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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

I was unable to make Equipping Overhaul work as you say, I installed only the meshes folder of DSR and enabled Equipping Overhaul and equipped two nord hero swords, seconds sword did not show up on back. Same with shields. Note that I*m using version 3.13 due to some nasty instabilities with newer versions. You don't want to use the newer versions of Equipping Overhaul, I have this on good authority of people who've looked into how it works.

 

Obviously I'm using XPMSE etc.

Posted

And here's the experiences of the guy who told me not to use 4.25, uglykidcid, feel free to add this as well to the front page because it's awesome.

 

 

 

I used it for six months and I CTDd almost 80% of the time on load.  I thought it was LSAR but after ll the reseach it turned out to be Equipping Overhaul 4.25.  No mod has ever caused me more grief.  3.13 has had exactly zero CTDs.  Now zero is an interesting number because you can add it, you can subtract it, you can get the fricking cube root of it and it never changes.  It's like magic!  When the day come when you hate yourself so bad that all you want to do is suffer I highly recommned 4.25 as it is a fate worse then death.
Posted

 

And here's the experiences of the guy who told me not to use 4.25, uglykidcid, feel free to add this as well to the front page because it's awesome.

 

 

 

I used it for six months and I CTDd almost 80% of the time on load.  I thought it was LSAR but after ll the reseach it turned out to be Equipping Overhaul 4.25.  No mod has ever caused me more grief.  3.13 has had exactly zero CTDs.  Now zero is an interesting number because you can add it, you can subtract it, you can get the fricking cube root of it and it never changes.  It's like magic!  When the day come when you hate yourself so bad that all you want to do is suffer I highly recommned 4.25 as it is a fate worse then death.

 

 

Thanks again, added this to the front page.

 

Posted

I just redid this with a bran new profile with MO. I have absolutely no idea why it would not work for you. However, one of my friends told in chat that he can not make NPCs to work properly with method I am using.

 

I have no idea what could be different between our setups. This is not egotripping- in case you were wondering. PC and NPCs are working as I described with my setup.

For now, just ignore my posts above, until we can sort out what is different here. Including meshes to Equipping Overhaul is a valid instruction, but apparently peoples have problems to get NPCs to use DSR-like features with the setup I posted.

Posted

Which version of Equipping Overhaul are you using? 4.25 is the only one that's set up to use DSR meshes, it won't do anything with 3.13, and after this many recommendations to not use that version, using it in order to circumvent a little bit of papyrus stress from the cloak script would be like setting your house on fire to put out the bonfire in your back yard.

Posted

Exactly, and any forest expert knows the best way to stop a fire is to just take away it's fuel, so burn down the house and you're done with it!

Posted

The mod list of my test profile is:

Unofficial Skyrim Patch + all DLC patches.
HDT Physics Extensions 14.28
DSR Meshes
RaceMenu 3.1.0
SkyUI 4.1

Skyrim Unbound 5.4
Equipping Overhaul 4.25

XPMSE 2.50
(SKSE 1.7.2)

I selected basic animations from XPMSE installer. After setting up weapons styles from Race Menu, everything works properly. That's all.
If it does not work, and someone is still interested to know why, or what would work better, then it might be best to create a dedicated thread for the problem.

Posted

Heya folks! Just updated this mod (V043B as of today) and whoa~~ so many improvements! I stuck with V017 before and already loved it, and when I tried this one, (faint). 

 

Anyways, I was wondering. For the training of NPCs to slaves how long does it take? It says that it depends on her "will". Is it in terms of health, magicka or stamina, or maybe other parameters? 

 

Oh and also, does it work with any followers you bring (non-vanilla followers that you can recruit with mods)?

 

Guest Long John
Posted

@Dialov - It will definitely work for vanilla characters both during the initial quest and training. However Serana is the one vanilla (DLC added) follower who won't work with the modification. Due to non-standard dialogue and follower system used by when created by Bethesda.

 

Certain modification added followers however will not work correctly with the initial quest (so please avoid doing it with them).

Posted

Heya folks! Just updated this mod (V043B as of today) and whoa~~ so many improvements! I stuck with V017 before and already loved it, and when I tried this one, (faint). 

 

Anyways, I was wondering. For the training of NPCs to slaves how long does it take? It says that it depends on her "will". Is it in terms of health, magicka or stamina, or maybe other parameters? 

 

Oh and also, does it work with any followers you bring (non-vanilla followers that you can recruit with mods)?

 

There is an MCM option to set how long it takes (from 1 to 10 real time hours approx) and you can train anyone that will follow you in there.  The don't have to be a follower, just in your company when you pass through the detection area which is toward Volkar and just outside the big room where all the skeletons where.  As Long John pointed out, Serena doesn't work well.

 

Will power is the stat that determines how long it takes.  Mia is about the worst.

 

Posted

Bug in Tes5Edit 3.1.x Version

 

The latest version of Tes5Edit contains a bug where packages that have the location as an alias are reported as an error.  I have reported this to the Tes5Edit team.  Until it gets fixed, ignore the errors you will see in the Tes5Edit log when selecting "Check for Errors".  You can be assured that I check for any error prior to releasing any version.  Special thanks to balzybob69 for pointing this out.  I personally have reverted back to the 3.0.1 version so I can spot any real errors.

 

Here is a sample of what it looks like:

TES5Edit Error Log:

Checking for Errors in [A0] MiasLair.esp
[03:00] SexSlTrainingTravelToTrainee [PACK:A0060CEA]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] SexSlOrgySpectatorWatch [PACK:A003CDD1]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a FACT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a FACT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] SexSlMoveToOrgyStart [PACK:A003CDCA]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a FACT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] SexslEnemySeductionTravel [PACK:A003D33F]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a FACT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaFindTabRunOut [PACK:A008D9BB]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a CONT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] SexSlSJJennyTravelSasha [PACK:A00C0A9C]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] SexSlSJScene1TravelToSasha [PACK:A00C0A99]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaFindTabChair1 [PACK:A008D972]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaFindTabSitChair1 [PACK:A008D973]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a CPTH reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaTravelSweepMarker [PACK:A008D984]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a WATR reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaBrylansAttrackStella [PACK:A0090531]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a NPC_ reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaBrylanTravelToWineIdle [PACK:A0090521]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a BPTD reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaBrylanTravelToWine [PACK:A009051F]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a BPTD reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[03:00] MiaFindTabTravelToCoachman [PACK:A0090ABA]
[03:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a BPTD reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
Posted

I don't actually use the TES5Edit error searching function, I've never really needed to, it seems more of a mod-maker's tool.

 

Also be aware that if you intend to make a TES5Merged.esp to merge NPC records together (armor from Immersive armors + perks from NPC overhaul + appearance from NPC's of Dibella for example) you will need the absolutely latest version of TES5Edit for it, or you will crash from the main menu when you try to load your patch.

Posted

Tes5Edit Update

 

The latest version of Tes5Edit is not available on Nexus.  You can get it here http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/

 

This version has a fix to the bug I reported.

 

However, this version has the disclaimer:
 

 

Please remember those are developer versions from subversion control and so can destroy your mods, computer, and kill kittens evil.gif

 

 

You should not use this version unless you are doing error checking.  Wait instead for the official 3.1.1 release on the Nexus.

 

 

Posted

 

Heya folks! Just updated this mod (V043B as of today) and whoa~~ so many improvements! I stuck with V017 before and already loved it, and when I tried this one, (faint). 

 

Anyways, I was wondering. For the training of NPCs to slaves how long does it take? It says that it depends on her "will". Is it in terms of health, magicka or stamina, or maybe other parameters? 

 

Oh and also, does it work with any followers you bring (non-vanilla followers that you can recruit with mods)?

 

There is an MCM option to set how long it takes (from 1 to 10 real time hours approx) and you can train anyone that will follow you in there.  The don't have to be a follower, just in your company when you pass through the detection area which is toward Volkar and just outside the big room where all the skeletons where.  As Long John pointed out, Serena doesn't work well.

 

Will power is the stat that determines how long it takes.  Mia is about the worst.

 

 

Wow thats a fast reply! Thanks man!

 

Now I got some inquiries after trying it out a bit just now. So in the middle of training Mia I get the rebellious stage, so supposedly I'll tell the Dremora about it and he'll cast some spell to instruct her to go to one of the devices. Now here's the thing, when I talk to the Dremora again, I can't seem to click on any option from the dialogue menu pop up ( check her status, etc.) and he's stuck in that state. I loaded a save game before it happens and boom it happens again. Is this just me? :sleepy: hmm

 

Regarding willpower, so how does willpower being assigned to NPCs? What are they based on? Level? Can I alter them?

 

So I take it that it works with any NPC that I encountered right? Including enemies and foes alike? Well that just add icing on the cake! :) Thanks again man!

Posted

Are there anymore rewards for staying enslaved to Volkar (after getting the gauntlets)? My character has no use for heavy armor, so I have no incentive to stay enslaved to him. 

Posted

Are there anymore rewards for staying enslaved to Volkar (after getting the gauntlets)? My character has no use for heavy armor, so I have no incentive to stay enslaved to him. 

 

Not at the moment, only the fun in being jerked back when you don't show up.

Posted

 

 

Heya folks! Just updated this mod (V043B as of today) and whoa~~ so many improvements! I stuck with V017 before and already loved it, and when I tried this one, (faint). 

 

Anyways, I was wondering. For the training of NPCs to slaves how long does it take? It says that it depends on her "will". Is it in terms of health, magicka or stamina, or maybe other parameters? 

 

Oh and also, does it work with any followers you bring (non-vanilla followers that you can recruit with mods)?

 

There is an MCM option to set how long it takes (from 1 to 10 real time hours approx) and you can train anyone that will follow you in there.  The don't have to be a follower, just in your company when you pass through the detection area which is toward Volkar and just outside the big room where all the skeletons where.  As Long John pointed out, Serena doesn't work well.

 

Will power is the stat that determines how long it takes.  Mia is about the worst.

 

 

Wow thats a fast reply! Thanks man!

 

Now I got some inquiries after trying it out a bit just now. So in the middle of training Mia I get the rebellious stage, so supposedly I'll tell the Dremora about it and he'll cast some spell to instruct her to go to one of the devices. Now here's the thing, when I talk to the Dremora again, I can't seem to click on any option from the dialogue menu pop up ( check her status, etc.) and he's stuck in that state. I loaded a save game before it happens and boom it happens again. Is this just me? :sleepy: hmm

I'ts just you.  This generally happens because you walk away from him while he is still talking.  If that happens, exit the cell and come back.  That usually fixed it.

 

Regarding willpower, so how does willpower being assigned to NPCs? What are they based on? Level? Can I alter them?

It's a standard actor value for every NPC. called Confidence.

 

So I take it that it works with any NPC that I encountered right? Including enemies and foes alike? Well that just add icing on the cake! :) Thanks again man!

Yes

 

 

Posted

Dialov: any time I have had a Dremora dialog fail, I have fixed it by opening the console, target him, then type disable, followed by enable. YMMV.

Posted

This is caused by script lag and doing so resets the NPC and forces them to pick up where they just were... but in general you don't want script lag, it can cause other issues easily.

Posted

Does Mia have any special commentary or dialog after she's converted? Last time through I had too many companions to try her as a follower, but I'm considering taking her along on my next run. 

Posted

Just wanted to say: absolutely fantastic mod! I can't believe it took me so long to give it a proper try, but I've spent quite a bit of time when I can playing it over the last week or two. I guess being more interested in the sub side of things I wasn't sure how much I'd like it, thinking I'd be pushed down a dominant route. But I'm actually having a lot of fun managing my slaves and doing it as the Queen of the Subs, being owned myself. The girls are adorable.

 

Thanks to fishburger and the team!

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