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Sexlab Aroused Redux December 05 2016


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Then that's strange because I didn't install any new mannequin race.

The issue happened in the vanilla Proudspire Manor (two vanilla mannequins) and then in the house the Player can buy in Amber Creek (Falskaar).

 

Yes, I have tons of mods but I'm unaware of some that add mannequin. I'm pretty sure to not have such sort of mod.

Maybe it could be from a custom home but I have only two: Raven Nest (with mannequins) and a little shack in the Skaal Village (no mannequins).

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Then that's strange because I didn't install any new mannequin race.

The issue happened in the vanilla Proudspire Manor (two vanilla mannequins) and then in the house the Player can buy in Amber Creek (Falskaar).

 

Yes, I have tons of mods but I'm unaware of some that add mannequin. I'm pretty sure to not have such sort of mod.

Maybe it could be from a custom home but I have only two: Raven Nest (with mannequins) and a little shack in the Skaal Village (no mannequins).

 

You can check this using TES5Edit.

 

Load your game in it. When it's finished type 'PlayerHouseMannequin' in the box EditorID (followed by Enter)

Wait till it found the entry and click on it. Now in the right pane if there is a mod that changes the properties, especially the assigned race.

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....

 

You can check this using TES5Edit.

 

Load your game in it. When it's finished type 'PlayerHouseMannequin' in the box EditorID (followed by Enter)

Wait till it found the entry and click on it. Now in the right pane if there is a mod that changes the properties, especially the assigned race.

 

 

Ok, I did it.

The only entry found is the one from Skyrim.esm. No changes, no different references, nothing.

Showing race is the vanilla "Manakin Race Nord".

 

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Ok, now you've got me wondering. The scan does explicitly exclude vanilla mannequins so that is why I suggested it had to be non-vanilla ones.

 

Now, I've got to go and test it <g> since you've pointed out where it occurs. I'll let you know what I find.

 

Edit: I went to Proudspire Manor, disabled Jordis so she couldn't effect the results should she wander in, reset the player to default, changed Redux to the minimum scan interval (not recommended but ensures faster results for this test), stripped the player naked too and set her directly in front of both mannequins.

 

I waited out three full cycles where the game timed out and started the circular pan bit.

 

All the log entries from Redux are like this one:

 

[10/26/2016 - 11:21:26AM] slaScanner start time is ....711.044006
[10/26/2016 - 11:21:27AM] Found 0 arousedActors
[10/26/2016 - 11:21:27AM] slaScanner After getting actors is ....712.294006, player is naked TRUE, Actor Count 0
[10/26/2016 - 11:21:27AM] slaScanner end time is ....712.443970
[10/26/2016 - 11:21:27AM] Next update in 15.000000
That pretty much validates what I said BUT doesn't explain why you are getting different results.

 

Can you try the experiment I just did and post the log?

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How do I make it so that:

  • Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting

Is this feature scrapped? How do I make it work with Sexlab Aroused Redux

 

This is a Sexlab issue.  We do stuff when Sexlab tells us that an orgasm has occured.  We don't care what animation what used or who the participants were.  Better to post on the Sexlab forums and ask them how to prevent an orgasm unless the animation has the tags you mention.

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Ok, I did the experiment in Solitude as you, Waxenfigure, suggested. Here are the results:

 

1. Going just in front of the mannequins, they are dressed.

 

post-88918-0-24452200-1477647082_thumb.jpg

 

2. Undressed one of the mannequins:

 

post-88918-0-26561200-1477647125_thumb.jpg

 

3. Start to wait. Note the timer on the top left corner and the values of arousal in the left middle:

 

post-88918-0-81587000-1477647189_thumb.jpg

 

4. A scan cycle after (about):

 

post-88918-0-64599000-1477647225_thumb.jpg

 

5. Some time later again:

 

post-88918-0-02480400-1477647252_thumb.jpg

 

You can see clearly that my arousal value raises like a rocket. The papyrus log extract confirms that:

 

 

 

[10/28/2016 - 11:13:08AM] slaScanner start time is ....391.015015
[10/28/2016 - 11:13:08AM] Found 4 arousedActors
[10/28/2016 - 11:13:09AM] Found 1 nakedActors
[10/28/2016 - 11:13:09AM] slaScanner After getting actors is ....392.114990, player is naked False, Actor Count 4
[10/28/2016 - 11:13:09AM] [slainternalscr <sla_Internal (0E083137)>]:  got 8 exposure for  seeing naked
[10/28/2016 - 11:13:10AM] [slainternalscr <sla_Internal (0E083137)>]: Aela La Cacciatrice got 16 exposure for  seeing naked
[10/28/2016 - 11:13:10AM] [slainternalscr <sla_Internal (0E083137)>]: Nicole got 16 exposure for  seeing naked
[10/28/2016 - 11:13:10AM] slaScanner end time is ....393.415009
[10/28/2016 - 11:13:10AM] Next update in 20.000000
[10/28/2016 - 11:14:35AM] slaScanner start time is ....478.178009
[10/28/2016 - 11:14:35AM] Found 4 arousedActors
[10/28/2016 - 11:14:36AM] Found 1 nakedActors
[10/28/2016 - 11:14:36AM] slaScanner After getting actors is ....479.444000, player is naked False, Actor Count 4
[10/28/2016 - 11:14:37AM] [slainternalscr <sla_Internal (0E083137)>]:  got 8 exposure for  seeing naked
[10/28/2016 - 11:14:37AM] [slainternalscr <sla_Internal (0E083137)>]: Aela La Cacciatrice got 16 exposure for  seeing naked
[10/28/2016 - 11:14:38AM] [slainternalscr <sla_Internal (0E083137)>]: Nicole got 16 exposure for  seeing naked
[10/28/2016 - 11:14:38AM] slaScanner end time is ....480.894012
[10/28/2016 - 11:14:38AM] Next update in 20.000000
[10/28/2016 - 11:14:58AM] slaScanner start time is ....500.944000
[10/28/2016 - 11:14:58AM] Found 4 arousedActors
[10/28/2016 - 11:14:58AM] Found 1 nakedActors
[10/28/2016 - 11:14:59AM] slaScanner After getting actors is ....502.044006, player is naked False, Actor Count 4
[10/28/2016 - 11:14:59AM] [slainternalscr <sla_Internal (0E083137)>]:  got 8 exposure for  seeing naked
[10/28/2016 - 11:15:00AM] [slainternalscr <sla_Internal (0E083137)>]: Aela La Cacciatrice got 16 exposure for  seeing naked
[10/28/2016 - 11:15:00AM] [slainternalscr <sla_Internal (0E083137)>]: Nicole got 16 exposure for  seeing naked
[10/28/2016 - 11:15:00AM] slaScanner end time is ....503.493988
[10/28/2016 - 11:15:00AM] Next update in 20.000000
[10/28/2016 - 11:15:20AM] slaScanner start time is ....523.559998
[10/28/2016 - 11:15:21AM] Found 4 arousedActors
[10/28/2016 - 11:15:21AM] Found 1 nakedActors
[10/28/2016 - 11:15:21AM] slaScanner After getting actors is ....524.742981, player is naked False, Actor Count 4
[10/28/2016 - 11:15:22AM] [slainternalscr <sla_Internal (0E083137)>]:  got 8 exposure for  seeing naked
[10/28/2016 - 11:15:22AM] [slainternalscr <sla_Internal (0E083137)>]: Aela La Cacciatrice got 16 exposure for  seeing naked
[10/28/2016 - 11:15:23AM] [slainternalscr <sla_Internal (0E083137)>]: Nicole got 16 exposure for  seeing naked
[10/28/2016 - 11:15:23AM] slaScanner end time is ....526.325989
[10/28/2016 - 11:15:23AM] Next update in 20.000000
[10/28/2016 - 11:15:45AM] VM is freezing...
[10/28/2016 - 11:15:45AM] VM is frozen

 

 

 

The yellow lines I suspect are referred to the other mannequin (dressed) who is "aroused" to see the second mannequin naked.

The blu lines are referred to my own Char.

 

Final Note:

I have the patch TTT_SLAR for the correct orgasms with animations.

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How do I make it so that:

  • Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting
Is this feature scrapped? How do I make it work with Sexlab Aroused Redux

 

Or http://www.loverslab.com/topic/54617-animation-appropriate-arousal-adjustments

 

 

Fantastic. Also, is there a way to increase arousal if the animations are tagged as oral or anal?

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Ok, I did the experiment in Solitude as you, Waxenfigure, suggested. Here are the results:

 ...

Final Note:

I have the patch TTT_SLAR for the correct orgasms with animations.

The TTT_SLAR patch wouldn't affect the scans.

 

Looking at the mod using the CK I did find a bug.

 

In the slaScanAllNPC quest the alias SLActor14 has the "Allow Disabled" option checked instead of the "Allow Reserved". That is a minor bug since one of the conditions is checking disabled and rejecting them anyway so the real effect of that minor bug would be if the actor that could be filling that slot were aliased in another quest they would be missed by the scan.

 

There are two things two check to see why what you have is working differently, one is this script

 

slaNakedScript.pex

 

Place this file into your \Data\Scripts folder, what it should do is add to the Papryrus log information about each "naked" actor, specifically their game ID, race and name. It will add a small amount of overhead for scan so I would save the original so you can restore it. Repeat the test and see what the log says about who it is discovering naked.

 

Also if you have TESVEDIT or the Creation Kit I suggest you load the aroused mod and examine the slaNakedNPC quest. Check to make sure that the conditions for each alias in the quest have an exclusion for the Mannikin race

 

post-76788-0-93479300-1477671361_thumb.jpg

 

One or the other of these will help us narrow down why you are having this problem.

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Guest ffabris

In the slaScanAllNPC quest the alias SLActor14 has the "Allow Disabled" option checked instead of the "Allow Reserved". That is a minor bug since one of the conditions is checking disabled and rejecting them anyway so the real effect of that minor bug would be if the actor that could be filling that slot were aliased in another quest they would be missed by the scan.

Hum, I reported that quite some time ago, and I thought it was fixed. I haven't checked since, however.

 

From the change log:

Version 27a, Fixed a very minor thing in the scanner.

At least, I think it was that bug....

 

Added: Both scan quests have that problem, as it turns out: slaScanAll, and slaScanAllNPC.

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I'm not a real expert for TESEDIT and I don't have the CK.

 

I had a look at the slaNakedNPC quest with TESEDIT (Version 3.1.1.) but I didn't see any reference to the Manakin Race (nor for other races, in fact).

Looking at the various "slaNakedXX" aliases and their conditions (CTDA) I saw only some things like "Equal to --- HasKeyword --- ActorTypeNPC" or  "Function = IsChild" or "Fubction = WornHasKeyword" and "Function = GetDead" and "Function = GetDisable", plus some about Player Distance.

No one of the Conditions has some term or reference (I checked the various ID of the keywords in the Syrim.esm) to a race and into the specific to the Manakin Race.

 

I'll try the provided pex as soon I'll have time again. (It's almost night here).

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I found this post, re mannequins. And this.

 

The first one is related to a problem slightly different and (by my side) solved: with RandomSex mod, aroused NPCs tried to approach mannequins because they are naked by default. Btw, I don't have the Castle mentioned in the post.

 

The second one seems to be the key of my problem. If Mannequins "have" the keyword ActorTypeNPC clearly they are "not" excluded by the arousal system. And in the TESEDIT check I didn't see any specific reference to the ManakinRace itself.

 

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I found this post, re mannequins. And this.

 

The first one is related to a problem slightly different and (by my side) solved: with RandomSex mod, aroused NPCs tried to approach mannequins because they are naked by default. Btw, I don't have the Castle mentioned in the post.

 

The second one seems to be the key of my problem. If Mannequins "have" the keyword ActorTypeNPC clearly they are "not" excluded by the arousal system. And in the TESEDIT check I didn't see any specific reference to the ManakinRace itself.

 

If you are not seeing the manakin check then you've got an older version of the mod somehow. This shows the check for the first alias:

 

post-76788-0-48626500-1477695768_thumb.jpg

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I have version 27c with TTT-SLAR 1.0.3 (made for 27c).

 

BUT ....

 

Maybe I found the trick.

I discovered some loose scripts remains in my scripts folder with the "sla" initials. Probably some remains from an older loose version I never care with attention to delete before upgrading (It's almost one year ago). Now I deleted them all and I'll try again soon.

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I have version 27c with TTT-SLAR 1.0.3 (made for 27c).

 

BUT ....

 

Maybe I found the trick.

I discovered some loose scripts remains in my scripts folder with the "sla" initials. Probably some remains from an older loose version I never care with attention to delete before upgrading (It's almost one year ago). Now I deleted them all and I'll try again soon.

 

That being the case, you might also want to use a save game tool, to remove unused, or orphaned scripts, or you will need to start a new game, to ensure those scripts won't be running anymore. As the save game stores all the data, and scripts in use. And a new game only loads what is currently available till you add more.

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I just got an idea after thinking of another idea for someone else around here... can we get a magic spell that makes the target arousal level increase? The player can learn it and the enemy npcs like warlocks witches etc use it and bandit magic users use it too. The spell can't be some fast firing thing lol that would be crazy if there is more than one enemy magic user attacking so maybe something that fires once or twice while fighting?

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I just got an idea after thinking of another idea for someone else around here... can we get a magic spell that makes the target arousal level increase? The player can learn it and the enemy npcs like warlocks witches etc use it and bandit magic users use it too. The spell can't be some fast firing thing lol that would be crazy if there is more than one enemy magic user attacking so maybe something that fires once or twice while fighting?

 

Once again, I will not be adding features that significantly add to the papyrus impact.

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