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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

 

Sorry, didn't ignore it, must have missed it, can you tell me again?

 

 

In the dialogue option to have the girls wear clothes, "clothes" is wrongly spelled "cloths". Cloths is a word but it means something else.

 

Thanks for keeping me honest.

 

Posted

You're welcome. Now what about that futa toggle is that something you will consider doing?

 

Third person to request this Fish. ;)

Posted

If i'm not wrong there was a discussion to allow strapon female-female scenes already

 

this would work for futanari just as well.

 

personally i would love if female PC would have all the options of female role, male role, lesbian sex available for sex with female slaves.

 

not sure if MCM toggle is the best solution - maybe there could simply be more dialogue options to choose?

Tbh such dialogue options can be simply added by external addon.

Posted

 

Quick question to the group: which of the Newmiller sets do you think fits the SeveNBase body best? I use Bombshell but that shouldn't matter as all the 7B bodies are the same around the pelvis area afaik.

 

I have no idea for sure, but I am guessing the UNP set might be best.

 

 

 

UNP for vag ones, but the breast and possibly belly piercings are not going to fit the model properly.

 

Thanks, I was doing a re-install & upgrade, the UNP fits fine, I already have other meshes installed for the nipple ones so I only need this one for the labia piercings used in this mod :)

 

A few minor things I came across:

  1. I went into Mia's castle with Lydia, Iona and Jenassa. After the gas trap Lydia ended up hanging from chains, Jenassa was the lucky broomstick girl in the stocks, and Iona was in the holding cell in the other room. I noticed that when Jenassa was being tortured with the broom, she was protesting/screaming (subtitles were there) but there was no audio. I know from previous times that when Lydia is in the stocks, there is voiced audio. Is this something specific to Jenassa or her voice type? There were a few other minor cases where there was no audio for Jenassa either.
  2. Maybe I am more sensitive to this than others but the endless repetition of random comments really get on my nerves after a while, and even if I set the period to the maximum in the MCM menu they still come every few minutes. Would it be possible to add a "Shut up unless you're talked to" option, completely disabling the random comments? I like the PC initiated dialogues and the situational awareness comments, and even the bickering between the girls is fine, but the endless repetition of the small random comments (and/or singing) gets annoying and makes me want to leave the girls at home and just use them as caged sex slaves rather than followers.
  3. The pose in which the PC sits during the scene after the gas trap is very feminine. As a male I do not think my leg joints could even bend that way without damage, but I certainly wouldn't be sitting like that for more than a minute without having my legs bound. Maybe a hogtie/birds nest pose would make more sense, or any pose that also binds the legs anyway.
  4. There was a situation where I had high arousal and was telling Sasha I needed sex just as Jenn started her "What's that look in your eyes" dialogue which typically comes before they jump on you. I ended up having sex with Sasha, but it was Jenn that was doing all the moaning and croaning, even though she was just standing there watching Sasha give me a BJ. Some rare race condition I guess, not a serious issue but maybe you can move around a condition check somewhere to prevent it.
  5. You can add my vote to having a futa option.

 

I really love how Sasha looks btw, her face is very well done, she's a beauty. BTW, do you ever watch "That 70's Show" [YouTube link]? Both the looks and the personalities of Sasha and Jenn reminded me a lot of Jackie and Donna in that show, the ditzy brunette spoiled princess and the redhead down to earth "ideal girlfriend" type, forced to get along despite their polar opposite personalities.

Posted

Yup, Futa girl should be able to go through all of them, and would make the whole bonding scene way more appropriate as well.

 

And for people who don't like Futa, if there's cat girls, lizard girls, orc girls and dragons in the world, why not multisexed girls?


I've actually gotten the issue with Janessa being silent as well even though subtitles are there, her and Lydia are after all the quickest way to get girls for the intro.

 

And yes further way to limit the repetiveness would be greatly appreciated, or they're staying at home. Amorous Lydia doesn't have that many repetitions, and her comments are entirely put together from cut up vanilla voice files.

Posted

I'd agree that there could do with being a bit more variety in girl-girl animations. I usually alternate between a male and a female character with each game I start, and the guys have far more variety in available animations with their slaves. I tried choosing the random female animations option in the MCM and I also experimented by using Cumshot to set her as transgender to see if that would allow her access to male animations, but neither change seemed to make any difference. As much as I like the Arrok Lesbian animation it started to get annoying when that's the only thing that ever plays when a bond or oral scene happens.

 

Whether it's for futa or just strap-on, more variety for female characters would be great. With a female character I have to try and start sex with my slaves myself before they jump me. By picking the right options I get to choose between quite a few animations with the default sexlab O key. If they jump me I can only cycle through four or five animations that don't involve any penetration.

 

On the other side of the coin though, you could argue that it's about time a mod favoured male characters over female, when all the others seem to do the opposite.

 

Love the mod, by the way. Whether it changes or not it's one of the best around. Thanks!

Posted

  1. Maybe I am more sensitive to this than others but the endless repetition of random comments really get on my nerves after a while, and even if I set the period to the maximum in the MCM menu they still come every few minutes. Would it be possible to add a "Shut up unless you're talked to" option, completely disabling the random comments? I like the PC initiated dialogues and the situational awareness comments, and even the bickering between the girls is fine, but the endless repetition of the small random comments (and/or singing) gets annoying and makes me want to leave the girls at home and just use them as caged sex slaves rather than followers.

    Turn off greets as well.  The game engine spits out greets whenever you are close.  I wish there was a way to do the greets only when you click on them, but alas, there is not, so use the MCM option to turn off greets.

personally i would love if female PC would have all the options of female role, male role, lesbian sex available for sex with female slaves.

This futa stuff is pretty hard to do.  The game thinks you are a female and puts you in the female position.  If anyone knows of a mod that handles this well, I will download it and have a look.  ATM, I am basically letting sexlab determine gender.

 

I usually alternate between a male and a female character with each game I start, and the guys have far more variety in available animations with their slaves. I tried choosing the random female animations option in the MCM

By choosing the random option, you are basically telling me to let sexlab choose the animation randomly rather than me picking from a few animations.  The best thing would be to produce some more fem-fem animations, but I have not skill yet with the animation programs so we are all stuck with the two that are available.

 

Posted

 

  1. Maybe I am more sensitive to this than others but the endless repetition of random comments really get on my nerves after a while, and even if I set the period to the maximum in the MCM menu they still come every few minutes. Would it be possible to add a "Shut up unless you're talked to" option, completely disabling the random comments? I like the PC initiated dialogues and the situational awareness comments, and even the bickering between the girls is fine, but the endless repetition of the small random comments (and/or singing) gets annoying and makes me want to leave the girls at home and just use them as caged sex slaves rather than followers.

    Turn off greets as well.  The game engine spits out greets whenever you are close.  I wish there was a way to do the greets only when you click on them, but alas, there is not, so use the MCM option to turn off greets.

Thanks I'll try that, I still had that turned on.

 

I just ran some timings: With "Slaves prefer to sing" on (and Greets on as well), "Idle" and "We've stopped" frequencies set to 2.0 (max), and location frequency set to 0.5, while walking/running Jenn sings every 20 game-time minutes (1 real time minute). Singing samples seem to be about 8-10 game-time minutes long so that means she's singing 40-50% of the time I have her with me. This is with the default timescale of 20. Since I rarely fast travel or take coaches so a lot of time is spent travelling between cities, I notice this a lot.

 

Perhaps it's just the singing, I'll try it with that turned off too, even though I like the singing, just not all the time :)

Posted

personally i would love if female PC would have all the options of female role, male role, lesbian sex available for sex with female slaves.

This futa stuff is pretty hard to do.  The game thinks you are a female and puts you in the female position.  If anyone knows of a mod that handles this well, I will download it and have a look.  ATM, I am basically letting sexlab determine gender.

 

Sexlab Cumshot has a "Define character as transgender" toggle option in it's MCM, with it checked all other Sexlab mods except this one allows both types of animations, the problem is for a lot of these scenes there's only a few specific scenes that's picked. That's also an issue if you have the excellent Non Sexlab Animations Pack installed, as none of their appropriate animations can be used. Not even ZAZ animations are used for a lot of things where they could be given it's a requirement.

Posted

 

personally i would love if female PC would have all the options of female role, male role, lesbian sex available for sex with female slaves.

This futa stuff is pretty hard to do.  The game thinks you are a female and puts you in the female position.  If anyone knows of a mod that handles this well, I will download it and have a look.  ATM, I am basically letting sexlab determine gender.

 

Sexlab Cumshot has a "Define character as transgender" toggle option in it's MCM, with it checked all other Sexlab mods except this one allows both types of animations, the problem is for a lot of these scenes there's only a few specific scenes that's picked. That's also an issue if you have the excellent Non Sexlab Animations Pack installed, as none of their appropriate animations can be used. Not even ZAZ animations are used for a lot of things where they could be given it's a requirement.

 

it seems to me the difference between a sexlab gender check vs a character gender check.  with the gender change mods (there are about 4 that I know of on this site) sexlabs thinks you are a male (and will use strap on or SOS alternatives and choose dominate positions) while your character gender is still female (so people will still greet you as a female).   I do not know enough about the engine to know how to script the call, but if a major issue a MCM option to simply choose between being a male or female would be fine as then you would always be treated as a male for animation calls.  

maybe reach out to one of the authors to ask how it works?  

http://www.loverslab.com/files/file/437-sexlab-cumshot/

http://www.loverslab.com/files/file/1582-immersive-gender-change/

http://www.loverslab.com/files/file/715-sexlab-gender-change/

can't remember what the last one was

Posted

bug report

 

i have sasha as follower, then i decide to let her go for make the compagnon quest (well , see, take only fark as follower) , she is ok, blablabla, then she start leaving and suddently attack all the whiterun peoples....wtf is wrong with her ? that not a normal way right ?

 

of course she not die, but the fight never end and already 4 peoples of whiterun are dead. i dont know where is the problem but she have turn as ennemy after i have dismiss her ( used the EFF dismiss option " oh please, i want stay blablabla" )

for resolve this problem i have deleted her with the console command ( needed or she gonna kill everybody and fight never end with guards etc... and immortal npc) i cant fast travel ( ennemy is near), she appear at red dot, but she not attack me, she attack everybody else, even the other follower (and other slaves)

Posted

 

it seems to me the difference between a sexlab gender check vs a character gender check.  

there is no such thing as gender check in sexlab before animation is played

this is how you code actors for sexlab animations

actor[] sexActors = new actor[2]
sexActors[0] = ActorInFemaleRole
sexActors[1] = ActorInMaleRole

 

sexlab doesnt care one bit whats a gender of those actors - each time it would be actor 0 being fucked by actor 1.

if 0 is female and 1 is male - it would be normal straight sex

if they are both female then female 1 would fuck female 0 with a strapon

if 0 is male and 1 is female there would be strapon up the ass action

because sexlab does not care about anything else than which actor is declared as [0] and which one is declared as [1].

Posted

I got crashes sometimes during the training...

But maybe its duie to my computer. I got crashes with slaverun and maria eden too.

 

In another hand, the mod sex slaves works greatly !

Posted

bug report

 

i have sasha as follower, then i decide to let her go for make the compagnon quest (well , see, take only fark as follower) , she is ok, blablabla, then she start leaving and suddently attack all the whiterun peoples....wtf is wrong with her ? that not a normal way right ?

 

of course she not die, but the fight never end and already 4 peoples of whiterun are dead. i dont know where is the problem but she have turn as ennemy after i have dismiss her ( used the EFF dismiss option " oh please, i want stay blablabla" )

for resolve this problem i have deleted her with the console command ( needed or she gonna kill everybody and fight never end with guards etc... and immortal npc) i cant fast travel ( ennemy is near), she appear at red dot, but she not attack me, she attack everybody else, even the other follower (and other slaves)

That is not a bug report - that is a report that your game is broken. There is nothing wrong with Sasha.

 

Load up a previous save.

 

I have the same problem with Adrianne Avenicci when I use setplayerteammate on her. So I don't do that.

Posted

 

 

it seems to me the difference between a sexlab gender check vs a character gender check.  

there is no such thing as gender check in sexlab before animation is played

this is how you code actors for sexlab animations

actor[] sexActors = new actor[2]
sexActors[0] = ActorInFemaleRole
sexActors[1] = ActorInMaleRole

 

sexlab doesnt care one bit whats a gender of those actors - each time it would be actor 0 being fucked by actor 1.

if 0 is female and 1 is male - it would be normal straight sex

if they are both female then female 1 would fuck female 0 with a strapon

if 0 is male and 1 is female there would be strapon up the ass action

because sexlab does not care about anything else than which actor is declared as [0] and which one is declared as [1].

 

 

This is not entirely true.  If your call sortActors, it sticks the female in position 0.  Sex Slaves does exactly that.

 

Posted

On the gender check discussion...

 

When I tried switching gender from female to male using Cumshot, and held down the check arousal key from SexLab Aroused Redux (which triggers masturbation) my character would still only use female masturbation animations. The only way to get one of the male ones to play was to deactivate all the female ones. If any female masturbation anims were active in SexLab she would always play those and not be able to access the male ones at all. If no female anims were available she would play the male ones. Switching her back to female and keeping female masturbations deactivated but males active, I got the message that no animations were available and nothing played. So being flagged somehow as "male" certainly made a difference, though didn't work quite as well as it perhaps should.

 

When I triggered an Amorous Adventures sex scene with her gender set to male through Cumshot I didn't get the usual girl-girl option for if I was the "dominant female" - meaning AA presumably detected a boy-girl scene, rather than a girl-girl scene, and my character was automatically put into the "male" role.

 

So I assumed there must be a difference in the way SAR and AA checked the gender of the actors involved. If there were no "gender check" what would be the point of gender change mods or the transgender option in Cumshot at all? It has to make a difference somewhere.

 

Just a few observations from an amateur.

Posted

On the gender check discussion...

 

When I tried switching gender from female to male using Cumshot, and held down the check arousal key from SexLab Aroused Redux (which triggers masturbation) my character would still only use female masturbation animations. The only way to get one of the male ones to play was to deactivate all the female ones. If any female masturbation anims were active in SexLab she would always play those and not be able to access the male ones at all. If no female anims were available she would play the male ones. Switching her back to female and keeping female masturbations deactivated but males active, I got the message that no animations were available and nothing played. So being flagged somehow as "male" certainly made a difference, though didn't work quite as well as it perhaps should.

 

When I triggered an Amorous Adventures sex scene with her gender set to male through Cumshot I didn't get the usual girl-girl option for if I was the "dominant female" - meaning AA presumably detected a boy-girl scene, rather than a girl-girl scene, and my character was automatically put into the "male" role.

 

So I assumed there must be a difference in the way SAR and AA checked the gender of the actors involved. If there were no "gender check" what would be the point of gender change mods or the transgender option in Cumshot at all? It has to make a difference somewhere.

 

Just a few observations from an amateur.

 

Skyrim does not have native support for gender change.  You are male or female.  That's it. 

 

Here is what SAR does:

 

    If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "M")

    Else

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "F")

    EndIf

 

Note that call to GetSex()

 

This is also I presume what most mods do and certainly what certainly what Sex Slaves does.

 

If you guys who are playing a female and you want male animations, you need a male player.  What you need is a gender changed mesh.  Then, everything works.

 

 

For the time being, I am going to give this topic no further thought. 

 

 

 

Posted

Here is what SAR does:

 

    If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "M")

    Else

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "F")

    EndIf

 

Note that call to GetSex()

 

This is also I presume what most mods do and certainly what certainly what Sex Slaves does.

 

If you guys who are playing a female and you want male animations, you need a male player.  What you need is a gender changed mesh.  Then, everything works.

...or you fix it by having your mod use GetGender() instead. Because this situation is the reason that function exists.
Posted

 

Here is what SAR does:

 

    If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "M")

    Else

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "F")

    EndIf

 

Note that call to GetSex()

 

This is also I presume what most mods do and certainly what certainly what Sex Slaves does.

 

If you guys who are playing a female and you want male animations, you need a male player.  What you need is a gender changed mesh.  Then, everything works.

...or you fix it by having your mod use GetGender() instead. Because this situation is the reason that function exists.

 

 

Sadly, there is no papyrus function GetGender()

 

Posted

 

 

personally i would love if female PC would have all the options of female role, male role, lesbian sex available for sex with female slaves.

This futa stuff is pretty hard to do.  The game thinks you are a female and puts you in the female position.  If anyone knows of a mod that handles this well, I will download it and have a look.  ATM, I am basically letting sexlab determine gender.

 

Sexlab Cumshot has a "Define character as transgender" toggle option in it's MCM, with it checked all other Sexlab mods except this one allows both types of animations, the problem is for a lot of these scenes there's only a few specific scenes that's picked. That's also an issue if you have the excellent Non Sexlab Animations Pack installed, as none of their appropriate animations can be used. Not even ZAZ animations are used for a lot of things where they could be given it's a requirement.

 

it seems to me the difference between a sexlab gender check vs a character gender check.  with the gender change mods (there are about 4 that I know of on this site) sexlabs thinks you are a male (and will use strap on or SOS alternatives and choose dominate positions) while your character gender is still female (so people will still greet you as a female).   I do not know enough about the engine to know how to script the call, but if a major issue a MCM option to simply choose between being a male or female would be fine as then you would always be treated as a male for animation calls.  

maybe reach out to one of the authors to ask how it works?  

http://www.loverslab.com/files/file/437-sexlab-cumshot/

http://www.loverslab.com/files/file/1582-immersive-gender-change/

http://www.loverslab.com/files/file/715-sexlab-gender-change/

can't remember what the last one was

 

 

I made a small patch for the general NPC dialog that just removes the gender check (with the exception of "Let's make love like only girls can"), and SOS + SexLab + Equipable Schlongs + SexLab Gender Change do the rest really. With a female PC and NPC if I choose the "Fuck me" option the NPC equips a schlong and if I choose the "I want to make love to you" option the PC equips a schlong. I haven't tried "Fuck me" on a male PC but if the NPC's SexLab gender is set to male that should work OK too, I can't vouch for that though as I don't really play with futa NPCs on my male PCs.

 

I would suggest not to add a "Treat female PC as male" option, but rather a "Always give me all dialog choices" option, because the NPC might be futa rather than the PC. In general SexLab is bright enough to figure out the correct combination, and most LL mod users seem to be perv enough to come up with a use case nobody else had thought of :D

 

As for the SexLab gender flag, the Framework has a GetGender() function that returns the SexLab gender if set, or the regular gender if no explicit SexLab gender is set. To set the gender you can call TreatAsMale() or TreatAsFemale(), and ClearForcedGender() removes the SexLab gender flag from the actor. Internally it uses the flag to determine which anims the actor can use. That's all there is to it really.

 

Posted

 

 

Here is what SAR does:

 

    If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "M")

    Else

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "F")

    EndIf

 

Note that call to GetSex()

 

This is also I presume what most mods do and certainly what certainly what Sex Slaves does.

 

If you guys who are playing a female and you want male animations, you need a male player.  What you need is a gender changed mesh.  Then, everything works.

...or you fix it by having your mod use GetGender() instead. Because this situation is the reason that function exists.

 

 

Sadly, there is no papyrus function GetGender()

 

 

 

It's a SexLab function, so in the above snippet it should be SexLab.GetGender(PlayerRef).

 

Posted

 

 

Here is what SAR does:

 

    If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "M")

    Else

        animations = SexLab.GetAnimationsByTag(1, "Masturbation", "F")

    EndIf

 

Note that call to GetSex()

 

This is also I presume what most mods do and certainly what certainly what Sex Slaves does.

 

If you guys who are playing a female and you want male animations, you need a male player.  What you need is a gender changed mesh.  Then, everything works.

...or you fix it by having your mod use GetGender() instead. Because this situation is the reason that function exists.

 

 

Sadly, there is no papyrus function GetGender()

 

 

 

It's a SexLab Actor function.

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