Delakh Posted August 1, 2015 Posted August 1, 2015 UUNP has brought new life to the game. I've been tossing out long-held mods for new UUNP outfits pretty regularly. Awesome work, everyone. One mod I would love to see converted to UUNP is the Scrap Armor mod: http://www.nexusmods.com/skyrim/mods/39573/ \ That is one that I've kept in my mod rotation in its motionless form, even as BBP, TBBP, HDT and now UUNP have come around. If anyone has a chance to convert it, I would buy you a high end prostitute if I could. I might give it a try later today. I'll send the prostitute in the mail as soon as I poke some holes in the box. So I've been working on this the whole day since I keep getting interrupted I don't think I'll finish until tomorrow. I'm just thankful for the upcoming Bodyslide. I'll be thrilled whenever it's done. Peace, man. Here you can test it out and tell me how it is. You shouldn't need the original. Also on bodyslide I forgot to name them similar but they should all work though. I ran into problems with the panties. I don't know how the creator had done it but the panties load up above the head really big so I had to move them down and put them to scale. They aren't perfect but it's the best I could do. Scrap Armor UUNP.rar Awesome. I'll go ahead and test it out and post pics. I remember Jordick, I think, made a 7base conversion a while back and he had similar issues with the panties. He ended up replacing them with a different thong. If this doesn't work, I'll see if I can find his 7base conversion and maybe his thong replacer will do.
Delakh Posted August 1, 2015 Posted August 1, 2015 Just finished testing it out and I have to say, it's beautiful in-game. Here are some screens (the armor is set to UUNP-UNPB): It works well in poses. I only noticed a little bit of daylight between the panties and the skin at certain angles -- but nothing that bothered me enough to think it needs to be replaced. Overall, this conversion is badass. Seriously, man. Thank you again.
datjellyman Posted August 1, 2015 Posted August 1, 2015 Just a heads up. I'm working on Vampire Rogue Armor. I've started converting parts of it but I don't know when I'll finish since there is a lot more parts than I thought.
rhowk88 Posted August 3, 2015 Posted August 3, 2015 hey guys, first of all, thanks for the good work. It's just feel right to be able to use BS on unp bodies! good job <3 Now, the problem is, I really can't figure out how to make those sliders work ingame on my racemenu. I created a body with a tri file and paste it in my custom race, i can change the the shape in the body scale section of racemenu but nothing react in the uunp one.., Did i missed something?
ousnius Posted August 3, 2015 Posted August 3, 2015 hey guys, first of all, thanks for the good work. It's just feel right to be able to use BS on unp bodies! good job <3 Now, the problem is, I really can't figure out how to make those sliders work ingame on my racemenu. I created a body with a tri file and paste it in my custom race, i can change the the shape in the body scale section of racemenu but nothing react in the uunp one.., Did i missed something? When you build a body with RM Morphs in BodySlide, it creates the NIFs and the TRI. Keep the TRI file exactly where it is, copy only the NIF files to the race's folder (or at least don't cut, just copy). Also, the second or third time you build a body, you still have to always enable that check box. And well yeah, make sure you have the very latest SKSE and RaceMenu installed.
rhowk88 Posted August 3, 2015 Posted August 3, 2015 hey guys, first of all, thanks for the good work. It's just feel right to be able to use BS on unp bodies! good job <3 Now, the problem is, I really can't figure out how to make those sliders work ingame on my racemenu. I created a body with a tri file and paste it in my custom race, i can change the the shape in the body scale section of racemenu but nothing react in the uunp one.., Did i missed something? When you build a body with RM Morphs in BodySlide, it creates the NIFs and the TRI. Keep the TRI file exactly where it is, copy only the NIF files to the race's folder (or at least don't cut, just copy). Also, the second or third time you build a body, you still have to always enable that check box. And well yeah, make sure you have the very latest SKSE and RaceMenu installed. Alright, my problem seemed to be the tri files as you suggested Thank you!!!
datjellyman Posted August 4, 2015 Posted August 4, 2015 I posted this on my thread but I'll mention it here as well: I've just uploaded 3 files into the nexus that I will upload here at a later time. Two casual outfits, scrap armor, and vampire rogue armor.
t3h0th3r Posted August 4, 2015 Posted August 4, 2015 Just a head's up, i'm working on converting the CBBE HDT Piercing Sets by Skeuomorph to UUNP HDT. Available for download here.
chajapa Posted August 4, 2015 Posted August 4, 2015 Just a head's up, i'm working on converting the CBBE HDT Piercing Sets by Skeuomorph to UUNP HDT. I love you!
datjellyman Posted August 4, 2015 Posted August 4, 2015 Micro bikini now on the nexus and will be put on my thread at a later time.
BringtheNoise Posted August 5, 2015 Author Posted August 5, 2015 Fox 48 UUNP HDT Test (I didn't see anyclipping in game but then I use a small ass big breast body so, mileage may very)... Will need the Fox 48 original set for textures and esp's http://www.loverslab.com/files/file/1873-fox-collection/- Copy of original can be found here Note: Gloves (wrist bands) do not include nail extentions Note 2: The feet in the high heels are actually the UUNP Feet XPMSE and I curved them with the old foot angle tool (then moved the heel to match up to the foot and fixed an clipping). Note 3: The mod does require HDT High Heels Note 4: I can't think of anything, oh extract with 7zip Fox 48 UUNP HDT.7z
Eikichi Onizuka Posted August 6, 2015 Posted August 6, 2015 Fox 48 UUNP HDT Test (I didn't see anyclipping in game but then I use a small ass big breast body so, mileage may very)... Will need the Fox 48 original set for textures and esp's http://www.loverslab.com/files/file/1873-fox-collection/- Copy of original can be found here Note: Gloves (wrist bands) do not include nail extentions Note 2: The feet in the high heels are actually the UUNP Feet XPMSE and I curved them with the old foot angle tool (then moved the heel to match up to the foot and fixed an clipping). Note 3: The mod does require HDT High Heels Note 4: I can't think of anything, oh extract with 7zip Fox 48 UUNP HDT.7z Many Thanks! but.. is only for UUNP HDT, not work with UUNP Special? Ps: you forgot the xml file for folder "SliderGroups"..?
t3h0th3r Posted August 6, 2015 Posted August 6, 2015 And here's the second part containing AH1 (first part with newmiller and SED7 here): Moved to its own download page here.
Pinute Posted August 6, 2015 Posted August 6, 2015 And here's the second part (first part here): Piercing sets - UUNP HDT - part2.7z Thank you very much for taking these on. I'd pretty much given up on body jewelry ever since switching over to HDT. I do have to report a couple of bugs though I took a quick look at these before heading off to work, and while most of the ones I tested worked perfectly I have noticed two things, one of which I was able to troubleshoot in the limited time I had. First, Newmiller's black jeweled belt CTDs if I adjust the pregnancy belly in game. No clue on what's going on there, I just noted it. I didn't have time to look it over or even try some of the other sliders affecting it, not even enough to see if it was just a PEBKAC. Second, I wasn't seeing any of the AH1 nipple or navel jewelry I tested. I didn't examine all the nifs in the ShapeData folder, but the ones I did look at all had the dismemberinstance set to 32. Again, no time to edit and test. I'm so fucking happy that I'll be able to adorn my followers properly again!
BringtheNoise Posted August 6, 2015 Author Posted August 6, 2015 Fox 48 UUNP HDT Test (I didn't see anyclipping in game but then I use a small ass big breast body so, mileage may very)... Will need the Fox 48 original set for textures and esp's http://www.loverslab.com/files/file/1873-fox-collection/- Copy of original can be found here Note: Gloves (wrist bands) do not include nail extentions Note 2: The feet in the high heels are actually the UUNP Feet XPMSE and I curved them with the old foot angle tool (then moved the heel to match up to the foot and fixed an clipping). Note 3: The mod does require HDT High Heels Note 4: I can't think of anything, oh extract with 7zip Fox 48 UUNP HDT.7z Many Thanks! but.. is only for UUNP HDT, not work with UUNP Special? Ps: you forgot the xml file for folder "SliderGroups"..? Slidergroups should not be needed. I actually do Batch build with the word "Fox" in the "Filter by outfit" for that set...That way I don't have to go thru and uncheck all the stuff I don't want to build. And I do leave the Bodyslide settings on "[unified UNP Special]" and "-Zeroed Sliders" and it shows up in the batch section just fine. Now for this set you'ld probably want to Batch build with "Daedric" in the outfit filter. Had torso set to slot 34 by accident... UNP Slim to UUNP Daedric (fixed torso slot).7z I like the glowmaps from this set, unfortunately every time I try to delete the UNP Slim base body it ends up giving errors in Nifscope... So I left the slim body in (converted to cbbe shape of course) and added HDT weights to all the respective meshes. I did cheat by applying a +20 to the breast small and -20 to the nipple length on the unp slim in cbbe shaped body before saving the nif (this should keep the boobs from clipping thru on the higher breast sizes like 7B CH, or just the Breast SSH slider at 100)... had to due to the low poly count of the breastplate.... but its still a cool skimpy daedric setup. Note: I use that set with the Glorious Daedric retexture, and Animated dragon wings with the Glorious retexture for Alduin in the animated dragon wings texture folder and it just looks awsome... PS: MADE U LOOK
BringtheNoise Posted August 6, 2015 Author Posted August 6, 2015 And here's the second part (first part here): Piercing sets - UUNP HDT - part2.7z Did you set a bsdismember data on the meshes and set them to slot 32 for the AH1 stuff? cause I can't see them in game now and nifscope says they now have slot 32 in the bsdismemberdata and the esp calls for them to be in slot 60.... If you haven't changed the shape, vertex count, or mesh load order inside the nif's then you might be able to open then save the old ones into the setup (or you'll need to go thru and change the slots for each mesh in each of the ah1 sets.... which is a real pain in the ass. Yep... load the ones from Shig's in CBBE HDT set in OS, remove the extra breast bone, then export it and overwrite the old nif (this will unbork the nif so you can open it and look at it in nifscope). Leave it with the NiSkininstance (cause skyrim can read that without issues) and don't worry about setting up a bsdismemberskin instance....
Jimcarry Posted August 6, 2015 Posted August 6, 2015 And here's the second part (first part here): Piercing sets - UUNP HDT - part2.7z Thanks for this! I had to convert the Bidismemberinstance to Niskininstance for the AH1 piercings for them to show up though.
ousnius Posted August 6, 2015 Posted August 6, 2015 Fox 48 UUNP HDT Test (I didn't see anyclipping in game but then I use a small ass big breast body so, mileage may very)... Will need the Fox 48 original set for textures and esp's http://www.loverslab.com/files/file/1873-fox-collection/- Copy of original can be found here Note: Gloves (wrist bands) do not include nail extentions Note 2: The feet in the high heels are actually the UUNP Feet XPMSE and I curved them with the old foot angle tool (then moved the heel to match up to the foot and fixed an clipping). Note 3: The mod does require HDT High Heels Note 4: I can't think of anything, oh extract with 7zip Fox 48 UUNP HDT.7z Many Thanks! but.. is only for UUNP HDT, not work with UUNP Special? Ps: you forgot the xml file for folder "SliderGroups"..? Slidergroups should not be needed. I actually do Batch build with the word "Fox" in the "Filter by outfit" for that set...That way I don't have to go thru and uncheck all the stuff I don't want to build. And I do leave the Bodyslide settings on "[unified UNP Special]" and "-Zeroed Sliders" and it shows up in the batch section just fine. Now for this set you'ld probably want to Batch build with "Daedric" in the outfit filter. UNP Slim to UUNP Daedric.7z Had torso set to slot 34 by accident... UNP Slim to UUNP Daedric (fixed torso slot).7z I like the glowmaps from this set, unfortunately every time I try to delete the UNP Slim base body it ends up giving errors in Nifscope... So I left the slim body in (converted to cbbe shape of course) and added HDT weights to all the respective meshes. I did cheat by applying a +20 to the breast small and -20 to the nipple length on the unp slim in cbbe shaped body before saving the nif (this should keep the boobs from clipping thru on the higher breast sizes like 7B CH, or just the Breast SSH slider at 100)... had to due to the low poly count of the breastplate.... but its still a cool skimpy daedric setup. Note: I use that set with the Glorious Daedric retexture, and Animated dragon wings with the Glorious retexture for Alduin in the animated dragon wings texture folder and it just looks awsome... PS: MADE U LOOK You do need the group file and adding them to the Unified UNP group if you're planning to make it easily batch build-able without the need to use the outfit filter. They're made so you can choose multiple groups in the group filter and then batch build only those, so you don't have to manually search or uncheck stuff you currently don't want to build. Plus you can just use the new Group Manager in BodySlide now to create the group, so it only takes half a minute.
BringtheNoise Posted August 6, 2015 Author Posted August 6, 2015 hmmm.... will look into doing that next time XD then I turn around and figure out why the niskininstance was turned into a bsdismemberskininstance.... You made sure the weights were correct by feeding them thru mesh rigger... which took the niskininsance's and turned them into bsdismemberskininstances when it was reweighting the meshes.... So basically I just redid what you did now I have to run them thru Nifscope, block-convert dismembr to niskin.... then a couple of spells.... damn that sucked ass.... I think I'm tired of messing with piercing nif's... but now I gotta test and make sure they are going to show up ingame...
t3h0th3r Posted August 7, 2015 Posted August 7, 2015 There was something off with a few meshes (probably the AH1 ones), i had to pass them thru OS before mesh rigger would process them, in nifskope there were a few orphaned branches. i only tested a few out of those 119 items in total... if you have fixed meshes, please send me a link or upload them so i can fix the main archive. i'm away for the weekend, so don't expect any fixes before mon/tues cheers
WaxenFigure Posted August 7, 2015 Posted August 7, 2015 hmmm.... will look into doing that next time XD MeshriggerTheNippleRings.jpg then I turn around and figure out why the niskininstance was turned into a bsdismemberskininstance.... You made sure the weights were correct by feeding them thru mesh rigger... which took the niskininsance's and turned them into bsdismemberskininstances when it was reweighting the meshes.... So basically I just redid what you did now I have to run them thru Nifscope, block-convert dismembr to niskin.... then a couple of spells.... damn that sucked ass.... I think I'm tired of messing with piercing nif's... but now I gotta test and make sure they are going to show up ingame... Just a heads-up, Alt-PrtScrn copies the current active window instead of the whole screen.
BringtheNoise Posted August 8, 2015 Author Posted August 8, 2015 Actually I wanted that image that way.... with all the folders and there paths showing...
BringtheNoise Posted August 8, 2015 Author Posted August 8, 2015 There was something off with a few meshes (probably the AH1 ones), i had to pass them thru OS before mesh rigger would process them, in nifskope there were a few orphaned branches. i only tested a few out of those 119 items in total... if you have fixed meshes, please send me a link or upload them so i can fix the main archive. i'm away for the weekend, so don't expect any fixes before mon/tues cheers http://www.loverslab.com/topic/38362-project-unified-unp/?p=1270248- UUNP Piercings Part A http://www.loverslab.com/topic/38362-project-unified-unp/?p=1272748- UUNP Piercings Part B AH1 HDT UUNP Meshes.7z - updated meshes for Piercings Part B This is the updated meshes only.... Weighting is UUNP HDT via mesh rigger, and the dismemberskin instantance were converted to niskininstances via nikscope 2.0.0 alpha prerelease. Path is set to \data\CalienteTools\BodySlide\ShapeData\Piercings\AH1\ (multiple folders). They work with the .bsd files that t3h0th3r created for the AH1 Piercing set. Note: there are no labia piercings in this AH1 set. You can use the labia piercings from any of the unpb, 7b, etc unp based sets and they will go in the correct location (the cbbe ones tend to place them slightly off due to the location of the labia in the bodies being different... actually that goes for the newmiller and sed7 labia piercings as well).
xGunner1 Posted August 8, 2015 Posted August 8, 2015 Made a topic about my troubles with converting with UUNP, didn't get much of a response so I'll repost here. Entirely new to outfit studio and been messing around UUNP. Now I want to take already converted Bodyslide CBBE projects and convert them into UUNP. At the moment for practice, I would like to take XunAmarox's conversions for Demon Hunter Armor(his conversion for said armor found here: http://www.loverslab...e-conversions/)and convert it into UUNP HDT. So I download the CBA for the armor, I then open up Outfit Studio and go to Load Project. After that I get prompted to open for Slider Set Files, then I go to the Slidersets folder inside XunAmarox's CBA .rar file that I download and open up CBA-Demon Hunter. Right when I open it up, I get an error message saying "Could not load outfit NIF" which proceeds into "Failed to create project from slider set file!". If there is anything I am doing wrong or if I am missing a step please tell me so I can figure this out
datjellyman Posted August 8, 2015 Posted August 8, 2015 Made a topic about my troubles with converting with UUNP, didn't get much of a response so I'll repost here. Entirely new to outfit studio and been messing around UUNP. Now I want to take already converted Bodyslide CBBE projects and convert them into UUNP. At the moment for practice, I would like to take XunAmarox's conversions for Demon Hunter Armor(his conversion for said armor found here: http://www.loverslab...e-conversions/)and convert it into UUNP HDT. So I download the CBA for the armor, I then open up Outfit Studio and go to Load Project. After that I get prompted to open for Slider Set Files, then I go to the Slidersets folder inside XunAmarox's CBA .rar file that I download and open up CBA-Demon Hunter. Right when I open it up, I get an error message saying "Could not load outfit NIF" which proceeds into "Failed to create project from slider set file!". If there is anything I am doing wrong or if I am missing a step please tell me so I can figure this out Guk made a post on how to convert armors. Just follow the instructions step by step. Another thing I've already converted that armor(except the gloves) int uunp. I think the conversion walkthrough by BringTheNoise is a bit outdated, steps like deleting bones is not necessary. Here's a quick walkthrough how i batch convert anything to UUNP: Open Outfit Studio ---> "File" ---> "Load Reference..." "Use an existing Sliderset" ---> "Browse" ---> ...\Data\CalienteTools\Bodyslide\ConversionSets\ Figure out which .xml file you need as conversion reference: All the bodies available in UUNP are found in "UNPconvert.xml", ADEC is in "CalConvert.xml" Select the exact bodytype from the original outfits you want to convert, example "UNP High to CBBE" - from my experience, the high weight (_1.nif) always works better to convert "Load Outfit..." ---> "Load from a .NIF file" ---> navigate to the \Data\Meshes\... folder and load the _1.nif version of the outfit Delete the original nude body in the mesh list on the top right window, usually this is has a specific name depending on the original outfit like "UNPSlimPushupW" or sometimes just "Body" If any outfit parts are dislocated about 1 foot before and below the reference body, use "Move Shape" ---> "Old CBBE to Vanilla Offset" Anything like Gloves floating in the air is fixed by loading the outfit again, with the option "File" ---> "Apply Overall Skin Transform" disabled If all meshes are in place and there is still clipping, the outfit probably uses a rare variant like "UNP Perky" or "UNPB Chapi" - you may have to load the outfit again, and compare only its nude body with various conversion reference bodies (repeat everything with the correct reference) "Slider" ---> "Conform All" Move the conversion slider in the right bottom window to 100% "Slider" ---> "Set Base Shape" (the reference body will snap back to UNP shape and everything clips, ignore this) "File" ---> "Export NIF" ---> Overwrite the original _1.nif mesh Rinse and repeat this for all outfits and -parts like gloves, boots, capes, accessories and also hoods if they go anywhere below the neckline. I strongly recommend to convert everything right now and make sure you don't forget anything, because every time you have to fiddle around with conversionsets and folders will interrupt your work flow. Next up create projects for everything and make backups: "File" ---> "New Project..." ---> "Use a Template" ---> UUNP HDT (you always use this one for everything, also boots and gloves - do NOT use UUNP Special for outfits) "Outfit Name" (IMPORTANT) ---> pick a descriptive name how the project will display later for users, use some kind of logical pattern so it will be sorted alphabetically "Load from a .nif file" ---> select whatever you converted before ---> "Finish" Use the Inflate / Deflate / Move / Smooth Brushes to fix any clipping left over from the conversion procedure, if you mess anything up that "Undo" can't fix then just load the outfit again "Slider" ---> "Set Base Shape" (this will reset all slidermorph edits, so don't use this again unless you WANT to destroy your edits) "Slider" ---> "Conform All" (IMPORTANT) enable the sliders for some of the major UNP+7B morph families - check for recurring clipping in all areas that are identical for those morphs and fix that on the baseshape rather than on the sliders. If you don't do that you will have to make the same edits 50 times later on, and run into weighting issues. "Save Project As..." ---> only a Torso outfit may have the "Copy reference shape into outfit" option enabled, if you have something like sandals or fingergloves you first have to replace those meshes manually by loading the UUNP Hands / Feet as an outfit with "Keep other shapes" enabled in the load dialogue Exit OS+Bodyslide, create a mod from your overwrite folder in MOD ORGANIZER (NMM users not supported, good luck finding all files manually) Repeat for all outfits and -parts Create backups of all the conversion mods Now download Mesh Rigger, you can choose the portable 32-bit version if you don't want Python on your PC. You can drop the files anywhere, i suggest to create desktop shortcuts for both the Mesh Rigger executable as well as the folder inside with the template/target folders. Copy ...\CalienteTools\BodySlide\ShapeData\Unified UNP\UUNPHDT.nif ---> Paste into ...\Mesh Rigger\Template Copy your Project's shapedata meshes from the ...\ShapeData\...\ folders into the ...\Mesh Rigger\Target folder Launch Mesh Rigger, select UUNPHDT.nif as template and your mesh(es) as target The settings in Mesh Rigger are not quite universal, for example if the target mesh is TBBP with Breast01 bones then you have to select "Delete all Weights" and "Replace Bones", but under no circumstances do the same with boots or gloves - this would need its own guide "Ok" ---> wait for the next dialogue ---> For a Torso Outfit you select all bones, boots only thighs, gloves only adjacent arm weights wait until Mesh Rigger is finished, this can take a while ranging from 10 seconds to 30+ minutes - when it's done, the active MS-DOS window will shut down and your rigged mesh will be found in the "Output" folder of Mesh Rigger Copy the output meshes back into your mod project's "ShapeData" folders Now load the projects and start editing sliders, remember to make additional backups after any significant work steps. Before testing anything you should also create SliderGroups with "Unified UNP" like this: BS2creategroup.jpg You can always restore original weights in OS in particular with help of the "Edit only Connected" and "Mask" features. But as mentioned this would need its own guide, come back when you have weighting issues. Chances are that some steps are missing or incomprehensible, but my forum time is up so make sure to report if anything doesn't work as described. edit: added the step "5. 'Set Base Shape' " after fixing basic clipping - i guess this walkthrough would need better formatting to be readable ^ ^
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