terrorofmorrowind Posted July 27, 2015 Posted July 27, 2015 Noidea if this has been asked before but i recently enslaved a random npc (nord, yes that's all it said, nord.) and i made her a slave. Does the npc actually despawn now or not. It would be kinda annoying if it did. The only way to keep them is by enslaving them with pah+loverslab edition wich allows you to set them free again, once in a while. It is kinda how i'm keeping her right now. When i need her on a trip. I enslave her with PAH but if this mod somehow prevents them from despawning, that would be kinda pointless. If this mod doesn not prevent them from dewpawning, does someone know a mod that actually does becides PAH (as far as i know the mod actually makes a "clone" from the Original npc so in fact it should not despawn, though i don't know if this also counts if you set them free because it's possible it is being replaced again by it's Original, which i doubt though.) Sorry for the possibly unorganized textwall but i couldn't come up with a better way to explain it.
fishburger67 Posted July 27, 2015 Author Posted July 27, 2015 I'm not sure if it's just me or not, but I did a TES5edit run on 5.1d and got over 1000 identical to masters. Has anyone else experienced that or maybe it's on my end? Make sure you you are running the latest Tes5edit. It's not the one that comes from Nexus. The one of nexus is full of bugs. I just ran it on my copy and it has no errors or ITMs. Noidea if this has been asked before but i recently enslaved a random npc (nord, yes that's all it said, nord.) and i made her a slave. Does the npc actually despawn now or not. It would be kinda annoying if it did. The only way to keep them is by enslaving them with pah+loverslab edition wich allows you to set them free again, once in a while. It is kinda how i'm keeping her right now. When i need her on a trip. I enslave her with PAH but if this mod somehow prevents them from despawning, that would be kinda pointless. If this mod doesn not prevent them from dewpawning, does someone know a mod that actually does becides PAH (as far as i know the mod actually makes a "clone" from the Original npc so in fact it should not despawn, though i don't know if this also counts if you set them free because it's possible it is being replaced again by it's Original, which i doubt though.) Sorry for the possibly unorganized textwall but i couldn't come up with a better way to explain it. Not sure about this.
aqqh Posted July 27, 2015 Posted July 27, 2015 Noidea if this has been asked before but i recently enslaved a random npc (nord, yes that's all it said, nord.) and i made her a slave. Does the npc actually despawn now or not. It would be kinda annoying if it did. The only way to keep them is by enslaving them with pah+loverslab edition wich allows you to set them free again, once in a while. It is kinda how i'm keeping her right now. When i need her on a trip. I enslave her with PAH but if this mod somehow prevents them from despawning, that would be kinda pointless. If this mod doesn not prevent them from dewpawning, does someone know a mod that actually does becides PAH (as far as i know the mod actually makes a "clone" from the Original npc so in fact it should not despawn, though i don't know if this also counts if you set them free because it's possible it is being replaced again by it's Original, which i doubt though.) Sorry for the possibly unorganized textwall but i couldn't come up with a better way to explain it. I believe that all that needs to be done to prevent actor from despawning is that it needs to be made persistent - for example such actor has to be assigned to some alias.
Guest Posted July 27, 2015 Posted July 27, 2015 I'm not sure if it's just me or not, but I did a TES5edit run on 5.1d and got over 1000 identical to masters. Has anyone else experienced that or maybe it's on my end? Make sure you you are running the latest Tes5edit. It's not the one that comes from Nexus. The one of nexus is full of bugs. I just ran it on my copy and it has no errors or ITMs. Will do, thanks.
terrorofmorrowind Posted July 27, 2015 Posted July 27, 2015 Noidea if this has been asked before but i recently enslaved a random npc (nord, yes that's all it said, nord.) and i made her a slave. Does the npc actually despawn now or not. It would be kinda annoying if it did. The only way to keep them is by enslaving them with pah+loverslab edition wich allows you to set them free again, once in a while. It is kinda how i'm keeping her right now. When i need her on a trip. I enslave her with PAH but if this mod somehow prevents them from despawning, that would be kinda pointless. If this mod doesn not prevent them from dewpawning, does someone know a mod that actually does becides PAH (as far as i know the mod actually makes a "clone" from the Original npc so in fact it should not despawn, though i don't know if this also counts if you set them free because it's possible it is being replaced again by it's Original, which i doubt though.) Sorry for the possibly unorganized textwall but i couldn't come up with a better way to explain it. I believe that all that needs to be done to prevent actor from despawning is that it needs to be made persistent - for example such actor has to be assigned to some alias. Should i just go to the mod and make all these npc's nonrespawnable then? it's the only way to make them that way. How to that ingame is a complete mistery to me. PAH did this. But actually it did it not because it made a clone from the original npc. Now if there was a way to replicate that system to make the clone non respawnable and not aggressive so that it is actual follower material, that would solve my problem. How to set up such a system is beyond me. Though i do know he made a "clone room" and several templates to make the npc behave that way according to it's script. Something else. If i used PAH to make a slave than that npc should already been made non respawnable. Now when irelease them again they should keep these properties and thus shouldn't respawn as it is still a clone from the Original npc. I hope you understand where i'm going with this? i'm kinda just rambling around and sharing some thoughts to see your or anybody elses opinion on this.
Pythonous Posted July 27, 2015 Posted July 27, 2015 Hi, wondering if somebody could help me with something with this mod. My PC has just been hit with Ectasy after 2 training sessions with Volkar, but when I try to start the 3rd, when he says "It's unavoidable" and you lose control, nothing happens (as in Volkir does nothing but stand ther, PC does too, but game hasn't frozen, infact I can hit escape and exit the game if I wanted too). Couple of times I've been able to get beyond this stage but some time around the threesome, it does the same (everyone goes idle and nothing happens). Volkir also will not go to actually check my slaves in training when asked either. I've noticed that he starts to wander away towards the dungeon entrance (as in where you first enter it in the quest) a lot more recently too, causing me to chase him down for anything. I've attached some Papyrus logs incase it helps. All these should be load the game, load the latest save, and speak to Volkir to kick off the 3rd training session. I know I could skip ahead with set stage but would rather do this almost as pure as possible. Your help would be much appreciated Papyrus.0.log Papyrus.1.log Papyrus.3.log
fishburger67 Posted July 27, 2015 Author Posted July 27, 2015 Version 5.1e is Available This version fixes some minor issues and adds about 50 new dialog options for Sasha and Jenny. Sasha is currently unvoiced for the new additions. Hope to get that corrected some time soon. Also, uploaded a BodySlider setup for the piercings for any who are into that sort of thing. Thanks to Perfidy for his work on this.
fishburger67 Posted July 27, 2015 Author Posted July 27, 2015 Hi, wondering if somebody could help me with something with this mod. My PC has just been hit with Ectasy after 2 training sessions with Volkar, but when I try to start the 3rd, when he says "It's unavoidable" and you lose control, nothing happens (as in Volkir does nothing but stand ther, PC does too, but game hasn't frozen, infact I can hit escape and exit the game if I wanted too). Couple of times I've been able to get beyond this stage but some time around the threesome, it does the same (everyone goes idle and nothing happens). Volkir also will not go to actually check my slaves in training when asked either. I've noticed that he starts to wander away towards the dungeon entrance (as in where you first enter it in the quest) a lot more recently too, causing me to chase him down for anything. I've attached some Papyrus logs incase it helps. All these should be load the game, load the latest save, and speak to Volkir to kick off the 3rd training session. I know I could skip ahead with set stage but would rather do this almost as pure as possible. Your help would be much appreciated You have some orphaned scripts. Recommend SaveTool.exe as usual. Also, the scene you are running dies with a call to Sexlife. Don't know if that is an issue or not, but you might try disabling it and letting us all know. Beyond that, try disabling Frostfall, it is a known big papyrus user. You also have lots of missing references in FNIS Sexy Moves. Not sure if you unloaded it or not, but a careful use of SaveTool should fix that.
fred200 Posted July 27, 2015 Posted July 27, 2015 Strong request: Don't change SS to a clone based system. As I have said many times here, the best thing about SS is that it is faction based, and reversible. Cloning respawnable NPCs just leads to madness. Either they just vanish, change sex, change race, or some combination. That sweet young female you enslaved becomes an old male. Not good. Use sex change to make him a female again, and she probably has a beard. Still old though. Cloning named NPCs is a guaranteed way to break quests; radiant and normal.
fishburger67 Posted July 27, 2015 Author Posted July 27, 2015 Strong request: Don't change SS to a clone based system. As I have said many times here, the best thing about SS is that it is faction based, and reversible. Cloning respawnable NPCs just leads to madness. Either they just vanish, change sex, change race, or some combination. That sweet young female you enslaved becomes an old male. Not good. Use sex change to make him a female again, and she probably has a beard. Still old though. Cloning named NPCs is a guaranteed way to break quests; radiant and normal. Not likely we would ever consider this Fred, you have nothing to worry about. There are a dozen slaves to choose from now and a gazzillion prospects that don't require cloning. Sexlab 1.60 is not far from release. I have been testing MIasLair and found that it mostly works fine with the current beta minus a few issues that I have reported. If you have problems with 1.6, here is a quote from Ashal himself: I doubt your problem is directly SexLab related, but regardless if it is or not, I'd suggest doing a proper save game clean, make a save with all SexLab related mods disabled completely, then run save game cleaner to remove unattached scripts and orphaned threads on that non-sexlab save, load the cleaned save with sexlab STILL disable and wait minute or two for scripts and things to settle down before making another save and installing/enabling ONLY sexlab framework and letting it complete it's full install process on that save before saving again and proceeding to re-enable other sexlab mods. If it is sexlab related, this should fix it, if it isn't sexlab related, it might fix it anyway. I personally might be keeping 1.59c for a while longer.
MallaVelve Posted July 27, 2015 Posted July 27, 2015 Sexlab 1.60 is not far from release. I have been testing MIasLair and found that it mostly works fine with the current beta minus a few issues that I have reported. If you have problems with 1.6, here is a quote from Ashal himself: I personally might be keeping 1.59c for a while longer. I will be keeping 1.59c possibly for a few months after 1.60 is released till most if not all my SexLab mods update to accept it. Till then it is just an crap shoot whether something breaks because of an inconsistency. EDIT: And thanks for the update! Installing now
Pythonous Posted July 28, 2015 Posted July 28, 2015 Hi, wondering if somebody could help me with something with this mod. My PC has just been hit with Ectasy after 2 training sessions with Volkar, but when I try to start the 3rd, when he says "It's unavoidable" and you lose control, nothing happens (as in Volkir does nothing but stand ther, PC does too, but game hasn't frozen, infact I can hit escape and exit the game if I wanted too). Couple of times I've been able to get beyond this stage but some time around the threesome, it does the same (everyone goes idle and nothing happens). Volkir also will not go to actually check my slaves in training when asked either. I've noticed that he starts to wander away towards the dungeon entrance (as in where you first enter it in the quest) a lot more recently too, causing me to chase him down for anything. I've attached some Papyrus logs incase it helps. All these should be load the game, load the latest save, and speak to Volkir to kick off the 3rd training session. I know I could skip ahead with set stage but would rather do this almost as pure as possible. Your help would be much appreciated Typical IT issue behaviour. I ask for help and the damn thing self resolved itself
fishburger67 Posted July 28, 2015 Author Posted July 28, 2015 Hi, wondering if somebody could help me with something with this mod. My PC has just been hit with Ectasy after 2 training sessions with Volkar, but when I try to start the 3rd, when he says "It's unavoidable" and you lose control, nothing happens (as in Volkir does nothing but stand ther, PC does too, but game hasn't frozen, infact I can hit escape and exit the game if I wanted too). Couple of times I've been able to get beyond this stage but some time around the threesome, it does the same (everyone goes idle and nothing happens). Volkir also will not go to actually check my slaves in training when asked either. I've noticed that he starts to wander away towards the dungeon entrance (as in where you first enter it in the quest) a lot more recently too, causing me to chase him down for anything. I've attached some Papyrus logs incase it helps. All these should be load the game, load the latest save, and speak to Volkir to kick off the 3rd training session. I know I could skip ahead with set stage but would rather do this almost as pure as possible. Your help would be much appreciated Typical IT issue behaviour. I ask for help and the damn thing self resolved itself That is how it goes. Your wife tells you the car is not running right and the minute you open the hood, the problem goes away. However, still suggest you run your save through SaveTool. It's easy and you do have problems there.
DeathRowe Posted July 28, 2015 Posted July 28, 2015 I realize that this request is probably counter to a lot of your work, but could you make a version without the starting quests, and possibly a "stripped down" version, something closer to a framework? I like the mod, but it is too large for me to be able to stably play it with my other mods. I won't hold it against you if you don't want to do this; I just wanted to put the idea forth for consideration.
terrorofmorrowind Posted July 28, 2015 Posted July 28, 2015 Strong request: Don't change SS to a clone based system. As I have said many times here, the best thing about SS is that it is faction based, and reversible. Cloning respawnable NPCs just leads to madness. Either they just vanish, change sex, change race, or some combination. That sweet young female you enslaved becomes an old male. Not good. Use sex change to make him a female again, and she probably has a beard. Still old though. Cloning named NPCs is a guaranteed way to break quests; radiant and normal. the cloning idea was actuzlly my idea. But i kinda meant it as something optional. Like a spell of some sorts. Only for npc's like bandits for example. Something like that. it doesn't even have to come from this mod.
aqqh Posted July 28, 2015 Posted July 28, 2015 Strong request: Don't change SS to a clone based system. As I have said many times here, the best thing about SS is that it is faction based, and reversible. Cloning respawnable NPCs just leads to madness. Either they just vanish, change sex, change race, or some combination. That sweet young female you enslaved becomes an old male. Not good. Use sex change to make him a female again, and she probably has a beard. Still old though. Cloning named NPCs is a guaranteed way to break quests; radiant and normal. the cloning idea was actuzlly my idea. But i kinda meant it as something optional. Like a spell of some sorts. Only for npc's like bandits for example. Something like that. it doesn't even have to come from this mod. cloning actually has its merits. its the only way i know of that would let you enslave an npc and fool the game that npc has been killed - quests usually expect you to kill your enemies. What i very much like in PAH is that instead of killing everyone, like some kind of psycho, i can actually capture them and still proceed with those quests. Disadvantage is that it is irreversible. to reverse it some reliable way to "store" vanilla NPCs would have to be made - this could lead to some clashes with vanilla game.
lollers Posted July 28, 2015 Posted July 28, 2015 I do not know who he was talking about or where the dunmer femlae is to be found. he just attacks me when I bring the other two slaves without the dunmer at the back entranc to mias lair. version is the newest (5.1?), someone please tell me what going on. I was expecting a way to solve this that didnt involve immediateky killing the slavers upon reaching the lair. I like skyrim quest mods, but I don't know how to check if they're working as intended and am constantly doubting everything I do.
aqqh Posted July 28, 2015 Posted July 28, 2015 I do not know who he was talking about or where the dunmer femlae is to be found. There is no dunmer female. It is made only as something to bust your pretending that you are one of those bandits and to make them attack you. atm there is no way in without fighting those two. it may be one day - but another revamp of starting quest has rather low priority.
DJSphinx Posted July 28, 2015 Posted July 28, 2015 I do not know who he was talking about or where the dunmer femlae is to be found. he just attacks me when I bring the other two slaves without the dunmer at the back entranc to mias lair. version is the newest (5.1?), someone please tell me what going on. I was expecting a way to solve this that didnt involve immediateky killing the slavers upon reaching the lair. I like skyrim quest mods, but I don't know how to check if they're working as intended and am constantly doubting everything I do. the dunmer i believe was never meant to be found by the player, because there are no other dialogs for those 2 slavers. ( checking via TES5Edit ) So i believe it is as intended you fight them
Xfan Posted July 28, 2015 Posted July 28, 2015 I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams ) Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly ) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!
ReiseReise Posted July 28, 2015 Posted July 28, 2015 Thanks for the update, I'm always happy about more lines for Sasha and Jenny. However imho the frequenzy of the new "I am hurt..." comment is way too high, they say it maybe seven times out of ten.
OldGuy879 Posted July 28, 2015 Posted July 28, 2015 Still lurking and play Sexslave fishburger67 I must say that I get continuesly impress by the work that have ben put into or and Jenny's voice is super for me
bimbochoas Posted July 28, 2015 Posted July 28, 2015 just notice this been update which mean I got to redownlaod and install the mod whne I get home, I am thankfully I yet to start it,
fishburger67 Posted July 28, 2015 Author Posted July 28, 2015 I realize that this request is probably counter to a lot of your work, but could you make a version without the starting quests, and possibly a "stripped down" version, something closer to a framework? I like the mod, but it is too large for me to be able to stably play it with my other mods. I won't hold it against you if you don't want to do this; I just wanted to put the idea forth for consideration. Sex Slaves is not "too large". It has almost no impact on your game especially when compared to many many other mods. The quests and stuff are just bits of data in the esp file that are not loaded after the quest is completed. 99% of all the scripts are one lines just like in the vanilla game. There would be almost no size difference by cutting out the quest related data and repackaging it into a second esp. I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams ) Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly ) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again! Thanks for the kind words. I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them. As you have discovered, a few of them together is OK.
fishburger67 Posted July 28, 2015 Author Posted July 28, 2015 Thanks for the update, I'm always happy about more lines for Sasha and Jenny. However imho the frequenzy of the new "I am hurt..." comment is way too high, they say it maybe seven times out of ten. Thanks for the feedback. Sadly, I left off the IsSneaking condition from this line. I have added it in. In the meantime, just heal them to > 50% of their health.
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