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Sexlab Aroused Redux December 05 2016


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Posted

 

 

so i been here bashing my head on trying to slowly lower Time Rates while in self bondage, and i was down to modifying my value by 0.000002 and having the result having changed by more like 2.7 before i finally saw what is going on.

 

UpdateActorTimeRate is using GetActorTimeRate. GetActorTimeRate returns the stored value /after/ a bunch of maths. UpdateActorTimeRate should be reading directly from the storage util value, me thinks. for the time being im hacking at it with StorageUtil.AdjustFloatValue to get more of a result i expected.

 

The code you are looking at has been in used for many years.

 

 

that doesn't make it any less wrong, lol.

 

the end game is, GetActorTimeRate returns a value that is absolutely nothing like the value that is stored by SetActorTimeRate, its not even on the same 1-100 scale. it cannot be used for UpdateActorTimeRate to have any sort of sane results. there is nothing wrong if UpdateActorTimeRate calls GetACtorTimeRate /after/ it modifies the storage util data to proc the calculations and faction updates, but it cannot use the value from GetACtorTimeRate to be dumped right back into SetActorTimeRate. its just mathematically, pardon, fucked. ^_^

 

i mean, if you don't want to fix it, thats fine, i got what i need already just by editing the value directly in storageutil.

Posted

Look at this, for some reason my arousal keeps dropping? This doesnt make any sense.

 

Also the mod never adds the desire spell to my character even though i have that option ticked...

 

All of this was with default settings but it looks like time rate keeps decreasing for some reason?

 

Edit : If i set decar rate to 0, the stats change to what i would expect. But the default time rate is 2 and that completely breaks the stats since arousal keeps dropping infinitely.

post-24451-0-78623100-1473399182_thumb.jpg

Posted

 

 

 

so i been here bashing my head on trying to slowly lower Time Rates while in self bondage, and i was down to modifying my value by 0.000002 and having the result having changed by more like 2.7 before i finally saw what is going on.

 

UpdateActorTimeRate is using GetActorTimeRate. GetActorTimeRate returns the stored value /after/ a bunch of maths. UpdateActorTimeRate should be reading directly from the storage util value, me thinks. for the time being im hacking at it with StorageUtil.AdjustFloatValue to get more of a result i expected.

 

The code you are looking at has been in used for many years.

 

 

that doesn't make it any less wrong, lol.

 

the end game is, GetActorTimeRate returns a value that is absolutely nothing like the value that is stored by SetActorTimeRate, its not even on the same 1-100 scale. it cannot be used for UpdateActorTimeRate to have any sort of sane results. there is nothing wrong if UpdateActorTimeRate calls GetACtorTimeRate /after/ it modifies the storage util data to proc the calculations and faction updates, but it cannot use the value from GetACtorTimeRate to be dumped right back into SetActorTimeRate. its just mathematically, pardon, fucked. ^_^

 

i mean, if you don't want to fix it, thats fine, i got what i need already just by editing the value directly in storageutil.

 

 

"mathematically, pardon, fucked."  LOL

 

I'll have a look soon.  Note that lots and lots of mod authors use this exactly as it is and that is why I am reluctant to make changes to the core code.  But, if the values really are fucked, I'll fix it.

 

Look at this, for some reason my arousal keeps dropping? This doesnt make any sense.

 

Also the mod never adds the desire spell to my character even though i have that option ticked...

 

All of this was with default settings but it looks like time rate keeps decreasing for some reason?

 

Edit : If i set decar rate to 0, the stats change to what i would expect. But the default time rate is 2 and that completely breaks the stats since arousal keeps dropping infinitely.

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

Posted

Is there a way to disable NPC arousal, make it player only? I really don't need NPC's to have arousal levels for my style of gameplay.

 

Oh, and great work on fixing all the issues from the previous versions.

Posted

Is there a way to disable NPC arousal, make it player only? I really don't need NPC's to have arousal levels for my style of gameplay.

 

Oh, and great work on fixing all the issues from the previous versions.

 

There is no way to disable it for NPCs and not the player.

Posted

 

 

 

"mathematically, pardon, fucked."  LOL

 

I'll have a look soon.  Note that lots and lots of mod authors use this exactly as it is and that is why I am reluctant to make changes to the core code.  But, if the values really are fucked, I'll fix it.

 

 

alternately i guess could add a UpdateActorTimeRateBetter function, but really because the way it is, fixing it would probably fix a lot of mods that don't even know they are broken, since they are basically going to all end up accidentally removing all arousal (well, the time based portion of it) instantly. or maxing it instantly.

 

saw the notes about the UpdateActorExposure function, adding an UpdateActorExposureFloat may be kinda nice, it does seem odd being flipped back and forth to an int all the time.

Posted

 

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

 

But...the less sex you have, the more arousal you are supposed to have. Because you haven't had sex in ages.

 

Why would that somehow piss off mod authors? Would it be possible to add a MCM option to increase arousal based on how long it has been since your last orgasm?

Posted

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

 

But...the less sex you have, the more arousal you are supposed to have. Because you haven't had sex in ages.

 

Why would that somehow piss off mod authors? Would it be possible to add a MCM option to increase arousal based on how long it has been since your last orgasm?

 

 

It works how it does and beyond any possible bug fixes, it will not be changed.  Sorry if I am sounding pissy, but I don't know how else to respond.

Posted

 

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

 

But...the less sex you have, the more arousal you are supposed to have. Because you haven't had sex in ages.

 

Why would that somehow piss off mod authors? Would it be possible to add a MCM option to increase arousal based on how long it has been since your last orgasm?

 

 

It works how it does and beyond any possible bug fixes, it will not be changed.  Sorry if I am sounding pissy, but I don't know how else to respond.

 

 

i was actually thinking about this all this past week as i was trying to understand how the values work to know how i want to modify them. the end result was that i agree with the way the calculations are generally handled and how the effect generally works. i based it on my own real life experience. lets talk about fapping.

 

  • fapping once a day. whatever.
  • fapping thrice a day. way to go champ.
  • then lets say you cant for a day because you're at some work thing or whatever.
  • day two i'd be going a little stir crazy going from 3 faps a day to none, i'd probaby go find a conference bathroom and rub one out anyway.
  • now i end up stuck at my grandmothers house and she thinks jerking it is a sin so now im going to have no good way to drop it like its hot.
  • the first day will suck. the third day will suck the most. but by the end of the week, its not going to be that big of a deal anymore. probably still be horny but probably not so horny that you cant even see straight as you're starting to come down from your hormone high. its called withdrawl, its a technical drug term i think.

and that is what the math emulates. and therefore is correct. if you tell me other wise im going to say you're probably not old enough to know, or some sort of super nympho. which is ok, but still an outlier. timerate goes up, timerate goes down. never a miscommunication. unless you use UpdateActorTimeRate.

Posted

 

"mathematically, pardon, fucked."  LOL

 

I'll have a look soon.  Note that lots and lots of mod authors use this exactly as it is and that is why I am reluctant to make changes to the core code.  But, if the values really are fucked, I'll fix it.

 

alternately i guess could add a UpdateActorTimeRateBetter function, but really because the way it is, fixing it would probably fix a lot of mods that don't even know they are broken, since they are basically going to all end up accidentally removing all arousal (well, the time based portion of it) instantly. or maxing it instantly.

 

saw the notes about the UpdateActorExposure function, adding an UpdateActorExposureFloat may be kinda nice, it does seem odd being flipped back and forth to an int all the time.

 

Actually this may explain why it sometimes jumps to the max unexpectedly.

Posted

Could you add a function to stop the arousal from falling to 0 once the character finishes masturbating ?  It would be more immersive if only 1/3 of the arousal was removed and masturbating again would be uneffective.  That way, you would have to have sex for the arousal to completelly drop.

Posted

 

 

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

 

But...the less sex you have, the more arousal you are supposed to have. Because you haven't had sex in ages.

 

Why would that somehow piss off mod authors? Would it be possible to add a MCM option to increase arousal based on how long it has been since your last orgasm?

 

 

It works how it does and beyond any possible bug fixes, it will not be changed.  Sorry if I am sounding pissy, but I don't know how else to respond.

 

 

i was actually thinking about this all this past week as i was trying to understand how the values work to know how i want to modify them. the end result was that i agree with the way the calculations are generally handled and how the effect generally works. i based it on my own real life experience. lets talk about fapping.

 

  • fapping once a day. whatever.
  • fapping thrice a day. way to go champ.
  • then lets say you cant for a day because you're at some work thing or whatever.
  • day two i'd be going a little stir crazy going from 3 faps a day to none, i'd probaby go find a conference bathroom and rub one out anyway.
  • now i end up stuck at my grandmothers house and she thinks jerking it is a sin so now im going to have no good way to drop it like its hot.
  • the first day will suck. the third day will suck the most. but by the end of the week, its not going to be that big of a deal anymore. probably still be horny but probably not so horny that you cant even see straight as you're starting to come down from your hormone high. its called withdrawl, its a technical drug term i think.

and that is what the math emulates. and therefore is correct. if you tell me other wise im going to say you're probably not old enough to know, or some sort of super nympho. which is ok, but still an outlier. timerate goes up, timerate goes down. never a miscommunication. unless you use UpdateActorTimeRate.

 

 

But sex lab aroused doesnt emulate that. It just keeps falling forever which doesnt make sense. The less sex you have, the more aroused you are going to be in general (in real life).

 

From what i can tell sex lab aroused just increases your arousal the more sex you have which makes no sense whatsoever.

 

 

Arousal should drop over time if you don't see anything to arouse you (sex or nakedness).   That is how it works and I cannot change it without pissing off a lot of mod authors.

 

But...the less sex you have, the more arousal you are supposed to have. Because you haven't had sex in ages.

 

Why would that somehow piss off mod authors? Would it be possible to add a MCM option to increase arousal based on how long it has been since your last orgasm?

 

 

It works how it does and beyond any possible bug fixes, it will not be changed.  Sorry if I am sounding pissy, but I don't know how else to respond.

 

 

Why not? Because you can't be bothered to do so? Or ?

 

And you still havent explained why the desire spell option does not work. Please tell me why it does not work?

Posted

 

 

 

But sex lab aroused doesnt emulate that. It just keeps falling forever which doesnt make sense. The less sex you have, the more aroused you are going to be in general (in real life).

 

From what i can tell sex lab aroused just increases your arousal the more sex you have which makes no sense whatsoever.

 

 

no, it increases the time rate which is a multiplier of time since.

 

basically the more sex you have teh more addicted you become. over time the time rate falls. 

Posted

The desire spell is nonexistent for me as well. I can't recall if it ever worked in my game. Though my desire does seem to increase but then again, I have other mods which do things which would increase it.

Posted

 

 

 

 

But sex lab aroused doesnt emulate that. It just keeps falling forever which doesnt make sense. The less sex you have, the more aroused you are going to be in general (in real life).

 

From what i can tell sex lab aroused just increases your arousal the more sex you have which makes no sense whatsoever.

 

 

no, it increases the time rate which is a multiplier of time since.

 

basically the more sex you have teh more addicted you become. over time the time rate falls. 

 

 

Right, but my point is arousal shouldnt be decreasing by itself. That makes it impossible for your arousal to increase naturally.

Posted

you can always set the time rate decay to 0 in your mcm. but its not a fast decay anyway it closely enough resembles coming off addiction suitable for a video game.

Posted

...

 

Why not? Because you can't be bothered to do so? Or ?

 

And you still havent explained why the desire spell option does not work. Please tell me why it does not work?

The answers are here in the thread, it's up to you to look for them or not.

 

If you want the mod to work in a different way you are completely free to make the changes you want to the copy of the mod you use. Just don't expect any support for your changed version.

 

If you do not know how to make such changes then this might be a good time to learn how since it seems to be so important to you.

Posted

Hey

 

I was using this mod the other day and it was working fine and then I installed some more mods and ran FNIS again and now it comes up with SexLab Aroused V?.? do you know why it might be doing this? I then run Skyrim and I started a new game and it crashes once it loads. Is this due to FNIS not recognising the version number and installing it properly?

 

EDIT:

So it was crashing due to me being a dumb bum and not redoing a bash patch. Still the V?.? with FNIS though

 

Thanks

Posted

Hey

 

I was using this mod the other day and it was working fine and then I installed some more mods and ran FNIS again and now it comes up with SexLab Aroused V?.? do you know why it might be doing this? I then run Skyrim and I started a new game and it crashes once it loads. Is this due to FNIS not recognising the version number and installing it properly?

 

EDIT:

So it was crashing due to me being a dumb bum and not redoing a bash patch. Still the V?.? with FNIS though

 

Thanks

Version numbers in the FNIS file are optional and many authors wisely don't bother with them because it means yet one more place they have to alter version numbers when they make a release and it's already too easy for them to miss a place.

Posted

 

'''

 

 

Right, but my point is arousal shouldnt be decreasing by itself. That makes it impossible for your arousal to increase naturally.

 

 

"naturally" is a matter of opinion.  None of this is "natural", at least in my view.  To make is natural, you would get aroused when you see some nakedness and become unaroused the minute you start thinking about something besides sex. 

Posted

 

"naturally" is a matter of opinion.  None of this is "natural", at least in my view.  To make is natural, you would get aroused when you see some nakedness and become unaroused the minute you start thinking about something besides sex. 

 

 

Wait wait wait... hang on. You're saying that it is possible to think of something other than sex?

 

Mind: Blown.  :lol:

Posted

I recently updated SD mod and found out I had to install FNIS sexy moves mod because of an accident during scripting of the latest SD. After playing with the sexy moves mod for a while I got an idea... what if sexlab aroused could trigger increasingly sexy anims from this FNIS mod depending on arousal? So instead of seeing women grabbing their crotch we could see them swinging their butts while walking when horny.

 

Did anyone ever adapt this FNIS mod to work with sexlab aroused?

Posted

I recently updated SD mod and found out I had to install FNIS sexy moves mod because of an accident during scripting of the latest SD. After playing with the sexy moves mod for a while I got an idea... what if sexlab aroused could trigger increasingly sexy anims from this FNIS mod depending on arousal? So instead of seeing women grabbing their crotch we could see them swinging their butts while walking when horny.

 

Did anyone ever adapt this FNIS mod to work with sexlab aroused?

 

That is a task for an outside mod.  Aroused just provides the framework for that to happen.  Aroused itself can trigger sexy idles.

Posted

so i been here bashing my head on trying to slowly lower Time Rates while in self bondage, and i was down to modifying my value by 0.000002 and having the result having changed by more like 2.7 before i finally saw what is going on.

 

UpdateActorTimeRate is using GetActorTimeRate. GetActorTimeRate returns the stored value /after/ a bunch of maths. UpdateActorTimeRate should be reading directly from the storage util value, me thinks. for the time being im hacking at it with StorageUtil.AdjustFloatValue to get more of a result i expected.

 

I have had a look at this and the code is correct except that:

 

    akRef.SetFactionRank(slaTimeRate, res as Int)

 

should be moved out of GetActorTimeRate into SetActorTimeRate

 

The reason that there is some math after Float res = StorageUtil.GetFloatValue(akRef, "SLAroused.TimeRate", 10.0) is because it is returning the current TimeRate and not the TimeRate when setfloatvalue was called.

 

It is possible that an NPC might not be encountered for months after the last value was stored and this code insures that the TimeRate is up to date.

 

Do you agree?

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