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Posted (edited)
On 7/2/2022 at 7:31 AM, StrokeDope said:

For some reason Francisco Flambe, along with his quest is non-existent. As even tomminefinite's item browser doesn't even register him or his quest. FNV edit doesn't seem to be showing anything in relation to it either. I still do see vikki vance prostitutes in the esp though. Just really odd.

I have the same issue, I don't know if anyone at least has the Form ID of Francisco Flambe so people can spawn him to the player. I personally don't know how to do the whole FNVEdit thing, whenever I read guides I just get confused by walls of text too so *shrugs*. The most anoying thing is he showed up in 1 of my saves, but in my latest save he isnt there at all no matter what I do, I don't have the save he was in anymore to get his form ID ether.

 

When using the search function for him I can't find anything ether, I used the console to list all Tryout NPC's & he wasnt there :S

Edited by MotokoKHammond
Posted
11 hours ago, MotokoKHammond said:

I have the same issue, I don't know if anyone at least has the Form ID of Francisco Flambe so people can spawn him to the player. I personally don't know how to do the whole FNVEdit thing, whenever I read guides I just get confused by walls of text too so *shrugs*. The most anoying thing is he showed up in 1 of my saves, but in my latest save he isnt there at all no matter what I do, I don't have the save he was in anymore to get his form ID ether.

 

When using the search function for him I can't find anything ether, I used the console to list all Tryout NPC's & he wasnt there :S

It's as if he's literally been deleted from the game in entirety

Posted

You're probably running a mod that's overwriting him. I used one of the existing PGs to become Flambe, so if you're using a mod that also modifies that NPC that could be doing it.

Posted
5 hours ago, Loogie said:

You're probably running a mod that's overwriting him. I used one of the existing PGs to become Flambe, so if you're using a mod that also modifies that NPC that could be doing it.

Any way to create a patch that adds a unique him? 

Posted (edited)
On 7/6/2022 at 4:08 AM, Loogie said:

You're probably running a mod that's overwriting him. I used one of the existing PGs to become Flambe, so if you're using a mod that also modifies that NPC that could be doing it.

Most likely the problem is the living desert (nvm it's mojave raiders)

then. Damn. Thank you though

Edited by StrokeDope
Posted (edited)

Here is an optional patch for Sexout Tryout. It just edits the relevant AI packages to add the 'Always Run' flag. Now when faction NPCs approach the player/Cass/Veronica for sex or rape they will do so at running speed rather than walking speed.

 

I made this because it was far to easy to avoid the rape approaches. This patch makes it much harder to avoid them. When travelling to the prison I used to be able to avoid all the Powder Gangers. Now I have to sprint to stay ahead but then my player character runs out of stamina and they inevitably catch her and Sunny and gangbang them both.

 

I feel like a bunch of convicts who haven't seen women in years should be a bit more energetic when they see one lol.

 

It applies to sex/rape approaches from NPCs of the following factions-

Legion

Khans

NCR

Fiends

Kings

Powder Gangers

 

Be warned that this will add a LOT more rape to your game, if you like that sort of thing lmao.

Sexout Tryout - Run to Player 07_07_2022.7z

Edited by Corsec
Posted
4 hours ago, MotokoKHammond said:

I don't even have that mod

 

Wasteland Encounters and Mojave Raiders both edit Francisco Flambe which conflicts with Sexout Tryout.

 

You can fix Wasteland Encounters by loading Tryout after it. However, Mojave Raiders is an .esp rather than an .esm so it will ALWAYS load after Tryout and you can't solve that by changing load order just for Tryout.

 

The simplest fix is to just take a patch that contains the Tryout version of Flambe and then put it at the end of your load order. This will fix any conflicts. I made and uploaded the patch for you here. Just place it at the end of your load order and see if that fixes it.

Sexout Tryout - Francisco Flambe 07_07_2022.7z

Posted
2 hours ago, Corsec said:

 

Wasteland Encounters and Mojave Raiders both edit Francisco Flambe which conflicts with Sexout Tryout.

 

You can fix Wasteland Encounters by loading Tryout after it. However, Mojave Raiders is an .esp rather than an .esm so it will ALWAYS load after Tryout and you can't solve that by changing load order just for Tryout.

 

The simplest fix is to just take a patch that contains the Tryout version of Flambe and then put it at the end of your load order. This will fix any conflicts. I made and uploaded the patch for you here. Just place it at the end of your load order and see if that fixes it.

Sexout Tryout - Francisco Flambe 07_07_2022.7z 1.13 kB · 0 downloads

Wow thanks hun, I will try it out tomorrow ?

Posted (edited)
14 hours ago, Corsec said:

 

Wasteland Encounters and Mojave Raiders both edit Francisco Flambe which conflicts with Sexout Tryout.

 

You can fix Wasteland Encounters by loading Tryout after it. However, Mojave Raiders is an .esp rather than an .esm so it will ALWAYS load after Tryout and you can't solve that by changing load order just for Tryout.

 

The simplest fix is to just take a patch that contains the Tryout version of Flambe and then put it at the end of your load order. This will fix any conflicts. I made and uploaded the patch for you here. Just place it at the end of your load order and see if that fixes it.

Sexout Tryout - Francisco Flambe 07_07_2022.7z 1.13 kB · 2 downloads

OK I installed the patch you made, I put it at the end of my load order & while Francisco Flambe is showing up in the console he is still not present anywhere inside my Bison Steve. When using the PRID command it said that it was an invalid reference but I was able to spawn a Francisco with the player.placeatme command. HOWEVER when I did this he wont talk to me & just says "what do you need" in a generic voice & the conversation auto ends. When I kill him both the quests "Have it Your Way" & "The Horse You Rode in on" both fail so I have no idea what to do now :( 

 

For reference I also used the setstage command on the "Have it Your Way" quests reference ID, but nothing happened. Maybe I am not using that command correctly? I dunno.

PS: I searched Francisco in the console, I then summoned with the player.placeatme command a one that was called Fancisco Flambe Power gang something or other. This one will speak to me. I dunno if this will break the quest in some way yet, needs more testing.

Edited by MotokoKHammond
Posted
5 hours ago, MotokoKHammond said:

OK I installed the patch you made, I put it at the end of my load order & while Francisco Flambe is showing up in the console he is still not present anywhere inside my Bison Steve. When using the PRID command it said that it was an invalid reference but I was able to spawn a Francisco with the player.placeatme command. HOWEVER when I did this he wont talk to me & just says "what do you need" in a generic voice & the conversation auto ends. When I kill him both the quests "Have it Your Way" & "The Horse You Rode in on" both fail so I have no idea what to do now :( 

 

For reference I also used the setstage command on the "Have it Your Way" quests reference ID, but nothing happened. Maybe I am not using that command correctly? I dunno.

PS: I searched Francisco in the console, I then summoned with the player.placeatme command a one that was called Fancisco Flambe Power gang something or other. This one will speak to me. I dunno if this will break the quest in some way yet, needs more testing.

 

I'd recommend that you rollback to a save where you haven't entered the Bison Steve yet and haven't taken his quests (if you haven't already). This is because if you have already entered then Francisco Flambe will be loaded into your save and the patch might not be able to revert him back to his Tryout version. If you are using the patch with a save where Flambe has already been loaded, then the patch might not have the intended effect. Also rollback to a save where you haven't used console commands for the Primm quests and spawning NPCs there.

 

If you choose a new aheriff for Primm then Francisco Flambe is scripted to die so you wouldn't find him, don't choose a sheriff if you want to talk to Flambe.

 

Also Flambe can be hard to find sometimes, he is usually in the main room next to the kitchen where the deputy is being held hostage, but he sometimes wanders into the hallways. You can recognize him by his flamer.

 

You can try this updated patch, I included the Bison Steve cell reference in case something is overwriting it.

Sexout Tryout - Francisco Flambe 08_07_2022.7z

Posted
1 hour ago, katiecomical said:

After installing this mod the game loads up as a black screen and doesnt work.. when i uninstall the mod the game works like normal again.

 

Then something is wrong with your load order or you're missing a requirement.

Posted

I'm having a problem that when Legionaries try to approach my character they will walk up and not say anything, then turn around and walk away. I'm assuming this is not intended behaviour. I'm running a very heavy modlist, is there anything in particular I should be looking for in xEdit to try to debug this? I ahve a lot of mods to add more NPCs as wasteland encounters.

 

I haven't been to the legion bases yet, this is just with the squads at Nipton and to the south of Novac. I don't know if the legionaries in the main bases will behave differently. I'm rather disappointed by the lack of raping at Nipton lol.

 

Not that I want to seem particularly negative, the mod is spectacular and thanks for making it. It's not a big problem, I was plannning on being hostile to the legion so they wouldn't survive long enough to attempt an approach anyway.

Posted
56 minutes ago, Corsec said:

I haven't been to the legion bases yet, this is just with the squads at Nipton and to the south of Novac. I don't know if the legionaries in the main bases will behave differently. I'm rather disappointed by the lack of raping at Nipton lol.

Those Legionaries not saying anything are a known issue.

 

As for Nipton, I didn't think it fit thematically.

Posted

Hello,

 

Is her name Pauly or Paully?

 

 

Quote

I am on all kinds of shit. Paully mixed it up for me I don't know what was in it.

 

Quote

Not because of what it did to me, but because Pauly doesn't make it that often.

 

Pauly.JPG

Paully.JPG

Posted

You are the first person to ever bring that up. I'll fix it for the next release.

Posted (edited)

I can't seem to get the dialogue for "Golden Whored" to show up so that my character can offer herself to Khans, I just get the usual SmallTalk dialogues.

 

When the Khans approach my character for scanner sex they don't have dialogue to offer sex either, just to either take drugs/sex or to refuse. I'm not gettign the specific prompt text for being fucked in.

 

My character is wearing the inititation outfit.

Edited by Corsec
Posted

Hiya! Really enjoying the mod so far. I was wondering; what are the parameters to getting enslaved by the Powder Gangers? Is it random chance after sex? After rape? Or is there a manual trigger?

Posted
16 hours ago, SOSMarche said:

Hiya! Really enjoying the mod so far. I was wondering; what are the parameters to getting enslaved by the Powder Gangers? Is it random chance after sex? After rape? Or is there a manual trigger?

 

Two ways to start that quest. Either go directly to Eddie at the prison and if you argue with him he will enslave the player character. You can also start the quest by talking to an NCR officer in Primm, he will ask you to infiltrate the prison.

 

Take female companions for extra fun, they get a few extra dialogue lines if you continue to argue with Eddie.

Posted
17 minutes ago, Corsec said:

 

Two ways to start that quest. Either go directly to Eddie at the prison and if you argue with him he will enslave the player character. You can also start the quest by talking to an NCR officer in Primm, he will ask you to infiltrate the prison.

 

Take female companions for extra fun, they get a few extra dialogue lines if you continue to argue with Eddie.

Is it too late to get enslaved if you've already completed all of his connected quests?

Posted
3 hours ago, SOSMarche said:

Seems like 'no' which is totally fine. It kind of makes sense they wouldn't enslave you after you did so much for them. 

 

Yes, if you already started the vanilla quests with Eddie then it's too late. So you already spoke to Eddie then? When you do that he asks if you agree to obey him, I'm guessing that you agreed with him, avoided the enslavement and were sent on the vanilla quests. You probably didn't notice from the dialogue that there would be consequences for not agreeing with Eddie.

 

If you refuse to obey him then you get the slavery quest before the vanilla quests. When this happens your character gets sent to the prison yard and gangraped, after a few dozen rapes you will be called back to the office and asked if you will obey. You will repeatedly be sent back between the the yard and office until you agree to obey Eddie. After the second time you get called back to the office the dialogue will be identical so there is no need to refuse longer than that. I had Sunny with me and she had some funny dialogue. After your character finally agrees to obey Eddie then the prison enslavement ends and you get the vanilla quests. Your female companions will still wear bomb collar outfits until you finish the vanilla prison questline.

 

It's maybe 30-45 minutes of your time, mostly boring. It's not actually a big quest and if you don't want to rollback to an earlier save then you're not missing out on much. The prison yard scenes are very tedious because it's just waiting till your character gets raped enough times to be called back to the office so you can hear your female companions whine about it lol.

 

In case you didn't know, if you talk to the boss of the convict gang in Primm then he has his own quest to enslave the town. If you talk to the boss of the Zaz furniture store in Westside then you get a quest to visit the powder gangers in Vault 19 and it's another enslavement scenario.

Posted
2 hours ago, Corsec said:

 

Yes, if you already started the vanilla quests with Eddie then it's too late. So you already spoke to Eddie then? When you do that he asks if you agree to obey him, I'm guessing that you agreed with him, avoided the enslavement and were sent on the vanilla quests. You probably didn't notice from the dialogue that there would be consequences for not agreeing with Eddie.

 

If you refuse to obey him then you get the slavery quest before the vanilla quests. When this happens your character gets sent to the prison yard and gangraped, after a few dozen rapes you will be called back to the office and asked if you will obey. You will repeatedly be sent back between the the yard and office until you agree to obey Eddie. After the second time you get called back to the office the dialogue will be identical so there is no need to refuse longer than that. I had Sunny with me and she had some funny dialogue. After your character finally agrees to obey Eddie then the prison enslavement ends and you get the vanilla quests. Your female companions will still wear bomb collar outfits until you finish the vanilla prison questline.

 

It's maybe 30-45 minutes of your time, mostly boring. It's not actually a big quest and if you don't want to rollback to an earlier save then you're not missing out on much. The prison yard scenes are very tedious because it's just waiting till your character gets raped enough times to be called back to the office so you can hear your female companions whine about it lol.

 

In case you didn't know, if you talk to the boss of the convict gang in Primm then he has his own quest to enslave the town. If you talk to the boss of the Zaz furniture store in Westside then you get a quest to visit the powder gangers in Vault 19 and it's another enslavement scenario.

Thanks for the lengthy response! I did go back on a different save and play out the enslavement scenario. I ended up keeping a notepad to mark all the times I was fucked before being told to come back inside. I will definitely check out the Vault 19 stuff soon.

 

When Eddie tells you that 'you are his' even after you leave, do you know if that is just flavor or if it has unseen effects?

Posted
56 minutes ago, SOSMarche said:

Thanks for the lengthy response! I did go back on a different save and play out the enslavement scenario. I ended up keeping a notepad to mark all the times I was fucked before being told to come back inside. I will definitely check out the Vault 19 stuff soon.

 

When Eddie tells you that 'you are his' even after you leave, do you know if that is just flavor or if it has unseen effects?

 

No problem, I've also often wished loverslab mods were better documented lol.

 

The easiest way to keep track of sex acts is to use the Misc tab in the Sexout MCM to keep count of consensual/rape sex acts. Take a note of the count each tiem you get onto the yard. You get the powder ganger perk after 50 sex acts with powder gangers, and there are other perks for the different factions. I think it's 75 for the NCR, 100 for the legion.

 

You can set sex animation time to 1s in the Sexout MCM to speedrun a scenario.

 

Vault 19 tip; hack the console ASAP then talk to Epstein and pass a speech/medicine check to progress. Bring companions, especially if you want to escape violently. If you can't pass the speech/medicine check with Epstein then it's implied in the quest notes that there is another ending if you wait long enough for Epstein to fall in 'love'. I wasn't patient enough to wait however long it would take to get that ending, so I just did the speech checks and then escaped.

 

It's flavour text, after your bomb collar comes off he has no control over you. The evil male NPCs in Tryout are written as a very specific kink of psycho abusive control freaks, they all talk like that for intimidation purposes. Makes it more fun to assassinate them afterwards lol.

 

A few more tips. The fiend quests for Violet, Motor-Runner and Cook-Cook are fine. However the Driver Nephi questline has a forced addiction/whoring and caps payment mechanic, permanent withdrawal that can't be conventionally cured, and will force you to pay 8-10K caps for a cure. Also the cure doesn't work as intended, I had to use the console to get rid of the addiction. For that reason I'd strongly recommend just not doing Driver Nephi's quest. The good part of Nephi's questline is helping him enslave Violet and Corporal Betsy and put your female followers into bondage, but the addiction and forced cash payment is a huge inconvenience.

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