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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

just turn sofia (everybody know her, big mouth naked girl of whiterun stable) as slave... rofl i cant stop laughing as she always talk and suddently "i need you master"...XD

 

love this mods combinaison :heart:

Posted

 

We are always happy to hear from user, both good and bad.  We won't always agree with with you, but we will always listen.  Note that Sex Slaves is NOT and never will be a slavery mod.  That is not our thing.  Lots of other mods fill that bill.  It is my view that you can only do so much of that shit before it gets boring.  I dumped paradise halls after about a month just because of that.

 

Instead, we make really interesting quests and sexy, funny and interesting companions that you can use forever.  Sasha and Jenny, and soon Andrew are really fun to take with you explore Skyrim and I personally never get tired of them.  They are great and fun companions and very skilled fighers  that add immensely to your enjoyment of the game.

 

Glad to hear that.  Yes PAH does get boring pretty quickly, but I think that was in part because it was never finished and there wasn't much funtionality.  I'm not looking to collect 101 slaves to decorate my house with (for one it'd probably be CTD central if I did LOL), what I like are interactive NPCs that I can, as you said, take with me and who will do things to sometimes surprise me, amuse me, and generally be fun to have around.  Sure, sex on demand is nice, but so is unexpected dialog, or just watching them do things on their own almost as if they'd come to life.  One of the NPCs I'm tinkering with just as a learning practice in modding I've spent a bit of time setting up her own sandbox packages, idle markers, etc and developing a daily routine for her and then adding variety to that so that she doesn't do exactly the same thing every day.  Even with no dialog (haven't gotten quite that far yet, was hoping too but there was a lot more to learn about just behaviors and idle markers than I first realized and I've kind of been enjoying exploring that) it makes them more interesting.  PAH had potential, and one of the main areas that lay in was there seemed to be some intent to make training a more complex and interesting option, something you had to work at and invest time in each particular slave so that it was more than just, capture em, slap a collar on em and viola another decoration for your house.  That aspect is something I hope you would be open to exploring, you seem to have already done so to some extent.

 

Okay, feedback and bugs.  I've only completed Chapter 1 so far and completed training two slaves.  My very first was Mia Lorenz who proved a bit challenging, probably in part because I was guessing at some aspects of what I needed to do and how it all worked.  Even though I had training time set to the minimum it was somewhere around 3:30 AM before I finished, about 5 hours LOL   Let's just say she was VERY thoroughly broken in and trained by the time I was done.  That's a good thing though, shows how immersive the process was and that's exactly what I want.  Also, that Jenny was wandering around nearby singing softly the whole time just added to the experience somehow... it was both comical and satisfying.   My 2nd slave is Aislin, a NPC follower I'm tinkering with which also went pretty well except for one noted bug (see below).  So below are my notes (yes I actually took notes while playing...)   Its pretty much unedited and my thoughts as they came to me so pardon if its a bit disorganized.   I'll stick them in a spoiler since it they're long and also give away some of the plot (not sure if that matters at this point).  Please keep in mind most of this are just ideas and suggestions, I really have no criticism of the mod at all, you and everyone involved did a great job.   These are just the first impressions of someone who is playing through for the first time with no prior knowledge and not having read too much ahead.

 

 

 

Option to leave Vess naked going into Morthal.  "Hey, just because I am dragonborn does NOT mean I'm either the hero or a nice guy, actually I'm a bit of an asshole and frankly, you kinda pissed me off."

 

Unavoidable trap in dungeon, any way to re script this?

    One, the trap isn't undetectable for you trigger it, some of us really are that paranoid.

    Two, I spent an hour trying to figure out a way around it because usually in Skyrim there is a way around traps and you're supposed to find it.

    Three, its just a cheesy way to stage the next scene.  In general, the player should always at least have the illusion of free will even in they actually don't (sure you might seem like you have a choice about which way to go in all these dungeons but actually they're all pretty linear).  For example, maybe an NPC is captured and the player is forced to surrender or watch them die or something (which in this case might not work since both NPCs with the character aren't exactly important and cherished followers, also the player might be a dick... like me for example LOL).

Option to skip the scene with Acherone, its long and frankly I got up an fixed a sandwich, came back and he was STILL blathering on about whatever it was he was going on about, now THAT was torture.  If you've played this mod before, having to go through that long scene each time you play a new character would become painful I imagine.

 

Before you rescue Niri and Vess, there's a scene where a "trainer" is vigorously beating Niri.  Might be too late to add anything here but this would have been a good opportunity to add some dialog hinting at how the slave training works.  Bit of foreshadowing and helping to educate the player on what they'll need to do later without breaking immersion.

 

Option to leave Vess and/or Niri chained up after you regain freedom.  Like I said, I'm a bit of an asshole and pretty much already had the idea of what their fate would be (and indeed they're waiting to be trained now).

 

On freeing Jenny she wants to "make the bond" but at this point the character wouldn't know what she was talking about or what was going on because nothing has yet been explained.  There's no opportunity to ask her what this "bond" is or what the consequences might be.  It would have been better for immersion if there had been some sort of explanation here.  It could even be a bit humorous as the character realizes just what he's gotten himself into and... wait a sec... you're serious, you mean you're like really my property now, like... well... I can do whatever I want with you... really?

 

Also, same scene, the ecstasy / lust explosion happen and there's no comment about it... this is new, the character has no idea what just happened and doesn't even comment?  No questions?  No amusing and vague explanation from Jenny.  This would have been a good opportunity to both introduce part of the mod as well as some immersive humor.

 

After freeing Jenny and before or during meeting Vernor, there needs to be some dialog, a book, something that explains who Mia is and the back story of this lair.  Unless I really missed something, there's nothing in world that told me where I was, who owned this place or anything of the sort... I go from escaping captivity, to killing Acherone to... suddenly seeming to know who these other people are.  When you get to Vernor the current dialog reads as if you somehow just know these things, but if you're playing through for the first time you may not and its a little confusing and immersion breaking.

 

The shrine in the mausoleum is to Arkay, okay that's traditional.  But this lair isn't exactly a traditional setting, why not a shrine to Sanguine or Molag Bal?

 

Speaking of mausoleums, why all the dead bodies?  There seem to be a lot of dead girls in this place for a place that trains sex slaves... unless... okay some shit is too twisted even for me!!!  Why was Marta sacrificed and to whom?  The alter is in the style of Molag Bal but the dremora are supposedly servants of Sanguine.  Why is anyone being sacrificed at all?  Not saying this needs to be removed, just explained.  In fact it could explain why the two dremora are willing to help against Mia, maybe she's not so devoted to Sanguine anymore, maybe she's got a little something on the side going with Molag Bal.  Why would she do that and is that a set up for a future chapter to this story and maybe a warning to the player (why yes, you're welcome to steal the idea, kinda why I put it out there)?  With all the violent domination going on, the sacrifices, I just can't shake the feeling that smacks more of Molag Bal than it does Sanguine, ya know?

 

When training Mia, she doesn't kneel when told to do so.  Other slave trainee's do this correctly however so seems her scripting needs a lil updating.

 

In the dialog with Sasha when you first meet her, there's a spelling error.  Its chaurus, not chorus.  A chorus is part of a song, a chaurus reaper on the other hand isn't musical at all; at least I don't think they are (a chaurus chorus... nevermind, not going there, this is all warped enough already! lol).

 

When training Mia, if you do this before going back to Vernor and getting the key you run into a bug / scripting flaw.  You can start her training but there comes a point where if you try to talk to Volkur you get his dialog options (things you can ask him) but he will not respond.  Turns out this happens because you haven't gotten the key yet.  Maybe add a dialog option here to let the player know they need to see Vernor before fully training Mia OR fix it so you can fully train her without having gotten the key yet (I spent about 30 min and reloaded once thinking the mod or game had bugged before I realized what had actually happened).

    This happened again when training my second slave (Aislin, a NPC follower I'm creating, still a workin progress).  She had received the ecstacy spell and I was continuing her training.  I went back to Volkur to have him check her progress, but he would not respond to any of his dialog options.  This fixed itself when I saved and reloaded the game.  Not sure what is causing this or if it is related to the above bug, but there it is.

 

All these girls have lovely hair models except one... Allison Idgrod.  Could we update her hair to something nicer?  I actually chose not to keep her because I didn't care for that plastic hair.  Plus, I guess a deal is a deal and the character did agree to find her daughter for her.  Plus, that also turned out to be my 3rd task towards becoming thane, nice way to finish that off.

 

Other than the visuals, does Lust Explosion have any other game effect?

 

Is there actually any game effect to having a bonded sex slave continue to perform oral sex?  What I mean is they claim each time they "taste you" the bond grows stronger, but does it and if so what effect does this have?

 

Are the various collars and cuffs not craftable in this mod?  Is there a vendor that sells them?  Can we have the collars from Paradise Halls, those were pretty nice looking (tried extracting that but can't find the mesh for it, its not where the esp says it should be so I guess I'm missing something).  Even if they don't do anything as far as game effects, what's a slave without a collar?  I mean, it just says, "Hi, I'm a sex slave and not just some nudist chick, just so we're clear on that.  Also, I'm owned so no touching, for rental information talk to the over-powered Dragonborn over there.  Otherwise you're dead meat on a hook loverboy."

 

Orgies and mannequins don't mix, at least not if you have a mod that turns mannequins into sexy females.  Tried having Sasha start an orgy to see what would happen and next thing I know my mannequins are all over the house and glitched.  Might want to find a way so the sex slaves know mannequins aren't valid targets for seduction.  The good news is that saving and reloading or exiting and re-entering the cell seems to fix it; you can also go to the mannequin pedestal and activate the mannequin which will pull it back where it belongs (I'm really starting to hate mannequins, they seem to cause a lot of problems).

 

Oh no, my slave trainee suddenly died!  Had this happen once, was training a new sex slave (read "I was whipping the shit out of her") and she suddenly dropped dead.  Apparently there was some script lag and I'd over done it.  But by the time I got the first warning "your slave hates you" followed by "your slave really hates you" followed by "your slave is dying" she was already a corpse... oops.  Good thing I save frequently.  Don't know if you can do anything about this but if you can it would be helpful.  On the other hand, lesson learned, don't go nuts beating the crap out of a slave.  You CAN KILL THEM even with the least damaging crop (I didn't really care for the dagger, I want a sex slave not a mass of scars but to each their own).  Oh an maybe Volkur might give a warning in his dialog about not over doing it, this might tie back in with the dead girls lying around; I'm guessing some of the previous "trainers" were a bit over zealous (a scene where you could witness that happening would have worked great but probably too late to add that in now).  Another way to handle it, don't give any warning but if it happens have Volkur reacst and this might become another plot hook leading towards accepting the additional training / demonstration that begins chapter 2.  This is a bit of a harsh lesson (you just killed a follower which is now permanently gone, barring reloads and console commands) but it could also provide a strong motivation for the player to go forward with the next chapter.  To make it a bit less harsh, maybe Volkur can "save" the slave who isn't quite completely dead yet (just mostly dead... yes I watched Princess Bride 50 million times), but for a "price", just sign this lil contract.  Never mind the fine print, oh and you have to sign in blood... yours... but hey as an extra bonus he'll even train you so this sort of thing doesn't accidentally happen again in the future.  Life's full of tough choices you know.

 

As I mentioned in a previous post, maybe make training a more phased process.  That is, initially you're training them to accept being a sex slave and to function as one.  Then make combat training so they will also fight for you a second phase that comes later, until that is completed they tend to run away when combat starts.  This would add some depth to the training process and make it more nuanced.  For example at first you teach to them to fight along with you in combat, then as training progresses the "frenzied defense" is added and finally when combat training is completed you can send them alone into a bandit camp to seduce and distract the bandits (which I would imagine convincing a naked woman to walk alone into a bandit camp and offer to be their fuck toy with the hope you will at some point kill the bandits and not abandon her there would take a LOT of convincing!  I can almost hear a slave in darkminxi's or Carida's voice saying "You want me to do WHAT?... er... master" LOL  Of course later after training was complete you instead get that lovely voice saying, "Ooooh, I'm so excited, I can hardly wait. I'm dripping."  And my character looking at her thinking "maybe I overdid it on the training..."  Good times).

 

Two Questions:  Why can they only seduce hostiles indoors, I assume there's a scripting reason why it doesn't work out doors.  Just as a budding modder, I'm curious to know.  Might learn me something.  Second, why only humanoid NPCs?  I'm assuming that includes giants and draugr (they are humanoid, haven't tried it yet, its on my laundry list of things to go try today LOL), or are they excluded as creatures?  Was that just a mod author choice or a modding issue?

 

    Overall though I like how the training works.  Mia was the first slave I trained and challenging even with the training time turned down to the minimum.  That was probably partly due to my inexperience and "over doing" it with some aspects (wouldn't want her not to be fully submitted and rebel later at a really inconvenient moment after all.  Which would be about my luck. LOL).  Its a little hard to gauge progress and I'm not sure how many "levels" of "willingness", etc. there are (apparently 3 for willingness and love of sex, not sure about how much the love you).  Maybe give some thought to adding some indication of this.  I could think of some suggestions if there's interest.

    

    Also, maybe consider adding a slave training perk tree.  This might be another inducement to continue with other chapters, some perks can't be unlocked with out completing those "quests".

    

    When feeding a slave, it removes two of a food item, not a huge issue but still a bug.  On the other hand afterwards all the food is in their inventory, shouldn't it have been "eaten" and therefore gone?

 

While taking Jenny through Morthal she made a comment about the men staring at her, like they'd never seen tits before.  That was priceless and I hope there are more comments like that from her.  However, it got me thinking, do the NPCs ever react to this naked sex slave following you around town?  Is there a way to do that?  If so it would be a nice addition to the mod and another opportunity to add some funny and fun moments / commentary.  I wouldn't want them to constantly react, and I suspect script load could be an issue trying to do this, but it could be fun if it could be made to work.  How might guards react?  Men?  Other women?  Mix of reactions (negative comments, lewd comments, even admirers... the occasional warning and/or bribe to a guard).  What if some interaction happened between the sex slave and an NPC or other follower (a non-sex slave) that could lead to some interesting events.

    Example:

  •         Player and slave are wandering around Whiterun.
  •         Player stops at the Bannered Mare
  •         While doing whatever, slave idles / sandboxes
  •         Saadia notices sex slave, makes a comment, happens to be positive.
  •         Sex slave responds, perhaps to a compliment
  •         Triggers Saadia to ask sex slave about what being a sex slave is like
  •         Slave responds, tries to explain, talks about the "ecstasy" that happens
  •         Saadia asks what she means, slave can't really explain it, mentions master could show her
  •         This triggers option for player to offer to cast Lust Explosion on Saadia
  •         If this happens, Saadia reacts and could lead to later dialog where Saadia asks to experience it again
  •         Eventually after several experiences Saadia may ask to become a sex slave.

This wouldn't necessarily be specific to Saadia, could happen with any friendly female unique NPC, though probably not any marked essential (would be game breaking if Eislif became your sex slave... much as I would probably enjoy that, I don't really like Eislif).

    Example:

  •         Male NPC makes rude comment
  •         Slave reacts
  •         Male NPC makes further rude comment, attempts to grope slave
  •         Player has option to react by persuade, intimidate, brawl

Slave's don't react to being gagged.  Jenny still sings and talks for example.  It would be nice if they responded correctly to being gagged with the muffled sounds.  I like Jenny's singing, at times its great and I love her commentary when I'm just wandering around.  She sang softly in the background almost the entire time my character was breaking Mia, and it just made the whole experience that much better.  But constantly singing or chattering gets annoying, like say when I'm creeping up on bandits and she decides now is good time to chat.  Or singing the same song over and over over and over and... love the voice but too much of a good thing, ya know.  Sometimes you just want to stuff a rag in her mouth, as much to shut her up for awhile as the satisfaction of... well, shoving a rag in her mouth.  Plus its more immersive to do that than to open MCM and change a setting, (telling her to shut up in dialog doesn't seem to entirely shut her up, sometimes its hard to tell it had any effect at all).

 

Would it be possible to add some additional options, like being able to tell a slave to dance, etc.  Basic stuff really, but having those options under one mod would be nice.  I know AFT offered a couple of dance options but I use EFF which does not.  What would be nice is a dialog option specific to the slave, telling her to dance or do other things (like play a musical instrument, Jenny mentioned something about wanting to learn to play the lute... maybe she could actually learn, would be another interesting way to expand what the slave can do and expand training options).

    Some examples:

        Telling a slave to go into a specific pose (kneel, bend over, etc.) and stay there until told to stop

        Telling a slave to go to a specific spot and dance until told to stop, maybe an option to pick a specific dance or "surprise me" (randomly selected)

 

Question, in the setting options there is one that turns off sex slaves raping their master (which I turned off because, well, just who's in charge here...) but why does this make them lore unfriendly and how so, how does this make them lore unfriendly?  Did you mean sex slave lore, or game lore.

 

If I have the "slave rapes owner" option set off, why does a slave still "jump" my character if I spank them?  Shouldn't it trigger a different response such as the lust explosion, or them begging to be "used"?

 

Have you considered doing PDF documentation for the mod?  Some of this gets a bit complex so far as how things work, what the settings do, various magical effects, and so forth, how their seduction ability works, when and where, and so forth.  If you'd like to, I'll go ahead an volunteer to help with that.  I can make some nice looking pdfs and have a collection of page backgrounds, graphics and clip art all with commercial use licenses so it would be completely legit to distribute.

 

The above are all just suggestions and in no way criticism, this is a very well done mod as it stands.  I do realize some of it is probably too late to add in and I know just enough about modding to realize a few things that might sound simple might actually be complicated to do.  So, the above are just ideas.  If I can help with any of it I'd be happy to do so.  I'd also be willing to roll up my sleeves and help with future development of the mod.  Not sure what I can do but I'd be willing to try, including offering to give a try at some voice acting (I'm a guy so my voice might not be of much use for this mod, but hey... if you need another male voice actor I'm game).

 

 

 

And there you have it, messy as it may be (and I actually snipped out some bits where I really rambled in my thoughts lol).  Hope that wasn't too much to dump on ya.  I'm getting ready to do the next chapter.  As I hint at in my notes, normally if I were strictly playing my character in character he would probably not do so, at least not beyond the first couple of training "sessions", he'd get suspicious and walk away.  He would never sign any kind of contract with any daedra in any event (yeah okay I did play a bit further ahead and then rolled back to a previous save).  His attitude (and this is typical for me) towards any of the daedra is "Fuck off".  If there was ever the possibility of developing an alternate plot line, I'd love to be part of developing one where the character defies Sanguine and company and figures out how to get get away with it, not necessarily without consequences, but still gets the girls and maybe even retain the ability to train more.  I'm sure I'll have more thoughts (and probably more cogent ones) once I've played through the current chapters.

Posted

 

 

We are always happy to hear from user, both good and bad.  We won't always agree with with you, but we will always listen.  Note that Sex Slaves is NOT and never will be a slavery mod.  That is not our thing.  Lots of other mods fill that bill.  It is my view that you can only do so much of that shit before it gets boring.  I dumped paradise halls after about a month just because of that.

 

Instead, we make really interesting quests and sexy, funny and interesting companions that you can use forever.  Sasha and Jenny, and soon Andrew are really fun to take with you explore Skyrim and I personally never get tired of them.  They are great and fun companions and very skilled fighers  that add immensely to your enjoyment of the game.

 

Glad to hear that.  Yes PAH does get boring pretty quickly, but I think that was in part because it was never finished and there wasn't much funtionality.  I'm not looking to collect 101 slaves to decorate my house with (for one it'd probably be CTD central if I did LOL), what I like are interactive NPCs that I can, as you said, take with me and who will do things to sometimes surprise me, amuse me, and generally be fun to have around.  Sure, sex on demand is nice, but so is unexpected dialog, or just watching them do things on their own almost as if they'd come to life.  One of the NPCs I'm tinkering with just as a learning practice in modding I've spent a bit of time setting up her own sandbox packages, idle markers, etc and developing a daily routine for her and then adding variety to that so that she doesn't do exactly the same thing every day.  Even with no dialog (haven't gotten quite that far yet, was hoping too but there was a lot more to learn about just behaviors and idle markers than I first realized and I've kind of been enjoying exploring that) it makes them more interesting.  PAH had potential, and one of the main areas that lay in was there seemed to be some intent to make training a more complex and interesting option, something you had to work at and invest time in each particular slave so that it was more than just, capture em, slap a collar on em and viola another decoration for your house.  That aspect is something I hope you would be open to exploring, you seem to have already done so to some extent.

 

Okay, feedback and bugs.  I've only completed Chapter 1 so far and completed training two slaves.  My very first was Mia Lorenz who proved a bit challenging, probably in part because I was guessing at some aspects of what I needed to do and how it all worked.  Even though I had training time set to the minimum it was somewhere around 3:30 AM before I finished, about 5 hours LOL   Let's just say she was VERY thoroughly broken in and trained by the time I was done.  That's a good thing though, shows how immersive the process was and that's exactly what I want.  Also, that Jenny was wandering around nearby singing softly the whole time just added to the experience somehow... it was both comical and satisfying.   My 2nd slave is Aislin, a NPC follower I'm tinkering with which also went pretty well except for one noted bug (see below).  So below are my notes (yes I actually took notes while playing...)   Its pretty much unedited and my thoughts as they came to me so pardon if its a bit disorganized.   I'll stick them in a spoiler since it they're long and also give away some of the plot (not sure if that matters at this point).  Please keep in mind most of this are just ideas and suggestions, I really have no criticism of the mod at all, you and everyone involved did a great job.   These are just the first impressions of someone who is playing through for the first time with no prior knowledge and not having read too much ahead.

 

 

 

Option to leave Vess naked going into Morthal.  "Hey, just because I am dragonborn does NOT mean I'm either the hero or a nice guy, actually I'm a bit of an asshole and frankly, you kinda pissed me off."

 

Unavoidable trap in dungeon, any way to re script this?

    One, the trap isn't undetectable for you trigger it, some of us really are that paranoid.

    Two, I spent an hour trying to figure out a way around it because usually in Skyrim there is a way around traps and you're supposed to find it.

    Three, its just a cheesy way to stage the next scene.  In general, the player should always at least have the illusion of free will even in they actually don't (sure you might seem like you have a choice about which way to go in all these dungeons but actually they're all pretty linear).  For example, maybe an NPC is captured and the player is forced to surrender or watch them die or something (which in this case might not work since both NPCs with the character aren't exactly important and cherished followers, also the player might be a dick... like me for example LOL).

Option to skip the scene with Acherone, its long and frankly I got up an fixed a sandwich, came back and he was STILL blathering on about whatever it was he was going on about, now THAT was torture.  If you've played this mod before, having to go through that long scene each time you play a new character would become painful I imagine.

 

Before you rescue Niri and Vess, there's a scene where a "trainer" is vigorously beating Niri.  Might be too late to add anything here but this would have been a good opportunity to add some dialog hinting at how the slave training works.  Bit of foreshadowing and helping to educate the player on what they'll need to do later without breaking immersion.

 

Option to leave Vess and/or Niri chained up after you regain freedom.  Like I said, I'm a bit of an asshole and pretty much already had the idea of what their fate would be (and indeed they're waiting to be trained now).

 

On freeing Jenny she wants to "make the bond" but at this point the character wouldn't know what she was talking about or what was going on because nothing has yet been explained.  There's no opportunity to ask her what this "bond" is or what the consequences might be.  It would have been better for immersion if there had been some sort of explanation here.  It could even be a bit humorous as the character realizes just what he's gotten himself into and... wait a sec... you're serious, you mean you're like really my property now, like... well... I can do whatever I want with you... really?

 

Also, same scene, the ecstasy / lust explosion happen and there's no comment about it... this is new, the character has no idea what just happened and doesn't even comment?  No questions?  No amusing and vague explanation from Jenny.  This would have been a good opportunity to both introduce part of the mod as well as some immersive humor.

 

After freeing Jenny and before or during meeting Vernor, there needs to be some dialog, a book, something that explains who Mia is and the back story of this lair.  Unless I really missed something, there's nothing in world that told me where I was, who owned this place or anything of the sort... I go from escaping captivity, to killing Acherone to... suddenly seeming to know who these other people are.  When you get to Vernor the current dialog reads as if you somehow just know these things, but if you're playing through for the first time you may not and its a little confusing and immersion breaking.

 

The shrine in the mausoleum is to Arkay, okay that's traditional.  But this lair isn't exactly a traditional setting, why not a shrine to Sanguine or Molag Bal?

 

Speaking of mausoleums, why all the dead bodies?  There seem to be a lot of dead girls in this place for a place that trains sex slaves... unless... okay some shit is too twisted even for me!!!  Why was Marta sacrificed and to whom?  The alter is in the style of Molag Bal but the dremora are supposedly servants of Sanguine.  Why is anyone being sacrificed at all?  Not saying this needs to be removed, just explained.  In fact it could explain why the two dremora are willing to help against Mia, maybe she's not so devoted to Sanguine anymore, maybe she's got a little something on the side going with Molag Bal.  Why would she do that and is that a set up for a future chapter to this story and maybe a warning to the player (why yes, you're welcome to steal the idea, kinda why I put it out there)?  With all the violent domination going on, the sacrifices, I just can't shake the feeling that smacks more of Molag Bal than it does Sanguine, ya know?

 

When training Mia, she doesn't kneel when told to do so.  Other slave trainee's do this correctly however so seems her scripting needs a lil updating.

 

In the dialog with Sasha when you first meet her, there's a spelling error.  Its chaurus, not chorus.  A chorus is part of a song, a chaurus reaper on the other hand isn't musical at all; at least I don't think they are (a chaurus chorus... nevermind, not going there, this is all warped enough already! lol).

 

When training Mia, if you do this before going back to Vernor and getting the key you run into a bug / scripting flaw.  You can start her training but there comes a point where if you try to talk to Volkur you get his dialog options (things you can ask him) but he will not respond.  Turns out this happens because you haven't gotten the key yet.  Maybe add a dialog option here to let the player know they need to see Vernor before fully training Mia OR fix it so you can fully train her without having gotten the key yet (I spent about 30 min and reloaded once thinking the mod or game had bugged before I realized what had actually happened).

    This happened again when training my second slave (Aislin, a NPC follower I'm creating, still a workin progress).  She had received the ecstacy spell and I was continuing her training.  I went back to Volkur to have him check her progress, but he would not respond to any of his dialog options.  This fixed itself when I saved and reloaded the game.  Not sure what is causing this or if it is related to the above bug, but there it is.

 

All these girls have lovely hair models except one... Allison Idgrod.  Could we update her hair to something nicer?  I actually chose not to keep her because I didn't care for that plastic hair.  Plus, I guess a deal is a deal and the character did agree to find her daughter for her.  Plus, that also turned out to be my 3rd task towards becoming thane, nice way to finish that off.

 

Other than the visuals, does Lust Explosion have any other game effect?

 

Is there actually any game effect to having a bonded sex slave continue to perform oral sex?  What I mean is they claim each time they "taste you" the bond grows stronger, but does it and if so what effect does this have?

 

Are the various collars and cuffs not craftable in this mod?  Is there a vendor that sells them?  Can we have the collars from Paradise Halls, those were pretty nice looking (tried extracting that but can't find the mesh for it, its not where the esp says it should be so I guess I'm missing something).  Even if they don't do anything as far as game effects, what's a slave without a collar?  I mean, it just says, "Hi, I'm a sex slave and not just some nudist chick, just so we're clear on that.  Also, I'm owned so no touching, for rental information talk to the over-powered Dragonborn over there.  Otherwise you're dead meat on a hook loverboy."

 

Orgies and mannequins don't mix, at least not if you have a mod that turns mannequins into sexy females.  Tried having Sasha start an orgy to see what would happen and next thing I know my mannequins are all over the house and glitched.  Might want to find a way so the sex slaves know mannequins aren't valid targets for seduction.  The good news is that saving and reloading or exiting and re-entering the cell seems to fix it; you can also go to the mannequin pedestal and activate the mannequin which will pull it back where it belongs (I'm really starting to hate mannequins, they seem to cause a lot of problems).

 

Oh no, my slave trainee suddenly died!  Had this happen once, was training a new sex slave (read "I was whipping the shit out of her") and she suddenly dropped dead.  Apparently there was some script lag and I'd over done it.  But by the time I got the first warning "your slave hates you" followed by "your slave really hates you" followed by "your slave is dying" she was already a corpse... oops.  Good thing I save frequently.  Don't know if you can do anything about this but if you can it would be helpful.  On the other hand, lesson learned, don't go nuts beating the crap out of a slave.  You CAN KILL THEM even with the least damaging crop (I didn't really care for the dagger, I want a sex slave not a mass of scars but to each their own).  Oh an maybe Volkur might give a warning in his dialog about not over doing it, this might tie back in with the dead girls lying around; I'm guessing some of the previous "trainers" were a bit over zealous (a scene where you could witness that happening would have worked great but probably too late to add that in now).  Another way to handle it, don't give any warning but if it happens have Volkur reacst and this might become another plot hook leading towards accepting the additional training / demonstration that begins chapter 2.  This is a bit of a harsh lesson (you just killed a follower which is now permanently gone, barring reloads and console commands) but it could also provide a strong motivation for the player to go forward with the next chapter.  To make it a bit less harsh, maybe Volkur can "save" the slave who isn't quite completely dead yet (just mostly dead... yes I watched Princess Bride 50 million times), but for a "price", just sign this lil contract.  Never mind the fine print, oh and you have to sign in blood... yours... but hey as an extra bonus he'll even train you so this sort of thing doesn't accidentally happen again in the future.  Life's full of tough choices you know.

 

As I mentioned in a previous post, maybe make training a more phased process.  That is, initially you're training them to accept being a sex slave and to function as one.  Then make combat training so they will also fight for you a second phase that comes later, until that is completed they tend to run away when combat starts.  This would add some depth to the training process and make it more nuanced.  For example at first you teach to them to fight along with you in combat, then as training progresses the "frenzied defense" is added and finally when combat training is completed you can send them alone into a bandit camp to seduce and distract the bandits (which I would imagine convincing a naked woman to walk alone into a bandit camp and offer to be their fuck toy with the hope you will at some point kill the bandits and not abandon her there would take a LOT of convincing!  I can almost hear a slave in darkminxi's or Carida's voice saying "You want me to do WHAT?... er... master" LOL  Of course later after training was complete you instead get that lovely voice saying, "Ooooh, I'm so excited, I can hardly wait. I'm dripping."  And my character looking at her thinking "maybe I overdid it on the training..."  Good times).

 

Two Questions:  Why can they only seduce hostiles indoors, I assume there's a scripting reason why it doesn't work out doors.  Just as a budding modder, I'm curious to know.  Might learn me something.  Second, why only humanoid NPCs?  I'm assuming that includes giants and draugr (they are humanoid, haven't tried it yet, its on my laundry list of things to go try today LOL), or are they excluded as creatures?  Was that just a mod author choice or a modding issue?

 

    Overall though I like how the training works.  Mia was the first slave I trained and challenging even with the training time turned down to the minimum.  That was probably partly due to my inexperience and "over doing" it with some aspects (wouldn't want her not to be fully submitted and rebel later at a really inconvenient moment after all.  Which would be about my luck. LOL).  Its a little hard to gauge progress and I'm not sure how many "levels" of "willingness", etc. there are (apparently 3 for willingness and love of sex, not sure about how much the love you).  Maybe give some thought to adding some indication of this.  I could think of some suggestions if there's interest.

    

    Also, maybe consider adding a slave training perk tree.  This might be another inducement to continue with other chapters, some perks can't be unlocked with out completing those "quests".

    

    When feeding a slave, it removes two of a food item, not a huge issue but still a bug.  On the other hand afterwards all the food is in their inventory, shouldn't it have been "eaten" and therefore gone?

 

While taking Jenny through Morthal she made a comment about the men staring at her, like they'd never seen tits before.  That was priceless and I hope there are more comments like that from her.  However, it got me thinking, do the NPCs ever react to this naked sex slave following you around town?  Is there a way to do that?  If so it would be a nice addition to the mod and another opportunity to add some funny and fun moments / commentary.  I wouldn't want them to constantly react, and I suspect script load could be an issue trying to do this, but it could be fun if it could be made to work.  How might guards react?  Men?  Other women?  Mix of reactions (negative comments, lewd comments, even admirers... the occasional warning and/or bribe to a guard).  What if some interaction happened between the sex slave and an NPC or other follower (a non-sex slave) that could lead to some interesting events.

    Example:

  •         Player and slave are wandering around Whiterun.
  •         Player stops at the Bannered Mare
  •         While doing whatever, slave idles / sandboxes
  •         Saadia notices sex slave, makes a comment, happens to be positive.
  •         Sex slave responds, perhaps to a compliment
  •         Triggers Saadia to ask sex slave about what being a sex slave is like
  •         Slave responds, tries to explain, talks about the "ecstasy" that happens
  •         Saadia asks what she means, slave can't really explain it, mentions master could show her
  •         This triggers option for player to offer to cast Lust Explosion on Saadia
  •         If this happens, Saadia reacts and could lead to later dialog where Saadia asks to experience it again
  •         Eventually after several experiences Saadia may ask to become a sex slave.

This wouldn't necessarily be specific to Saadia, could happen with any friendly female unique NPC, though probably not any marked essential (would be game breaking if Eislif became your sex slave... much as I would probably enjoy that, I don't really like Eislif).

    Example:

  •         Male NPC makes rude comment
  •         Slave reacts
  •         Male NPC makes further rude comment, attempts to grope slave
  •         Player has option to react by persuade, intimidate, brawl

Slave's don't react to being gagged.  Jenny still sings and talks for example.  It would be nice if they responded correctly to being gagged with the muffled sounds.  I like Jenny's singing, at times its great and I love her commentary when I'm just wandering around.  She sang softly in the background almost the entire time my character was breaking Mia, and it just made the whole experience that much better.  But constantly singing or chattering gets annoying, like say when I'm creeping up on bandits and she decides now is good time to chat.  Or singing the same song over and over over and over and... love the voice but too much of a good thing, ya know.  Sometimes you just want to stuff a rag in her mouth, as much to shut her up for awhile as the satisfaction of... well, shoving a rag in her mouth.  Plus its more immersive to do that than to open MCM and change a setting, (telling her to shut up in dialog doesn't seem to entirely shut her up, sometimes its hard to tell it had any effect at all).

 

Would it be possible to add some additional options, like being able to tell a slave to dance, etc.  Basic stuff really, but having those options under one mod would be nice.  I know AFT offered a couple of dance options but I use EFF which does not.  What would be nice is a dialog option specific to the slave, telling her to dance or do other things (like play a musical instrument, Jenny mentioned something about wanting to learn to play the lute... maybe she could actually learn, would be another interesting way to expand what the slave can do and expand training options).

    Some examples:

        Telling a slave to go into a specific pose (kneel, bend over, etc.) and stay there until told to stop

        Telling a slave to go to a specific spot and dance until told to stop, maybe an option to pick a specific dance or "surprise me" (randomly selected)

 

Question, in the setting options there is one that turns off sex slaves raping their master (which I turned off because, well, just who's in charge here...) but why does this make them lore unfriendly and how so, how does this make them lore unfriendly?  Did you mean sex slave lore, or game lore.

 

If I have the "slave rapes owner" option set off, why does a slave still "jump" my character if I spank them?  Shouldn't it trigger a different response such as the lust explosion, or them begging to be "used"?

 

Have you considered doing PDF documentation for the mod?  Some of this gets a bit complex so far as how things work, what the settings do, various magical effects, and so forth, how their seduction ability works, when and where, and so forth.  If you'd like to, I'll go ahead an volunteer to help with that.  I can make some nice looking pdfs and have a collection of page backgrounds, graphics and clip art all with commercial use licenses so it would be completely legit to distribute.

 

The above are all just suggestions and in no way criticism, this is a very well done mod as it stands.  I do realize some of it is probably too late to add in and I know just enough about modding to realize a few things that might sound simple might actually be complicated to do.  So, the above are just ideas.  If I can help with any of it I'd be happy to do so.  I'd also be willing to roll up my sleeves and help with future development of the mod.  Not sure what I can do but I'd be willing to try, including offering to give a try at some voice acting (I'm a guy so my voice might not be of much use for this mod, but hey... if you need another male voice actor I'm game).

 

 

 

 

The answers to most of your questions are in books variously placed.  I spent a LONG time in the Mia journal.   This mod was originally intended to be an extension to Alicia Painslut and Mia is her mother.  Sadly, Painslut, was causing lots of players lots of problems so I removed it as a requirement and then removed all references to it because most people never picked up Painslut and the dialog did not then make sense.  But, you can read all about it in the journal on the bedside stand.

 

I agree with a lot of your ideas and some of them are fabulous.  As soon as I get done with the next two expansions, I'll look at this again.

 

 

 

 

There's a significant difference between story sex mods and non-story/random sex mods, just as there is between quest mods and random encounter mods.

 

Which is not to say that non-story/random sex mods are bad. I just added one that looks interesting to my load order today.

 

But I strongly prefer story sex mods. The best add to the depth and texture of the game world, and Sex Slaves is one of the absolute best available for Skyrim.

 

I agree entirely Old Book.  For me, Skyrim would be a bore without Sasha and Jenny along (at least most of the time).

 

The only issue I have with taking both Jenny and Sasha along at the same time is that a lot of their dialog/comments came from the same  script.  So they both say almost if not the same things at the same time.  For some reason my brain will not let me ignore this fact and so it nags at me that their dialog is the same.  That is why I only take one or the other out but not both together.

 

 

Your brain is way better than mine and the voices are so different that I never notice anything.

 

Started a new game and just waiting for the next full release of Sex Slaves to download. In the mean time I'm experimenting with some mod combinations just for fun. In the pics you'll see two slaves on the cross. I have two followers in relax mode (EFF). The followers randomly will pick one of the slaves off the cross and have sex with her. After the scene the follower goes on her way and the slave gets back on the cross automatically. The whole scenario takes place on it's own, no dialogue, no commands and will repeat depending on the arousal level of the follower. The slaves don't have to be on the cross, they can be just sandboxing in the house, I just found it interesting that they would get back on the furniture on their own.

 

I guess I'm posting this because it might trigger some ideas for possibilities. For one thing it might be nice in Sex Slaves to have the slaves accessible automatically to all in the house (or on the road), without the need to go through " It's time for some group sex" which requires all parties to be following you, have cell scan on and even then not everyone might show in the options. Also it's not convenient to have followers at all times following you especially in the house. A slave could be marked as 'available for sex' with perhaps a pop-up for options 'allow' and/or 'not now'. 

 

As far as furniture usage, well, it's just fun.

 

 

 

 

Ya, all the zaz furniture will get used if you leave it part of the sandbox.  But, to me, who is going to do that on their own?  That is why all the zaz furniture is marked as ignored by sandbox.  Would be nice to be able to change that checkmark using papyrus for special occasions.

 

Posted

 

I agree with a lot of your ideas and some of them are fabulous.  As soon as I get done with the next two expansions, I'll look at this again.

 

Thank you, as I said before, if I can help shoot me a site mail.  I'd be willing to give voice acting a try if there's a need for it.  I'm learning to mod as I go, right now I'm focusing on making NPCs, setting behaviors, and building new locations; all of which I'm enjoying.  Eventually I intend to move on to learning quests / dialog once I'm comfortable with what I'm learning now.  I'm also a 3D modeller working in Blender, and soon as I can figure out (read: "take the time to look up some tutorials") how to import/export meshs from Blender to Skyrim I could probably make some things, I'm best with hard surface models though (I can also do textures, normal maps, bump maps, ambient occulusion maps, etc. not sure how much of that Skyrim uses as I haven't looked into it yet).  I'm good at creating documenation, and a fair writer... just don't ask me to check grammar, mine is horrible. 

 

EDIT:   Just finished reading the journal.  Heh, lets just say you did a good job of conveying some of the story through the setting.  LOL  Nicely done.  Now I'm wondering just where this plot is going to go and how much will be made of the conflict.  Also, I'm pondering what follower to use for the "demonstration".  Hmmm, maybe Brenalyn because... well first she turned me green and then she turned me into a horse, a dog and a goat...  that certain deserves something.  Or maybe that priestess of Azura who seems kind of lost now that her patron daedra has kind of abandoned her, so sad to be discarded, maybe she needs a new purpose in life.  Ooooh, then there's Serana, annoying vampire princess from hell (well Coldharbor, close enough) now there's an amusing thought.  Ah well, need to finish up with Vess and Niri first, see how that turns out.... time to ponder options.

 

Me... evil?  Maaaaaybe :cool:

 

Posted

 

 

We are always happy to hear from user, both good and bad.  We won't always agree with with you, but we will always listen.  Note that Sex Slaves is NOT and never will be a slavery mod.  That is not our thing.  Lots of other mods fill that bill.  It is my view that you can only do so much of that shit before it gets boring.  I dumped paradise halls after about a month just because of that.

 

Instead, we make really interesting quests and sexy, funny and interesting companions that you can use forever.  Sasha and Jenny, and soon Andrew are really fun to take with you explore Skyrim and I personally never get tired of them.  They are great and fun companions and very skilled fighers  that add immensely to your enjoyment of the game.

 

Glad to hear that.  Yes PAH does get boring pretty quickly, but I think that was in part because it was never finished and there wasn't much funtionality.  I'm not looking to collect 101 slaves to decorate my house with (for one it'd probably be CTD central if I did LOL), what I like are interactive NPCs that I can, as you said, take with me and who will do things to sometimes surprise me, amuse me, and generally be fun to have around.  Sure, sex on demand is nice, but so is unexpected dialog, or just watching them do things on their own almost as if they'd come to life.  One of the NPCs I'm tinkering with just as a learning practice in modding I've spent a bit of time setting up her own sandbox packages, idle markers, etc and developing a daily routine for her and then adding variety to that so that she doesn't do exactly the same thing every day.  Even with no dialog (haven't gotten quite that far yet, was hoping too but there was a lot more to learn about just behaviors and idle markers than I first realized and I've kind of been enjoying exploring that) it makes them more interesting.  PAH had potential, and one of the main areas that lay in was there seemed to be some intent to make training a more complex and interesting option, something you had to work at and invest time in each particular slave so that it was more than just, capture em, slap a collar on em and viola another decoration for your house.  That aspect is something I hope you would be open to exploring, you seem to have already done so to some extent.

 

Okay, feedback and bugs.  I've only completed Chapter 1 so far and completed training two slaves.  My very first was Mia Lorenz who proved a bit challenging, probably in part because I was guessing at some aspects of what I needed to do and how it all worked.  Even though I had training time set to the minimum it was somewhere around 3:30 AM before I finished, about 5 hours LOL   Let's just say she was VERY thoroughly broken in and trained by the time I was done.  That's a good thing though, shows how immersive the process was and that's exactly what I want.  Also, that Jenny was wandering around nearby singing softly the whole time just added to the experience somehow... it was both comical and satisfying.   My 2nd slave is Aislin, a NPC follower I'm tinkering with which also went pretty well except for one noted bug (see below).  So below are my notes (yes I actually took notes while playing...)   Its pretty much unedited and my thoughts as they came to me so pardon if its a bit disorganized.   I'll stick them in a spoiler since it they're long and also give away some of the plot (not sure if that matters at this point).  Please keep in mind most of this are just ideas and suggestions, I really have no criticism of the mod at all, you and everyone involved did a great job.   These are just the first impressions of someone who is playing through for the first time with no prior knowledge and not having read too much ahead.

 

 

 

Option to leave Vess naked going into Morthal.  "Hey, just because I am dragonborn does NOT mean I'm either the hero or a nice guy, actually I'm a bit of an asshole and frankly, you kinda pissed me off."

 

Unavoidable trap in dungeon, any way to re script this?

    One, the trap isn't undetectable for you trigger it, some of us really are that paranoid.

    Two, I spent an hour trying to figure out a way around it because usually in Skyrim there is a way around traps and you're supposed to find it.

    Three, its just a cheesy way to stage the next scene.  In general, the player should always at least have the illusion of free will even in they actually don't (sure you might seem like you have a choice about which way to go in all these dungeons but actually they're all pretty linear).  For example, maybe an NPC is captured and the player is forced to surrender or watch them die or something (which in this case might not work since both NPCs with the character aren't exactly important and cherished followers, also the player might be a dick... like me for example LOL).

Option to skip the scene with Acherone, its long and frankly I got up an fixed a sandwich, came back and he was STILL blathering on about whatever it was he was going on about, now THAT was torture.  If you've played this mod before, having to go through that long scene each time you play a new character would become painful I imagine.

 

Before you rescue Niri and Vess, there's a scene where a "trainer" is vigorously beating Niri.  Might be too late to add anything here but this would have been a good opportunity to add some dialog hinting at how the slave training works.  Bit of foreshadowing and helping to educate the player on what they'll need to do later without breaking immersion.

 

There are a few books scattered further in the dungeon that explain the training process, granted in a non-immersive way. "SexSlave Training for Dummies"

Option to leave Vess and/or Niri chained up after you regain freedom.  Like I said, I'm a bit of an asshole and pretty much already had the idea of what their fate would be (and indeed they're waiting to be trained now).

 

On freeing Jenny she wants to "make the bond" but at this point the character wouldn't know what she was talking about or what was going on because nothing has yet been explained.  There's no opportunity to ask her what this "bond" is or what the consequences might be.  It would have been better for immersion if there had been some sort of explanation here.  It could even be a bit humorous as the character realizes just what he's gotten himself into and... wait a sec... you're serious, you mean you're like really my property now, like... well... I can do whatever I want with you... really?

 

Also, same scene, the ecstasy / lust explosion happen and there's no comment about it... this is new, the character has no idea what just happened and doesn't even comment?  No questions?  No amusing and vague explanation from Jenny.  This would have been a good opportunity to both introduce part of the mod as well as some immersive humor.

 

After freeing Jenny and before or during meeting Vernor, there needs to be some dialog, a book, something that explains who Mia is and the back story of this lair.  Unless I really missed something, there's nothing in world that told me where I was, who owned this place or anything of the sort... I go from escaping captivity, to killing Acherone to... suddenly seeming to know who these other people are.  When you get to Vernor the current dialog reads as if you somehow just know these things, but if you're playing through for the first time you may not and its a little confusing and immersion breaking.

 

There is a book that explains who Mia is and how she got here, it is on here end table next to her bed.  In the room to the Left of the throne. 

The shrine in the mausoleum is to Arkay, okay that's traditional.  But this lair isn't exactly a traditional setting, why not a shrine to Sanguine or Molag Bal?

 

Speaking of mausoleums, why all the dead bodies?  There seem to be a lot of dead girls in this place for a place that trains sex slaves... unless... okay some shit is too twisted even for me!!!  Why was Marta sacrificed and to whom?  The alter is in the style of Molag Bal but the dremora are supposedly servants of Sanguine.  Why is anyone being sacrificed at all?  Not saying this needs to be removed, just explained.  In fact it could explain why the two dremora are willing to help against Mia, maybe she's not so devoted to Sanguine anymore, maybe she's got a little something on the side going with Molag Bal.  Why would she do that and is that a set up for a future chapter to this story and maybe a warning to the player (why yes, you're welcome to steal the idea, kinda why I put it out there)?  With all the violent domination going on, the sacrifices, I just can't shake the feeling that smacks more of Molag Bal than it does Sanguine, ya know?

 

When training Mia, she doesn't kneel when told to do so.  Other slave trainee's do this correctly however so seems her scripting needs a lil updating.

 

In the dialog with Sasha when you first meet her, there's a spelling error.  Its chaurus, not chorus.  A chorus is part of a song, a chaurus reaper on the other hand isn't musical at all; at least I don't think they are (a chaurus chorus... nevermind, not going there, this is all warped enough already! lol).

 

When training Mia, if you do this before going back to Vernor and getting the key you run into a bug / scripting flaw.  You can start her training but there comes a point where if you try to talk to Volkur you get his dialog options (things you can ask him) but he will not respond.  Turns out this happens because you haven't gotten the key yet.  Maybe add a dialog option here to let the player know they need to see Vernor before fully training Mia OR fix it so you can fully train her without having gotten the key yet (I spent about 30 min and reloaded once thinking the mod or game had bugged before I realized what had actually happened).

    This happened again when training my second slave (Aislin, a NPC follower I'm creating, still a workin progress).  She had received the ecstacy spell and I was continuing her training.  I went back to Volkur to have him check her progress, but he would not respond to any of his dialog options.  This fixed itself when I saved and reloaded the game.  Not sure what is causing this or if it is related to the above bug, but there it is.

 

All these girls have lovely hair models except one... Allison Idgrod.  Could we update her hair to something nicer?  I actually chose not to keep her because I didn't care for that plastic hair.  Plus, I guess a deal is a deal and the character did agree to find her daughter for her.  Plus, that also turned out to be my 3rd task towards becoming thane, nice way to finish that off.

 

Once you return her to the Jarl she is removed from the game....So I don't see the point in redoing her hair.

Other than the visuals, does Lust Explosion have any other game effect?

 

Is there actually any game effect to having a bonded sex slave continue to perform oral sex?  What I mean is they claim each time they "taste you" the bond grows stronger, but does it and if so what effect does this have?

 

Are the various collars and cuffs not craftable in this mod?  Is there a vendor that sells them?  Can we have the collars from Paradise Halls, those were pretty nice looking (tried extracting that but can't find the mesh for it, its not where the esp says it should be so I guess I'm missing something).  Even if they don't do anything as far as game effects, what's a slave without a collar?  I mean, it just says, "Hi, I'm a sex slave and not just some nudist chick, just so we're clear on that.  Also, I'm owned so no touching, for rental information talk to the over-powered Dragonborn over there.  Otherwise you're dead meat on a hook loverboy."

 

Orgies and mannequins don't mix, at least not if you have a mod that turns mannequins into sexy females.  Tried having Sasha start an orgy to see what would happen and next thing I know my mannequins are all over the house and glitched.  Might want to find a way so the sex slaves know mannequins aren't valid targets for seduction.  The good news is that saving and reloading or exiting and re-entering the cell seems to fix it; you can also go to the mannequin pedestal and activate the mannequin which will pull it back where it belongs (I'm really starting to hate mannequins, they seem to cause a lot of problems).

 

Oh no, my slave trainee suddenly died!  Had this happen once, was training a new sex slave (read "I was whipping the shit out of her") and she suddenly dropped dead.  Apparently there was some script lag and I'd over done it.  But by the time I got the first warning "your slave hates you" followed by "your slave really hates you" followed by "your slave is dying" she was already a corpse... oops.  Good thing I save frequently.  Don't know if you can do anything about this but if you can it would be helpful.  On the other hand, lesson learned, don't go nuts beating the crap out of a slave.  You CAN KILL THEM even with the least damaging crop (I didn't really care for the dagger, I want a sex slave not a mass of scars but to each their own).  Oh an maybe Volkur might give a warning in his dialog about not over doing it, this might tie back in with the dead girls lying around; I'm guessing some of the previous "trainers" were a bit over zealous (a scene where you could witness that happening would have worked great but probably too late to add that in now).  Another way to handle it, don't give any warning but if it happens have Volkur reacst and this might become another plot hook leading towards accepting the additional training / demonstration that begins chapter 2.  This is a bit of a harsh lesson (you just killed a follower which is now permanently gone, barring reloads and console commands) but it could also provide a strong motivation for the player to go forward with the next chapter.  To make it a bit less harsh, maybe Volkur can "save" the slave who isn't quite completely dead yet (just mostly dead... yes I watched Princess Bride 50 million times), but for a "price", just sign this lil contract.  Never mind the fine print, oh and you have to sign in blood... yours... but hey as an extra bonus he'll even train you so this sort of thing doesn't accidentally happen again in the future.  Life's full of tough choices you know.

 

As I mentioned in a previous post, maybe make training a more phased process.  That is, initially you're training them to accept being a sex slave and to function as one.  Then make combat training so they will also fight for you a second phase that comes later, until that is completed they tend to run away when combat starts.  This would add some depth to the training process and make it more nuanced.  For example at first you teach to them to fight along with you in combat, then as training progresses the "frenzied defense" is added and finally when combat training is completed you can send them alone into a bandit camp to seduce and distract the bandits (which I would imagine convincing a naked woman to walk alone into a bandit camp and offer to be their fuck toy with the hope you will at some point kill the bandits and not abandon her there would take a LOT of convincing!  I can almost hear a slave in darkminxi's or Carida's voice saying "You want me to do WHAT?... er... master" LOL  Of course later after training was complete you instead get that lovely voice saying, "Ooooh, I'm so excited, I can hardly wait. I'm dripping."  And my character looking at her thinking "maybe I overdid it on the training..."  Good times).

 

Two Questions:  Why can they only seduce hostiles indoors, I assume there's a scripting reason why it doesn't work out doors.  Just as a budding modder, I'm curious to know.  Might learn me something.  Second, why only humanoid NPCs?  I'm assuming that includes giants and draugr (they are humanoid, haven't tried it yet, its on my laundry list of things to go try today LOL), or are they excluded as creatures?  Was that just a mod author choice or a modding issue?

 

    Overall though I like how the training works.  Mia was the first slave I trained and challenging even with the training time turned down to the minimum.  That was probably partly due to my inexperience and "over doing" it with some aspects (wouldn't want her not to be fully submitted and rebel later at a really inconvenient moment after all.  Which would be about my luck. LOL).  Its a little hard to gauge progress and I'm not sure how many "levels" of "willingness", etc. there are (apparently 3 for willingness and love of sex, not sure about how much the love you).  Maybe give some thought to adding some indication of this.  I could think of some suggestions if there's interest.

    

    Also, maybe consider adding a slave training perk tree.  This might be another inducement to continue with other chapters, some perks can't be unlocked with out completing those "quests".

    

    When feeding a slave, it removes two of a food item, not a huge issue but still a bug.  On the other hand afterwards all the food is in their inventory, shouldn't it have been "eaten" and therefore gone?

 

While taking Jenny through Morthal she made a comment about the men staring at her, like they'd never seen tits before.  That was priceless and I hope there are more comments like that from her.  However, it got me thinking, do the NPCs ever react to this naked sex slave following you around town?  Is there a way to do that?  If so it would be a nice addition to the mod and another opportunity to add some funny and fun moments / commentary.  I wouldn't want them to constantly react, and I suspect script load could be an issue trying to do this, but it could be fun if it could be made to work.  How might guards react?  Men?  Other women?  Mix of reactions (negative comments, lewd comments, even admirers... the occasional warning and/or bribe to a guard).  What if some interaction happened between the sex slave and an NPC or other follower (a non-sex slave) that could lead to some interesting events.

    Example:

  •         Player and slave are wandering around Whiterun.
  •         Player stops at the Bannered Mare
  •         While doing whatever, slave idles / sandboxes
  •         Saadia notices sex slave, makes a comment, happens to be positive.
  •         Sex slave responds, perhaps to a compliment
  •         Triggers Saadia to ask sex slave about what being a sex slave is like
  •         Slave responds, tries to explain, talks about the "ecstasy" that happens
  •         Saadia asks what she means, slave can't really explain it, mentions master could show her
  •         This triggers option for player to offer to cast Lust Explosion on Saadia
  •         If this happens, Saadia reacts and could lead to later dialog where Saadia asks to experience it again
  •         Eventually after several experiences Saadia may ask to become a sex slave.

This wouldn't necessarily be specific to Saadia, could happen with any friendly female unique NPC, though probably not any marked essential (would be game breaking if Eislif became your sex slave... much as I would probably enjoy that, I don't really like Eislif).

    Example:

  •         Male NPC makes rude comment
  •         Slave reacts
  •         Male NPC makes further rude comment, attempts to grope slave
  •         Player has option to react by persuade, intimidate, brawl

Slave's don't react to being gagged.  Jenny still sings and talks for example.  It would be nice if they responded correctly to being gagged with the muffled sounds.  I like Jenny's singing, at times its great and I love her commentary when I'm just wandering around.  She sang softly in the background almost the entire time my character was breaking Mia, and it just made the whole experience that much better.  But constantly singing or chattering gets annoying, like say when I'm creeping up on bandits and she decides now is good time to chat.  Or singing the same song over and over over and over and... love the voice but too much of a good thing, ya know.  Sometimes you just want to stuff a rag in her mouth, as much to shut her up for awhile as the satisfaction of... well, shoving a rag in her mouth.  Plus its more immersive to do that than to open MCM and change a setting, (telling her to shut up in dialog doesn't seem to entirely shut her up, sometimes its hard to tell it had any effect at all).

 

Would it be possible to add some additional options, like being able to tell a slave to dance, etc.  Basic stuff really, but having those options under one mod would be nice.  I know AFT offered a couple of dance options but I use EFF which does not.  What would be nice is a dialog option specific to the slave, telling her to dance or do other things (like play a musical instrument, Jenny mentioned something about wanting to learn to play the lute... maybe she could actually learn, would be another interesting way to expand what the slave can do and expand training options).

    Some examples:

        Telling a slave to go into a specific pose (kneel, bend over, etc.) and stay there until told to stop

        Telling a slave to go to a specific spot and dance until told to stop, maybe an option to pick a specific dance or "surprise me" (randomly selected)

 

Question, in the setting options there is one that turns off sex slaves raping their master (which I turned off because, well, just who's in charge here...) but why does this make them lore unfriendly and how so, how does this make them lore unfriendly?  Did you mean sex slave lore, or game lore.

 

If I have the "slave rapes owner" option set off, why does a slave still "jump" my character if I spank them?  Shouldn't it trigger a different response such as the lust explosion, or them begging to be "used"?

 

Have you considered doing PDF documentation for the mod?  Some of this gets a bit complex so far as how things work, what the settings do, various magical effects, and so forth, how their seduction ability works, when and where, and so forth.  If you'd like to, I'll go ahead an volunteer to help with that.  I can make some nice looking pdfs and have a collection of page backgrounds, graphics and clip art all with commercial use licenses so it would be completely legit to distribute.

 

The above are all just suggestions and in no way criticism, this is a very well done mod as it stands.  I do realize some of it is probably too late to add in and I know just enough about modding to realize a few things that might sound simple might actually be complicated to do.  So, the above are just ideas.  If I can help with any of it I'd be happy to do so.  I'd also be willing to roll up my sleeves and help with future development of the mod.  Not sure what I can do but I'd be willing to try, including offering to give a try at some voice acting (I'm a guy so my voice might not be of much use for this mod, but hey... if you need another male voice actor I'm game).

 

 

 

And there you have it, messy as it may be (and I actually snipped out some bits where I really rambled in my thoughts lol).  Hope that wasn't too much to dump on ya.  I'm getting ready to do the next chapter.  As I hint at in my notes, normally if I were strictly playing my character in character he would probably not do so, at least not beyond the first couple of training "sessions", he'd get suspicious and walk away.  He would never sign any kind of contract with any daedra in any event (yeah okay I did play a bit further ahead and then rolled back to a previous save).  His attitude (and this is typical for me) towards any of the daedra is "Fuck off".  If there was ever the possibility of developing an alternate plot line, I'd love to be part of developing one where the character defies Sanguine and company and figures out how to get get away with it, not necessarily without consequences, but still gets the girls and maybe even retain the ability to train more.  I'm sure I'll have more thoughts (and probably more cogent ones) once I've played through the current chapters.

 

Holy crap man....That is one impressive wall of text.  I am a "Hunt and peck" typist and can not afford Dragon Speak yet or I would have brought up a lot of the points you have here.  I just can not stand typing too much at a time.  I have to say I like most of your ideas here and while this would make for a HUGE overhaul ... I second this opinion.  

 

I added some comments to your post under the spoiler tab.

Posted
Holy crap man....That is one impressive wall of text.  I am a "Hunt and peck" typist and can not afford Dragon Speak yet or I would have brought up a lot of the points you have here.  I just can not stand typing too much at a time.  I have to say I like most of your ideas here and while this would make for a HUGE overhaul ... I second this opinion.  

 

I added some comments to your post under the spoiler tab.

 

Did I mention I type about 120 wpm?  You should have seen the long paragraph I snipped where I was rambling about various daedra and my character's authority issues.  LOL   Anyone who thinks they're going to enslave Einarr (my character's name) isn't a sadist... they're a masochist!!!

 

I do realize a lot of what I suggested would actually require some big changes, like additional voice acting, scripting, etc. so its not something I would demand and I was even a bit cautious suggesting it.  Its easy to dream up ideas when someone else has to implement them (and I would know, I actually worked for a small game company years ago and was on the receiving end of having to implement stuff others dreamt up); part of why I also volunteered to help where I could.  If you're going to ask for big things, better be ready to belly up to the bar an pay your share of the tab.

 

There's one instruction book right there in there training room, but it doesn't specifically explain how the seduction skills work and you can't exactly try them out much in there.  That sort of thing would actually be better done in a PDF manual where example screen shots and detailed instructions could be provided; which as I said, I'd be willing to help put together.

 

Mia's journal does explain a lot and I had a good chuckle at how much I had guessed by observing the environment.  That shows how well done the environment is that it conveys that information by implication that well, that's good game design.  The only drawback is there isn't some very basic info introducing who Mia is before or during the conversation with Vernor, its like its assumed you know.  Fish's comments about how this was an offshoot of Alicia Painslut and the changes since perhaps explain how that crept in, it happens.

 

Reason for changing Allison's hair, maybe next time I don't take her back... muahahahahahahahahahahahaha!  In my own game I've been updating some of the NPCs and I'd already given Idgrod the Younger one of the Apachii hair styles that was similar to her original hair.  When the option was shown to take her to Volkur instead, I had a moment of considering whether maybe I'd just collect the matched set... matched sets are always so much nicer, don't you think?  Part of the reason I was doing that was to create some unique NPCs I could snag with PAH, but that's about to get uninstalled I think, this mod looks like a better option (and I'm trying to keep the number of mods down to something sane).  I also tinkered with making Fjola from Mistwatch unique for the same reason, that actually worked quite well but I think could be tweaked to work with this (if anyone wants a peek at my version of Fjola, its a stand alone esp right now, I could attach it to a post, Skyrim, Skyrim Update, Apachii Hairs and Apachii Hair for Females required).  Or maybe once I'm better at quests and scripting I might set up something where you can choose to brawl her after finishing with Chister and if you win, she surrenders to you (sort of like Uthgerd, only kinkier) at which point you could march her off to the Lair for training.  Its an idea I'd like to try later when my skills at modding are up to it, could be fun.

 

I have some thoughts on how I'd redo the scene with Acherone and create an alternative to that, if that's even an option, but I want to play through the existing mod first so I have a clearer idea of where things are going.  Plus sounds like Fish has his plate full at the moment anyway so best not to badger him about it.  But twisted thoughts are a stirring, the gears are a whirring, and as these images are whirling something indeed is occurring.

 

 

Posted

 

Holy crap man....That is one impressive wall of text.  I am a "Hunt and peck" typist and can not afford Dragon Speak yet or I would have brought up a lot of the points you have here.  I just can not stand typing too much at a time.  I have to say I like most of your ideas here and while this would make for a HUGE overhaul ... I second this opinion.  

 

I added some comments to your post under the spoiler tab.

 

Did I mention I type about 120 wpm?  You should have seen the long paragraph I snipped where I was rambling about various daedra and my character's authority issues.  LOL   Anyone who thinks they're going to enslave Einarr (my character's name) isn't a sadist... they're a masochist!!!

 

I do realize a lot of what I suggested would actually require some big changes, like additional voice acting, scripting, etc. so its not something I would demand and I was even a bit cautious suggesting it.  Its easy to dream up ideas when someone else has to implement them (and I would know, I actually worked for a small game company years ago and was on the receiving end of having to implement stuff others dreamt up); part of why I also volunteered to help where I could.  If you're going to ask for big things, better be ready to belly up to the bar an pay your share of the tab.

 

There's one instruction book right there in there training room, but it doesn't specifically explain how the seduction skills work and you can't exactly try them out much in there.  That sort of thing would actually be better done in a PDF manual where example screen shots and detailed instructions could be provided; which as I said, I'd be willing to help put together.

 

Mia's journal does explain a lot and I had a good chuckle at how much I had guessed by observing the environment.  That shows how well done the environment is that it conveys that information by implication that well, that's good game design.  The only drawback is there isn't some very basic info introducing who Mia is before or during the conversation with Vernor, its like its assumed you know.  Fish's comments about how this was an offshoot of Alicia Painslut and the changes since perhaps explain how that crept in, it happens.

 

Reason for changing Allison's hair, maybe next time I don't take her back... muahahahahahahahahahahahaha!  In my own game I've been updating some of the NPCs and I'd already given Idgrod the Younger one of the Apachii hair styles that was similar to her original hair.  When the option was shown to take her to Volkur instead, I had a moment of considering whether maybe I'd just collect the matched set... matched sets are always so much nicer, don't you think?  Part of the reason I was doing that was to create some unique NPCs I could snag with PAH, but that's about to get uninstalled I think, this mod looks like a better option (and I'm trying to keep the number of mods down to something sane).  I also tinkered with making Fjola from Mistwatch unique for the same reason, that actually worked quite well but I think could be tweaked to work with this (if anyone wants a peek at my version of Fjola, its a stand alone esp right now, I could attach it to a post, Skyrim, Skyrim Update, Apachii Hairs and Apachii Hair for Females required).  Or maybe once I'm better at quests and scripting I might set up something where you can choose to brawl her after finishing with Chister and if you win, she surrenders to you (sort of like Uthgerd, only kinkier) at which point you could march her off to the Lair for training.  Its an idea I'd like to try later when my skills at modding are up to it, could be fun.

 

I have some thoughts on how I'd redo the scene with Acherone and create an alternative to that, if that's even an option, but I want to play through the existing mod first so I have a clearer idea of where things are going.  Plus sounds like Fish has his plate full at the moment anyway so best not to badger him about it.  But twisted thoughts are a stirring, the gears are a whirring, and as these images are whirling something indeed is occurring.

 

Yeah, You'll fit in around here....nuff said. ;)

Posted

chadorjan, on 31 Jul 2015 - 4:54 PM, said:snapback.png

Started a new game and just waiting for the next full release of Sex Slaves to download. In the mean time I'm experimenting with some mod combinations just for fun. In the pics you'll see two slaves on the cross. I have two followers in relax mode (EFF). The followers randomly will pick one of the slaves off the cross and have sex with her. After the scene the follower goes on her way and the slave gets back on the cross automatically. The whole scenario takes place on it's own, no dialogue, no commands and will repeat depending on the arousal level of the follower. The slaves don't have to be on the cross, they can be just sandboxing in the house, I just found it interesting that they would get back on the furniture on their own.

 

I guess I'm posting this because it might trigger some ideas for possibilities. For one thing it might be nice in Sex Slaves to have the slaves accessible automatically to all in the house (or on the road), without the need to go through " It's time for some group sex" which requires all parties to be following you, have cell scan on and even then not everyone might show in the options. Also it's not convenient to have followers at all times following you especially in the house. A slave could be marked as 'available for sex' with perhaps a pop-up for options 'allow' and/or 'not now'. 

 

As far as furniture usage, well, it's just fun.

 

 

Spoiler 
 

 

 

Ya, all the zaz furniture will get used if you leave it part of the sandbox.  But, to me, who is going to do that on their own?  That is why all the zaz furniture is marked as ignored by sandbox.  Would be nice to be able to change that checkmark using papyrus for special occasions.

 

Sorry Fish, I don't quite understand what you mean. (I didn't change any sandbox settings, I wouldn't know how to do that) I set up two x-crosses using xo3 BondageFurniture. I had the two slaves follow me and ordered them on the cross. Then I dismissed them and they stayed on the cross. I also gave them the Pet ability using Pet Collar, marking them as available for sex. My other followers used the slaves for sex after which the slaves returned to the cross. The sex scenes repeat at random intervals dependent on the arousal of the followers. I just found it interesting that the whole thing could be set up so that it played on it's own, without any input from the player. The slaves don't have to be on the cross to be used, they could just be running around on their own.

 

This led to the idea of having the slaves available (in Sex Slaves) for sex automatically to anyone in the house without having to order them to do so.

Posted

 

This led to the idea of having the slaves available (in Sex Slaves) for sex automatically to anyone in the house without having to order them to do so.

 

That's certainly an interesting idea and I think it would be an amusing option that seems to fit with the "lore" regarding sex slaves as I understand it so far.  I'd sort of experimented with something similar today using Aggressive Prostitution, same idea just told them to look for customers while they were in my house so the went around to my other followers.  And I even made some gold.  The idea could be fleshed out more for Sex Slaves I think.  One, you could tell them to "pleasure" anyone interested until you tell them to stop, at which point they scan the cell for anyone with an arousal over XX.  Option two, you could tell them to offer themselves to anyone willing to pay XXX gold, basically adding a prostitution option (and I get to uninstall TDF AP cause I wouldn't need it anymore); same script kicks in and they begin scanning the cell.  If after X number of cell scans they don't detect anyone with the required arousal they come back to the player and report this, the player then can tell them to take a break / stop or to continue.  If they continue they scan the cell again and if they still find no one interested they may choose to dance, if there is more than one sex slave operating under the script they make choose to put on a sex show together, etc.  After the performance they will scan again, if they find interested parties they do that if not after a variable amount of scans they dance or do shows again and this continues until they are told to stop.

 

A key element is some variability in the random actions they can choose so that it doesn't get too repetitive too quickly.  Some options would only be available under certain circumstances, like having more than one sex slave controlled under the script at the time (sex slave not told to engage in this behavior would be ignored for that condition), who is present (males, females, possibly "other"), whether toys were available (a solo show with toys for example), or maybe even play a musical instrument or sing a song or something.

 

Maybe also include an option that over time they become tired and start commenting about it, eventually begging to stop, etc. so you can't just have them do this forever.

 

How's that sound? 

Posted

Okay, so I found hunter house, killed the bald leader and guy with shield, let the violet-haired one go. Now what? Quest says 'check bandits supplies', and looked all around but nothing move quest forward.

Posted

Part of the reason that interrogating Vess is so much fun is that she reacts to what you do and she progresses from defiance to tearful submission. A combination of good writing and good acting.

 

This more than anything else is what I would like to see extended to slave training, at least for selected characters. Some of the girls are already trained, and thus don't need this dialog. But Mia (she could really do with having her dialog rewritten and re-recorded, either by the same actor another is she isn't available), Niri and Vess, and any new trainable characters should have some suitable dialog written for them. I suppose you could do some generic lines as well (darkminxi already provides "please, have mercy" as a generic).

 

For example, now we get a message "your slave is rebellious". It would obviously be better for Vess to use her "i'm going to get you, you bastard" lines there. In fact, you might be able to adapt much of Vess's interrogation dialog to training.

Posted

Okay, so I found hunter house, killed the bald leader and guy with shield, let the violet-haired one go. Now what? Quest says 'check bandits supplies', and looked all around but nothing move quest forward.

Turn on your Quest navigation bar, it will be pointing to the bag you need to look in.  If you are using Immersive hud by default it is x.  At any rate the bag is in the cabin on a barrel.  

Posted

Part of the reason that interrogating Vess is so much fun is that she reacts to what you do and she progresses from defiance to tearful submission. A combination of good writing and good acting.

 

This more than anything else is what I would like to see extended to slave training, at least for selected characters. Some of the girls are already trained, and thus don't need this dialog. But Mia (she could really do with having her dialog rewritten and re-recorded, either by the same actor another is she isn't available), Niri and Vess, and any new trainable characters should have some suitable dialog written for them. I suppose you could do some generic lines as well (darkminxi already provides "please, have mercy" as a generic).

 

For example, now we get a message "your slave is rebellious". It would obviously be better for Vess to use her "i'm going to get you, you bastard" lines there. In fact, you might be able to adapt much of Vess's interrogation dialog to training.

i would very much like for it to work like that

 

currently working on something that would be a first step in that direction.

Posted

 

Part of the reason that interrogating Vess is so much fun is that she reacts to what you do and she progresses from defiance to tearful submission. A combination of good writing and good acting.

 

This more than anything else is what I would like to see extended to slave training, at least for selected characters. Some of the girls are already trained, and thus don't need this dialog. But Mia (she could really do with having her dialog rewritten and re-recorded, either by the same actor another is she isn't available), Niri and Vess, and any new trainable characters should have some suitable dialog written for them. I suppose you could do some generic lines as well (darkminxi already provides "please, have mercy" as a generic).

 

For example, now we get a message "your slave is rebellious". It would obviously be better for Vess to use her "i'm going to get you, you bastard" lines there. In fact, you might be able to adapt much of Vess's interrogation dialog to training.

i would very much like for it to work like that

 

currently working on something that would be a first step in that direction.

 

 

( does happy dance! )

Posted

Great mod! I have one glitch though. I'm doing a playthrough with Andrew as dominant. When I chose a dialogue option where the character asks Andrew to have sex with her, after they do the deed, it kicks in a glitch where when I die, i go into a never ending bleedout stage. 

Normally when I die, i just die and the last save loads. I tested this by choosing various Andrew dialogue options and then typing "player.kill". The test game I have right now, I haven't activated the PSQ succubus template yet, and I've got all the functionality for sexlab hormones & milkmod turned off. 

Any help is appreciated. 


Here's my mod list.
 

mod_id,mod_installed_name,mod_version,file_installed_name
0,"03 Main Aradia Parasite Harness","d2015.7.19",
4929,"A Quality World Map and Solstheim Map - With Roads","8.4.0.0",
61178,"Adorable Face","1.2.1.0",
9557,"Alternate Start - Live Another Life","d2015.6.14",
Alternate Start - Live Another Life-9557-3-0-1.7z"
10168,"ApachiiSkyHair v 1 6 Full","d2015.7.18",
0,"Armbands fix","d2015.7.11",
"Auto Unequip Ammo","d2015.7.11",
"BeeingFemale 2 4",
"Blush When Aroused_blushes(alternate)_small",
"Blush When Aroused_v1.2","d2015.7.18",
"BodySlide 2 and Outfit Studio","2.6.0.0a",
"Brawl Bugs - Compatibility Edition","d2015.7.15",
"BTRH Waifu","d2015.7.11",
,"BTRH Waifu V1_3-53152-1-3","d2015.7.11",
"Calientes Beautiful Bodies Edition -CBBE-","3.4.0.0d","
"CBBE HDT Piercing Sets v1.0","
"College Days - Winterhold","d2015.7.1","
"Convenient Horses","d2015.7.10",
"CORE FILES DO NOT DELETE","",""
11781,"Cute Voice 2nd","d2015.7.10",
,"cute voice 2nd plus","d2015.7.10","
"Deadly Dragons","6.3.5.0",
0,"Devious Devices Assets","2.9.0.0",
,"Devious Devices Expansion","1.2.1.0",
,"DeviousDevices Integration","d2015.2.11","
,"Deviously Enchanted Chests V2.1","d2015.7.27","
,"Estrus Chaurus v4.10","
,"EstrusForSkyrimV120","d2015.7.27",
,"Face Light","d2015.7.11","
"Fair Skin Complexion for CBBE v7 7 NMM Installer Package","d2015.7.10","
,"Feminine Running Animation v1-1 BBP","d2015.7.14","
,"FNIS","d2015.7.10","
"FNIS Behavior V5 5 -- ALWAYS necessary","d2015.7.11","
,"FNIS Creature Pack 5 3 Beta1","d2015.7.11","
0,"foxmerged2","d2015.7.11",
,"Foxmerged2 Update2.6","d2015.7.11",
"Fuz Ro Doh","d2015.7.9","
"HDT Physics Extensions","d2015.7.10","
"hdtHighHeel beta0","d2015.7.9","
,"Hearthfire multiple Adoptions V2_0_15-29249-2-0-15","d2015.7.28",
,"Helmet Toggle","d2015.7.11","
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Posted

 

Part of the reason that interrogating Vess is so much fun is that she reacts to what you do and she progresses from defiance to tearful submission. A combination of good writing and good acting.

 

This more than anything else is what I would like to see extended to slave training, at least for selected characters. Some of the girls are already trained, and thus don't need this dialog. But Mia (she could really do with having her dialog rewritten and re-recorded, either by the same actor another is she isn't available), Niri and Vess, and any new trainable characters should have some suitable dialog written for them. I suppose you could do some generic lines as well (darkminxi already provides "please, have mercy" as a generic).

 

For example, now we get a message "your slave is rebellious". It would obviously be better for Vess to use her "i'm going to get you, you bastard" lines there. In fact, you might be able to adapt much of Vess's interrogation dialog to training.

i would very much like for it to work like that

 

currently working on something that would be a first step in that direction.

 

 

Ack - this discussion is going in the wrong direction!!

 

The one I want to see enhanced is Niri.

 

Let me put in a vote or two on the Niri side...

 

Of course, availability of the voice actresses might be a deciding factor.

Is the Niri actress still available?

Posted

Nothing I said should be construed as discouraging enhanced training dialog for Niri. "I trusted you, you bastard!" is a classic line, but then she drops into generic slave dialog. She should have many spicy things to say during her training. I'm thinking that some existing lines for Vess can be adapted to training, Niri doesn't have suitable existing lines to use.

 

When scripting for a new character we want to see : standard follower dialog, standard slave dialog, sex sounds, enhanced training dialog, plus any quest-specific dialog, plus any enhanced follower dialog (like the hundreds of extra lines for Sasha and Jenny). If a callback to existing actors is possible, all that should be included. New actors should be provided with the full script to avoid callbacks.

 

Optimally, someone should do what the author of Amorous Adventures did - go through vanilla voice files and edit them to provide as much of the basic script as possible, then apply that for followers with standard voice sets. That's a huge effort, and suitable lines probably don't exist in most cases (how many of the standard voice sets have the word "master", for example?). But if could be done, to the extent it could be done, it would make the whole mod much more seamless.

Posted

I agree, Vess, Niri and Mia all deserve a bit more dialog and interaction.  Each for different reasons but all of them because they're so integral to the main story.  After reading Mia's journal, her reactions to being made a sex slave (and she'll know exactly what that means) should be almost explosive.  Vess would be interesting for her remaining defiance and watching that fade.  Niri's temper combined with her sense of betrayal would be quite a mix.

 

For those more experienced with the mod, or Fish if he has time to answer.  I'm noticing something and I'm not sure if its a bug, something intended or maybe something I did wrong.  I've been trying out the various options with the slave to see what happens, how things work, etc.  The spanking bit is adorable, the poses the commentary, really nice (not to mention the view).  However, when I spank Jenny, she climaxes after a few strokes.  When I spank Mia, she loses control and jumps my character (even though I've got raping the PC turned off).  But when I spank Aislin, the NPC follower I created, she doesn't react at all and lacks the dialog.  I haven't tried enslaving any other followers yet (I'm still working on training Vess and Niri) and since this is my first time playing through I'm curious if I'm seeing a bug or intended behavior.  And do other followers turned into sex slaves not get the dialog or is it maybe something about Aislin the scripting maybe doesn't like?  Aislin does get other dialog, makes random comments sort of like Jenny (though not as much and not as much variety I've noticed), so I'm not sure what's going on here.

Posted

I am loving this mod.

 

I am part way thru the dark possession quest.  The last stage I completed was the one where he summoned friends and told me about a potion.  When I later on come back and tell him I want the potion, the Mod locks up when he casts the remove clothing spell on me.

 

Any ideas.  This spell worked all the previous times?

 

 

Posted

I have a few questions, nothing urgent, except to quell my curiosity.

First one is; why the blindfold when punished by Andrew?

2nd; Is Andrew's AI affected by marriage? Seems after the ceremony he started disappearing. I am using AFT, and follow is no longer given as a choice. Summon still works or I would   start a new game. I am about 107 game days into this one, so it is my longest lasting game over the past year. But so many updates since I started, I will not mourn over much if I need to begin again.

3rd; (maybe a request cleverly disguised as an innocent question) Would it be possible to maybe give the PC some occasional responses to Andrew's queries about how the PC feels about being his pet?  Something along the lines of "Yes Master, I do love being your ...." Master being what the voice calls him during sex. Though personally I like My Love, or given the time frame, my Lord would work too. I've no idea if it is even doable on a simple level, and it is not needed enough to spend much time or effort on. The mod is excellent as is so far. I am still using 5.1a.

4; Do you guys think this would work with Pet Collar and the add-on Play as Submissive? Almost seems too perfect a fit considering Andrew's dialog.

 

 

Posted

Ack - this discussion is going in the wrong direction!!

 

The one I want to see enhanced is Niri.

 

Let me put in a vote or two on the Niri side...

 

Of course, availability of the voice actresses might be a deciding factor.

Is the Niri actress still available?

What i have in mind is more general rather than directed at any girl in particular.

 

Had a lot of stuff planned for Niri - but well, without voice actress this is going to be tricky.

Lets hope she would be back one day.

Posted

Odd bug with Jenny

 

Encountering a strange bug with Jenny I can't seem to get rid off.  I'd been doing some quests with Jenny and Aislin, seeing how each reacted and enjoying all the dialog and so forth.  Then during one outdoor encounter, Jenny sort of went nuts.  As she often does she heard something and said something to the effect "Master, did you hear something..." and then began looking for hostiles which there were two.  Problem was after both were dead she would not stop... she kept this up endlessly and so did Aislin, both of them repeating that same phrase.  Normal dialog options wouldn't come up, couldn't talk to them.  Eventually I tried dismissing Jenny via the EFF controls and that worked.  For about 30 sec or so she kept up that behavior and then suddenly stopped.  However, Aislin stopped the behavior as soon as I dismissed Jenny and I could talk with her and interact with her normally again.  Once Jenny 'calmed down" I could tell her to follow me again and she seemed back to normal, until the next hostile encounter when she did the same thing all over again.  Aislin also reacted the same way until I dismissed Jenny, as soon as Jenny was no longer in the party, Aislin went back to normal.  I tried going back to old saves, shutting the game down and rebooting, still happens and I've no idea why.

 

Granted my game is getting a bit unstable, I think all these mods I've installed and uninstalled while trying them out has probably caused some issues.  I'm wondering if I need to just do a clean install of the whole game to clean everything up, then start a new game.  Didn't know if you'd seen this problem before or had any idea what was causing it.  Doesn't hurt to ask.

 

EDIT: finally found a save going back almost a day real time where she stopped bugging.  So I'm guessing something happened that corrupted a save at some point.  Still curious if anyone has seen anything like it or has any idea what causes it.

Posted

Well, after going back to a much earlier save and playing forward I thought things had sorted themselves out.  Took Jenny and Aislin through Volunruud and Volkskygge and everything was fine.  Jenny was being her usual fun self.  Went tor recruit Sorine and still, things were okay.  I approached Sorine from the direction of the nearby orc camp since I'd just finished Volkskygge.  Did the dialog with Sorine, gave her the gyro, etc.  So far so good.  I made another save here just as a precaution (been doing very frequent saves).

 

Then I crossed the river and things went to shit.  Something in that area is causing Jenny to bug it seems.

 

First time, I'm headed up the path and some justicars do a surprise attack.  We do the fight and afterwards Jenny and Aislin run around claiming they hear something but there's nothing there.  I get nothing with detect live, detect undead or aura whisper other than a fox.  So I reloaded and tried again.

 

This time we make it all the way to Dragontooth crater without any problems, but no fights either.  However, at one point I'm pretty sure there was something fighting something nearby but Jenny did not react to it.  We fight the dragon, I approach by stealth and got two sneak shots in before the dragon got off the ground.  After the fight, Jenny bugs out again.

 

So I reload and try a third time.  Same result.

 

Fourth time I fast traveled to Whiterun, sold off some stuff and then tried fast traveling back to the area.  However, upon doing the dragon fight Jenny again bugs out.  This time I just kept going and left Jenny and Aislin running around Dragonstooth Crater.  Not far outside I was attacked by two gargoyles, killed them and moved on.  Jenny and Aislin are not following nor responding to EFF commands to do so.  I keep going just to see what will happen.  I get to the pond with the dead girl who went skinny dipping.  While looking around I see Aislin come running up alone and she's back to normal behavior.  Jenny is not with her but in the distance I see a flash of an oakflesh spell and I move toward it   Its Jenny, still bugging out.  When I got close enough to hear her, Aislin started bugging out again too.  However, when I moved away from Jenny, Aislin slowly followed and when we were far enough away Aislin reverted back to normal behavior.  So out of curiosity I fast travelled back to Heljarchen Hall (pretty much my main home) and Aislin was there with me, Jenny was not.   So I go inside, dismiss Aislin and then make another save.  Next I used EFF's Leader's Teleport to teleport Jenny to me and surprisingly she's not bugged.  Normal behavior and dialog options are back, etc.

 

That's where things are now.   This bug keeps repeating in that area so my guess is something was causing it.  I don't know if maybe Jenny has a large detection range for enemies and maybe there was some sort of hostile nearby that was triggering it but they were far enough away I couldn't locate them.  Maybe it was the game spawning an attack, there were the Justicars and then later the gargoyles, so maybe it was that.  Whatever it was, it seems once I get Jenny out of the area she's sane again.  What's also interesting is that her "insanity" is contagious to other followers by proximity, but if they get far enough away from Jenny they're okay.  So I wonder why it seems whatever is screwing with Jenny's AI is somehow "infecting" other nearby followers.

 

I don't know if this can be solved, but maybe something in all that detail might give a clue to someone more knowledgeable than myself as to what is going on.  Its very strange and at least for now I won't be taking Jenny anywhere near Dragonstooth crater again.

 

EDIT:  Sigh, or not...  took Jenny with me to the Rift and stopped at Heartwood Mill, went across the bridge and fought a bear.  Again Jenyy bugged out.  This time I had Dajia with me instead of Aislin, but Dajia bugged as well (I've never had that happen with Dajia before).  I tried using console resetAI on Jenny but she just went back into the behavior, it only stopped her for a second.  Watching her, its like she's caught in a logic loop.  She says "Master, did you hear something?", casts oakflesh, draws her bow and goes searching, stops, puts her bow up and stands up like she would just walking and following me... then repeats the cycle.  This goes on endlessly.  The only two ways I've found to stop the behavior are to dismiss her, wait a moment, then tell her to follow me again OR, move out of the area and use EFF to teleport her to me.

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