Zor2k13 Posted October 31, 2016 Posted October 31, 2016 Ok thanks but not into the succubus thing still gonna check it out and see how the spell is made. I had an idea a while back don't remember where I posted it or if I posted it but basically it is just a simple dialogue between player and follower to help relieve arousal by asking the follower to spank the player. The arousal level would only go down by ten points each time the follower spanked the player so if the player is highly aroused but doesn't want to be in order to finish a quest or something it will take some spankin to solve the problem hehe:-) The OSEX mod has a really good spanking routine only it is single spank not several in a session but the spanking sound is really good.
Airianna Posted November 1, 2016 Posted November 1, 2016 Ok thanks but not into the succubus thing still gonna check it out and see how the spell is made. I had an idea a while back don't remember where I posted it or if I posted it but basically it is just a simple dialogue between player and follower to help relieve arousal by asking the follower to spank the player. The arousal level would only go down by ten points each time the follower spanked the player so if the player is highly aroused but doesn't want to be in order to finish a quest or something it will take some spankin to solve the problem hehe:-) The OSEX mod has a really good spanking routine only it is single spank not several in a session but the spanking sound is really good. You can drop gold anywhere, in skyrim, get an NPC under the cross hairs, hit the hot key, go into the MCM, the Arousal menu, Pupetmaster - And raise the arousal for the NPC, a spell isn't needed. Or you can set them to get turned on by your gender, and make your armor/clothes as nude, and have them follow you around, they will get aroused fairly quickly.
TotalMentalCase Posted November 5, 2016 Posted November 5, 2016 I'm having issues with the arousal animations that are suppose to play when an npc reaches 50. I have used this mod in the past and the animations worked fine then but for some reason they don't now. I tested by upping a couple of npcs arousal to 75 (both male and female) and none of them played the animations. Can someone please give me an idea as to why this is happening? Current SL mods in use: SL Framework (of course) SOS SL Aroused M2M animation pack NSAP ZaZ animation pack Other Animations: 360 walk/run Female Facial Animations Immersive Animations Female running/walking animation Hovering Magic Jump Animations Lifelike Simple Sit YY Animations Killmove Unarmed Killmove All of these seem to work just fine and I was able to find a mod that adds in female arousal animations (Sexlab Aroused Animations) which also seem to work fine but I want working animations for both sexes. A little help please n thanks
nunu87 Posted November 5, 2016 Posted November 5, 2016 Im using 27a, not sure how to upgrade to the new version 27c. In the description i can read "Version 8 to 9 to 16 - Just uninstall the old version using NMM or similiar and install the new version. Nothing else is required." Does that incluse upgrade from 27a + ? Since so many mods depend of it in my list, i don't wanna do something wrong.
jap2015 Posted November 5, 2016 Posted November 5, 2016 Im using 27a, not sure how to upgrade to the new version 27c. In the description i can read "Version 8 to 9 to 16 - Just uninstall the old version using NMM or similiar and install the new version. Nothing else is required." Does that incluse upgrade from 27a + ? Since so many mods depend of it in my list, i don't wanna do something wrong. Go to the first post of this thread and scroll down to "Installation" You'll see the recommended steps for "Installing over the old aroused" If you don't have the option for the cloak spell just skip to the next step.
nunu87 Posted November 5, 2016 Posted November 5, 2016 Well i upgraded from 27a to 27c by disable all script option (enable arousal) , saved and logout. Then uninstalled / installed last version with NMM. The UI looks exactly the same (i mean build version number is stil 27 without letter) and i didn't get any update message, im not sure if it's installed properly. No crash yet...
fishburger67 Posted November 7, 2016 Author Posted November 7, 2016 I'm having issues with the arousal animations that are suppose to play when an npc reaches 50. I have used this mod in the past and the animations worked fine then but for some reason they don't now. I tested by upping a couple of npcs arousal to 75 (both male and female) and none of them played the animations. Can someone please give me an idea as to why this is happening? Current SL mods in use: SL Framework (of course) SOS SL Aroused M2M animation pack NSAP ZaZ animation pack Other Animations: 360 walk/run Female Facial Animations Immersive Animations Female running/walking animation Hovering Magic Jump Animations Lifelike Simple Sit YY Animations Killmove Unarmed Killmove All of these seem to work just fine and I was able to find a mod that adds in female arousal animations (Sexlab Aroused Animations) which also seem to work fine but I want working animations for both sexes. A little help please n thanks Can't help you with this, but I will say that any mod that modifies the animation chain will screw things up. From your mod list, I am guessing that 360 walk/run or Female running/walking animation might be the issue. Try removing them one at a time and see if that fixes things. Note that our animations are very short and hard to see. Im using 27a, not sure how to upgrade to the new version 27c. In the description i can read "Version 8 to 9 to 16 - Just uninstall the old version using NMM or similiar and install the new version. Nothing else is required." Does that incluse upgrade from 27a + ? Since so many mods depend of it in my list, i don't wanna do something wrong. Yep, just ininstall the old and re-install the new. If you change a major version (i.e. 26 to 27) you will get a notice when you first load a save that had the old version. Otherwise, you will see no difference. Well i upgraded from 27a to 27c by disable all script option (enable arousal) , saved and logout. Then uninstalled / installed last version with NMM. The UI looks exactly the same (i mean build version number is stil 27 without letter) and i didn't get any update message, im not sure if it's installed properly. No crash yet... This is what you would expect. You only get a notice for an upgraded version when you change the version number (i.e. 26 to 27). Otherwise, nothing else will change.
TotalMentalCase Posted November 7, 2016 Posted November 7, 2016 I'm having issues with the arousal animations that are suppose to play when an npc reaches 50. I have used this mod in the past and the animations worked fine then but for some reason they don't now. I tested by upping a couple of npcs arousal to 75 (both male and female) and none of them played the animations. Can someone please give me an idea as to why this is happening? Current SL mods in use: SL Framework (of course) SOS SL Aroused M2M animation pack NSAP ZaZ animation pack Other Animations: 360 walk/run Female Facial Animations Immersive Animations Female running/walking animation Hovering Magic Jump Animations Lifelike Simple Sit YY Animations Killmove Unarmed Killmove All of these seem to work just fine and I was able to find a mod that adds in female arousal animations (Sexlab Aroused Animations) which also seem to work fine but I want working animations for both sexes. A little help please n thanks Can't help you with this, but I will say that any mod that modifies the animation chain will screw things up. From your mod list, I am guessing that 360 walk/run or Female running/walking animation might be the issue. Try removing them one at a time and see if that fixes things. Note that our animations are very short and hard to see. Im using 27a, not sure how to upgrade to the new version 27c. In the description i can read "Version 8 to 9 to 16 - Just uninstall the old version using NMM or similiar and install the new version. Nothing else is required." Does that incluse upgrade from 27a + ? Since so many mods depend of it in my list, i don't wanna do something wrong. Yep, just ininstall the old and re-install the new. If you change a major version (i.e. 26 to 27) you will get a notice when you first load a save that had the old version. Otherwise, you will see no difference. Well i upgraded from 27a to 27c by disable all script option (enable arousal) , saved and logout. Then uninstalled / installed last version with NMM. The UI looks exactly the same (i mean build version number is stil 27 without letter) and i didn't get any update message, im not sure if it's installed properly. No crash yet... This is what you would expect. You only get a notice for an upgraded version when you change the version number (i.e. 26 to 27). Otherwise, nothing else will change. Ok, Thanks for the response. I will give your suggestion a try.
rumpeshtilski Posted November 13, 2016 Posted November 13, 2016 Does exhibitionist (set my character as one) works while in combat? For me it doesn't seems to work since I can run fully naked around enemy (and in his field of view) for minutes but nothing happens... but when I manage to defeat him (defeat mod) and tie him up my arousal jumps from 0-100 in just few seconds.. So if it should work what other settings should I check/adjust?
Airianna Posted November 13, 2016 Posted November 13, 2016 Does exhibitionist (set my character as one) works while in combat? For me it doesn't seems to work since I can run fully naked around enemy (and in his field of view) for minutes but nothing happens... but when I manage to defeat him (defeat mod) and tie him up my arousal jumps from 0-100 in just few seconds.. So if it should work what other settings should I check/adjust? I've never been able to get that button on the PC to remain toggled on. But it remains just fine for the targeted NPC. I don't think it was ever meant to work for the player, Because all you have to do is stair at someone that has "nude ticked" armor/clothes to get aroused...
fishburger67 Posted November 14, 2016 Author Posted November 14, 2016 Does exhibitionist (set my character as one) works while in combat? For me it doesn't seems to work since I can run fully naked around enemy (and in his field of view) for minutes but nothing happens... but when I manage to defeat him (defeat mod) and tie him up my arousal jumps from 0-100 in just few seconds.. So if it should work what other settings should I check/adjust? The exhibitionist setting has no constraints on combat on/off. If you are an exhibitionist, that gets evaluated on each time through the code. The player gets evaluated after all other naked actors.
BeamerMiasma Posted November 24, 2016 Posted November 24, 2016 Hi fish, I'm seeing a regression bug in v27c. Because of the optimization you put in slaMainScr.OnUpdate(), we're back to the situation where arousal values never update unless you have a naked person around. Without naked person nearby, SLA basically doesn't work. On the face of it it might seem like you're saving papyrus load there, but I think it actually increases the papyrus load in the long run. On the one hand it makes it impossible for mods to rely on the faction and thus forces them to call GetActorArousal whenever they need an arousal value. On top of that to make older mods work that aren't updated anymore you are forced to always have a naked person around, further increasing the papyrus load because of the processing needed for that. Is it intended that we (mod authors) now always call GetActorArousal and stop using the faction altogether? If we're still expected to use the faction rank for arousal checks, some fix will be needed for that. I'm using the below which makes it work OK again. Event OnUpdate() if((lastSexFinished > 0) && ((Utility.GetCurrentRealTime() - lastSexFinished) < 10)) debug.trace(self + ":Aroused scan skipped because sexlab is animating within the last 10 seconds.") RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes return endif if(IsSexLabActive()) debug.trace(self + ":Aroused scan skipped because sexlab is animating.") RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes return endif slaNakedScript nakedScanner = (slaNakedNPC as slaNakedScript) int actorCount = 0 int nakedCount = nakedScanner.getNakedActors() debug.trace("slaScanner start time is ...." + Utility.GetCurrentRealTime()) ;This code attempts to do what the scanning spell does bool bPlayerNaked = IsActorNaked(PlayerRef) if(checkForLock(2)) debug.trace("Already locked for OnUpdate - This should never happen. Your machine is too slow") return endif actorCount = getAllActors(2) if(nakedCount > 0 || bPlayerNaked) ;slaScanAllScript scanner = (slaScanAll as slaScanAllScript) ;int actorCount = scanner.getArousedActors() debug.trace("slaScanner After getting actors is ...." + Utility.GetCurrentRealTime() + ", player is naked " + bPlayerNaked + ", Actor Count " + actorCount) ; edit (BeamerMiasma): Big changes in the loops here. basically I rolled the 3 loops into 1 nested loop: ; actLoop goes through all the actors from the scanner, and finally jumps to the PC ; actNaked then goes through all the actors from the nakedScanner, and finally jumps to the PC (if the PC is naked) ; UpdateNakedArousal is then called with the 2 references (if not pointing to the same actor). I changed that function ; to always update the faction rank, even if there is no LOS, so if UpdateNakedArousal is called you can be 100% sure ; that the faction rank is updated ; Finally, for those cases where UpdateNakedArousal was not called (i.e. for the PC when there are no naked NPCs, ; and for the NPCs when there are no naked NPCs and the PC is not naked either), the faction rank is updated actor actLoop actor actNaked int i = 0 int j bool bFactionNeedsUpdate while (i <= actorCount) bFactionNeedsUpdate = TRUE ; actLoop goes through theActors[], and finally to the PC when i==actorCount if (i == actorCount) actLoop = PlayerRef else actLoop = theActors[i] endif j = 0 ;debug.trace("Checking " + actLoop.GetLeveledActorBase().GetName()) ; loop through naked actors, and finally PC if PC is naked while ((j < nakedCount) || ((j <= nakedCount) && bPlayerNaked)) if (j == nakedCount) actNaked = PlayerRef else actNaked = nakedScanner.nakedActors[j] endif if (actLoop != actNaked) ; UpdateNakedArousal was changed to always update the faction rank, even if no LOS UpdateNakedArousal(actLoop, actNaked) bFactionNeedsUpdate = FALSE endif j += 1 endWhile ; if faction wasn't updated, do it now if (bFactionNeedsUpdate) slaUtil.GetActorArousal(actLoop) endif i += 1 endWhile ; end edit (BeamerMiasma) else int k = actorCount while (k) k -= 1 slaUtil.GetActorArousal(theActors[k]) endwhile slaUtil.GetActorArousal(PlayerRef) endif ;debug.trace("Unlocking") UnlockScan(2) debug.trace("slaScanner end time is ...." + Utility.GetCurrentRealTime()) debug.trace("Next update in " + updateFrequency) ;debug.notification("Next update in " + updateFrequency) RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes SendModEvent("sla_UpdateComplete", none, actorCount) EndEvent
BeamerMiasma Posted November 24, 2016 Posted November 24, 2016 One other thing I noticed: the LOS setting is only honoured by the naked scan, not for sex scenes which always check LOS regardless of the MCM setting. Is that intentional?
NHguy03276 Posted November 26, 2016 Posted November 26, 2016 I probably missed something someplace, but I'm not sure what or where. I didn't see anything about this in this thread, but I could easily have missed it. I am working on a mod, and need/would like to get/use the arousal setting in my mod. However as soon as I add slaFrameworkScr Property arousedFramework Auto Hidden line to my code, it will not compile. I get a host of Errors in the slaConfigScr.psc file. All the PEX/PSC files should be in their proper place (But I'm assuming I don't have something configured correctly). I also know the system is working correctly in game as well as the scripts I tested. But even unedited compiled working scripts would not re-compile. Any idea of how to get around this? It won't even compile itself...
BeamerMiasma Posted November 26, 2016 Posted November 26, 2016 I probably missed something someplace, but I'm not sure what or where. I didn't see anything about this in this thread, but I could easily have missed it. I am working on a mod, and need/would like to get/use the arousal setting in my mod. However as soon as I add slaFrameworkScr Property arousedFramework Auto Hidden line to my code, it will not compile. I get a host of Errors in the slaConfigScr.psc file. All the PEX/PSC files should be in their proper place (But I'm assuming I don't have something configured correctly). I also know the system is working correctly in game as well as the scripts I tested. But even unedited compiled working scripts would not re-compile. Any idea of how to get around this? It won't even compile itself... You're probably missing the SkyUI SDK files or have some older versions of them. You can find the most recent (5.1) SDK here.
Content Consumer Posted November 26, 2016 Posted November 26, 2016 Hi fish, I'm seeing a regression bug in v27c. Because of the optimization you put in slaMainScr.OnUpdate(), we're back to the situation where arousal values never update unless you have a naked person around. Without naked person nearby, SLA basically doesn't work. On the face of it it might seem like you're saving papyrus load there, but I think it actually increases the papyrus load in the long run. On the one hand it makes it impossible for mods to rely on the faction and thus forces them to call GetActorArousal whenever they need an arousal value. On top of that to make older mods work that aren't updated anymore you are forced to always have a naked person around, further increasing the papyrus load because of the processing needed for that. Is it intended that we (mod authors) now always call GetActorArousal and stop using the faction altogether? If we're still expected to use the faction rank for arousal checks, some fix will be needed for that. I'm using the below which makes it work OK again. I hope not. I'm making extensive use of the faction in dialogue conditions, and there isn't anything I can use for arousal in its place.
NHguy03276 Posted November 26, 2016 Posted November 26, 2016 I probably missed something someplace, but I'm not sure what or where. I didn't see anything about this in this thread, but I could easily have missed it. I am working on a mod, and need/would like to get/use the arousal setting in my mod. However as soon as I add slaFrameworkScr Property arousedFramework Auto Hidden line to my code, it will not compile. I get a host of Errors in the slaConfigScr.psc file. All the PEX/PSC files should be in their proper place (But I'm assuming I don't have something configured correctly). I also know the system is working correctly in game as well as the scripts I tested. But even unedited compiled working scripts would not re-compile. Any idea of how to get around this? It won't even compile itself... You're probably missing the SkyUI SDK files or have some older versions of them. You can find the most recent (5.1) SDK here. Thank you, that did it. I had the SkiUI 5.1 base, but not the SDK files... this had been driving me nuts for a while, and couldn't find any info...
Airianna Posted November 26, 2016 Posted November 26, 2016 My issue is that my arousal keeps going up, even when there are no naked bodies around. And after a few days, my desires are driving me, and never drop, while the NPCs all hit rock bottom 0's. That is why I had originally requested randomizing their arousal if I hadn't been in an area for any length of time a while back. Or perhaps, randomize it if they hadn't been in the same cell for more than 12 hours?
LazyBoot Posted November 27, 2016 Posted November 27, 2016 My issue is that my arousal keeps going up, even when there are no naked bodies around. And after a few days, my desires are driving me, and never drop, while the NPCs all hit rock bottom 0's. That is why I had originally requested randomizing their arousal if I hadn't been in an area for any length of time a while back. Or perhaps, randomize it if they hadn't been in the same cell for more than 12 hours? Are you wearing any devious devices? And if so are you using cursed loot? If the answer to both is "yes" try turning off the "bondage lover" setting in cursed loot.
Bazinga Posted November 27, 2016 Posted November 27, 2016 After a few days? Lol, my constantly horny exhibitionist player char who also gets turned on by wearing jewelry (SL Stories + one of the signs) needs to have sex every few hours. Luckily Skyrim's inhabitants are more than willing to help her out, hehe. Got another problem though. SOS integration doesn't really work for me. I mean it does, schlongs are affected by NPC arousal but the thing is that they are also affected in sex scenes, screwing up the animations I carefully aligned to make the key fit the lock if you catch my drift... Meaning I have to turn off that nice little feature.
fishburger67 Posted November 28, 2016 Author Posted November 28, 2016 Hi fish, I'm seeing a regression bug in v27c. Because of the optimization you put in slaMainScr.OnUpdate(), we're back to the situation where arousal values never update unless you have a naked person around. Without naked person nearby, SLA basically doesn't work. On the face of it it might seem like you're saving papyrus load there, but I think it actually increases the papyrus load in the long run. On the one hand it makes it impossible for mods to rely on the faction and thus forces them to call GetActorArousal whenever they need an arousal value. On top of that to make older mods work that aren't updated anymore you are forced to always have a naked person around, further increasing the papyrus load because of the processing needed for that. Is it intended that we (mod authors) now always call GetActorArousal and stop using the faction altogether? If we're still expected to use the faction rank for arousal checks, some fix will be needed for that. I'm using the below which makes it work OK again. Event OnUpdate() if((lastSexFinished > 0) && ((Utility.GetCurrentRealTime() - lastSexFinished) < 10)) debug.trace(self + ":Aroused scan skipped because sexlab is animating within the last 10 seconds.") RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes return endif if(IsSexLabActive()) debug.trace(self + ":Aroused scan skipped because sexlab is animating.") RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes return endif slaNakedScript nakedScanner = (slaNakedNPC as slaNakedScript) int actorCount = 0 int nakedCount = nakedScanner.getNakedActors() debug.trace("slaScanner start time is ...." + Utility.GetCurrentRealTime()) ;This code attempts to do what the scanning spell does bool bPlayerNaked = IsActorNaked(PlayerRef) if(checkForLock(2)) debug.trace("Already locked for OnUpdate - This should never happen. Your machine is too slow") return endif actorCount = getAllActors(2) if(nakedCount > 0 || bPlayerNaked) ;slaScanAllScript scanner = (slaScanAll as slaScanAllScript) ;int actorCount = scanner.getArousedActors() debug.trace("slaScanner After getting actors is ...." + Utility.GetCurrentRealTime() + ", player is naked " + bPlayerNaked + ", Actor Count " + actorCount) ; edit (BeamerMiasma): Big changes in the loops here. basically I rolled the 3 loops into 1 nested loop: ; actLoop goes through all the actors from the scanner, and finally jumps to the PC ; actNaked then goes through all the actors from the nakedScanner, and finally jumps to the PC (if the PC is naked) ; UpdateNakedArousal is then called with the 2 references (if not pointing to the same actor). I changed that function ; to always update the faction rank, even if there is no LOS, so if UpdateNakedArousal is called you can be 100% sure ; that the faction rank is updated ; Finally, for those cases where UpdateNakedArousal was not called (i.e. for the PC when there are no naked NPCs, ; and for the NPCs when there are no naked NPCs and the PC is not naked either), the faction rank is updated actor actLoop actor actNaked int i = 0 int j bool bFactionNeedsUpdate while (i <= actorCount) bFactionNeedsUpdate = TRUE ; actLoop goes through theActors[], and finally to the PC when i==actorCount if (i == actorCount) actLoop = PlayerRef else actLoop = theActors[i] endif j = 0 ;debug.trace("Checking " + actLoop.GetLeveledActorBase().GetName()) ; loop through naked actors, and finally PC if PC is naked while ((j < nakedCount) || ((j <= nakedCount) && bPlayerNaked)) if (j == nakedCount) actNaked = PlayerRef else actNaked = nakedScanner.nakedActors[j] endif if (actLoop != actNaked) ; UpdateNakedArousal was changed to always update the faction rank, even if no LOS UpdateNakedArousal(actLoop, actNaked) bFactionNeedsUpdate = FALSE endif j += 1 endWhile ; if faction wasn't updated, do it now if (bFactionNeedsUpdate) slaUtil.GetActorArousal(actLoop) endif i += 1 endWhile ; end edit (BeamerMiasma) else int k = actorCount while (k) k -= 1 slaUtil.GetActorArousal(theActors[k]) endwhile slaUtil.GetActorArousal(PlayerRef) endif ;debug.trace("Unlocking") UnlockScan(2) debug.trace("slaScanner end time is ...." + Utility.GetCurrentRealTime()) debug.trace("Next update in " + updateFrequency) ;debug.notification("Next update in " + updateFrequency) RegisterForSingleUpdate(updateFrequency) ;Another scan in two more minutes SendModEvent("sla_UpdateComplete", none, actorCount) EndEvent Hi fish, I'm seeing a regression bug in v27c. Because of the optimization you put in slaMainScr.OnUpdate(), we're back to the situation where arousal values never update unless you have a naked person around. Without naked person nearby, SLA basically doesn't work. On the face of it it might seem like you're saving papyrus load there, but I think it actually increases the papyrus load in the long run. On the one hand it makes it impossible for mods to rely on the faction and thus forces them to call GetActorArousal whenever they need an arousal value. On top of that to make older mods work that aren't updated anymore you are forced to always have a naked person around, further increasing the papyrus load because of the processing needed for that. Is it intended that we (mod authors) now always call GetActorArousal and stop using the faction altogether? If we're still expected to use the faction rank for arousal checks, some fix will be needed for that. I'm using the below which makes it work OK again. I hope not. I'm making extensive use of the faction in dialogue conditions, and there isn't anything I can use for arousal in its place. I'll have a look at this soon (this week I hope). My issue is that my arousal keeps going up, even when there are no naked bodies around. And after a few days, my desires are driving me, and never drop, while the NPCs all hit rock bottom 0's. That is why I had originally requested randomizing their arousal if I hadn't been in an area for any length of time a while back. Or perhaps, randomize it if they hadn't been in the same cell for more than 12 hours? As BeamerMiasma pointed out, arousal is now only computed if there are naked player around. So, you have another mod affecting arousal.
Airianna Posted November 28, 2016 Posted November 28, 2016 My issue is that my arousal keeps going up, even when there are no naked bodies around. And after a few days, my desires are driving me, and never drop, while the NPCs all hit rock bottom 0's. That is why I had originally requested randomizing their arousal if I hadn't been in an area for any length of time a while back. Or perhaps, randomize it if they hadn't been in the same cell for more than 12 hours? Are you wearing any devious devices? And if so are you using cursed loot? If the answer to both is "yes" try turning off the "bondage lover" setting in cursed loot. I don't use that at all. I would use it on my companions/slaves if it actually worked, but it doesn't work. Or didn't when I tried it out on them a while back. And you missed the part where I said, the NPC's arousal just steadily goes down to 0, and stays there. @fishburger67 Naked PC always around should not be a requirement. Even with other naked bodies allowed in MCM, won't matter if no one is running around naked. There are not sexually deprived people in my skyrim apparently, they are all fully satisfied. My daughter often sits behind me while I am at the computer, have to maintain a level of decency till she goes to bed. Also, I did notice my followers do get arousal every tick, just like the PC, but everyone else is just a steady fall. Personally, I would rather they all had a steady increase instead of decreasing, would be more realistic that way, And then I could find one that was willing *eager NPCs* when I am able to have a little private time with bob...
fishburger67 Posted November 29, 2016 Author Posted November 29, 2016 One other thing I noticed: the LOS setting is only honoured by the naked scan, not for sex scenes which always check LOS regardless of the MCM setting. Is that intentional? Yes, that is intentional. In settings where there is a lot of sex going on in multiple rooms (like MiasLair), an LOS check is manditory or arousal goes through the roof even if there is no sex around you.
BeamerMiasma Posted November 29, 2016 Posted November 29, 2016 My issue is that my arousal keeps going up, even when there are no naked bodies around. And after a few days, my desires are driving me, and never drop, while the NPCs all hit rock bottom 0's. That is why I had originally requested randomizing their arousal if I hadn't been in an area for any length of time a while back. Or perhaps, randomize it if they hadn't been in the same cell for more than 12 hours? Are you wearing any devious devices? And if so are you using cursed loot? If the answer to both is "yes" try turning off the "bondage lover" setting in cursed loot. I don't use that at all. I would use it on my companions/slaves if it actually worked, but it doesn't work. Or didn't when I tried it out on them a while back. And you missed the part where I said, the NPC's arousal just steadily goes down to 0, and stays there. @fishburger67 Naked PC always around should not be a requirement. Even with other naked bodies allowed in MCM, won't matter if no one is running around naked. There are not sexually deprived people in my skyrim apparently, they are all fully satisfied. My daughter often sits behind me while I am at the computer, have to maintain a level of decency till she goes to bed. Also, I did notice my followers do get arousal every tick, just like the PC, but everyone else is just a steady fall. Personally, I would rather they all had a steady increase instead of decreasing, would be more realistic that way, And then I could find one that was willing *eager NPCs* when I am able to have a little private time with bob... What you are seeing is probably the effect of TimeRate. Everyone's arousal eventually declines to 0 if they never have sex and don't see nudity. However, directly after having sex, the arousal will initially go up for a few days (game-time) before it starts to decline. You probably have frequent escapades with your followers, which means that they are always on the upward slope of the curve, whereas the regular Tom, Dick & Harry you encounter on your travels are already past the top of the curve and on the downward slope. I posted a graph here some time back that shows the curve and the effect of different timerate halflife settings on it. Day 0 is the day of the last orgasm. If you look at the green line for timerate halflife = 2 (the default setting) you see that for the first 5 days after an orgasm this component of arousal will increase, but after reaching the peak at day 5 it will start to decline. Note that the graph shows values for an actor with TimeRate = 1. To get the actual arousal component for a specific NPC you need to multiply it by the TimeRate of the actor. So an NPC with TimeRate = 40 (probably typical for a popular follower) will peak at around 1.8 * 40 = 72 arousal on day 5, whereas an NPC with TimeRate close to 0 (typical for an NPC you haven't encountered in several game-time weeks) will peak at something like 1.8 * 0.01 = 0. The Virtual Sexlife functionality in SLEN was created specifically to combat this effect. It essentially 'makes up' sexual events for NPCs that happened while you weren't around them so that it seems as if NPCs have frequent sex amongst each other in your absence, and as a result their timerate and arousal won't decline to 0 if they never have sex with you and never or rarely see nudity. Mods that make NPCs have sex with eachother also have this effect, but to a much lesser extend as they obviously only work on the NPCs that are near enough to you to be loaded and animated, so they won't help with NPCs that you haven't encountered for a long time.
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