332qman Posted May 24, 2019 Posted May 24, 2019 Hello all, Does anyone have ways of getting NPCs to take contraceptives and wash out fluids? I have been trying 'potion taking' mods and so far the only one I can give is the low contraceptive.
Uncle64 Posted May 24, 2019 Posted May 24, 2019 16 minutes ago, 332qman said: Hello all, Does anyone have ways of getting NPCs to take contraceptives and wash out fluids? I have been trying 'potion taking' mods and so far the only one I can give is the low contraceptive. They should use them if they have it in their inventory. Not sure about wash out fluids. But the Contraceptives will and should work.
Bane Master Posted May 24, 2019 Posted May 24, 2019 5 hours ago, Asertyp said: I made a few minor fixes to BeeingFemale . Nice work! To save people having to search for multiple patches through the thread are you happy for me to add these to an update of the BFPatch on the post linked to the OP? I also have an update ready to go that includes substitute slave tats for the imageshader bleeding effects if SlaveTats is installed (no dependency) but unfortunately RL has prevented the contributor who offered to make the tats from doing them. Sadly I don't have the skill required to make the tats but the code to implement them is tested & ready if anyone else can help? 3
Asertyp Posted May 24, 2019 Posted May 24, 2019 1 hour ago, Bane Master said: To save people having to search for multiple patches through the thread are you happy for me to add these to an update of the BFPatch on the post linked to the OP? OK. Will be good.
Bane Master Posted May 25, 2019 Posted May 25, 2019 17 hours ago, Asertyp said: OK. Will be good. Many thanks - Patch now updated to Version 12 with your fixes. All we need now is someone who can make a few Slavetats and has a little time to spare to join the project! 2
worik Posted May 25, 2019 Posted May 25, 2019 17 hours ago, Asertyp said: OK. Will be good. 16 minutes ago, Bane Master said: Patch now updated to Version 12 with your fixes Now the obvious technical question: Regarding the changes, would those require a clean save from v11 to v12 or would a simple overwrite suffice? MO user that I am, I would intend a simple new mod (left pane) as before and let it overwrite patch 11.. ? But I guess I wouldn't be able to tell in my superficial testing if all new and changed features would apply or if I simply have the old ones still active in my game...
Slorm Posted May 25, 2019 Posted May 25, 2019 54 minutes ago, worik said: Now the obvious technical question: Regarding the changes, would those require a clean save from v11 to v12 or would a simple overwrite suffice? Looks like it needs a clean save from the notes, as there's a lot of script changes
Bane Master Posted May 25, 2019 Posted May 25, 2019 8 minutes ago, Slorm said: Looks like it needs a clean save from the notes, as there's a lot of script changes I can't really comment as I didn't make these changes - The warning will always be on the patch because the it changes fundamental stuff in BF so needs to be there when BF is first installed . If the patch is already in place at V11 it's worth trying an overwrite upgrade as afaik the scripts changed in this are on-demand rather than continuously in use.
Asertyp Posted May 25, 2019 Posted May 25, 2019 2 hours ago, Bane Master said: Many thanks - Patch now updated to Version 12 with your fixes. Ok. 1 hour ago, worik said: Now the obvious technical question: Regarding the changes, would those require a clean save from v11 to v12 or would a simple overwrite suffice? It looks like difference between V12 and V11 is only my fixes. Then clean save don't needed I think. I advise only go to MCM and check that the effects of pregnancy (Add-ons) are configured correctly. Although... when updating it is important that there are no changed effects on the PC. It is advisable not to update during PMS, menstruation or pregnancy. 1
mangalo Posted May 25, 2019 Posted May 25, 2019 Can I disable the .esp provided with the v12 patch ? BF used to have only an .esm, what's the purpose of this esp ?
Bane Master Posted May 25, 2019 Posted May 25, 2019 25 minutes ago, mangalo said: Can I disable the .esp provided with the v12 patch ? BF used to have only an .esm, what's the purpose of this esp ? BeeingFemaleBasicAddOn.esp is part of the basic BF mod installation An updated version has been included in the patch since V5 and should be activated,
mangalo Posted May 25, 2019 Posted May 25, 2019 7 minutes ago, Bane Master said: BeeingFemaleBasicAddOn.esp is part of the basic BF mod installation An updated version has been included in the patch since V5 and should be activated, I wasn't clear enough, the esp I mentioned is the "optional" one : Spoiler But after looking into the archive of your patch, I see it's in the optional folder by default, so I'm guessing it's not that important
Bane Master Posted May 25, 2019 Posted May 25, 2019 33 minutes ago, mangalo said: the esp I mentioned is the "optional" one : Yes - that can be safely ignored, AFAIK it is deprecated so I have removed it from the patch and re-uploaded. Edit: Patch Updated to Version 12a to restore missing localization of BeeingFemale.esm 3
Asertyp Posted May 25, 2019 Posted May 25, 2019 2 hours ago, Bane Master said: Patch Updated to Version 12a to restore missing localization of BeeingFemale.esm Did something go wrong with localization? Spoiler V12: V12a:
Bane Master Posted May 25, 2019 Posted May 25, 2019 42 minutes ago, Asertyp said: Did something go wrong with localization? Reveal hidden contents V12: V12a: When I added the merged patch in my current game the localisation strings didn't load - so I loaded it onto my Dev machine and checked it and the BF esm wasn't localised. Was no problem it only took a minute to reset the localisation in TE5Edit and everything is fine now. 1
Asertyp Posted May 25, 2019 Posted May 25, 2019 13 hours ago, Bane Master said: When I added the merged patch in my current game the localisation strings didn't load - so I loaded it onto my Dev machine and checked it and the BF esm wasn't localised. How about "BeeingFemale_*.*STRINGS" files ? They also need to be updated and included in patch after localising BeeingFemale.esm.
Bane Master Posted May 26, 2019 Posted May 26, 2019 14 hours ago, Asertyp said: How about "BeeingFemale_*.*STRINGS" files ? They also need to be updated and included in patch after localising BeeingFemale.esm. The English strings in the patch are for the BasicAddon esp which had some corrupt English strings that were patched in V7 (Feb 2018). Localization of the esm should be working OK with the strings files in the original mod.
Asertyp Posted May 26, 2019 Posted May 26, 2019 30 minutes ago, Bane Master said: Localization of the esm should be working OK with the strings files in the original mod. I have with the original strings and ESM from V12a is obtained as in screenshot above - all strings are confused (and in the game too). But if I take ESM from V12 and make "Localize plugin" in TESEdit then ESM file is obtained byte by byte as in V12a. However, the following files are updated: BeeingFemale_English.DLSTRINGS BeeingFemale_English.ILSTRINGS BeeingFemale_English.STRINGS (and they are different from the original) After this operation, the strings are displayed correctly in both TESEdit and game.
Bane Master Posted May 26, 2019 Posted May 26, 2019 So - I have found the source of the problem! TES5VEdit caches the esm and it seems the strings - in testing everything seemed fine, until I manually deleted the TES5VEdit cache for BF.esm, then the error showed up. I have added the English strings files to the patch and posted an updated Version 12b. Guess we need to watch out for cache effects when using TES5Edit going forward 3
worik Posted May 26, 2019 Posted May 26, 2019 10 minutes ago, Bane Master said: Guess we need to watch out for cache effects when using TES5Edit going forward I see that as a T5E bug or an unwanted feature. Once you are done with the patch, would you mind to post that issue for the T5E authors? Question for me: Cache deletion ? Is that these *.refcache files that T5E generates nowadays?
Bane Master Posted May 26, 2019 Posted May 26, 2019 10 minutes ago, worik said: Is that these *.refcache files that T5E generates nowadays? Yes - when I deleted the refcache files for the BF Esm it unmasked the error 1
332qman Posted May 26, 2019 Posted May 26, 2019 On 5/24/2019 at 10:20 AM, Uncle64 said: They should use them if they have it in their inventory. Not sure about wash out fluids. But the Contraceptives will and should work. When should they use the contraceptive? Is it instant or is there certain time?
mangalo Posted May 26, 2019 Posted May 26, 2019 Has anyone else been facing strange behavior updating from v11 to v12 ? There are three weird things I noticed when updating, but you have to consider that my save is also a wreck : - My PC and NPCs sometimes get BF-related items in their inventory : "Child level up fx", "Baby", etc - The PC somehow got a "Critical hit chance" perk added to it - I got two strange scrolls added into my inventory. You'll see them in the third screenshot ("LOOKUP FAILED" ?) Spoiler I thought it was a glitch caused by the update, then I manually cleaned my save with Fallrim tools. Right after putting BF back, the items and perks were added again Could this be an issue with the addons update ?
Asertyp Posted May 27, 2019 Posted May 27, 2019 11 hours ago, mangalo said: Has anyone else been facing strange behavior updating from v11 to v12 ? There are three weird things I noticed when updating, but you have to consider that my save is also a wreck : - My PC and NPCs sometimes get BF-related items in their inventory : "Child level up fx", "Baby", etc - The PC somehow got a "Critical hit chance" perk added to it - I got two strange scrolls added into my inventory. You'll see them in the third screenshot ("LOOKUP FAILED" ?) This could happen in V12a (there was a problem with the strings). In V12b everything should be fine. Also this is possible if you have a game not in the English localization, and the strings for your language remain old. (in ideal need to update the strings for all languages) As an option you can try to copy 3 files "BeeingFemale_English.*STRINGS" in "BeeingFemale_[your language].*STRINGS". 1
mangalo Posted May 27, 2019 Posted May 27, 2019 58 minutes ago, Asertyp said: This could happen in V12a (there was a problem with the strings). In V12b everything should be fine. Also this is possible if you have a game not in the English localization, and the strings for your language remain old. (in ideal need to update the strings for all languages) As an option you can try to copy 3 files "BeeingFemale_English.*STRINGS" in "BeeingFemale_[your language].*STRINGS". Solution right here for the non english players
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