Farmthat Posted June 14, 2015 Posted June 14, 2015 Sorry to hear the finale is being a pain...  For what it's worth, I think the backup plan sounds pretty good.  But if you prefer the original, maybe there's still a way to fix it or simplify it somewhat?
YVH155 Posted June 21, 2015 Posted June 21, 2015 Hey again!I'm playing this mod again now on a second character, but when I return to the Tower as the last step in the mail delivery quest, the Mistress isn't there. The Quest marker points at the dungeon door, which I of course cannot enter at this point. I used the console to get the key and enter, but it turns out she wasn't there either but behind the door that leads to the party room. Then I used the console to move myself to the Quest Target, and ended up in the party room with the party apparently being all set to begin. Of course the other rubber maid doesn't run in to start off the chase sequence. Instead I can trigger the party quest to start when I run around the door a bit. Kinda weird
greyspammer Posted June 22, 2015 Author Posted June 22, 2015 I'm playing this mod again now on a second character, but when I return to the Tower as the last step in the mail delivery quest, the Mistress isn't there. The Quest marker points at the dungeon door, which I of course cannot enter at this point. I used the console to get the key and enter, but it turns out she wasn't there either but behind the door that leads to the party room. Then I used the console to move myself to the Quest Target, and ended up in the party room with the party apparently being all set to begin. Of course the other rubber maid doesn't run in to start off the chase sequence. Instead I can trigger the party quest to start when I run around the door a bit. Kinda weird Strange. When you're in the party room, open the console and click on the Mistress. Her refid will show in the console window. Take note of that. Then reload so you're back in the Tower lobby. Open the console again, enter "prid <the id you got before>" and then "moveto player". That should fix it. Â As to why the Mistress wandered off in the first place: I don't know. She's not supposed to. But at this point, I don't really bother with the weirdness of the Skyrim engine anymore.
YVH155 Posted June 22, 2015 Posted June 22, 2015 Â I'm playing this mod again now on a second character, but when I return to the Tower as the last step in the mail delivery quest, the Mistress isn't there. The Quest marker points at the dungeon door, which I of course cannot enter at this point. I used the console to get the key and enter, but it turns out she wasn't there either but behind the door that leads to the party room. Then I used the console to move myself to the Quest Target, and ended up in the party room with the party apparently being all set to begin. Of course the other rubber maid doesn't run in to start off the chase sequence. Instead I can trigger the party quest to start when I run around the door a bit. Kinda weird Strange. When you're in the party room, open the console and click on the Mistress. Her refid will show in the console window. Take note of that. Then reload so you're back in the Tower lobby. Open the console again, enter "prid <the id you got before>" and then "moveto player". That should fix it. Â As to why the Mistress wandered off in the first place: I don't know. She's not supposed to. But at this point, I don't really bother with the weirdness of the Skyrim engine anymore. Â Â Well, I tried to continue there anyway to see if things would work out fine, but about halfway through the party quests (I had just finished whipping the slave) I got the quest log prompt you get when the other rubber maid tells of the escaped slave. At that point my game unfortunately crashed, so I guess there was an incompatibility there. I'll try it again at some point and see if I can reproduce it. Â Also, I have to say I spent quite some time in jail during mail delivery (due to Alternate Start's slave option and giving myself a bounty there) and walked REALLY slowly due to slave boots, so perhaps after x amount of time the Mistress moves? Just an idea I'm throwing out there.
TCDutchman Posted June 23, 2015 Posted June 23, 2015 Hey! Great mod, but I'm having trouble with the ending. I can't escape through the sewer drain. I talked to the slave and found out that's the way to get out, but it doesn't work for me. It says my equipment is in the way, even though my character is completely naked. I even tried the removeallitems command, but even then it's the same message. Am I missing something, or is it bugged? I can coc out of the room as a last resort, but I'd rather play as it's intended. Â Thanks.
Blackness blackness is... Posted June 23, 2015 Posted June 23, 2015 Hey! Great mod, but I'm having trouble with the ending. I can't escape through the sewer drain. I talked to the slave and found out that's the way to get out, but it doesn't work for me. It says my equipment is in the way, even though my character is completely naked. I even tried the removeallitems command, but even then it's the same message. Am I missing something, or is it bugged? I can coc out of the room as a last resort, but I'd rather play as it's intended.  Thanks. You glitched through one of the previous sequences. now it's overwritten and broken. happened to me too the first time around  the safest solution is to revert to an earlier save before you talked to the mistress. then from there try to re initiate the removal of the suit again. if done correctly now you should be able to exit through the hole.
greyspammer Posted June 23, 2015 Author Posted June 23, 2015 It says my equipment is in the way, even though my character is completely naked. The DD device hider may cause problems. Disable it (and anything else that uses slots).
Blackness blackness is... Posted June 23, 2015 Posted June 23, 2015 Â The DD device hider may cause problems. Disable it (and anything else that uses slots). Â aka the most useless dd feature ever imo
TCDutchman Posted June 23, 2015 Posted June 23, 2015  It says my equipment is in the way, even though my character is completely naked. The DD device hider may cause problems. Disable it (and anything else that uses slots).   That did it! Weird how that is seen as an equipped item.  I also managed to find a typo (see picture), I don't know if it's been said before but "sequeeze" should be without the first e.  Anyway, great mod and thanks for the quick respond! ^^   The DD device hider may cause problems. Disable it (and anything else that uses slots).  aka the most useless dd feature ever imo   I don't even know what it does, to be honest. Well. hide items, according to the name, but that makes no sense to me.  Thanks for the suggestion btw, It was the device hider that did it in the end.
zippy57 Posted June 23, 2015 Posted June 23, 2015 The device hider is designed to prevent meshes from clipping through each other.
TacoTimeTV Posted July 4, 2015 Posted July 4, 2015 I'm not one to chime in to mods very often, but I liked this thought. After you pick up the wine from Evette San in the first quest, she can ask you about what its like to be in the rubber suit. I would love, LOVE the option to tell Mistress, and Mistress allowing you to offer a place at the tower to Evette. I dunno just a thought : D. Â
Joomla Posted July 6, 2015 Posted July 6, 2015 so i am in some weird bug right now. when i get to boat and try to use it it reacts like i had companion. i dont have i even tried hiring one then clicking it then dismissing follower and clicking again but it wont let me. i have Extensible follower framework so could that be causing the problem? or perkus maximus possibly?
Farmthat Posted July 8, 2015 Posted July 8, 2015 Belated congratulations on breaking 10,000 downloads.Â
The Stinkin' Beaver Posted July 8, 2015 Posted July 8, 2015 Just downloaded your mod and got it started. So first of all - thanks a lot! I can't wait to play it. However, the gasmask from the girl doesn't equip on my toon. I do have all the requirements. Couldn't find any info in the FAQ.. Is there anything of value in the log? Thanks for your time.  Papyrus.0.log  Edit: NVM, tried it with a clean save, and it works. Should have done that from the start. Plus I have found the Troubleshooting thing just right under all those spoilers ^^
The Stinkin' Beaver Posted July 8, 2015 Posted July 8, 2015 (^ edited my previous post) Â Did some of the initial quests, and - just wow! The dialogues are brilliant, and that's a plain understatement. Great work on that, the whole thing is really mesmerizing! Â With your permission, I can try to find the time to translate them into German (my native). Provided that no one else is already working on that, of course..
Guest TheCuteHamster Posted July 10, 2015 Posted July 10, 2015 Greetings  Great mod so far, and as someone else mentioned, the dialogue is very impressive! It's surprisingly immersive.  But currently there's a bug, which stops me from progressing. After I was told to be at the tower at 5 p.m., she said that I could do something in the meantime, so I went to Riften and completed a quest. As you might have guessed she wasn't pleased once I returned, and forced me into bondage for 101 hours. But this is where the problem occurs. As she straps me in the different devices I get the following error: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: LookupDeviceType received invalid keyword None". I get this error three times before the game continues. But when my vision returns I'm unable to move (not sure if this is a bug though).  Thank you in advance.
The Stinkin' Beaver Posted July 10, 2015 Posted July 10, 2015 There is something on the first page (description) right under the Spoilers: Troubleshooting. It gives some advice on device hider settings in DD, maybe this helps in case you haven't tried that one yet.
Guest TheCuteHamster Posted July 10, 2015 Posted July 10, 2015 That's regarding another problem, but I have tried it nonetheless, and it still doesn't work. But thanks for trying!
greyspammer Posted July 10, 2015 Author Posted July 10, 2015 so i am in some weird bug right now. when i get to boat and try to use it it reacts like i had companion. i dont have i even tried hiring one then clicking it then dismissing follower and clicking again but it wont let me. i have Extensible follower framework so could that be causing the problem? or perkus maximus possibly?  I do not have any of these mods, so I cannot say for sure whether they are safe or cause problems. The code of the boat checks if there are any NPCs in the same cell as the player who are either: in the CurrentFollower faction or in the Hireling faction or a teammate of the player (Actor.IsPlayerTeamMate()) and are not dead or disabled. The code is not my concoction, I blatantly stole it from somewhere here in the forum. Seemed to make sense, though.  I might add a switch to bypass that follower check in case of problems. In the meantime, you can just 'coc tir_tower_exterior01' to teleport to the Tower island.   With your permission, I can try to find the time to translate them into German (my native). Provided that no one else is already working on that, of course..  Go ahead. Aber nicht meine schönen Dialoge vergewaltigen.   But currently there's a bug, which stops me from progressing. After I was told to be at the tower at 5 p.m., she said that I could do something in the meantime, so I went to Riften and completed a quest. As you might have guessed she wasn't pleased once I returned, and forced me into bondage for 101 hours. But this is where the problem occurs. As she straps me in the different devices I get the following error: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: LookupDeviceType received invalid keyword None". I get this error three times before the game continues. But when my vision returns I'm unable to move (not sure if this is a bug though).  Thank you in advance.  The error message could be a problem with the new version of the DD (2.9.0) and some older device. Maybe even the ballet boots from my mod (can't check right now).  The time calculcation is always a bit iffy in Skyrim. Usually, you should get a quest update when it's time to go back to the Tower. But it has been known to happen that this message never appeared. As a fail-safe, I placed a trigger on the outside of the Tower. If you go near the doors (you don't have to go through them), they should check again if the time is up and update your quest log.  It will probably be best to just try again from an old savegame. Remember that you can also advance time by waiting or using the console.
The Stinkin' Beaver Posted July 11, 2015 Posted July 11, 2015  With your permission, I can try to find the time to translate them into German (my native). Provided that no one else is already working on that, of course..  Go ahead. Aber nicht meine schönen Dialoge vergewaltigen.  Vergewaltigen? Oh, I'd never do such a terrible thing! Maybe verhunzen, but worry you must not. I have a couple of years of translation experience. I'll do my best.
greyspammer Posted July 11, 2015 Author Posted July 11, 2015 Okay. Version 0.5.0 with the BFQE (big fucking quest expansion) is online now. Start a new, clean save and brace for bugs! Â Also, you can now donate via Paypal to greyspammer@gmail.com. Just set up the account, hope it works. As soon as you all have made me rich, I will start my world domination plot by rubberizing everyone. Mbwaharrharrharr!
dsfargeg222 Posted July 11, 2015 Posted July 11, 2015 CTD during last part of slave run. stack: [<NULL form> (000848BE)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [07/11/2015 - 02:44:56PM] ERROR: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000848BE)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [07/11/2015 - 02:44:56PM] ERROR: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000848BE)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [07/11/2015 - 02:44:56PM] ERROR: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000848BE)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 Seems to throw some issues with SkyRe.
cheeselover22 Posted July 11, 2015 Posted July 11, 2015 I've been waiting for an update forever now Looks great.
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