Doc_Oc Posted January 13, 2019 Posted January 13, 2019 10 hours ago, Uncle64 said: Nopp. Drop the baby in one chest or something maybe. You cant "Eh" kill it. sry about that. Why not change to spawn actors instead? Granted, I spawn actors for myself but items for NPCs. Why, you ask? I use MME and if a girl gives birth to 2+ babies, I can use one of those babies as 'living armor' for the mother, plus give the 'surplus babies' to other soon-to-be milkmaids. Less script heavy than having my whole house filled with preggo girls. Just a suggestion.
HerChianti Posted January 15, 2019 Posted January 15, 2019 On 1/13/2019 at 1:37 AM, Uncle64 said: Nopp. Drop the baby in one chest or something maybe. You cant "Eh" kill it. sry about that. Why not change to spawn actors instead? Because I want to carry the baby with me equipped but I don't want the buffs.
Uncle64 Posted January 16, 2019 Posted January 16, 2019 1 hour ago, imhunsoo said: sleeping near bed always XXXX came inside you , its bug? Nopp. Feature of the mod. It can be any male that are around you.
Doc_Oc Posted January 16, 2019 Posted January 16, 2019 20 hours ago, Uncle64 said: Nopp. Feature of the mod. It can be any male that are around you. Absolutely - look under the 4th category (Impregnation). On that option screen, on the right side, you'll see "PLAYER" with several options. "During The Sleep" is what you need to DEactivate to get that to stop happening...
mangalo Posted January 18, 2019 Posted January 18, 2019 Feature request : add the inability to wear tampons when belted (DD)
FusRoDah Posted January 18, 2019 Posted January 18, 2019 On 1/3/2019 at 3:10 AM, Thelawofcurryy said: Do you know what is the code FF FF FF 00 mean? I found this code in MCM and I have a problem that downloading beeing female in MCM doesn't end upon 1 hour Where in the MCM did you find this? It sounds like an hexademical RGBA default value than an error code
Uncle64 Posted January 19, 2019 Posted January 19, 2019 13 hours ago, FusRoDah said: Where in the MCM did you find this? It sounds like an hexademical RGBA default value than an error code That is one error code. Check first page and you will find information.
chado92 Posted January 19, 2019 Posted January 19, 2019 Where can I find the setting to give birth to a "child actor" and not the carried little baby swing thing? I looked in the "children" tab (I think that's what it's called) and the only options I have there are the "baby item (that you carry around)" and the "black soul gem". Would really appreciate some help!
Doc_Oc Posted January 19, 2019 Posted January 19, 2019 21 minutes ago, chado92 said: Where can I find the setting to give birth to a "child actor" and not the carried little baby swing thing? I looked in the "children" tab (I think that's what it's called) and the only options I have there are the "baby item (that you carry around)" and the "black soul gem". Would really appreciate some help! It's not in the "Children" Tab, it's the third option from the top - "Pregnancy & Birth". In the left column, at the bottom, you can switch it to "actor" vs "item". That's what you're looking for.
XarisZ Posted January 25, 2019 Posted January 25, 2019 On 12/16/2018 at 3:45 PM, saviliana said: Also MO1 don't support 4gb+ , MO2 supports. So if anyone wants to runs some super heavily scripted mods, use MO2 instead. Hmm wasnt that patched with a Windows Update?But if im wrong cant you just manually install it?I mean why would you ever want to remove it.
saviliana Posted January 26, 2019 Posted January 26, 2019 6 hours ago, XarisZ said: Hmm wasnt that patched with a Windows Update?But if im wrong cant you just manually install it?I mean why would you ever want to remove it. That was not true, even with windows update patchs, MO1 which is a 32x program would likely be crashing when it hits 3.4Gb mark (it needs ram too, so you won't able to use all 4Gb like the patch suggests), but MO2 is 64x based, which can use all 4Gb+the ram it needs as the window patch could supports. Also it support 4Gb+VRAM, MO1 only allows 3.2.
Uncle64 Posted January 26, 2019 Posted January 26, 2019 But MO1 should not use that amount of memory at all. Since it dont need it. Last time I did run my Skyrim LE it did use around 5 gig of ram. But you do need enbboost and other small plugins for that to happen.
mangalo Posted January 26, 2019 Posted January 26, 2019 20 hours ago, saviliana said: That was not true, even with windows update patchs, MO1 which is a 32x program would likely be crashing when it hits 3.4Gb mark (it needs ram too, so you won't able to use all 4Gb like the patch suggests), but MO2 is 64x based, which can use all 4Gb+the ram it needs as the window patch could supports. Also it support 4Gb+VRAM, MO1 only allows 3.2. MO1 and TESV.exe are two separate processes even when you launch SKSE through MO, I've used Skyrim+ENB for years with MO1 and they had no problem going over 4GB...
gullu Posted January 26, 2019 Posted January 26, 2019 Does anyone else get a bug, where your children occasionally change their names when you don't visit them for a while? I have one parked at glovers forge in ravenrock and when i came back to visit I just witnessed it again. Its maybe the 3rd time now that it has happened. Here's the log section that i think might be relevant: [01/26/2019 - 11:25:23PM] ERROR: alias OtherParent on quest BF_ChildDialPlayerChildren (0B01ACB8): Cannot force the alias's reference to a None reference. stack: [alias OtherParent on quest BF_ChildDialPlayerChildren (0B01ACB8)].ReferenceAlias.ForceRefTo() - "<native>" Line ? [BF_ChildSettings (0B01B252)].FWChildSettings.SetOtherParentAlias() - "FWChildSettings.psc" Line ? [ (FF0023C9)].fwchildactorplayer.Order_FollowAndPlay() - "FWChildActor.psc" Line ? [ (FF0023C9)].fwchildactorplayer.Order_FollowAndPlayOther() - "FWChildActor.psc" Line ? [ (FF0023C9)].fwchildactorplayer.order() - "FWChildActor.psc" Line ? [ (FF0023C9)].fwchildactorplayer.InitChild() - "FWChildActor.psc" Line ? [ (FF0023C9)].fwchildactor.OnPlayerLoadGame() - "FWChildActor.psc" Line ? [ (FF0023C9)].fwchildactorplayer.OnPlayerLoadGame() - "FWChildActorPlayer.psc" Line ? [ (FF0023C9)].fwchildactorplayer.OnLoad() - "FWChildActor.psc" Line ? [01/26/2019 - 11:25:34PM] ERROR: Array index 21 is out of range (0-20) stack: [BF_ChildSettings (0B01B252)].FWChildSettings.GetBeeingFemaleChildStats() - "FWChildSettings.psc" Line ? The child is ordered to follow her dad, also she now has a male name.. I'm not sure if its maybe a known issue or has something to do with the next version of my RS-Addon i am playtesting since a while. Latest update i was working on now has two presets of child actors for each race for more variety. Could also be that this is messing with something maybe..? @Bane Master @milzschnitte
Uncle64 Posted January 27, 2019 Posted January 27, 2019 Gullu you have error in Alias other parent. Not sure, but that part have not worked well for long time.
Bane Master Posted January 27, 2019 Posted January 27, 2019 19 hours ago, gullu said: Could also be that this is messing with something maybe..? Afraid I haven't worked on that part of BF so can't really help - apologies.
gullu Posted January 27, 2019 Posted January 27, 2019 Oh, i see... I thought it might have been fixed already, because the following the other parent part was working as far as i could tell. Guess there are some other underlying issues.. I have now assigned her/him a homestead + sleep/work routines manually using flp. Lets see if it happens again. I think it took a few dozen ingame days each time.. so maybe in a few weeks we will know more ^^
Flyingcow25 Posted January 28, 2019 Posted January 28, 2019 The npcs belly keeps resetting when changing zones I have to wait 1 hour for the belly to grow back. This is the only pregnancy mod that does that. Is there a way to fix this?
Uncle64 Posted January 28, 2019 Posted January 28, 2019 37 minutes ago, Flyingcow25 said: The npcs belly keeps resetting when changing zones I have to wait 1 hour for the belly to grow back. This is the only pregnancy mod that does that. Is there a way to fix this? No. and you can find 100+ more posts in the tread about it.
Ragnarokj Posted January 29, 2019 Posted January 29, 2019 Was there a solution yet for the issue with the torpedo bellies? I've been looking around but i can't find any bodies that look the one in the video anymore.
saviliana Posted January 29, 2019 Posted January 29, 2019 On 1/27/2019 at 6:42 AM, mangalo said: MO1 and TESV.exe are two separate processes even when you launch SKSE through MO, I've used Skyrim+ENB for years with MO1 and they had no problem going over 4GB... MO is a Virtural Machine, it takes ram to simulate an envroment for programs like Skyrim to runs in it, true they are two processes, but windows don't look them as two, even when it shows up in taskmanger as two, there is only one ram block they are sharing with, and that depence on how MO creates them to load mods into the game. That is why you don't need to apply mod files inside DATA folder in skyrim's directory, because they never existed inside skyrim's folder.
imauto93 Posted February 8, 2019 Posted February 8, 2019 I used this mode reliably while using the Bane Master's BeeingFemale patch But recently my game got strange using BeeingFemale patch v10 I do not have a ctd, but my papyrus file size has grown enormously. Calling spam errors was FWAbilityBeeingFemale.psc This phrase goes up, and the size of the file grows enormously. I believe Bane Master will solve this problem. Spoiler
Bane Master Posted February 8, 2019 Posted February 8, 2019 4 hours ago, imauto93 said: I used this mode reliably while using the Bane Master's BeeingFemale patch But recently my game got strange using BeeingFemale patch v10 I do not have a ctd, but my papyrus file size has grown enormously. Calling spam errors was FWAbilityBeeingFemale.psc This phrase goes up, and the size of the file grows enormously. I believe Bane Master will solve this problem. Reveal hidden contents You game is dumping stacks, this is very bad - I'm afraid this is not a problem with BF but a symptom of your game being seriously broken
Uncle64 Posted February 10, 2019 Posted February 10, 2019 Agree whit Bane Master. You have way to many scripts firing so the game cant handle them all. And they send errors to your papyrus log. It will end up whit one crashed save. What you can try is. Go to one small cell, send off your followers. Those mods you have that can be turned off in the MCM. Turn them off, that includes Beeing Female. Dont remove or disable any mod. Make one new save after you have turned off or reset the mods that can be done that on in MCM, there is some mods that you may need to use one console command for turning off. Load the new save and leave your char standing there for atleast 1-2 real time hour, dont move dont do anything. When the the turning starts, you can poke the mouse so it stops. Save again. Load that Save. Make one new save. Turn off your game, restart your PC so it can clear the memory. Load again, and check if you have the same amount of spam in your papyrus. It should be less spam, if it is, you may also have one bad or broken loadorder. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now