drunkrooster Posted July 10, 2021 Posted July 10, 2021 Have a weird thing going on with the Powder Gangers right now. Ive done the customer satisfaction survey thing, Epstein is dead, and the quest reward has been turned in back to ZaZ and such, but when I'm approached by a Powder Ganger, they still send my back to the cell in Vault 19, even though Epstein is no longer around to pimp me out. Is this as intended or is there something else I need to do?
bicobus Posted July 11, 2021 Posted July 11, 2021 14 hours ago, Loogie said: Here's a reductionist question for you - why, if the script snippet you show is broken, has it always worked correctly for me and for everyone else who has used this prior to the latest NVSE update that broke the "let" command that allows me to fill the array with the companions I then turn into ref variables? The answer is the ref variables aren't being set to the correct characters, or multiple characters, creating confusion. Until someone figures how to unbreak the latest NVSE's relationship with the NX script extender, unfortunately people need to choose between using TTW and Sexout mods using http://nvse.silverlock.org/. In some scripts, you use the calls: Companion1.removealltypeditems Companion1Things 1 0 24 In other scripts, you would use instead: Companion1Things.RemoveAllTypedItems Companion1 0 24 To put those things in a format that doesn't make your eyes bleed: # pretend function def RemoveAllTypedItems(ref: refId, ownership: int, suppressmsg: int, typecode: int=None, exceptionFormList: refId=None): pass Companion1Things = RefLockerCompanion1 Companion1 = CompanionList[0] Companion1.RemoveAllTypedItems(ref=Companion1Things, ownership=1, suppressmsg=0, typecode=24, exceptionFromList=None) Companion1Things.RemoveAllTypedItems(ref=Companion1, owership=0, suppressmsg=24) The second call, seems to be buggy to me. However, if it generally doesn't pose a problem, it may be that those scripts are never used yet still included in the esp. I have to say, though, that my companions eventually keep dressing themselves back after being enslaved, but I always attributed that to the game forcing them to wear the best armor. Although, we do keep the slave gown after being freed. It probably wouldn't hurt to make sure that suspicious scripts aren't used, I don't understand GECK enough to do that myself though. On a side note, if you are retrieving items from a temporary and inaccessible locker, you don't really need RemoveAllTypedItems as RemoveAllItems would do the job just fine. So far I've identified these to be suspicious: TryoutLegionUnenslaveScript TryoutPowderUnenslaveScript TryoutCompanionItemsReturnSCRIPT SexoutVaul03LockerSCRIPT NVCCPlayerStorageScript Again, I have no clue of whether they are relevant or not. Just thought it would be helpful.
ChancellorKremlin Posted July 11, 2021 Posted July 11, 2021 Looks like our friend disappeared. Oh how the community mourns his loss. 13 hours ago, drunkrooster said: Have a weird thing going on with the Powder Gangers right now. Ive done the customer satisfaction survey thing, Epstein is dead, and the quest reward has been turned in back to ZaZ and such, but when I'm approached by a Powder Ganger, they still send my back to the cell in Vault 19, even though Epstein is no longer around to pimp me out. Is this as intended or is there something else I need to do? This is strange, I've never seen any PG's do that kind of behaviour besides Epstein himself, and that's only if you actually talk to him. Is this a behaviour that's normal @Loogie? On a related note to the whole companion inventory situation, one thing that always irked me was that my companions (specifically Vanilla ones) would never lose their weapons. So I'd have Veronica and Cass walking around in the torn scribe and cowboy outfits (great touch btw!) whilst having the superfist and shotguns equipped. This is because their characters have scripts attached that always check if they are defenseless, and if so, re-give them the guns and ammo. I resorted to adding tidbits of the Casino scripts into yours, as that was the only way to guarantee they would be disarmed forever. Potentially something to look into if you are planning on any fixes/updates in the future.
Loogie Posted July 11, 2021 Author Posted July 11, 2021 5 hours ago, bicobus said: So far I've identified these to be suspicious: TryoutLegionUnenslaveScript TryoutPowderUnenslaveScript TryoutCompanionItemsReturnSCRIPT SexoutVaul03LockerSCRIPT NVCCPlayerStorageScript Again, I have no clue of whether they are relevant or not. Just thought it would be helpful. Thanks, I'll look into those! 16 hours ago, drunkrooster said: Have a weird thing going on with the Powder Gangers right now. Ive done the customer satisfaction survey thing, Epstein is dead, and the quest reward has been turned in back to ZaZ and such, but when I'm approached by a Powder Ganger, they still send my back to the cell in Vault 19, even though Epstein is no longer around to pimp me out. Is this as intended or is there something else I need to do? 2 hours ago, ChancellorKremlin said: This is strange, I've never seen any PG's do that kind of behaviour besides Epstein himself, and that's only if you actually talk to him. Is this a behaviour that's normal @Loogie? I thought I had disabled the send you back to the cell behavior because it was too buggy, I'll take a look into it. It definitely shouldn't be doing when Epstein is dead! 2 hours ago, ChancellorKremlin said: On a related note to the whole companion inventory situation, one thing that always irked me was that my companions (specifically Vanilla ones) would never lose their weapons. So I'd have Veronica and Cass walking around in the torn scribe and cowboy outfits (great touch btw!) whilst having the superfist and shotguns equipped. I was under the impression their weapons were stripped as well. I'll take look into it. That being said, I have an extremely busy week coming up so I don't know when I might actually release bug fixes.
suaowilliam Posted July 11, 2021 Posted July 11, 2021 I just realized that I should use the old NVSE if I want to play with Sexout properly... Trouble is, xNVSE is listed as a requirement for JIP LN NVSE Plugin. I believe this made xNVSE a necessity for JIP LN NVSE, and many mods that required thus plugin... My question is, since it's unlikely to switch back to the old version, what should I expect from a "broken Sexout"? (Guess I could made a separate game file, and downgrade the nvse. But that means I'm going to kiss goodbye to a lot of mods.)
bicobus Posted July 11, 2021 Posted July 11, 2021 19 minutes ago, suaowilliam said: I just realized that I should use the old NVSE if I want to play with Sexout properly... Trouble is, xNVSE is listed as a requirement for JIP LN NVSE Plugin. I believe this made xNVSE a necessity for JIP LN NVSE, and many mods that required thus plugin... My question is, since it's unlikely to switch back to the old version, what should I expect from a "broken Sexout"? (Guess I could made a separate game file, and downgrade the nvse. But that means I'm going to kiss goodbye to a lot of mods.) Latest compatible JIP would be 55.84, as it is the last version built against legacy NVSE. JIP started to require xNVSE since version 56.0
Forrix Posted July 15, 2021 Posted July 15, 2021 Hi, I've completed Run Goodsprings Run and I have received the quest Walk of Shame, however when I talk to Sunny to get her to follow me, she does not have her usual post-Run Goodsprings Run dialogue and the dialogue option to get her to follow is missing. Any ideas on what's happening?
Suzi95 Posted July 16, 2021 Posted July 16, 2021 if i got something wrong just ignore this post. i read in some earlier post that there was an issue with xNVSE and removing items from the players inventory in the legion fort. i just played through it and it worked perfectly fine for me (the only issue being wrong animations playing occasionaly). items got removed except for food etc. and returned to me when my training was over. thanks for making this very fun mod 1
drunkrooster Posted July 18, 2021 Posted July 18, 2021 On 7/11/2021 at 8:06 AM, Loogie said: Thanks, I'll look into those! I thought I had disabled the send you back to the cell behavior because it was too buggy, I'll take a look into it. It definitely shouldn't be doing when Epstein is dead! I was under the impression their weapons were stripped as well. I'll take look into it. That being said, I have an extremely busy week coming up so I don't know when I might actually release bug fixes. I think I have found the issue with the Powder Gangers sending you back to Vault 19 even though Epstien is dead. I turned off the Tryout Resistance mod, and the approaches returned to normal. So the Tryout Resistance mod is the culprit
Loogie Posted July 19, 2021 Author Posted July 19, 2021 On 7/14/2021 at 10:59 PM, Forrix said: Hi, I've completed Run Goodsprings Run and I have received the quest Walk of Shame, however when I talk to Sunny to get her to follow me, she does not have her usual post-Run Goodsprings Run dialogue and the dialogue option to get her to follow is missing. Any ideas on what's happening? You probably have another mod that modifies her. On 7/16/2021 at 10:13 AM, Suzi95 said: if i got something wrong just ignore this post. i read in some earlier post that there was an issue with xNVSE and removing items from the players inventory in the legion fort. i just played through it and it worked perfectly fine for me (the only issue being wrong animations playing occasionaly). items got removed except for food etc. and returned to me when my training was over. thanks for making this very fun mod Thank you for confirming I am not going crazy. 18 hours ago, drunkrooster said: I think I have found the issue with the Powder Gangers sending you back to Vault 19 even though Epstien is dead. I turned off the Tryout Resistance mod, and the approaches returned to normal. So the Tryout Resistance mod is the culprit Thank you for the information so I don't go chasing ghosts!
mcnv Posted July 21, 2021 Posted July 21, 2021 (edited) I can't believe this mod is still maintained after all these years. Is there a document or walkthrough for the mod? I want to check everything out. is there really nothing else after "lets go to prison!"? no way to report it to Hayes? Edited July 21, 2021 by mcnv
bicobus Posted July 21, 2021 Posted July 21, 2021 3 hours ago, mcnv said: I can't believe this mod is still maintained after all these years. Is there a document or walkthrough for the mod? I want to check everything out. is there really nothing else after "lets go to prison!"? no way to report it to Hayes? Please read the OP. There's content for multiple factions.
eflat0 Posted July 31, 2021 Posted July 31, 2021 (edited) Anyone else running into issues since xNVSE 6.1.5 through 6.1.7? This is an interesting bug, actually may cause a ctd. Utilizing "working girl" in any casino with one companion in a casino while leaving the others off somewhere else - in wait mode. If you do so with the Player alone it seems not to occur. Step 1. - Enter the casino (does not matter which one). Step 2. - Invoke prostitution mode (speak to the V&K manager, Gomorrah Receptionist, etc... to do so) Step 3. - serve a few tricks (both the PC and companion) Step 4. - talk to the manager, etc... to end the prostitution shift. Step 5. - attempt to leave the casino. --- The game will hang and likely CTD ... sending thousands of system interrupts. One thing I did notice, for some reason i.e. this test took place at Vikki & Vance just the Player and Sunny (Veronica, Cass, etc chilling back at player's home). See bottom of dump, Now then just why would sexout in this case: Goodsprings Settler (00104F03) PlayIdle amra101A? The NPC it's attempting that upon is nowhere close the V&K nor in the ugrid at the time. i.e. [Sexout.esm] SNGUndress (3036): Sunny Smiles (00104E85) undress stage transition from 1000 -> 2000 [Sexout.esm] NGClean (3036 31): stage 30 -> 31 for Sunny Smiles (00104E85) [Sexout.esm] NGClean (3036 31): stage 30 -> 31 for Traveler (22010580) [Sexout.esm] NGClean (3036 40): stage 31 -> 40 for Traveler (22010580) [Sexout.esm] NGClean (3036 200): stage 40 -> 200 for Traveler (22010580) [SexoutSpunk.esp] SpunkSPArousalScpt on Traveler, 22010580: base 0.56, RP 1.00, XPF 1.00, AM 4.35, enjoy 1.00, timer 108, avg 180, arousal 35 [SexoutSpunk.esp] SpunkFuSetArHud on actor 'A', value is 105 [Sexout.esm] NGClean (3036 1000): stage 200 -> 1000 for Traveler (22010580) [Sexout.esm] NGClean (3036 40): stage 31 -> 40 for Sunny Smiles (00104E85) [Sexout.esm] NGClean (3036 200): stage 40 -> 200 for Sunny Smiles (00104E85) [Sexout.esm] NGClean (3036 1000): stage 200 -> 1000 for Sunny Smiles (00104E85) [Sexout.esm] SexoutNGBES (3036): SEU: Stage 2.542908 1000 -> 3001 [Sexout.esm] fnSAU: 22010580 (Traveler) initial lock state: 1 [Sexout.esm] fnSoNXClr Sexout:Started:: Traveler (22010580) [Sexout.esm] fnSoNXClr Sexout:Core:Cleanup Traveler (22010580) [Sexout.esm] fnSoNXClr Sexout:TFlags Traveler (22010580) [Sexout.esm] fnSoAC: Removing 1 qst: LEGACY Sexout Anim Position A(0F01932F)'s from Traveler(22010580) [Sexout.esm] fnSoAC: Removing 933 qst: LEGACY: Sexout Anim Number(0F01932D)'s from Traveler(22010580) [Sexout.esm] fnSoAC: Removing 1 qst: LEGACY: Sexout Actor Token(0F000ADE)'s from Traveler(22010580) [Sexout.esm] fnSAU: 22010580 (Traveler) final lock state: 1 [Sexout.esm] fnSAU: 00104E85 (Sunny Smiles) initial lock state: 1 [Sexout.esm] fnSoNXClr Sexout:Started:: Sunny Smiles (00104E85) [Sexout.esm] fnSoNXClr Sexout:Core:Cleanup Sunny Smiles (00104E85) [Sexout.esm] fnSoNXClr Sexout:TFlags Sunny Smiles (00104E85) [Sexout.esm] fnSoAC: Removing 1 qst: LEGACY Sexout Anim Position B(0F019330)'s from Sunny Smiles(00104E85) [Sexout.esm] fnSoAC: Removing 933 qst: LEGACY: Sexout Anim Number(0F01932D)'s from Sunny Smiles(00104E85) [Sexout.esm] fnSoAC: Removing 1 qst: LEGACY: Sexout Actor Token(0F000ADE)'s from Sunny Smiles(00104E85) [Sexout.esm] fnSAU: 00104E85 (Sunny Smiles) final lock state: 1 [SexoutSpunk.esp] SpunkSpArousalScpt: Traveler, 22010580 no longer in act, aborting [SexoutSpunk.esp] SpunkSpArousalScpt on Traveler, 22010580: dispelling [SexoutSpunk.esp] SpunkSpArousalScpt on Traveler, 22010580: dispelling [Sexout.esm] Sexout: Doc Sawbones (00155A04) PlayIdle amra101A [Sexout.esm] Sexout: Gambler (00116836) PlayIdle SNG402B [Sexout.esm] Sexout: Goodsprings Settler (00104F03) PlayIdle amra101A [Sexout.esm] Sexout: Goodsprings Settler (00104F03) PlayIdle amra101A fnvdiag.log SexoutSpunk-Log--2021-7-31-18-8-24.txt Edited July 31, 2021 by eflat0
Irekean420 Posted August 1, 2021 Posted August 1, 2021 (edited) Hi everybody I am having some problems. I played this mod many times and re-installed many times. I wasn't using sexout since years. I didn't even remember ever using xnvse so this is my first time. I have installed all my usual mod and started a new game but everytime I reach the prospector saloon after completing Run Goodsprings Run something broke. When I get inside the sex animation of various powder gangers with the goodsprings whore (and Trudy and Sunny) never ends (even tho is the standard 12 seconds or so). Sometimes it ends but the corpse never go back up and if I iteract is says "Sunny is unconscious" or such. If I try to save and reload (or reload the autosave) the game welcomes me with the nsve cosave is not valid and such. After this if I reload ANY of the saves of the play it will still say the same thing. I tried to start 4 times a new game and save every 5 minutes even manual save before entering the saloon (after the completion of Run Goodspring Run) and if I reload any of the save there is still the cosave error. Since I freshly installed everything I should have the last stable release of every mod, just in case I'll leave my load order, hope someone can help. Load Order from LOOT (in blue some notes): Spoiler 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Sexout.esm 11 b SexoutSlavery.esm 12 c SexoutCommonResources.esm 13 d SexoutTryout.esm NCR CF - Sexout.esp (deactivated for the last playtrough since it was my first time using it and I suspected this caused problems) 14 e SexoutWorkingGirl.esp 15 f Another-Kick-in-the-Head.esm 16 10 SexoutDrugging.esm 17 11 Kidnapped by Fiends.esm 18 12 More Perks.esm 19 13 SexoutPregnancyV3.esm 20 14 SexoutOffSpring.esm 21 15 SexoutSpunk.esp 22 16 CASM with MCM.esp 23 17 SexoutPosNew.esp 24 18 SexoutAnimManagement.esp 25 19 Bouncing Natural Breasts.esp 26 1a The Mod Configuration Menu.esp 27 1b SexoutTryoutResistanceOverhaul.esp (tried a playtrough with this deactivated but still the probled happened) 28 1c SexoutLust - anyHUD.esp 29 1d SexoutLoversBed.esp 30 1e Sexout-kidnapped-by-fiends.esp 31 1f Slave In Pose NV Plus.esp 32 20 SexoutLust.esp 33 21 SmallerTalk.esp 34 22 SexoutStraponSex.esp 35 23 XFO - 4bb - Perks - Two per level.esp 36 24 More Perks Update.esp (this was added in the last playtrough but I don't think interfere with anything) 37 25 Sexist Dialogue V1.5.0.esp 38 26 SexoutConsequences.esp 39 27 SunnyCompanion.esp 40 28 Restraints - Death Alternative.esp 41 29 SexoutSS_C.esp 42 2a Sexout-Another-Kick-Extension.esp 43 2b TwistedMinds.esp 44 2c RaiderChains.esp 45 2d st.esp 46 2e SexoutFadeToBlack.esp My other plugins versions: Spoiler https://i.imgur.com/ymCdby5.png The only thing I can think of is that I am using the stable version of sexout and not the beta, if this is the problem I may try to update to the last unstable version. Edited August 1, 2021 by Irekean420
eflat0 Posted August 1, 2021 Posted August 1, 2021 (edited) 5 hours ago, Irekean420 said: Hi everybody I am having some problems. I played this mod many times and re-installed many times. I wasn't using sexout since years. I didn't even remember ever using xnvse so this is my first time. I have installed all my usual mod and started a new game but everytime I reach the prospector saloon after completing Run Goodsprings Run something broke. When I get inside the sex animation of various powder gangers with the goodsprings whore (and Trudy and Sunny) never ends (even tho is the standard 12 seconds or so). Sometimes it ends but the corpse never go back up and if I iteract is says "Sunny is unconscious" or such. If I try to save and reload (or reload the autosave) the game welcomes me with the nsve cosave is not valid and such. After this if I reload ANY of the saves of the play it will still say the same thing. I tried to start 4 times a new game and save every 5 minutes even manual save before entering the saloon (after the completion of Run Goodspring Run) and if I reload any of the save there is still the cosave error. Since I freshly installed everything I should have the last stable release of every mod, just in case I'll leave my load order, hope someone can help. Load Order from LOOT (in blue some notes): Hide contents 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Sexout.esm 11 b SexoutSlavery.esm 12 c SexoutCommonResources.esm 13 d SexoutTryout.esm NCR CF - Sexout.esp (deactivated for the last playtrough since it was my first time using it and I suspected this caused problems) 14 e SexoutWorkingGirl.esp 15 f Another-Kick-in-the-Head.esm 16 10 SexoutDrugging.esm 17 11 Kidnapped by Fiends.esm 18 12 More Perks.esm 19 13 SexoutPregnancyV3.esm 20 14 SexoutOffSpring.esm 21 15 SexoutSpunk.esp 22 16 CASM with MCM.esp 23 17 SexoutPosNew.esp 24 18 SexoutAnimManagement.esp 25 19 Bouncing Natural Breasts.esp 26 1a The Mod Configuration Menu.esp 27 1b SexoutTryoutResistanceOverhaul.esp (tried a playtrough with this deactivated but still the probled happened) 28 1c SexoutLust - anyHUD.esp 29 1d SexoutLoversBed.esp 30 1e Sexout-kidnapped-by-fiends.esp 31 1f Slave In Pose NV Plus.esp 32 20 SexoutLust.esp 33 21 SmallerTalk.esp 34 22 SexoutStraponSex.esp 35 23 XFO - 4bb - Perks - Two per level.esp 36 24 More Perks Update.esp (this was added in the last playtrough but I don't think interfere with anything) 37 25 Sexist Dialogue V1.5.0.esp 38 26 SexoutConsequences.esp 39 27 SunnyCompanion.esp 40 28 Restraints - Death Alternative.esp 41 29 SexoutSS_C.esp 42 2a Sexout-Another-Kick-Extension.esp 43 2b TwistedMinds.esp 44 2c RaiderChains.esp 45 2d st.esp 46 2e SexoutFadeToBlack.esp My other plugins versions: Hide contents https://i.imgur.com/ymCdby5.png The only thing I can think of is that I am using the stable version of sexout and not the beta, if this is the problem I may try to update to the last unstable version. Can you supply a log? also if helps if we have some clue about the dll's involved like what xNvse, Jip, etc... look up fnvdiag toss that in the order it records the versions of most the script extenders involved. Edited August 1, 2021 by eflat0
Loogie Posted August 2, 2021 Author Posted August 2, 2021 On 7/31/2021 at 7:27 PM, eflat0 said: Anyone else running into issues since xNVSE 6.1.5 through 6.1.7? This is a known issue. The newer versions of NVSE break the NX script extender's LET command which leads to all sorts of issues, primarily fucking up arrays. Best thing to do is use the 5.1beta4 from http://nvse.silverlock.org/
Rrezz Posted August 4, 2021 Posted August 4, 2021 Does this mod play well with NCR CF? Or should I pick one, or the other?
ChancellorKremlin Posted August 4, 2021 Posted August 4, 2021 4 hours ago, Rrezz said: Does this mod play well with NCR CF? Or should I pick one, or the other? I would recommend one or the other. You will get opposite experiences directly in the NCRCF and potentially actual conflicts. 1
YeetsDeletusa Posted August 5, 2021 Posted August 5, 2021 I have mannequin races NPC YUP installed and every time I install the Tryout Sunny Companion Mod she reverts back to her vanilla model. Is there anyway I can change this so I get the functions of tryout but the looks of mannequin race?
bicobus Posted August 6, 2021 Posted August 6, 2021 On 8/4/2021 at 6:40 PM, ChancellorKremlin said: I would recommend one or the other. You will get opposite experiences directly in the NCRCF and potentially actual conflicts. Definitively conflicts. Both Tryout and NRC CF changes the NCRCF location.
Rrezz Posted August 7, 2021 Posted August 7, 2021 On 8/4/2021 at 11:40 AM, ChancellorKremlin said: I would recommend one or the other. You will get opposite experiences directly in the NCRCF and potentially actual conflicts. Alright, just using Sexout Tryouts then. However, I've now ran into an issue. I'm doing the Walk of Shame quest, but can't complete it. I present Sunny Smiles to Eddie, the scene starts off fine. First Eddie has a go, then Scrambler has a go, then one of the body guard has a go. After that the Guard says to crawl to the next guy, but nothing happens. None of the other guards want to have a go, and I'm unable to complete the quest. I am using Sexout Tryout Resistance Overhaul, but I'm not 100% sure that mod would cause. I've already made sure Fixed Act Duration is checked and Rape KOs are disabled.
BigAl111 Posted August 10, 2021 Posted August 10, 2021 Alright, I don't want to flip through 100 something pages of this, but I really need help. No matter what I try, or what I do, my mod manager keeps saying I don't have Slavery.esm or tryout.esm.
BigAl111 Posted August 11, 2021 Posted August 11, 2021 21 hours ago, BigAl111 said: Alright, I don't want to flip through 100 something pages of this, but I really need help. No matter what I try, or what I do, my mod manager keeps saying I don't have Slavery.esm or tryout.esm. Alright, I managed to find Slavery.ESM, but I'm missing the Shared Resources, Intimacy and Maternity overkill
dborg2 Posted August 12, 2021 Posted August 12, 2021 6 hours ago, BigAl111 said: Alright, I managed to find Slavery.ESM, but I'm missing the Shared Resources, Intimacy and Maternity overkill If you hare missing Sexout Common Resources, I'm pretty certain you missed much more. Please install Then go to and following that guide install ALL Nexusmods-mods. (ie. remove the esp but keep the meshes, textures and/or sounds)
BigAl111 Posted August 13, 2021 Posted August 13, 2021 On 8/11/2021 at 10:24 PM, dborg2 said: If you hare missing Sexout Common Resources, I'm pretty certain you missed much more. Please install Then go to and following that guide install ALL Nexusmods-mods. (ie. remove the esp but keep the meshes, textures and/or sounds) Okay, I think I got both working. But now when I launch and start a new game, it says my JIP is -1
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