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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Another day, another comment :))
In order to build my patch with PerMa i'm forced to disable Sex slaves otherwise the patcher exits with overflow exception. Does anyone know a better method of making PerMa patch with sex slaves? I can post my load order if necessary. I'm not sure if it;s important but before the PerMa patch i;m building merged and bashed patches too. 

Posted

Hmm, I just two days ago updated a few mods and reran my own PaMa as well, and I have to say even though my computer is pretty old and i'm running a slew of mods it finished with no issues (in over 40 minutes... which is why I don't do that often).

That said are you using PCaPP? It may be that the updated xmls are catching some stuff the normal patcher doesn't. If all else fails you might want to check the asynchronous log the patcher generates and maybe narrow in on what it is it chokes on. I'm not an expert in that area, but if you're lucky it will have the last item it tried to patch and maybe even give you a clue as to what specifically made it fly off the handle.

Posted

Hey FlameDrake, yes i'm using PCaPP. I think it's somethign with the updated patcher file because of the USKP. I've just tried it with the new version and again it ended up with stackoverflow exception. I've disabled sex slaves and all went just fine.

Posted

Hmm, it's not the end of the world I guess, just weird since i pretty much just did the same thing a few days ago without problems.

Anyway if it's not working for you you might just put MiasLair on the Patcher's BlockList. At least then there's no need to switch plugins on and off. Unfortunately as I said i'm no PerMa Master, just thought it might have been PCaPP.

In any case I just took a look at TES5Edit and PerMa only adds a few keywords to the NPCs and touches up one dagger to bring it in line with other PerMa weapons. So i guess your girls might be a little weaker in comparison to the rest of Skyrim, but that's pretty much it.

Unless you always wanted a warforged Slave Training Dagger :)

Posted

Warforged slave dagger you say :)))) I think i can pretty much live without it. As archer usually the followers are usually in my way, taking headshot after headshot so their strength is not on top of my list. Thanks for the info FlameDrake :)

Posted

Version 5.1g is Available

 

This is available as a patch on the Download page.  If you installed the f patch, you can uninstall that.  This version fixes the "bandit" combat taunts to only be said against bandits and decreases the global timer used for Sasha and Jenny arguments from once ever 4 days to once ever 2 days.  I don't want to reduce it more than that because there are only a few and I don't want them to get old.

 

I am waiting on some additional voice work to get finished and as soon as that is integrated, I'll put out a full release, hopefully early next week.

 

Awesome. Looking forward to it, Fish.

Posted

 

would be interesting if jenn, sasha and linda were succubus's, like if ye use sexlab defeat if they take down an enemy they then overpower em and rape em, course it also leads to there deaths, would keep them happy too XD

 

 

You can always use this mod: http://www.loverslab.com/topic/42939-sexlab-deadly-drain/ and give them such powers. 

 

-C

 

oh I only thought this worked only for the player, never knew companions could also use it 

Posted (edited)

 

 

would be interesting if jenn, sasha and linda were succubus's, like if ye use sexlab defeat if they take down an enemy they then overpower em and rape em, course it also leads to there deaths, would keep them happy too XD

 

 

You can always use this mod: http://www.loverslab.com/topic/42939-sexlab-deadly-drain/ and give them such powers. 

 

-C

 

oh I only thought this worked only for the player, never knew companions could also use it 

 

it does work though be careful :D  I think either I had a bug or the Custume follower Selmina D'Archon ,which I had giving gain drain 3, killed me when she asked for sex with the Horny Follower mod :lol:

 

::Edit:: Killed and killed well I awakend in the Temple in Whiterun so perhaps killed was too strong a word :)

Atleast she is enjoying herself ;)

post-543665-0-64131900-1438291928_thumb.jpg

Edited by OldGuy879
Posted

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

Posted

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

with AFT/EFF force recruit everything can be enslave, but not wise to enslave important Npc quest giver.

Posted

 

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

with AFT/EFF force recruit everything can be enslave, but not wise to enslave important Npc quest giver.

 

 

Thanks for telling me after I enslave and gag balled Jarl Ulfrec :D

Posted

 

 

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

with AFT/EFF force recruit everything can be enslave, but not wise to enslave important Npc quest giver.

 

 

Thanks for telling me after I enslave and gag balled Jarl Ulfrec :D

 

 

well.... if you already clear civil war quest i think its okay since it don't have any quest either. it's important for back up you'r save file before doing anything funny ;)

 

Posted

 

 

 

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

with AFT/EFF force recruit everything can be enslave, but not wise to enslave important Npc quest giver.

 

 

Thanks for telling me after I enslave and gag balled Jarl Ulfrec :D

 

 

well.... if you already clear civil war quest i think its okay since it don't have any quest either. it's important for back up you'r save file before doing anything funny ;)

 

 

 

Do not worry I was fully aware of it before doing THAT :lol: beside the backups is something I do every day so at most it would only have be a days worth of playing around Now I just need the ambassador :D

 

Posted

If you enslave someone you should not have - just remove their slave faction.

Voila - it is as if they were never enslaved.

If there are any lingering effects - I certainly have not found them.

You are more likely to break packages by forcing them to be a follower.

 

Posted

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

This is nothing like paradise halls at all.  You don't enslave anyone.  You just get slaves as part of the quest.  But these slaves love you.

 

Read the Sex Slave Lore on the main page for more details.

If you enslave someone you should not have - just remove their slave faction.

Voila - it is as if they were never enslaved.

If there are any lingering effects - I certainly have not found them.

You are more likely to break packages by forcing them to be a follower.

 

This is correct.  We just add a faction to NPCs that give them Dialog options.  Other mods make them followers and the like.

 

By removing the faction, you are removing any effect applied by Sex Slaves.

Posted

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

I've used paradise halls in the past (and still using it actually) and I just started trying out this one.  There are some similarities and some big differences.

 

First off, no you cannot enslave just anyone the way you could with PH (and even with PH it really only worked on unique NPCs, non unique ones tended to get really glitchy).  There is training involved somewhat like PH did, only I think this mod is a lil more "realistic" and does a better job with it overall.  You can take any companion / follower and enslave them.  No disrespect to the mod author, but it is forced enslavement... you beat them into submission and then use a combination of sex and food to build dependency.  They love you in the same sense someone with "Stockholm syndrome" may come to love their captor.  You can, in a sense, enslave almost anyone by using something like EFF or AFT to force recruit someone as a follower and drag them off to be enslaved.   You could even role play it further by using something like Defeat to first battle and capture them, tie them up and toss em in a sack and carry them off to the dungeon where you then force recruit and then go through the enslavement process... but there's no built in way to do it in the mod like with PH.

 

There are some big pluses.  They are followers so if you're using EFF or AFT you get all the control over them that you have with any follower, something PH slaves lacked.  From what I've tried so far the sex slaves work just fine with mods like Aggressive Prostitution (which PH only partially worked with).  One other thing I've noticed in combat, these sex slaves are more apt to give you warnings of danger (saying things like "did you hear something?") much like the slaves from PH would do (which is one thing I liked about having at least one along), something most followers don't normally do (I love Lydia but the girl will often stand there until a draugr whacks her one before she reacts, nice girl but dumb as a plank).   And there's a lot more "sex on demand" options, which PH completely lacked, plus with EFF or AFT you can send them to loot things for you, collect stuff, etc. and generally act more like actual slave labor... again something PH slaves couldn't do.

 

While they will fight for you and have some additional tricks in combat (like seducing opponents as a distraction, which I have not actually tried yet), there's no combat training like PH had.  Once you finish training them as a sex slave they're also fully ready as a combat slave as well.  I kind of wish there had been a separate combat training phase, I think that would have added some depth, but given how much has clearly been put into this mod I can't complain (I'll probably still suggest it anyway lol).

 

Basically, from what I've seen so far these slaves are far more functional in game play than PH slaves were and without the weird glitches as well.  There's no slave market though, you can't sell them, however (though I suppose someone could make a mod for that, but then again why would you... much more fun to collect them). 

 

Overall, I'm very much thinking of just uninstalling PH now and using only this mod, it does most of what I want.  When I get better at making mods myself I think I'd like to try creating some add ons where you can "capture" some specific NPCs, like Fjola from Mistwatch for example.  But currently that is far beyond my ability so don't hold your breath waiting for it from me.  Oh an there's full voicing that is very nice and adds some new content that was a nice surprise.  Its nice to actually hear slaves that sound like sex slaves!  Kudo's to the voice actors, nicely done and some very sexy voices!

 

I'd recommend this mod from what I've seen so far, would give it 4 out of 5 stars.   If the mod author wouldn't mind some critiquing and suggestions I'd be happy to point out a few rough spots I've noted so far.

 

Posted

Ok, just installed this mod and made it to Mia, and defeated her, decided to make her a slave. Went down with her following to the dungeon, talked to the guy, Vernon? He said take Mia to his assistant.

 

I can not find the assistant.

 

Sorry, I know it has to be in this thread, but I could not find it.

 

I played this mod about a year ago and liked it, but I must say you have really improved the starting quest. Thank you for a great mod.

Posted

Ok, just installed this mod and made it to Mia, and defeated her, decided to make her a slave. Went down with her following to the dungeon, talked to the guy, Vernon? He said take Mia to his assistant.

 

I can not find the assistant.

 

Sorry, I know it has to be in this thread, but I could not find it.

 

I played this mod about a year ago and liked it, but I must say you have really improved the starting quest. Thank you for a great mod.

 

First you have to take her to Vernon who will address you to Volkar. THEN you have to go to the dungeon again an meet Volkar. The cursor will show up and lead you to him.

 

Posted

 

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

 

I'd recommend this mod from what I've seen so far, would give it 4 out of 5 stars.   If the mod author wouldn't mind some critiquing and suggestions I'd be happy to point out a few rough spots I've noted so far.

 

 

 

We are always happy to hear from user, both good and bad.  We won't always agree with with you, but we will always listen.  Note that Sex Slaves is NOT and never will be a slavery mod.  That is not our thing.  Lots of other mods fill that bill.  It is my view that you can only do so much of that shit before it gets boring.  I dumped paradise halls after about a month just because of that.

 

Instead, we make really interesting quests and sexy, funny and interesting companions that you can use forever.  Sasha and Jenny, and soon Andrew are really fun to take with you explore Skyrim and I personally never get tired of them.  They are great and fun companions and very skilled fighers  that add immensely to your enjoyment of the game.

Ok, just installed this mod and made it to Mia, and defeated her, decided to make her a slave. Went down with her following to the dungeon, talked to the guy, Vernon? He said take Mia to his assistant.

 

I can not find the assistant.

 

Sorry, I know it has to be in this thread, but I could not find it.

 

I played this mod about a year ago and liked it, but I must say you have really improved the starting quest. Thank you for a great mod.

 

Elf Prince is right.  After you defeat her, follow the quest marker down to Vernor who will send you on to Volkar.  He will have a quest marker on him then,

Posted

There's a significant difference between story sex mods and non-story/random sex mods, just as there is between quest mods and random encounter mods.

 

Which is not to say that non-story/random sex mods are bad. I just added one that looks interesting to my load order today.

 

But I strongly prefer story sex mods. The best add to the depth and texture of the game world, and Sex Slaves is one of the absolute best available for Skyrim.

Posted

 

 

just a quick question, how does this differ from paradise halls?  it seems to be way more plot/quest intensive obviously, but i'm just wondering can i enslave anyone with this mod or is it only the quest npc and eventually companions?

 

 

I'd recommend this mod from what I've seen so far, would give it 4 out of 5 stars.   If the mod author wouldn't mind some critiquing and suggestions I'd be happy to point out a few rough spots I've noted so far.

 

 

 

We are always happy to hear from user, both good and bad.  We won't always agree with with you, but we will always listen.  Note that Sex Slaves is NOT and never will be a slavery mod.  That is not our thing.  Lots of other mods fill that bill.  It is my view that you can only do so much of that shit before it gets boring.  I dumped paradise halls after about a month just because of that.

 

Instead, we make really interesting quests and sexy, funny and interesting companions that you can use forever.  Sasha and Jenny, and soon Andrew are really fun to take with you explore Skyrim and I personally never get tired of them.  They are great and fun companions and very skilled fighers  that add immensely to your enjoyment of the game.

Ok, just installed this mod and made it to Mia, and defeated her, decided to make her a slave. Went down with her following to the dungeon, talked to the guy, Vernon? He said take Mia to his assistant.

 

I can not find the assistant.

 

Sorry, I know it has to be in this thread, but I could not find it.

 

I played this mod about a year ago and liked it, but I must say you have really improved the starting quest. Thank you for a great mod.

 

Elf Prince is right.  After you defeat her, follow the quest marker down to Vernor who will send you on to Volkar.  He will have a quest marker on him then,

 

 

SIGH, I had too many quest active that is why I could not see the marker.  Sorry for the trouble.

Posted

There's a significant difference between story sex mods and non-story/random sex mods, just as there is between quest mods and random encounter mods.

 

Which is not to say that non-story/random sex mods are bad. I just added one that looks interesting to my load order today.

 

But I strongly prefer story sex mods. The best add to the depth and texture of the game world, and Sex Slaves is one of the absolute best available for Skyrim.

 

I agree entirely Old Book.  For me, Skyrim would be a bore without Sasha and Jenny along (at least most of the time).

Posted

Started a new game and just waiting for the next full release of Sex Slaves to download. In the mean time I'm experimenting with some mod combinations just for fun. In the pics you'll see two slaves on the cross. I have two followers in relax mode (EFF). The followers randomly will pick one of the slaves off the cross and have sex with her. After the scene the follower goes on her way and the slave gets back on the cross automatically. The whole scenario takes place on it's own, no dialogue, no commands and will repeat depending on the arousal level of the follower. The slaves don't have to be on the cross, they can be just sandboxing in the house, I just found it interesting that they would get back on the furniture on their own.

 

I guess I'm posting this because it might trigger some ideas for possibilities. For one thing it might be nice in Sex Slaves to have the slaves accessible automatically to all in the house (or on the road), without the need to go through " It's time for some group sex" which requires all parties to be following you, have cell scan on and even then not everyone might show in the options. Also it's not convenient to have followers at all times following you especially in the house. A slave could be marked as 'available for sex' with perhaps a pop-up for options 'allow' and/or 'not now'. 

 

As far as furniture usage, well, it's just fun.

 

 

post-691259-0-78463100-1438375646_thumb.jpgpost-691259-0-66112100-1438375667_thumb.jpgpost-691259-0-43177900-1438375681_thumb.jpg

 

Posted

 

There's a significant difference between story sex mods and non-story/random sex mods, just as there is between quest mods and random encounter mods.

 

Which is not to say that non-story/random sex mods are bad. I just added one that looks interesting to my load order today.

 

But I strongly prefer story sex mods. The best add to the depth and texture of the game world, and Sex Slaves is one of the absolute best available for Skyrim.

 

I agree entirely Old Book.  For me, Skyrim would be a bore without Sasha and Jenny along (at least most of the time).

 

The only issue I have with taking both Jenny and Sasha along at the same time is that a lot of their dialog/comments came from the same  script.  So they both say almost if not the same things at the same time.  For some reason my brain will not let me ignore this fact and so it nags at me that their dialog is the same.  That is why I only take one or the other out but not both together.

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