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Sexlab Aroused Redux December 05 2016


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Posted

Feature Ideas... Selectable arousal amount for clothing in MCM

 

 

Description... Some clothes are slutty, some are not. Some invoke no response, such as a shapeless sackcloth of an outfit, that you wear in prison.

 

Parading around in a Bikini would get the locals fired up, whereas a full suit of armour would leave them un-aroused.

 

 

MCM... Frostfall has a new feature, that allows you to set how well any outfit you are wearing would protect you from rain or cold. It is an MCM feature, where you wear an item of clothing. Go into the MCM menu, and are given preset options, as well as manual option to set each item of clothing worn. These are then saved to memory, and enforced every time that item of clothing or armour is worn.

 

 

Aroused clothing MCM... I was thinking, that it could possibly be a new feature for your aroused redux mod. Changing the Frostfall MCM rain and cold, to AROUSAL MULTIPLIERS instead. Or possibly tagging them as a clothing type, such as...

 

SLUTTY - High arousal effect multiplier.

STANDARD - Standard clothing, neither good nor bad. Zero arousal difference.

BORING - Actually reduces arousal.

 

With settings inbetween, slutty, standard and boring.

 

These tags would effect both the person wearing it, and the person seeing it...

 

With the player feeling sexy or not, and having their arousal increase or decrease whilst wearing the item. The NPC's would also have arousal increases or decreases from seeing the outfits as well...

 

 

USES... Some mods have various night attack scenarious, or rape or attack scenarios. This could play into them. A slutty outfit is going to get you into a lot of trouble, regardless of its kick - ass armour properties or enchantments...

 

Whereas... Boring armours could equally get you into trouble, if someone gets sick of seeing a pretty girl in a full, body covering, boring looking armour, and decided to snap some sexier devices to her. To spice up her looks, and show a bit of skin...

 

This would work with the men as well as the women, make a guy wear something too sensual, or kinky. Such as a sexual device, and he'll spend half the day walking around with an erection...

 

 

Summary... MCM extra options.

 

- Manual clothing setting for arousal multipliers.

- Clothing type Tags, in the same settings.

 

 

 

Just some ideas.... If you don't like them, or can't be bothered. Then just ignore my post... :)

 

This is all a great idea, but would require significant code additions to support it and most people ask for less code intensive stuff.

 

When I say "significant", I mean a lot.  Right now if an NPC is not "naked", they are ignored.  This change would require checking every NPC around for the existence of a possibly very large list of armor types which is one of the reasons that Frostfall can be one of the worst papyrus hogs around.

Posted

 

Hey thanks for the mod, good work!

 

"Version 21. Fixed a minor bug where there was an error in the papyrus log and storageUtil cleaning happened ever game load"

 

 

I'm still having this issue, however it rarely happens. It' seems like there is a small chance when I start a new game, then after making my first save/ load this will happen.

 

and if it happen on the first save it will persist trough the entire game.

 

 

It's not so dangerous since I save the game right after configuring my mcm menu, just a slightly annoying issue becuase I have to start new game and set up the truckoad of mcm menu's I have one more time.

 

I'll look at this again, thanks for the report.

 

 

Instead:

    if(slaConfig.wantsPurging && (sla_NextMaintenance.getValue() > GameDaysPassed.getValue()))
        startCleaning()
    endif

must be:

    if(slaConfig.wantsPurging && (sla_NextMaintenance.getValue() <= GameDaysPassed.getValue()))
        startCleaning()
    endif

Kind Regards.

 

Posted

 

 

Hey thanks for the mod, good work!

 

"Version 21. Fixed a minor bug where there was an error in the papyrus log and storageUtil cleaning happened ever game load"

 

 

I'm still having this issue, however it rarely happens. It' seems like there is a small chance when I start a new game, then after making my first save/ load this will happen.

 

and if it happen on the first save it will persist trough the entire game.

 

 

It's not so dangerous since I save the game right after configuring my mcm menu, just a slightly annoying issue becuase I have to start new game and set up the truckoad of mcm menu's I have one more time.

 

I'll look at this again, thanks for the report.

 

 

Instead:

    if(slaConfig.wantsPurging && (sla_NextMaintenance.getValue() > GameDaysPassed.getValue()))
        startCleaning()
    endif

must be:

    if(slaConfig.wantsPurging && (sla_NextMaintenance.getValue() <= GameDaysPassed.getValue()))
        startCleaning()
    endif

Kind Regards.

 

 

Thanks for doing my work for me!! :lol:

 

 

Posted

Got this PM from hercules69, on 09 Aug 2016 - 12:45 PM, said:

Hello

 

I have a question regarding the installation of Sexlab Aroused Redux. It seems that to install this version, you need to have the old sexlab arroused.

"1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game.
2. Exit Skyrim and uninstall the old Aroused."

 

Can I skip these 2 steps if I never installed the old version? And just do

 

3. Install the new Aroused and run LOOT or similar
4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go.

 

Obviously I won't get the updayte message.

 

Is it safe do to so?

 

If you already have Redux installed, just install this version over it.  If you have the loose version, make sure you install the loose version over it and say yes to overwrite. 

 

You don't need to do anything else.

 

If you have the bsa version installed, make sure you check that you don't have the loose files too.  Use windows explorer and look for data\scripts\sla*.pex.  There should be none (except from another mod).  There is a full list of the mods we install on our home page.

 

It is best to post on the forum so this advise can be of benefit to others.  I am going to copy this entire message there.

 

Note that you will not get an update message because this is not a version change.

 

Posted

 

Got this PM from hercules69, on 09 Aug 2016 - 12:45 PM, said:

Hello

 

I have a question regarding the installation of Sexlab Aroused Redux. It seems that to install this version, you need to have the old sexlab arroused.

"1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game.

2. Exit Skyrim and uninstall the old Aroused."

 

Can I skip these 2 steps if I never installed the old version? And just do

 

3. Install the new Aroused and run LOOT or similar

4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go.

 

Obviously I won't get the updayte message.

 

Is it safe do to so?

 

If you already have Redux installed, just install this version over it.  If you have the loose version, make sure you install the loose version over it and say yes to overwrite. 

 

You don't need to do anything else.

 

If you have the bsa version installed, make sure you check that you don't have the loose files too.  Use windows explorer and look for data\scripts\sla*.pex.  There should be none (except from another mod).  There is a full list of the mods we install on our home page.

 

It is best to post on the forum so this advise can be of benefit to others.  I am going to copy this entire message there.

 

Note that you will not get an update message because this is not a version change.

 

 

Thanks for the answer, I'm still new to this website and did not know how to use this forum. What I meant is I have never installed any version of Sexlab Aroused. But since it is a prerequiste for some other mod, I wanted to install the latest version.

So I wanted to know if it was safe to just install version 27b, run LOOT and wait in game for the MOD to activate. Or if I had to do something before?

Thanks for your time and for the work you do for making Skyrim a better place

 

 

Posted

 

 

Got this PM from hercules69, on 09 Aug 2016 - 12:45 PM, said:

Hello

 

I have a question regarding the installation of Sexlab Aroused Redux. It seems that to install this version, you need to have the old sexlab arroused.

"1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game.

2. Exit Skyrim and uninstall the old Aroused."

 

Can I skip these 2 steps if I never installed the old version? And just do

 

3. Install the new Aroused and run LOOT or similar

4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go.

 

Obviously I won't get the updayte message.

 

Is it safe do to so?

 

If you already have Redux installed, just install this version over it.  If you have the loose version, make sure you install the loose version over it and say yes to overwrite. 

 

You don't need to do anything else.

 

If you have the bsa version installed, make sure you check that you don't have the loose files too.  Use windows explorer and look for data\scripts\sla*.pex.  There should be none (except from another mod).  There is a full list of the mods we install on our home page.

 

It is best to post on the forum so this advise can be of benefit to others.  I am going to copy this entire message there.

 

Note that you will not get an update message because this is not a version change.

 

 

Thanks for the answer, I'm still new to this website and did not know how to use this forum. What I meant is I have never installed any version of Sexlab Aroused. But since it is a prerequiste for some other mod, I wanted to install the latest version.

So I wanted to know if it was safe to just install version 27b, run LOOT and wait in game for the MOD to activate. Or if I had to do something before?

Thanks for your time and for the work you do for making Skyrim a better place

 

 

 

 

Yes indeed, just install it and go.  You don't need the original.  It will activate rather instantly.  If you want, wait for a few minutes for the message that another menu has been added and press escape and make sure both Sexlab and SexLab Aroused are in the menu.

 

This might take some time like 5 minutes or so.

 

Posted

Version 27c is available for download.

 

Version 27c

This is a minor change with a major impact.  If no one is naked during the periodic scans for arousal, SLAR has essentially no impact on the papyrus engine.  This means that you can essentially turn off Aroused by making sure that there are no naked actors around you (including the player).  Turn it back on by getting naked or get another NPC naked.

 

There is in fact a very small papyrus impact, but it is on the order of 10,000 times faster than previous versions depending on how many NPCs are in the scan (1 naked NPC and 4 actors vs no naked actors).

Posted

 

I seem to have encountered an error installing Aroused Redux. I've got a few hundred active mods that work fine, but Aroused is causing a problem with the Requiem SkyProc Patcher, and subsequently I can't use most of the SexLab mods. When I run the Requiem SkyProc Patcher in ModOrganizer it states that the Record Lengths are off.

This is the exception given in the debug file:

[3195]                               [EXCEPTION]  skyproc.exceptions.BadRecord: Record lengths are off.
        at skyproc.Mod.export(Mod.java:807)
        at skyproc.Mod.export(Mod.java:662)
        at skyproc.Mod.export(Mod.java:639)
        at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:929)
        at java.lang.Thread.run(Unknown Source)
 
Any idea what conflict might be causing this, or how to fix it at all?
 
Edit:
Problem seems to have randomly resolved itself. Standby

 

 

Sorry, but I don't use that and have no idea what it does.  Perhaps someone else might know.  If you could ask on the SkyProc forum what might cause that, I might be able to help in some way,

 

From the look of your attached text file, Indifferent.esp seems to be your problem.

Posted

Quick question - when creating a mod that uses the current arousal level, should I just pull the current arousal from the sla_arousal faction directly (via getFactionRank)? Or should I use the getArousal() in the framework?

 

While I'm here, does arousal get applied to creatures as well as NPCs?

Posted

Quick question - when creating a mod that uses the current arousal level, should I just pull the current arousal from the sla_arousal faction directly (via getFactionRank)? Or should I use the getArousal() in the framework?

 

While I'm here, does arousal get applied to creatures as well as NPCs?

 

Easiest to use sla_arousal and then both Aroused (the original) and Redux will both work with your mod.

 

and yes, arousal gets applied to creatures except a few like chickens and such.

Posted

I have this mod for a long time and never been enabled "Show animation when aroused" for females and males until recently. After I did it, I like it sooo much. The funniest situation for me was when I was in High Hrothgar and was standing in the middle surrounded by all Masters, ready to receive confirmation as Dragonborn. When the started to shout at me, they grabbed and shaken their cocks several times during confirmation. I so regret that I didn't take a picture of it. I died laughing.

 

All compliments for aroused animations.

Posted

I have this mod for a long time and never been enabled "Show animation when aroused" for females and males until recently. After I did it, I like it sooo much. The funniest situation for me was when I was in High Hrothgar and was standing in the middle surrounded by all Masters, ready to receive confirmation as Dragonborn. When the started to shout at me, they grabbed and shaken their cocks several times during confirmation. I so regret that I didn't take a picture of it. I died laughing.

 

All compliments for aroused animations.

 

Did the female animation ever get completed for 27c?

Posted

 

I have this mod for a long time and never been enabled "Show animation when aroused" for females and males until recently. After I did it, I like it sooo much. The funniest situation for me was when I was in High Hrothgar and was standing in the middle surrounded by all Masters, ready to receive confirmation as Dragonborn. When the started to shout at me, they grabbed and shaken their cocks several times during confirmation. I so regret that I didn't take a picture of it. I died laughing.

 

All compliments for aroused animations.

 

Did the female animation ever get completed for 27c?

 

 

Still waiting.  As things look, I am guessing it will never get done.  I hate bugging Leito, but maybe I should ask again if he has the time.

I have this mod for a long time and never been enabled "Show animation when aroused" for females and males until recently. After I did it, I like it sooo much. The funniest situation for me was when I was in High Hrothgar and was standing in the middle surrounded by all Masters, ready to receive confirmation as Dragonborn. When the started to shout at me, they grabbed and shaken their cocks several times during confirmation. I so regret that I didn't take a picture of it. I died laughing.

 

All compliments for aroused animations.

 

That sounds seriously funny.  Maybe I'll have to try that.  Take a bunch of naked girls up there and see what happens.

Posted

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

Posted

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

 

Posted

 

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

 

Alrighty thanks

 

Posted

 

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

This is very bad. In previous versions, the excitement grew itself without nudity. Is there any possibility to get it back? Downgrade or set up mod? Thanks.

Posted

 

 

 

 

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

This is very bad. In previous versions, the excitement grew itself without nudity. Is there any possibility to get it back? Downgrade or set up mod? Thanks.

 

 



I believe once you reach a certain sexual threshold, (Nympho) then it will raise automatically by itself.  I've got the most up to date version of arousal and like every in-game hour or so my character's arousal rises by 2 increments or something like that.  Sleeping for eight hours, after having sex the night previously, will have his arousal between 30 & 40 when he wakes up the next morning.

This could also be another mod.

Posted

 

 

 

 

 

 

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

This is very bad. In previous versions, the excitement grew itself without nudity. Is there any possibility to get it back? Downgrade or set up mod? Thanks.

 

 



I believe once you reach a certain sexual threshold, (Nympho) then it will raise automatically by itself.  I've got the most up to date version of arousal and like every in-game hour or so my character's arousal rises by 2 increments or something like that.  Sleeping for eight hours, after having sex the night previously, will have his arousal between 30 & 40 when he wakes up the next morning.

This could also be another mod.

 

 

Main problem as said Chosen Clue is many sexlab mods need Aroused level to start their events and it can't be triggered when NPC aroused always fade to zero.

Posted

 

 

 

 

 

 

 

 

Is there a fail safe feature for complete 0 arousal and time rate on NPCs?

 

For example, lets say that the time rate for npcs goes to roughly 0, and their arousal rate is at zero as well.

 

And as some mods rely on the NPCs' arousal to be more than a certain amount. Having NPCs at 0 time rate and 0 arousal means they'll never actually pass the checks to have sex with each other or do specific mod functions.

 

Does the scripts that check for arousal bump up their time rate so that they don't become completely unaroused?

 

I ask this, because my current setup relies on NPCs being aroused in order to have sex, and only when they are aroused.

 

After playing the game and having roughly an in-game month pass by, the NPCs that I haven't discovered would completely have their time rates down to 0 because NPCs can't have sex(and thus add to their total time rate) when they are not loaded in.

 

Maybe some sort of "offscreen sex" time rate being added to them randomly?

 

Sure, exposing them to nudity/sex would work, but I'd rather have NPCs naturally have sex rather than force them to get horny by watching others do it. :P

 

Arousal increases ONLY if NPCs see another NPC naked.  That is it.

 

It doesn't matter how long you play the game.  NPCs you first encounter have a default timerate of 10.  They have a default exposure rate of the default exposure rate (defaults to 2)  set in MCM + or - 1 depending on their voice type.

 

Then, they get a default exposure that is random between 0 and 50.

 

This all works quite well and will not be changed.

 

This is very bad. In previous versions, the excitement grew itself without nudity. Is there any possibility to get it back? Downgrade or set up mod? Thanks.

 

 



I believe once you reach a certain sexual threshold, (Nympho) then it will raise automatically by itself.  I've got the most up to date version of arousal and like every in-game hour or so my character's arousal rises by 2 increments or something like that.  Sleeping for eight hours, after having sex the night previously, will have his arousal between 30 & 40 when he wakes up the next morning.

This could also be another mod.

 

 

Main problem as said Chosen Clue is many sexlab mods need Aroused level to start their events and it can't be triggered when NPC aroused always fade to zero.

 

 

 

True.  And I just realized I hadn't actually had up to date version.  That was my mistake.  I'll be playing in a little bit, so hopefully I'll actually be able to add something helpful.

 

Sorry.

Posted

I have noticed several NPC with a timerate near zero. So even when they've gone without orgasm for 30 days their arousal would still be very low. Since I find this quite unrealistic, I usually just set their timerate (which doesn't always work, because apparently the value you set in mcm gets modified with the decay rate) and exposure higher).

Since this is very immersion breaking,  I tried adding a line to a script that keeps timerate >=1 at all times but I couldn't get it to compile (I'm not a modder myself and don't really know what I need in order to successfully compile). I think this might be a fine addition to this - otherwise absolutely great- mod. Also I can't see this breaking anything. But then again, I'm not a modder.

 

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