fishburger67 Posted August 6, 2015 Author Posted August 6, 2015 Scyrim 1.9.32.08 SKSE 1.7.3 beta PapyrusUtil ? ...I do not remember what Papyrus log 400kb ...2 hours game ))) Сrashes when trying to save !!!! (Appear as early in the game and after completing quests SexSlaves . Started a new game ,after reading the letter began CTD ) After disabling SexSlaves crashes stopped !!! Sorry for my English end best regards. P.S this happens also with new versions of Milk Mod You problem will not be with MIasLair (Sex Slaves). MiasLair is fairly easy on your system compared to most mods. You may have save game corruption or you may have papyrus overload. Because you are crashing on save, I would first try cleaning the save with SaveTool. I know it looks suspicious that adding Miaslair causes you to crash, but trust me, that is not your issue. Make a papyrus log and have a look. Note that with all the new SKSE functionality added, LOTS of stuff is saved outside your save game. I am also told that XPMSE (the earlier 3.0 versions) are causing save game crashes. Use either the 3.07 version on versions earlier than 2.74 (preferred). Check this post for more details http://www.loverslab.com/topic/43043-skyrim-modding-guide/?p=1272443. Check the main page for a list of heavy mods and consider removing some of them. Also, checkout Sacremas's forum for making a stable game here http://www.loverslab.com/topic/43043-skyrim-modding-guide/.
Photonix Posted August 6, 2015 Posted August 6, 2015 I'm really sorry for asking such a dumb question, but I read there should be a full version for download that you can instantly use a Mod manager with, when I clicked the BSA full option the webpage says the file does not exist anymore. Does the "MiasLair_V51h_BSA_FULL" mirror link contain every file needed for this mod in one package? Or do I still need to download some loose files? Once again truly sorry for such a noobish question, I am really not too tech savvy!
vix01 Posted August 6, 2015 Posted August 6, 2015 I've started the quest on a new character and gone to the Hunter's Lodge, but there's a couple of odd things: 1) When I kill the bandit leader and the grunt, I get a quest marker on both of them. 1a) The bandit leader doesn't have the note on him. 2) Vess doesn't appear at all - I've checked under the terrain and I can't spot her stuck anywhere along the path she normally appears upon. A previous version (I'm on 5.1H) didn't have any problems with Vess, so I've either introduced something odd with another mod or......?
Saeros Posted August 7, 2015 Posted August 7, 2015 just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that property
nyctophilia Posted August 7, 2015 Posted August 7, 2015 just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that property That is a quirk of the CK. When adding or removing a property from an existing script then saving, sometimes the CK will not delete the previous info that has been removed from the script. Since that particular property no longer exist, it has no influence on the mod whatsoever.
Saeros Posted August 7, 2015 Posted August 7, 2015 just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that property That is a quirk of the CK. When adding or removing a property from an existing script then saving, sometimes the CK will not delete the previous info that has been removed from the script. Since that particular property no longer exist, it has no influence on the mod whatsoever. I know, thanks I pointed out just because I like things in order. bye! S.
olonolo Posted August 7, 2015 Posted August 7, 2015 Hey, I just made Andrew smile! Hope it doesn't break my game.
fishburger67 Posted August 7, 2015 Author Posted August 7, 2015 I'm really sorry for asking such a dumb question, but I read there should be a full version for download that you can instantly use a Mod manager with, when I clicked the BSA full option the webpage says the file does not exist anymore. Does the "MiasLair_V51h_BSA_FULL" mirror link contain every file needed for this mod in one package? Or do I still need to download some loose files? Once again truly sorry for such a noobish question, I am really not too tech savvy! Just tried this and it works fine for me. BSA full is on MEGA.NZ and it contains everything you need to run. The only difference between the Loose and BSA versions is that the BSA version has all the loose files packed into a BSA archive, so it means less files on your computer. Both work exactly the same way. The Loose version is intended for those who like to mess with the individual files. just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that property That is a quirk of the CK. When adding or removing a property from an existing script then saving, sometimes the CK will not delete the previous info that has been removed from the script. Since that particular property no longer exist, it has no influence on the mod whatsoever. I know, thanks I pointed out just because I like things in order. bye! S. I'd love to be able to fix save games, but that is not possible. You can remove this property with SaveTool if you want.
nyctophilia Posted August 7, 2015 Posted August 7, 2015 I'm really sorry for asking such a dumb question, but I read there should be a full version for download that you can instantly use a Mod manager with, when I clicked the BSA full option the webpage says the file does not exist anymore. Does the "MiasLair_V51h_BSA_FULL" mirror link contain every file needed for this mod in one package? Or do I still need to download some loose files? Once again truly sorry for such a noobish question, I am really not too tech savvy! Just tried this and it works fine for me. BSA full is on MEGA.NZ and it contains everything you need to run. The only difference between the Loose and BSA versions is that the BSA version has all the loose files packed into a BSA archive, so it means less files on your computer. Both work exactly the same way. The Loose version is intended for those who like to mess with the individual files. just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that propertyThat is a quirk of the CK. When adding or removing a property from an existing script then saving, sometimes the CK will not delete the previous info that has been removed from the script. Since that particular property no longer exist, it has no influence on the mod whatsoever. I know, thanks I pointed out just because I like things in order. bye! S. I'd love to be able to fix save games, but that is not possible. You can remove this property with SaveTool if you want. It's not a save game issue. It's outdated information that was never deleted from MiasLair.esp(esm) - when ObjectReference Property MiaDungeonSlaveMarker1 was changed to MiaDungeonSlaveMarker3. It will only show up when you have papyrus logging enabled. It's meaningless information which has no effect on the mod. To not see it in the papyrus log you would have to Espify MiasLair.esp(esm), load it in the CK, remove PF_MiaDungeonSlave3Chained_06054A3F, save, add PF_MiaDungeonSlave3Chained_06054A3F and fill out the properties again, save, exit, then Esmify MiasLair.esp with Wrye Bash.
fishburger67 Posted August 7, 2015 Author Posted August 7, 2015 I'm really sorry for asking such a dumb question, but I read there should be a full version for download that you can instantly use a Mod manager with, when I clicked the BSA full option the webpage says the file does not exist anymore. Does the "MiasLair_V51h_BSA_FULL" mirror link contain every file needed for this mod in one package? Or do I still need to download some loose files? Once again truly sorry for such a noobish question, I am really not too tech savvy! Just tried this and it works fine for me. BSA full is on MEGA.NZ and it contains everything you need to run. The only difference between the Loose and BSA versions is that the BSA version has all the loose files packed into a BSA archive, so it means less files on your computer. Both work exactly the same way. The Loose version is intended for those who like to mess with the individual files. just a small dirty record warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (19054A3F) cannot be initialized because the script no longer contains that propertyThat is a quirk of the CK. When adding or removing a property from an existing script then saving, sometimes the CK will not delete the previous info that has been removed from the script. Since that particular property no longer exist, it has no influence on the mod whatsoever. I know, thanks I pointed out just because I like things in order. bye! S. I'd love to be able to fix save games, but that is not possible. You can remove this property with SaveTool if you want. It's not a save game issue. It's outdated information that was never deleted from MiasLair.esp(esm) - when ObjectReference Property MiaDungeonSlaveMarker1 was changed to MiaDungeonSlaveMarker3. It will only show up when you have papyrus logging enabled. It's meaningless information which has no effect on the mod. To not see it in the papyrus log you would have to Espify MiasLair.esp(esm), load it in the CK, remove PF_MiaDungeonSlave3Chained_06054A3F, save, add PF_MiaDungeonSlave3Chained_06054A3F and fill out the properties again, save, exit, then Esmify MiasLair.esp with Wrye Bash. Thanks so much, I'll give this a try
olonolo Posted August 8, 2015 Posted August 8, 2015 Great job on Andrew as a dom. Finally got him to love my player, I really enjoyed it. He has become a good follower as well. Now it's time to move on, so how do you remove his labia exciter?
LukeDuke Posted August 8, 2015 Posted August 8, 2015 I have one question, in your guide, you say to disable Lovers Comfort for game start - ''Sexlab Lover's Comfort (Disable in MCM)'', it is the case for updated version too (Further Lovers Comfort)?
Sospice Posted August 8, 2015 Posted August 8, 2015 "After 3some there should be one more scene and archerone should be talking to you After he would say "Then you can watch me reanimate her to serve in my undead army that will drive your filthy kind from Tamriel!" he should walk away (walk - not run) So you're saying that he gets off right after 3some scene?"I had this happen too. In my version a sex labs attack had kicked in. It finished with Archerone sliding away at high speed spraying piss all over the place while he delivered your quoted line. While a great comedy moment, it did mean the scene was broken and I had to reload to before it started.As best I can figure out, you have to be sure to deactivate mods that have anything like sex attack (cursed loot, submit, defeat, etc) during those dialogues or it causes them to break. Also, don't advance the scenes by hitting a key (or do anything else that takes control of them or effects them).That's not a Mia's issue, it's just a skyrim thing. Those mods will break ongoing scenes if they activate at the wrong time.
aqqh Posted August 8, 2015 Posted August 8, 2015 "After 3some there should be one more scene and archerone should be talking to you After he would say "Then you can watch me reanimate her to serve in my undead army that will drive your filthy kind from Tamriel!" he should walk away (walk - not run) So you're saying that he gets off right after 3some scene?" I had this happen too. In my version a sex labs attack had kicked in. It finished with Archerone sliding away at high speed spraying piss all over the place while he delivered your quoted line. While a great comedy moment, it did mean the scene was broken and I had to reload to before it started. As best I can figure out, you have to be sure to deactivate mods that have anything like sex attack (cursed loot, submit, defeat, etc) during those dialogues or it causes them to break. Also, don't advance the scenes by hitting a key (or do anything else that takes control of them or effects them). That's not a Mia's issue, it's just a skyrim thing. Those mods will break ongoing scenes if they activate at the wrong time. For mods like random attack then only thing we can do is to give recommendation to be very careful with them. Such attack triggering during any kind of scene would very likely break things. For defeat - only problem with it is that stun feature used to trigger from whip hits. But you can tweak it in MCM to make sure it wont ever happen. For Cursed Loot and Submit - as long as they wont fire up some scene out of the blue it should be fine. Keep in mind that our mod has no support for devious devices so Cursed Loot may cause various things to go in not-as-intended manner.
AA99115 Posted August 9, 2015 Posted August 9, 2015 I'm having an issue downloading the file. When I pull down MiasLair_V51h_BSA_PART.zip.001 my system (Windows 8.1 unfortunately) calls it an 001 file under type. Whenever I try to open it with WinRar, it says that the file is either in an unknown format or damagd. I really want to try this mod out and would appreciate some help. I tried to pull down the full mod from mega.co.nz but it says the file is no longer available.
aqqh Posted August 9, 2015 Posted August 9, 2015 You need both of these MiasLair_V51h_BSA_PART.zip.001 size: 70mb MiasLair_V51h_BSA_PART.zip.002 size: 59.94mb then unpack 001 - which should automatically extract 002 as well. You cant extract one part without the other as the archive would be incomplete and you will get error that it is damaged. Check the size as well - LL server had a problem recently so if you picked it like 2-3 days ago then possibly you will have to download it again. Loverslab has 100mb limit for the size of uploaded files and we exceeded that long time ago. There is no other way anymore than to upload this mod in parts.
shar181 Posted August 10, 2015 Posted August 10, 2015 I tried this mod briefly on a test character. I can't say I liked all of it -- I'm only into cuddlerape, so all the death and flat-out sadism tend to make my ladyboner sad -- but I did enjoy it for the most part! And if nothing else, I was allowed to kill Mia. So that was vindicating! I would have deleted this mod and never looked back if I was forced to keep her around. :xRight right, I came here for a reason!First, a bug report: Killing Mia, while immensely satisfying, did not count towards the "Confront Mia" quest objective. It was a minor issue, since I was able to complete the quest anyway by going back to Morthal and talking to the Jarl, but it did cause me a few moments of distress when I realized I didn't have a recent save in case I needed to redo the quest. Plus, it seems like crushing her head like a particularly brittle walnut is plenty confrontational. That is... actually, that's the only bug I ran into. Other than one animation getting stuck after my Dragonborn was captured in the dungeon, but I'm pretty sure that was a sexlab thing.The second thing I wanted was to ask how much of a burden this mod will be on a lower-end PC. I want to activate this mod again for my main save, but I am deathly afraid of save-bloat. I've even gone so far as to get rid of my "Real Needs and Diseases", "Frostfall", and tweaked my Sexlab mods as much as I could to prevent the scripts from piling up. Does this mod use heavy scripts, the way those ones do?Oh! I also wanted to ask; I saw a mention of some weirdness happening if you try to turn a custom follower into a sex slave, but what happens if you use a mod (such as EFF) to turn a character from Vanilla into a follower, and then subject them to training? I acquired Saadia as a lover after doing her quest, but I fear she is becoming insolent. >:3
fishburger67 Posted August 10, 2015 Author Posted August 10, 2015 I have one question, in your guide, you say to disable Lovers Comfort for game start - ''Sexlab Lover's Comfort (Disable in MCM)'', it is the case for updated version too (Further Lovers Comfort)? Lovers comfort, including the revised guy is pretty heavy papyrus wise. If you don't have other beasts, it should be ok. However, just keep an eye out for fps drops, script overload and so on.
fishburger67 Posted August 10, 2015 Author Posted August 10, 2015 I tried this mod briefly on a test character. I can't say I liked all of it -- I'm only into cuddlerape, so all the death and flat-out sadism tend to make my ladyboner sad -- but I did enjoy it for the most part! And if nothing else, I was allowed to kill Mia. So that was vindicating! I would have deleted this mod and never looked back if I was forced to keep her around. :x Right right, I came here for a reason! First, a bug report: Killing Mia, while immensely satisfying, did not count towards the "Confront Mia" quest objective. It was a minor issue, since I was able to complete the quest anyway by going back to Morthal and talking to the Jarl, but it did cause me a few moments of distress when I realized I didn't have a recent save in case I needed to redo the quest. Plus, it seems like crushing her head like a particularly brittle walnut is plenty confrontational. That is... actually, that's the only bug I ran into. Other than one animation getting stuck after my Dragonborn was captured in the dungeon, but I'm pretty sure that was a sexlab thing. There are two paths, kill Mia or enslave here. Both should lead you back to vernor to get the key to free the Jarl's daugheter. The second thing I wanted was to ask how much of a burden this mod will be on a lower-end PC. I want to activate this mod again for my main save, but I am deathly afraid of save-bloat. I've even gone so far as to get rid of my "Real Needs and Diseases", "Frostfall", and tweaked my Sexlab mods as much as I could to prevent the scripts from piling up. Does this mod use heavy scripts, the way those ones do? Mias Lair is not script heavy at all. The only scripts that run regularly are when you change locations and you can turn that off. It's sole function is to enable group sex and if you don't care about that, turn it off and you have NO papyrus load. Even with it on, it is way less than say DD, SOS, Zaz, FNIS Sexy Moves. Oh! I also wanted to ask; I saw a mention of some weirdness happening if you try to turn a custom follower into a sex slave, but what happens if you use a mod (such as EFF) to turn a character from Vanilla into a follower, and then subject them to training? I acquired Saadia as a lover after doing her quest, but I fear she is becoming insolent. >:3 The only issue is with custom voiced followers. They don't behave well. The rest work OK. Great job on Andrew as a dom. Finally got him to love my player, I really enjoyed it. He has become a good follower as well. Now it's time to move on, so how do you remove his labia exciter? I am re-writing Andrew. If you enjoyed him before, you will like him a lot more. Just keep the Labia Exciter on for the time being. I am sure there is a way to get it off using the console, but I never had that request before.
Loopy06 Posted August 10, 2015 Posted August 10, 2015 I'm having great fun playing this mod for the first time. Congrats for the job and thanks for all who participated. However I have a question : are Andrew's hair supposed to be light purple ? Or I have a missing textures somewhere or some sort of weird rendering ?
aqqh Posted August 10, 2015 Posted August 10, 2015 are Andrew's hair supposed to be light purple ? nope. Personally i got whole KS Haidos 400 - but our hairpack should contain everything that is needed. Which one are you using?
Loopy06 Posted August 10, 2015 Posted August 10, 2015 are Andrew's hair supposed to be light purple ? nope. Personally i got whole KS Haidos 400 - but our hairpack should contain everything that is needed. Which one are you using? IIRC I used the mirrors cause the LL dl were empty files. I will try other KS Hairdos links, thanks !
fishburger67 Posted August 10, 2015 Author Posted August 10, 2015 are Andrew's hair supposed to be light purple ? nope. Personally i got whole KS Haidos 400 - but our hairpack should contain everything that is needed. Which one are you using? IIRC I used the mirrors cause the LL dl were empty files. I will try other KS Hairdos links, thanks ! I just tried the hair pack download and it works fine. There was a problem last week and all our files were wiped out. I have since re-uploaded them all.
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