my fault for assuming but it's work me taking a look at. I did look at one in game and it looks fine, but I really need to have the previews from the forum open to check and marry everything up. I should hopefully have an answer tomorrow or Saturday at the latest if a little more work is needed. For FFM a1 - Female a2 - Male a3 - Female For MMF a1 - Female a2 - Male a3 - Male
magicrealm Posted October 22, 2015 Posted October 22, 2015 you fixed some parts of the list for 3.0b. when will this be released ( not meant to hurry, just would like to know some schedule. of weeks or days)
NicoleDragoness Posted October 22, 2015 Posted October 22, 2015 ALL Leito MMF 1,2,3 - FFM 1,2,3 and the Aggressive versions are affected. I just did a long test using Matchmaker, RandomSex, and an experimental mod to have only threesome animations with 2 Males and me and the with 1 Male, 1 Female and me (female). Well, the randomly chosen animations, were ALWAYS this way: - IF actors set were 2 M and 1 F -------> always start with FFM animation (cons or aggro) with the second female in male role. - IF actors set were 2 F and 1 M -------> always start with MMF animation (cons or aggro) with the male in female role. The player, me, female, was always in female role in each case. And it was the passive DP role, normally. This problem DOESN'T affect other threesome animations like 4uDK's or 3jou's ones. Can't say about Arrok's because I've them disabled. Will test on request. I think a lot of this will be down to how Leito exported the animations. I've added them on the assumption that actor 1 is the submissive one, but this may not be the case. However tomorrow I will run some of the MMF ones, cause I would like to assume that actor 1 in the HKX is the female. I think this is where the issue is, not scripts but what actor is male and what is female based on the HKX themselves. It's my fault for assuming but it's work me taking a look at. I did look at one in game and it looks fine, but I really need to have the previews from the forum open to check and marry everything up. I should hopefully have an answer tomorrow or Saturday at the latest if a little more work is needed. For FFM a1 - Female a2 - Male a3 - Female For MMF a1 - Female a2 - Male a3 - Male I'm not sure if it's a problem of the a1, a2 and a3 slots. Maybe it's a failure in gender check, because the randomizer from SexLab chooses, as I said above, always FFM when are MMF and always MMF when are FFM. The pity is that happens only with your animations that, by far, are the best threesome animations I ever seen. Anyway, as already stated, the in game solution is easy if you have SexLab Tools and using the swap actors hotkey.
Guest Posted October 22, 2015 Posted October 22, 2015 I'm not sure if it's a problem of the a1, a2 and a3 slots. Maybe it's a failure in gender check, because the randomizer from SexLab chooses, as I said above, always FFM when are MMF and always MMF when are FFM. The pity is that happens only with your animations that, by far, are the best threesome animations I ever seen. Anyway, as already stated, the in game solution is easy if you have SexLab Tools and using the swap actors hotkey. Can you better explain what do you mean for: "...always FFM when are MMF and always MMF when are FFM..." What mod do you use to start the animations? How is the animation selected? A "Tool" to change the actors is not a perfect solution, because may break the immersion. If the error is in how the animation (SexLab, not HKX) is defined, then it can be solved at registration time.
rydin Posted October 22, 2015 Author Posted October 22, 2015 you fixed some parts of the list for 3.0b. when will this be released ( not meant to hurry, just would like to know some schedule. of weeks or days) NNNEEEVVVAAARRRR!!!! I jest... As soon as I can fix the other problems which I'll have an in depth look at tomorrow. No ETA at the moment. I will decide once I have looked at them.
NicoleDragoness Posted October 22, 2015 Posted October 22, 2015 I'm not sure if it's a problem of the a1, a2 and a3 slots. Maybe it's a failure in gender check, because the randomizer from SexLab chooses, as I said above, always FFM when are MMF and always MMF when are FFM. The pity is that happens only with your animations that, by far, are the best threesome animations I ever seen. Anyway, as already stated, the in game solution is easy if you have SexLab Tools and using the swap actors hotkey. Can you better explain what do you mean for: "...always FFM when are MMF and always MMF when are FFM..." What mod do you use to start the animations? How is the animation selected? A "Tool" to change the actors is not a perfect solution, because may break the immersion. If the error is in how the animation (SexLab, not HKX) is defined, then it can be solved at registration time. Take a look here: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/page-143?do=findComment&comment=1359616
Guest Posted October 23, 2015 Posted October 23, 2015 Take a look here: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/page-143?do=findComment&comment=1359616 Yep. That is the original post I quoted. Still, can you tell me which mod were you using to have the female (or the male) in the wrong position? 99.9999% it is a mod problem, not SexLab nor NSAP problem. (And I am pretty sure it was a mod I am developing )
zthrayden Posted October 23, 2015 Posted October 23, 2015 Has anyone else had issues in groups when the animation starts but then it shifts to just one pair with the other male masturbating? Every time it is happening to me.
Guest Posted October 23, 2015 Posted October 23, 2015 Has anyone else had issues in groups when the animation starts but then it shifts to just one pair with the other male masturbating? Every time it is happening to me. What is the mod you are using to start the animation? For sure this is not a NSAP problem.
Guest Posted October 23, 2015 Posted October 23, 2015 Happening with Puppet Master, SD+ Mh. This is not a mod that is in my pack. So I cannot really test it right away. Sorry. Try if you can run the animation with a basic mod like matchmaker. Prablably SD or Puppet master have a problem assigning the actors to the animation.
Guest Posted October 23, 2015 Posted October 23, 2015 Happening with Puppet Master, SD+ Mh. This is not a mod that is in my pack. So I cannot really test it right away. Sorry. Try if you can run the animation with a basic mod like matchmaker. Prablably SD or Puppet master have a problem assigning the actors to the animation. Puppet master works great with NSAP. SD+ is suspicious since it also uses DD mod that uses slot 52.
Guest Posted October 23, 2015 Posted October 23, 2015 Puppet master works great with NSAP. SD+ is suspicious since it also uses DD mod that uses slot 52. Slots can cause problems on armors and body addons. But for sure they will not impact at all the positions of an animation.
Guest Posted October 23, 2015 Posted October 23, 2015 Puppet master works great with NSAP. SD+ is suspicious since it also uses DD mod that uses slot 52. Slots can cause problems on armors and body addons. But for sure they will not impact at all the positions of an animation. That's true but only half, according to some people who are using DD and SD+. SD+ also uses Animations from Mini Lovers 0.2.3
Guest Posted October 23, 2015 Posted October 23, 2015 That's true but only half, according to some people who are using DD and SD+. SD+ also uses Animations from Mini Lovers 0.2.3 Yes. But what about it? "mini lovers" are (were) only HKX animations, still no relationship with body slots. Did I missed something? Sorry if I am pedantic. (You know how complex is to write a mod that works in all cases, @Elf Prince (Thank you for all the help you are giving me!). And probably this mod was missing some cases. It happens)
Guest Posted October 23, 2015 Posted October 23, 2015 That's true but only half, according to some people who are using DD and SD+. SD+ also uses Animations from Mini Lovers 0.2.3 Yes. But what about it? "mini lovers" are (were) only HKX animations, still no relationship with body slots. Did I missed something? Sorry if I am pedantic. (You know how complex is to write a mod that works in all cases, @Elf Prince (Thank you for all the help you are giving me!). And probably this mod was missing some cases. It happens) You know how complex is to write a mod that works in all cases Exactly. Slot 52 is not an real issue here, but can be. The real problem (I believe) is that there is a issue in animation playing. The customer complained about "improper" animation selection/play. So since he has NSAP, DD and SD+, the real problem might be in that area. SL scans and "offer" all installed animations. Under certain conditions this three can be in "conflict" when comes to animation playing. Has anyone else had issues in groups when the animation starts but then it shifts to just one pair with the other male masturbating? Shifting animations without player's control was the issue with SL 1.60. It was fixed in SL.1.60.2. Anyhow, SD+ and DD might interfere with this. P.S. I know what I want to say, but the lack of knowing proper English restrict me to present my point.
NeatLL Posted October 23, 2015 Posted October 23, 2015 Also, regarding the threesomes, you probably should make sure the SexLab animation keywords are corrected as well.
rydin Posted October 23, 2015 Author Posted October 23, 2015 Also, regarding the threesomes, you probably should make sure the SexLab animation keywords are corrected as well.I don't believe this is a keyword issue but I will check to be sure. May I also ask that people post openly when requiring support? What I mean by this is not to keep support requests to PM's. Unless there is a legitimate reason it should be kept private, posting in the support thread reaps better and faster results than private support. Private support should be kept to topics where it would cause confusion in the main thread or modders support.
NicoleDragoness Posted October 23, 2015 Posted October 23, 2015 It's definitively a gender check failure problem. I did some testing using the two main sex starting mods that are in my load order. First Test using the RandomSex mod. Procedure 1: - Disabled in SexLab all threesome animations but Leito's ones. - Set RandomSex mod with only two options for animation: A. 2 males - 1 female, B. 2 females - 1 male IF the action is started by 2 males and 1 female ----> the animation choosen is (wrong) FFM Procedure 2: - Animations as above. - Set RandomSex mod with only ONE option for animation: 2 males versus 1 female In this case the animation choosen is correct: MMF Second Test using MatchMaker. Animations allowed in SexLab: only Leito 1. Cast sequence: Male - Male - Female ---------> animation MMF (correct) 2. Cast sequence: Female - Male - Male ---------> animation FFM (wrong) 3. Cast sequence: Male - Female - Male ----------> animation FFM (wrong) I'm going now to test animations started with SLEN (SexLab Eager NPCs) but I need to find some NPCs I have enough relationship to start threesomes. Stay tuned.
Erizot Posted October 23, 2015 Posted October 23, 2015 It's definitively a gender check failure problem. I did some testing using the two main sex starting mods that are in my load order. First Test using the RandomSex mod. Procedure 1: - Disabled in SexLab all threesome animations but Leito's ones. - Set RandomSex mod with only two options for animation: A. 2 males - 1 female, B. 2 females - 1 male IF the action is started by 2 males and 1 female ----> the animation choosen is (wrong) FFM Procedure 2: - Animations as above. - Set RandomSex mod with only ONE option for animation: 2 males versus 1 female In this case the animation choosen is correct: MMF Second Test using MatchMaker. Animations allowed in SexLab: only Leito 1. Cast sequence: Male - Male - Female ---------> animation MMF (correct) 2. Cast sequence: Female - Male - Male ---------> animation FFM (wrong) 3. Cast sequence: Male - Female - Male ----------> animation FFM (wrong) I'm going now to test animations started with SLEN (SexLab Eager NPCs) but I need to find some NPCs I have enough relationship to start threesomes. Stay tuned. Try to set the relationship rank of either NPC's you summon, or just some NPC in game using the console: Setrelationshiprank "NPC ID HERE" 4 Player.setrelationshiprank "NPC ID HERE" 4 Haven't tested this specifically, but I'm pretty sure that would work...would be easier than trying to find NPC's that were already set, I think. Hope this was helpful, and not completely redundant because you already know console commands! lol
NicoleDragoness Posted October 23, 2015 Posted October 23, 2015 Completely reduntant, in fact. For my gameplay, I wish to find NPCs I already "relationshipped" during game and not use console. Thank you anyhow.
Guest Posted October 23, 2015 Posted October 23, 2015 Try to set the relationship rank of either NPC's you summon, or just some NPC in game using the console: Setrelationshiprank "NPC ID HERE" 4 Player.setrelationshiprank "NPC ID HERE" 4 Haven't tested this specifically, but I'm pretty sure that would work...would be easier than trying to find NPC's that were already set, I think. Hope this was helpful, and not completely redundant because you already know console commands! lol This console command conflicts with SLEN since SLEN is keeping record about relationship rank and making advance according to it. So if the player had Vanilla relationship rank 2 with NPC, increasing Vanilla relationship rank to 4 will increase, but SLEN relationship rank will stay at the same rank and kind of "locked" and will not advance further. ( I tried that, so I know )
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