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Posted

Found a bug, during -

the party

- NPCs tend to get stuck and spin on the spot, had to use wait to get the to teleport to the right locations. Log does not show anything that might be wrong. I'll post more details if I find something that might help.

Posted

CTD during last part of slave run.

 

Seems to throw some issues with SkyRe.

I don't know how my mod could cause that. The NPC in question (000848BE) is a LvlAnimalMountainSnowPrey, which is basically a goat. It's usually placed at coordinates 5, 22 which you pass through during the slave drive. But my mod does not modify that area or the actors in it.

 

So I would assume that for some reason, that goat is missing and SkyRe complains about it. But I'm not sure my mod is responsible. Like I said: It doesn't touch anything there...

Posted

This is an immersiveness question, sort of. I mean, it's like I'm cursed to PO modders so apologies in advance:

I studied the suit the servant was wearing closely, as well as peaches' suit.

There appear to be two zippers,

One of them is very long and goes up the back.

One is unpainted and appears to only be for the groin-area.

  I was hoping that in between serving whoever, a person could

(in their immersive head)

unzip the groin zipper to relieve themselves.

OK I know you're probably thinking

"O no, another mod-request", and if you are you misunderstood,

I'm only wondering if people hypothetically leave their waste products in the suit or,

discretely using the groin zipper, get to sit on a toilet.

Posted

This is an immersiveness question, sort of. I mean, it's like I'm cursed to PO modders so apologies in advance:

I studied the suit the servant was wearing closely, as well as peaches' suit.

There appear to be two zippers,

One of them is very long and goes up the back.

One is unpainted and appears to only be for the groin-area.

  I was hoping that in between serving whoever, a person could

(in their immersive head)

unzip the groin zipper to relieve themselves.

OK I know you're probably thinking

"O no, another mod-request", and if you are you misunderstood,

I'm only wondering if people hypothetically leave their waste products in the suit or,

discretely using the groin zipper, get to sit on a toilet.

 

ask mxwqtkl.

Posted

This is an immersiveness question, sort of. I mean, it's like I'm cursed to PO modders so apologies in advance:

I studied the suit the servant was wearing closely, as well as peaches' suit.

There appear to be two zippers,

One of them is very long and goes up the back.

One is unpainted and appears to only be for the groin-area.

  I was hoping that in between serving whoever, a person could

(in their immersive head)

unzip the groin zipper to relieve themselves.

OK I know you're probably thinking

"O no, another mod-request", and if you are you misunderstood,

I'm only wondering if people hypothetically leave their waste products in the suit or,

discretely using the groin zipper, get to sit on a toilet.

 

 

Technically, zippers are there because the original shiny catsuits have them and I don't have the skill to do anything about it.

 

Lorewise, the groin region of the suit opens if needed. That allows you to take care of your business and also permits use of items like plugs and belts. Which the Mistress will do on occasion. You can also have sex with the suits on (the keyword SexLabNoStrip is set so SexLab should not remove them). Which also means you should be able to masturbate. As of now, you would have to use some other (generic) masturbation mod for that. I might implement something for it in the future, however. On the other hand, sexual relief is something that the Mistress uses as a means of exacting control over her slaves (the carrot, as opposed to the stick). So you'd probably never be able to masturbate whenever you wanted with my mod. I do not impose any restrictions on what other mods might or might now allow, though.

 

Does that answer you question?

Posted

 

Technically, zippers are there because the original shiny catsuits have them and I don't have the skill to do anything about it.

 

 

It isn't too hard to remove the zipper from the texture...

 

Before:

post-462261-0-43498500-1436627774_thumb.jpg

 

After:

post-462261-0-64824400-1436627781_thumb.jpg

 

But I haven't actually tested it in-game, so I'm not sure how it looks.

I have absolutely no skill with editing normals, so it'll probably appear to have a virtual or semi-invisible zipper there.

 

catsuit_d.7z

Posted

Okay. Version 0.5.0 with the BFQE (big fucking quest expansion) is online now. Start a new, clean save and brace for bugs!

 

Also, you can now donate via Paypal to greyspammer@gmail.com. Just set up the account, hope it works. As soon as you all have made me rich, I will start my world domination plot by rubberizing everyone. Mbwaharrharrharr!

 

if i had the mod in old save BUT i did not yet activate the quest (i did no get to the girl yet) can i just update normally? without need for new save

Posted

 

This is an immersiveness question, sort of. I mean, it's like I'm cursed to PO modders so apologies in advance:

I studied the suit the servant was wearing closely, as well as peaches' suit.

There appear to be two zippers,

One of them is very long and goes up the back.

One is unpainted and appears to only be for the groin-area.

  I was hoping that in between serving whoever, a person could

(in their immersive head)

unzip the groin zipper to relieve themselves.

OK I know you're probably thinking

"O no, another mod-request", and if you are you misunderstood,

I'm only wondering if people hypothetically leave their waste products in the suit or,

discretely using the groin zipper, get to sit on a toilet.

 

 

Technically, zippers are there because the original shiny catsuits have them and I don't have the skill to do anything about it.

 

Lorewise, the groin region of the suit opens if needed. That allows you to take care of your business and also permits use of items like plugs and belts. Which the Mistress will do on occasion. You can also have sex with the suits on (the keyword SexLabNoStrip is set so SexLab should not remove them). Which also means you should be able to masturbate. As of now, you would have to use some other (generic) masturbation mod for that. I might implement something for it in the future, however. On the other hand, sexual relief is something that the Mistress uses as a means of exacting control over her slaves (the carrot, as opposed to the stick). So you'd probably never be able to masturbate whenever you wanted with my mod. I do not impose any restrictions on what other mods might or might now allow, though.

 

Does that answer you question?

 

 

Yes, Thank you.

I'm at the party, trying to get chocolate pudding for a guest (for the second time)

And no dialogue is available to order anything.

All I can do is everything else (ask about the suit, etc.) no ordering.

So ok how to I force the cook to take my order?

 

Posted

if i had the mod in old save BUT i did not yet activate the quest (i did no get to the girl yet) can i just update normally? without need for new save

I don't know. I have not tested this. Might work but I don't promise anything. If you run into any problem, you will need to try again with a clean save. If you want to risk that, go ahead.

 

 

I'm at the party, trying to get chocolate pudding for a guest (for the second time)

And no dialogue is available to order anything.

All I can do is everything else (ask about the suit, etc.) no ordering.

So ok how to I force the cook to take my order?

Just do 'setstage tir_fp_waitress01 100'. It will complete this run and hopefully, the next one will work again.

Posted

I'm unable to actually complete the race. I get to the finish line but the game doesn't register it.

 

First or second race?

 

The race works by passing a series of checkpoints along the track. Otherwise, you could just take one step back at the start of the race and then cross the finish line to be first. These checkpoints must be passed in the correct order. If you tried anything "clever" to win that prevented you from passing the checkpoints, your win will not be recognised.

 

Also, IIRC the race is only over when every last ponygirl has crossed the finish line. You might have to wait a bit for that to happen.

 

But all in all, the pony race is by far the most complex part of the mod and caused me a lot of grief. So it's possible something got screwed up (wouldn't be the first time). The command to finish the race should be 'setstage tir_pr_race01 110' to loose (which is mandatory for the first race) and 'setstage tir_pr_race01 100' to win (which might be used for the second race).

Posted

 

I'm unable to actually complete the race. I get to the finish line but the game doesn't register it.

 

First or second race?

 

The race works by passing a series of checkpoints along the track. Otherwise, you could just take one step back at the start of the race and then cross the finish line to be first. These checkpoints must be passed in the correct order. If you tried anything "clever" to win that prevented you from passing the checkpoints, your win will not be recognised.

 

Also, IIRC the race is only over when every last ponygirl has crossed the finish line. You might have to wait a bit for that to happen.

 

But all in all, the pony race is by far the most complex part of the mod and caused me a lot of grief. So it's possible something got screwed up (wouldn't be the first time). The command to finish the race should be 'setstage tir_pr_race01 100' (I can't check right now and am writing this from memory, so take with a grain of salt).

 

 

Nevermind, another attempt fixed it and I actually finished off in second place, not that it makes much of a difference though. Now my issue is that the Mistress doesn't finish her class, but I did save beforehand so I'll try the same to see if the scene progresses.

 

 

Posted

Found a bug, during -

the party

- NPCs tend to get stuck and spin on the spot, had to use wait to get the to teleport to the right locations. Log does not show anything that might be wrong. I'll post more details if I find something that might help.

 

Ran into the same bug during the race. Managed to fix it by spawning a bandit and letting him go wild on everyone, after all the NPCs were engaged in battle, I killed the bandit, that reset the NPC AI from combat to a non-stuck AI. That did skip some dialog though....

 

Posted

Okay. Version 0.5.0 with the BFQE (big fucking quest expansion) is online now. Start a new, clean save and brace for bugs!

 

Also, you can now donate via Paypal to greyspammer@gmail.com. Just set up the account, hope it works. As soon as you all have made me rich, I will start my world domination plot by rubberizing everyone. Mbwaharrharrharr!

 

 

Oh my gods.... best news of the day!

 

Been waiting for this, Absolutely loved the original quest.

 

I know how i am spending my night ^.^

Posted

About my previous issue, I just had to enable controls on myself so I could talk to her directly. Everything else worked just fine until the point I was back from the bandit quest. After the talk with Velnar, I reported back but I can't ask her about the next assignment. Worse, I had no idea about the little opportunity with Velnar who is long gone just a few moments after talking to the Mistress. Cheating a certain item to see if that triggers any new conversation topics with the Mistress doesn't seem to work either.

Posted

About my previous issue, I just had to enable controls on myself so I could talk to her directly. Everything else worked just fine until the point I was back from the bandit quest. After the talk with Velnar, I reported back but I can't ask her about the next assignment. Worse, I had no idea about the little opportunity with Velnar who is long gone just a few moments after talking to the Mistress. Cheating a certain item to see if that triggers any new conversation topics with the Mistress doesn't seem to work either.

Type 'getstage tir_twr_ass01' and make sure it reports 100. Then check 'getstage tir_twr_work01'. It should be 100 as well. If not, do setstage to progress.

 

About the opportunity with Velnar: When you tell the Mistress about your suspicions after the first race, she will tell you that Velnars visit will be your only chance. Then you just have to intercept Velnar after his talk.

 

And technically, you don't need to learn about how to sabotage Velnar's cheating. It will work even if you don't learn about it.

Posted

 

And technically, you don't need to learn about how to sabotage Velnar's cheating. It will work even if you don't learn about it.

 

 

That's good to know. I'll try the stage thingy and report back.

 

Edit: That worked just fine, the stages weren't updating for some reason. Anyway, the black soul gem trick worked, but this race is incredibly difficult to pull off. The others are way too fast and are only "handicapped" once. By comparison, I'm too slow and my plugs sabotage me trice.

Posted

I've played through until the new quests, but I can't get the ponyrace quest to start. I've re-equipped a rubber suit and exited the basement, but the mistress has no new dialog for me. Are there other prerequisites I am missing?

 

Edit: Also some npc's have a case of the 'grey-face'.

Posted

I've played through until the new quests, but I can't get the ponyrace quest to start. I've re-equipped a rubber suit and exited the basement, but the mistress has no new dialog for me. Are there other prerequisites I am missing?

The next stage is triggered after you have confronted the Mistress about having to put on a rubbersuit again in order to leave the basement. If that did not happen, try 'setstage tir_twr_work01 70'.

 

Edit: Also some npc's have a case of the 'grey-face'.

Hmm... I thought I exported all facegen data and included it in the mod...

Guest Long John
Posted

@greyspammer - I think you missed out the Meshes part of FaceGen data. The textures were present in the appropriate Texture folder but not the meshes.

 

Also any new or altered NPCs would require a re-generation of FaceGen data.

Posted

@greyspammer - I think you missed out the Meshes part of FaceGen data. The textures were present in the appropriate Texture folder but not the meshes.

I believe you are correct. Something for the next update.

 

 

I've noticed btw that only the black suit seems to locks on my PC...

 

Aren't all the rubber suits be functionally the same?

Yes, they are. And it seems to work on my system. I didn't try every one, of course, but the orange and the blue ones for instance behaved just as intended. Which suits in particular are affected?

 

BTW: That the black suit uses different slots than the other colors is a remnant from the original Shiny Catsuits mod and should not affect the outcome.

Posted

Blue fails to lock and then black (original suit) locks 1st time every time. Black has more slots in use though for some reason.

 

Setstage fixed progression, it was stuck on 60. I'm currently getting educated... I'm really liking what you've added thus far!

 

Edit: Quest name Ruuberschool, Typo found! Kill it with great prejudice!

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