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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

Thanks for the update, I'm always happy about more lines for Sasha and Jenny. However imho the frequenzy of the new "I am hurt..." comment is way too high, they say it maybe seven times out of ten.

 

Thanks for the feedback.  Sadly, I left off the IsSneaking condition from this line.  I have added it in.  In the meantime, just heal them to > 50% of their health.

 

 

Hm, health status doesn't seem to have any influence on the comment frequenzy, they are both perfectly alright but don't stop complaining about being hurt :P  Just to avoid any misunderstanding, I am talking about the line "Master, I am hurt. Could you kiss it and make it better?".

Posted

 

 

Hi, wondering if somebody could help me with something with this mod. My PC has just been hit with Ectasy after 2 training sessions with Volkar, but when I try to start the 3rd, when he says "It's unavoidable" and you lose control, nothing happens (as in Volkir does nothing but stand ther, PC does too, but game hasn't frozen, infact I can hit escape and exit the game if I wanted too). Couple of times I've been able to get beyond this stage but some time around the threesome, it does the same (everyone goes idle and nothing happens). Volkir also will not go to actually check my slaves in training when asked either. I've noticed that he starts to wander away towards the dungeon entrance (as in where you first enter it in the quest) a lot more recently too, causing me to chase him down for anything. 

 

I've attached some Papyrus logs incase it helps. All these should be load the game, load the latest save, and speak to Volkir to kick off the 3rd training session. I know I could skip ahead with set stage but would rather do this almost as pure as possible.

 

Your help would be much appreciated

Typical IT issue behaviour. I ask for help and the damn thing self resolved itself :D

 

 

That is how it goes.  Your wife tells you the car is not running right and the minute you open the hood, the problem goes away.

 

However, still suggest you run your save through SaveTool. It's easy and you do have problems there.

 

Yeah, I work on a IT helpdesk and get calls which magically fix themselves after I say "hello" sometimes.

 

I'll run through the savetool like you said and see if that helps minimize possible future issues

Posted

Version 5.1f Patch is Available

 

Download the 5.1f patch file from the download page and install it, overwriting MiasLair.esp.

 

This fixed the very annoying "Master, I am hurt. Could you kiss it and make it better?" bit of dialog that gets repeated OFTEN even when the NPC is not hurt.  Thanks to

roehrich for finding this.
Posted

 

 

fishburger67, on 28 Jul 2015 - 1:15 PM, said:
Graemerowe6, on 27 Jul 2015 - 9:41 PM, said:I realize that this request is probably counter to a lot of your work, but could you make a version without the starting quests, and possibly a "stripped down" version, something closer to a framework?  I like the mod, but it is too large for me to be able to stably play it with my other mods.  I won't hold it against you if you don't want to do this; I just wanted to put the idea forth for consideration.
Sex Slaves is not "too large".  It has almost no impact on your game especially when compared to many many other mods.  The quests and stuff are just bits of data in the esp file that are not loaded after the quest is completed.   99% of all the scripts are one lines just like in the vanilla game.

There would be almost no size difference by cutting out the quest related data and repackaging it into a second esp.
Xfan, on 28 Jul 2015 - 01:32 AM, said:I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running  ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams ) 
Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. 
Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly ) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!
Thanks for the kind words.  I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them.  As you have discovered, a few of them together is OK.

 

 

 

Oh, ok.  I didn't realize this was the case.  I suppose that my difficulties at the time may have been related to another mod, so I will try to sort that out.  Thanks for the info!  :D

Posted

 

 

 

fishburger67, on 28 Jul 2015 - 1:15 PM, said:
Graemerowe6, on 27 Jul 2015 - 9:41 PM, said:I realize that this request is probably counter to a lot of your work, but could you make a version without the starting quests, and possibly a "stripped down" version, something closer to a framework?  I like the mod, but it is too large for me to be able to stably play it with my other mods.  I won't hold it against you if you don't want to do this; I just wanted to put the idea forth for consideration.
Sex Slaves is not "too large".  It has almost no impact on your game especially when compared to many many other mods.  The quests and stuff are just bits of data in the esp file that are not loaded after the quest is completed.   99% of all the scripts are one lines just like in the vanilla game.

There would be almost no size difference by cutting out the quest related data and repackaging it into a second esp.
Xfan, on 28 Jul 2015 - 01:32 AM, said:I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running  ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams ) 
Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. 
Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly ) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!
Thanks for the kind words.  I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them.  As you have discovered, a few of them together is OK.

 

 

 

Oh, ok.  I didn't realize this was the case.  I suppose that my difficulties at the time may have been related to another mod, so I will try to sort that out.  Thanks for the info!  :D

 

 

Yep, 90% of the size of MiasLair is in voice files and textures.  It would not be much fun without them.

Posted

 

 

Strong request:

Don't change SS to a clone based system. As I have said many times here, the best thing about SS is that it is faction based, and reversible. Cloning respawnable NPCs just leads to madness. Either they just vanish, change sex, change race, or some combination. That sweet young female you enslaved becomes an old male. Not good. Use sex change to make him a female again, and she probably has a beard. Still old though. Cloning named NPCs is a guaranteed way to break quests; radiant and normal.

 

the cloning idea was actuzlly my idea. But i kinda meant it as something optional. Like a spell of some sorts. Only for npc's like bandits for example. Something like that. it doesn't even have to come from this mod.

cloning actually has its merits.

its the only way i know of that would let you enslave an npc and fool the game that npc has been killed - quests usually expect you to kill your enemies.

 

What i very much like in PAH is that instead of killing everyone, like some kind of psycho, i can actually capture them and still proceed with those quests.

 

Disadvantage is that it is irreversible. to reverse it some reliable way to "store" vanilla NPCs would have to be made - this could lead to some clashes with vanilla game.

 

 

I went to the PAH for sexlab forum and they said the copying system ignores the Actor base values. So no they don't really change anything about the npc itself. I asked him if he knew some sort of script to set npc's to unique ingame so that the npc in question doesn't respawn or turns into someone else. but apparently he doesn't know it either.

 

Maybe you have seen it already as you were there yourself. :)

Posted

 

 

 

 

fishburger67, on 28 Jul 2015 - 1:15 PM, said:
Graemerowe6, on 27 Jul 2015 - 9:41 PM, said:I realize that this request is probably counter to a lot of your work, but could you make a version without the starting quests, and possibly a "stripped down" version, something closer to a framework?  I like the mod, but it is too large for me to be able to stably play it with my other mods.  I won't hold it against you if you don't want to do this; I just wanted to put the idea forth for consideration.
Sex Slaves is not "too large".  It has almost no impact on your game especially when compared to many many other mods.  The quests and stuff are just bits of data in the esp file that are not loaded after the quest is completed.   99% of all the scripts are one lines just like in the vanilla game.

There would be almost no size difference by cutting out the quest related data and repackaging it into a second esp.
Xfan, on 28 Jul 2015 - 01:32 AM, said:I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running  ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams ) 
Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. 
Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly ) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!
Thanks for the kind words.  I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them.  As you have discovered, a few of them together is OK.

 

 

 

Oh, ok.  I didn't realize this was the case.  I suppose that my difficulties at the time may have been related to another mod, so I will try to sort that out.  Thanks for the info!  :D

 

 

Yep, 90% of the size of MiasLair is in voice files and textures.  It would not be much fun without them.

 

 

True dat. the sound makes this mod just complete! Without it well, it wouldn't be the same. btw i "fixed" the "femalecommander" voice as it didn't seem to have all the needed files despite being a default voice in the mod. Every npc who has this voice type now talks like sasha when enslaved. (i basically overwrote every file that could be overwritten with sasha's files, except those files that were already there)

 

Steamy indeed... hehehe :D

 

It's possible i'm going to post this on loverslab as it is a new .esp with your mod as a dependancy (not making the same mistake as last time by accidentally overwriting somebody elses .esp this time :) ). Currently High elf, orc, dark elf and khajiit (i think atleast, didn't test it yet) now have sound when you enslave these npc's.

 

Posted

Ran into a game stopper.  I was clearing the dungeon of mages with Niri and Vess in tow, and unlocked the door to the trap.  I lured some mages towards me with a few shouts and killed them.  Unfortunately Archerone and his apprentice came as well.  I killed the assistant unknowingly.  Now that I am captured, Archerone is waiting for a non-existent helper.   I only found 1 quest I thought it could be, MiaFindCaptives.  It was at Stage 0=0

Stage 110=1,  I tried SetStage 120 but that didn't advance the quest with archerone.   Options?

Posted

Ran into a game stopper.  I was clearing the dungeon of mages with Niri and Vess in tow, and unlocked the door to the trap.  I lured some mages towards me with a few shouts and killed them.  Unfortunately Archerone and his apprentice came as well.  I killed the assistant unknowingly.  Now that I am captured, Archerone is waiting for a non-existent helper.   I only found 1 quest I thought it could be, MiaFindCaptives.  It was at Stage 0=0

Stage 110=1,  I tried SetStage 120 but that didn't advance the quest with archerone.   Options?

You can't go off-script if you expect the scenes to work.

 

My recommendation: Load your most recent save, before the trap, and work through the scene as scripted.

In other words, let the gas trap take you down without killing anyone further along.

Posted

...

or load a save just before the trap and console resurrect helper.

he should be only one dunmer male in there.

Posted

 

I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running :) ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams :)

Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. 

Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly :)) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!

 

Thanks for the kind words.  I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them.  As you have discovered, a few of them together is OK.

 

 

Yeah, that's why i always try and test things myself, just to see how it works, but i was so intimidated by the long list of potential problems with mods ... it's all good now, i'm loving what you've done so far!

I'm not sure how hard that could be, or if it's you to even try and ask but here it goes: I would love to see this mod being compatible with several mods:

1. Ultimate combat, mainly because of the "stagger" if i'm not mistaken that is how it's called, when my char gets beaten it might be put out of bondage because of the hits, so far i'm just stopping Ultimate Combat and my girls is standing still, being the perfect slave. And don't get me wrong it's not just your mod being able to put me out of bondage because of the beatings, i guess it's something more general, but if the char could be pinpointed at the time of the session that would be great.

2. It is very dangerous to get nude in the castle and i think it's because of DD cursed loot. I'm getting a message that i'm being watched and at some point i might get raped even during a training from the dremora guy and this breaks something in the scripts i guess. Sometimes i'm lucky and i can redo the "quest" and finish it successfully, but sometimes the result is that i'm standing still and can't do anything and i have to reload.

3. Deviously Helpless or Deviously Captured - not sure what mod caused it, but we've  got captured, running in the poison trap and instead of being chained the guy told me something like : "Oh look boys, we have a present, already wrapped" or something, then couple of other guys ran into the room did some nasty things to my girl and then went in the next room and that was it. I've had to reload, remove any devious devices i've had on my girl and everything went just fine. I'm talking about the starter quest when you're leading the two other girls trough the castle's dungeon and get yourself captured.

 

Just as idea maybe, if it is possible, if the "rape" mods could be deactivated automatically when you run around in the Mia's castle naked or decorated as Christmas tree with devices that would be great. Not sure if you could do checks if something that's not part of your scripts is trying to take over the character and block it when you're in the castle. I'm clueless what it takes to make two mods getting together and who's supposed to provide the compatibility patches.

 

If the above could be considered as a bad side - here is the good one: I'm impressed how little to no crashes i'm getting trough the scripted events you've created here and there and everywhere. Using a lot of LL mods i'm so used to crashes that i'm kinda saving all the time, but in Mia's castle it's all good and smooth :)

 

Once again thanks for the great mod and if i've had a potato i would of given it as compensation for the long post above :)

Posted

 

 

I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running :) ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams :))

Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession.

Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly :)) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!

Thanks for the kind words. I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them. As you have discovered, a few of them together is OK.

Yeah, that's why i always try and test things myself, just to see how it works, but i was so intimidated by the long list of potential problems with mods ... it's all good now, i'm loving what you've done so far!

I'm not sure how hard that could be, or if it's you to even try and ask but here it goes: I would love to see this mod being compatible with several mods:

1. Ultimate combat, mainly because of the "stagger" if i'm not mistaken that is how it's called, when my char gets beaten it might be put out of bondage because of the hits, so far i'm just stopping Ultimate Combat and my girls is standing still, being the perfect slave. And don't get me wrong it's not just your mod being able to put me out of bondage because of the beatings, i guess it's something more general, but if the char could be pinpointed at the time of the session that would be great.

2. It is very dangerous to get nude in the castle and i think it's because of DD cursed loot. I'm getting a message that i'm being watched and at some point i might get raped even during a training from the dremora guy and this breaks something in the scripts i guess. Sometimes i'm lucky and i can redo the "quest" and finish it successfully, but sometimes the result is that i'm standing still and can't do anything and i have to reload.

3. Deviously Helpless or Deviously Captured - not sure what mod caused it, but we've got captured, running in the poison trap and instead of being chained the guy told me something like : "Oh look boys, we have a present, already wrapped" or something, then couple of other guys ran into the room did some nasty things to my girl and then went in the next room and that was it. I've had to reload, remove any devious devices i've had on my girl and everything went just fine. I'm talking about the starter quest when you're leading the two other girls trough the castle's dungeon and get yourself captured.

 

Just as idea maybe, if it is possible, if the "rape" mods could be deactivated automatically when you run around in the Mia's castle naked or decorated as Christmas tree with devices that would be great. Not sure if you could do checks if something that's not part of your scripts is trying to take over the character and block it when you're in the castle. I'm clueless what it takes to make two mods getting together and who's supposed to provide the compatibility patches.

 

If the above could be considered as a bad side - here is the good one: I'm impressed how little to no crashes i'm getting trough the scripted events you've created here and there and everywhere. Using a lot of LL mods i'm so used to crashes that i'm kinda saving all the time, but in Mia's castle it's all good and smooth :)

 

Once again thanks for the great mod and if i've had a potato i would of given it as compensation for the long post above :)

You can turn off the naked rape in cursed loot's mcm.
Posted

Yes, but that will change the cursed loot globally and not only when it's behavior is leading to issues. If it is possible to prevent automatically those things based on the situation it will be better than turning things off and on all the time.

Posted

 

This fixed the very annoying "Master, I am hurt. Could you kiss it and make it better?"

 

 

Oh, I love that sentence, even when she is saying that when not being hurt. I always take it as a call for cuddle. :)

 

Posted

At the moment I have at last some time again to play Skyrim for longer and I suddenly noticed that Jenny and Sasha haven't engaged in any coop scene since I started my new playthrough. Did you lower the chance for this significantly or do I have a possible mod conflict somewhere?

 

Edit: Another thing I happened to notice is that often the combat taunts of the two don't match the opponent, e.g. "Yes, I really do think I can take you on, bandit!" against frost trolls or "Come here and give me your money..." against spiders.

Posted

Edit: Another thing I happened to notice is that often the combat taunts of the two don't match the opponent, e.g. "Yes, I really do think I can take you on, bandit!" against frost trolls or "Come here and give me your money..." against spiders.

There are limits for what you can do with conditionals

 

recently was running some tests with Jenny around

Spotted word encounter of stray dog fighting some wolfs

jenny: "Those fools are fighting.  What a waste of energy.  They could be fucking me."

me: "Uh huh..."

Posted

Ran into a game stopper.  I was clearing the dungeon of mages with Niri and Vess in tow, and unlocked the door to the trap.  I lured some mages towards me with a few shouts and killed them.  Unfortunately Archerone and his apprentice came as well.  I killed the assistant unknowingly.  Now that I am captured, Archerone is waiting for a non-existent helper.   I only found 1 quest I thought it could be, MiaFindCaptives.  It was at Stage 0=0

Stage 110=1,  I tried SetStage 120 but that didn't advance the quest with archerone.   Options?

 

 

So, you unlocked the door to the trap, and did a "shout".  What shout was that?  I presume you had not advanced far enough into the passage to trigger the trap.  I need complete details on how to reproduce this.

 

My only option in this would be to disable Archerone and helper untill the trap was triggered to fix the problem.  But of course, that would not be of much help to you now.  Best choice might be to resurrect the helper (MiaWarlockHelperRef xx04ab71) and Archerone (MIaNecroDungeonBossRef xx04a5ea)

 

 

I've been avoiding this mod for a while now because of all the "You better remove this and that mod" and i've decided to try it out last night, leaving OBIS, FrostFall and other heavy mods listed as baddies running :) ... What can i say, i've had to force myself to go to bed at around 3 am, slept for 4 hours and then got up so i can play it some more before work. One of the greatest mods ever. So far i've been building my game mod list around Captured dreams, now it;s going to be Sex Slaves and Captured dreams :)

Thank you for this great mod. It is simply stunning so far and i've just got the castle to my possession. 

Keep up the good work and i hope one day i won't have to disable this and that mod in order to play this flawlessly :)) I wonder what will happen if i put Erani from Captured dreams to a training in the castle ... but yeah ... Thank you once again!

 

Thanks for the kind words.  I guess I was not clear enough in the remarks that the listed mods are known to cause problems when you have too many of them.  As you have discovered, a few of them together is OK.

 

 

Yeah, that's why i always try and test things myself, just to see how it works, but i was so intimidated by the long list of potential problems with mods ... it's all good now, i'm loving what you've done so far!

I'm not sure how hard that could be, or if it's you to even try and ask but here it goes: I would love to see this mod being compatible with several mods:

1. Ultimate combat, mainly because of the "stagger" if i'm not mistaken that is how it's called, when my char gets beaten it might be put out of bondage because of the hits, so far i'm just stopping Ultimate Combat and my girls is standing still, being the perfect slave. And don't get me wrong it's not just your mod being able to put me out of bondage because of the beatings, i guess it's something more general, but if the char could be pinpointed at the time of the session that would be great.

2. It is very dangerous to get nude in the castle and i think it's because of DD cursed loot. I'm getting a message that i'm being watched and at some point i might get raped even during a training from the dremora guy and this breaks something in the scripts i guess. Sometimes i'm lucky and i can redo the "quest" and finish it successfully, but sometimes the result is that i'm standing still and can't do anything and i have to reload.

3. Deviously Helpless or Deviously Captured - not sure what mod caused it, but we've  got captured, running in the poison trap and instead of being chained the guy told me something like : "Oh look boys, we have a present, already wrapped" or something, then couple of other guys ran into the room did some nasty things to my girl and then went in the next room and that was it. I've had to reload, remove any devious devices i've had on my girl and everything went just fine. I'm talking about the starter quest when you're leading the two other girls trough the castle's dungeon and get yourself captured.

 

Just as idea maybe, if it is possible, if the "rape" mods could be deactivated automatically when you run around in the Mia's castle naked or decorated as Christmas tree with devices that would be great. Not sure if you could do checks if something that's not part of your scripts is trying to take over the character and block it when you're in the castle. I'm clueless what it takes to make two mods getting together and who's supposed to provide the compatibility patches.

 

If the above could be considered as a bad side - here is the good one: I'm impressed how little to no crashes i'm getting trough the scripted events you've created here and there and everywhere. Using a lot of LL mods i'm so used to crashes that i'm kinda saving all the time, but in Mia's castle it's all good and smooth :)

 

Once again thanks for the great mod and if i've had a potato i would of given it as compensation for the long post above :)

 

 

There are just so many mods that might cause problems that it is simply not possible to cover them all.  And the minute you did, someone would come along with another immersion breaker.  Also, this would take an enormous amount of work testing against all these mods, most of which our users would never have in their load order.  I think most people would rather we spent our time on new content.

 

At the moment I have at last some time again to play Skyrim for longer and I suddenly noticed that Jenny and Sasha haven't engaged in any coop scene since I started my new playthrough. Did you lower the chance for this significantly or do I have a possible mod conflict somewhere?

 

Edit: Another thing I happened to notice is that often the combat taunts of the two don't match the opponent, e.g. "Yes, I really do think I can take you on, bandit!" against frost trolls or "Come here and give me your money..." against spiders.

 

Thanks for the feedback.  I'll check on the Sasha/Jenny coop scenes and make sure I didn't put them too far down in the priority list for dialog.  I'll also check the two taunts you mentioned.  If you run into others, please let me know.

 

Posted

 

Edit: Another thing I happened to notice is that often the combat taunts of the two don't match the opponent, e.g. "Yes, I really do think I can take you on, bandit!" against frost trolls or "Come here and give me your money..." against spiders.

There are limits for what you can do with conditionals

 

recently was running some tests with Jenny around

Spotted word encounter of stray dog fighting some wolfs

jenny: "Those fools are fighting.  What a waste of energy.  They could be fucking me."

me: "Uh huh..."

 

 

Hm, Jenny has always striked me as a quite unconventional person... But jokes and some very few minor flaws here and there aside I am really enjoying the new lines and content from the recent versions for Sasha and Jenny, this mod gets better and better with every week that passes by so again a big thank you to all involved!

 

"Thanks for the feedback.  I'll check on the Sasha/Jenny coop scenes and make sure I didn't put them too far down in the priority list for dialog.  I'll also check the two taunts you mentioned.  If you run into others, please let me know."

 

I will but for the next few days I won't be able to play so it could take a while.

Posted

The Shout was Unrelenting force (Fully unlocked = 3), and yes I did not trigger the trap, several NPC's further in the dungeon went hostile because of my shouting before opening the door....so I tried to lure them to me with it..... as far as my comment of options?  I really don't know why i asked.  I just went back a save where I did not open the door yet.  I could have resed the assistant but meh.... It's not like I haven't run through this Mod 15+ times or more already.  I think having both spawn after the trap is a good idea. 

Posted

would be interesting if jenn, sasha and linda were succubus's, like if ye use sexlab defeat if they take down an enemy they then overpower em and rape em, course it also leads to there deaths, would keep them happy too XD

Posted

Version 5.1g is Available

 

This is available as a patch on the Download page.  If you installed the f patch, you can uninstall that.  This version fixes the "bandit" combat taunts to only be said against bandits and decreases the global timer used for Sasha and Jenny arguments from once ever 4 days to once ever 2 days.  I don't want to reduce it more than that because there are only a few and I don't want them to get old.

 

I am waiting on some additional voice work to get finished and as soon as that is integrated, I'll put out a full release, hopefully early next week.

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