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Posted
23 minutes ago, Bane Master said:

Meh - forgot to update the MCM Patch Version string, fixed now.

:classic_happy: I just wanted to report that ...

Though in MO it worked if you just keep the patch10 active and let patch11 overwrite it.

 

Anyway, p11 still had 7 (I guess) ITM's in it.  Patch 10 did have them, too. I'm not sure if we are going to tackle these too? :classic_unsure: I had wiped them from my patch10 and it didn't do any visible harm. Will do that also on patch 11 and look and see :classic_biggrin:

Posted
15 minutes ago, Bane Master said:

I had cleaned V11 before release so there are no ITMs now.

Just saw that a minute ago with the second uploaded version :classic_laugh:?

Posted

Minor cosmetic issue

 

I have the panty widget set to false but I've noticed that the menstrual panty widget is now showing all the time rather than disappearing from the screen, Not sure if that was intended or not.

 

[PantyWidget]
PositionX=1160
PositionY=270
Enabled=false
Alpha=0
HAnchor=left
VAnchor=top

 

EDIT: Looks like it was a glitch maybe with the .ini file. I just loaded the save again and this time it disappeared. Maybe the same issue that causes that awful couple widget to appear from time to time even when set to false

 

 

Spoiler

ScreenShot255.jpg.d674e30bac1a596f948e7c065d637c26.jpg

 

  • 2 weeks later...
Posted

Sounds cruel, but is there a way to damage the baby via console and also stop its regeneration or the regeneration via health potions?
After searching this thread there's the command "damagebaby" xx. But eg "damagebaby" 50 does nothing, it will only show the baby's health in the console after a few seconds, and these health values newer change.

 

@MayDayCray There is visible menstrual bleeding in this mod, if that's what you've been asking. You can toggle it off in the MCM or use a sanitary napkin.

Posted
2 hours ago, Mdy said:

Sounds cruel, but is there a way to damage the baby via console and also stop its regeneration or the regeneration via health potions?
After searching this thread there's the command "damagebaby" xx. But eg "damagebaby" 50 does nothing, it will only show the baby's health in the console after a few seconds, and these health values newer change.

 

@MayDayCray There is visible menstrual bleeding in this mod, if that's what you've been asking. You can toggle it off in the MCM or use a sanitary napkin.

You may need to put a negative number in there to actually cause damage, otherwise you are probably healing the baby, try "damagebaby -50", not sure though.

 

As for stopping regen via health potions, if you are comfortable with TES5Edit, you can try changing the main beeing female quest "BF_Main" in BeeingFemale.esm. In the script portion of that quest there is a part that is passing a list of magic effects (MGEF) that the scripts watch for to trigger healing the baby, you will find a list under "BabyHealingMagicEffects". You could try removing those, not sure if that would work or break anything as I have not tried it myself. If not, then it probably requires a change to the scripts.

Posted
1 hour ago, morpheousz said:

You may need to put a negative number in there to actually cause damage, otherwise you are probably healing the baby, try "damagebaby -50", not sure though.

 

As for stopping regen via health potions, if you are comfortable with TES5Edit, you can try changing the main beeing female quest "BF_Main" in BeeingFemale.esm. In the script portion of that quest there is a part that is passing a list of magic effects (MGEF) that the scripts watch for to trigger healing the baby, you will find a list under "BabyHealingMagicEffects". You could try removing those, not sure if that would work or break anything as I have not tried it myself.

Thank you, I'm familiar with TES5edit. Gonna check it out for sure, but will see if I'll change a thing.
When using Damagebaby 50 or -50 the baby stays both at my current 95.161697%. My character is selected in the console screen all the time. And I think that Healbaby is for healing (source).
I'm still using the community patch v8 if one of the creators read this.

Posted

I've been using this mod in LE for a long time, and I finally had a suggestion for an addon. By reading the current skin color/tone/alpha combination from racemenu, and the current pregnancy state and progression, overlays of a specific color offset could be applied to the player or an npc using racemenu/NIOverride overlays. Why not use the pregnancy effect overlays from the Skin Feature Overlays for Racemenu mod at different stages? This would probably require more than just a script I think. It needs to call the right overlay from that mod, call the PC/NPC's skin color/alpha settings, read the pregnancy stage/progression, and apply the overlay with a color/alpha shift some predetermined or MCM adjustable amount (color so that it doesn't look like a black/white mess, and low alpha so that it doesn't look intrusive). The alpha could change slightly during each stage, and the belly/breasts/butt could be independent of each other (1st trimester most stretch is in breasts from BFAP complaints, 2nd stage starts belly, maxes out at end of 3rd trimester and slowly fades during recovery, and butt begins at 3rd trimester and disappears at end of recovery).

Posted

Two things..

 

1.) Is there a way to assign the condoms in M.C.G. to prevent pregnancy?

 2.) How can I add tampons and contraceptives etc, to shopkeepers? Seems a little silly to craft them at a forge. (12 cotton is a lot)

Posted

Oh lol, in the main page there's a dropdown called "Console Commands" which could've helped me editing the baby's health.

But most of the commands I'm interested in seem to be buggy. Having a child with 37% health right now and using the command bf:babyhealth 90 or 30 will enter the miscarriage stage and again bf:damagebaby 10 does nothing.

 

 

@JeanKatana I've tried using the search function, because I've forgotten how BF calculates it, but I lost interest at page #5. Might have a try yourself and report back.

 

 

10 hours ago, MayDayCray said:

2.) How can I add tampons and contraceptives etc, to shopkeepers? Seems a little silly to craft them at a forge. (12 cotton is a lot)

There's a mod which is adding potions to vendors. Have a look at it in TES5edit, guess you could add tampons to the merchant chests / loot list the same way.

Posted

Well, according to the autor the race depends on the father.

 

I have a strange bug, all of my characters give birth to nordic child even if both parents are not nordics. Is this a fixable bug?

Posted

I can't solved the problem.

 

I made a new mod organizer profil with only few mods running (sexlab, radiant prostitution, alternate start and, of course, beeing female) and... just nord babies again. I don't get it.

 

Is there a particular option in beeing female or sexlab to avoid the nord race by default? Am I the only one with this problem?

Posted
12 hours ago, Uncle64 said:

In default Beeing Female there is only Nord children, you need one addon if you want to have other rases.

Really? But i can see with AddItems there are several babies races. When i check the mod folders, i see files like "baby_darkelf.dds".

 

Where can i find an addon to make sure that the baby's race is related to the father?

 

EDIT : ok, i solved the problem with RSchildren and his patch for BF. It's working :) (and set the baby to actor)

Posted

Still an issue with the widget, I keep seeing this after a auto reload of a save file... Even a new save shows this and only goes away after I keep reloading a few times or close game and reboot up game. Is there anyway to get rid of this completely? and Still have the hud working? I already installed the patch but that did nothing and still shows up. I have a feeling PapyrusUtil is having issues with it, but I don't know how to fix that manually.

 

Also I tried holding the hotkeys to close it, it doesn't even do so when I tried that. I looked on this forum but I didn't see how to solve this issue fully.

20190423230255_1.jpg

 

EDIT: I fixed the issue, it was papyrusUtil. I had to remove then reinstall that and it fixed it, I guess it was missing some files.

Posted

Now the only problem I have is the blood effect for Menstrual cycle, it looks weirdly off and gives the NPC/PC a covered in blood look... like they were rolling in it. Luckily it doesn't last long but am I missing some kind of texture effect? cause it looks like a mess, the face is bloody and I thought for a second the NPC killed someone lol gave me a jump scare when they turned the corner all bloody like.

Posted
1 hour ago, Zathuul said:

Now the only problem I have is the blood effect for Menstrual cycle, it looks weirdly off and gives the NPC/PC a covered in blood look... like they were rolling in it. Luckily it doesn't last long but am I missing some kind of texture effect? cause it looks like a mess, the face is bloody and I thought for a second the NPC killed someone lol gave me a jump scare when they turned the corner all bloody like.

Yeah.. the menstrual effect should work as a slavetat or a racemenu overlay

Posted
18 hours ago, MayDayCray said:

Yeah.. the menstrual effect should work as a slavetat or a racemenu overlay

Which one would you suggest I use with this mod?

Posted
40 minutes ago, Zathuul said:

Which one would you suggest I use with this mod?

It won't matter because this mod doesn't use either. I was suggesting that it should instead of the magic effect shader technique

Posted
21 minutes ago, MayDayCray said:

It won't matter because this mod doesn't use either. I was suggesting that it should instead of the magic effect shader technique

ah, yeah that'd be a lot better then what it does with that one blood effect.

 

I like the mod so far, it's got a good balance for immersive/realism sorta plus with the added RS children addon. It works pretty well, just wish the blood wasn't over the top in Menstrual cycle. x_x

 

Posted
1 hour ago, Zathuul said:

ah, yeah that'd be a lot better then what it does with that one blood effect.

 

I like the mod so far, it's got a good balance for immersive/realism sorta plus with the added RS children addon. It works pretty well, just wish the blood wasn't over the top in Menstrual cycle. x_x

 

If anyone has the skills to create relevant slavetats or shaders I'll add them to the patch - sadly I don't have the skills to do it myself.  

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