Uncle64 Posted December 21, 2018 Posted December 21, 2018 Dont know that Sleepy_soul, but there is stuff in it that Milz did suggested in 3.3.
worik Posted December 23, 2018 Posted December 23, 2018 3 questions regarding the contraception potions and washout fluids. I haven't checked yet, if this only valid for @Bane Master 's patch 10 or even the unpatched BF.  1. I see that _BF_ContraceptionLow has the keywords VendorItemIngredient and Vendor...Potion attached to it. But _BF_ContraceptionMedium has them not. Is that intentional ? ?  2. It seems that in my game this keyword does not help to populate the alchemists boxes with it. I find the fluids only in the pockets or corpses of random NPCs. Is there something to be done about it on the players end? (same for the wash out fluids) The trick with the vendorItem keyword is also done in the mod "wounds" (by IronDusk33). The funny thing is that I have all those potions in the merchandises available. At first glance in the CK, I found the following differences in the alchemy windows between "BF" and "Wounds" Wounds potions have NO magnitude, BF contraception has it Wouns does not tick the "medicine" check box, BF contraception does except for one item, and I NEVER saw that one in any shop either Wounds does not tick autocalculate, BF does Wounds has no equiptype (NONE), BF does I suspect the secret lies somewhere in here ? The medicine check box is my primary suspect, thouh I have no idea why that could be wrong. It could also be an issue with the levelItemslist, where wounds adds it's own things to it. In that case it would be explainable. Opinions? ?  3. To compensate for above (2), I'd like to make the BF potions (far!) more common in the merchandises of alchemists, herbalists and similar. But I would not want to touch the leveled lists, there would be too many mods that want to do the same and overwrite each other if the player doesn't use bashed/smashed patches. Now I am thinking of doing this in a scripted way. ? The question is when it should run, how to trigger it periodically.... Opinions?  As a last ressort, I would introduce travelling NPC alchemists/herbalists, dedicated for BF merchandise. But I would much more prefer to visit Arcadia and just buy stuff in her shop.
Uncle64 Posted December 23, 2018 Posted December 23, 2018 There is one plugin that gives vendors the potions so you can buy them. As you ask for. Â It is somewhere in the tread. If you cant find it some may upload it again. Â Edit and update. You find it here. Â
worik Posted December 23, 2018 Posted December 23, 2018 On 12/23/2018 at 8:57 PM, Uncle64 said: There is one plugin that gives vendors the potions so you can buy them. As you ask for. I know that plugin and have used it. But if I have it right, it has the same issue of editing vanilla records (LItemxyz) or merchantchests directly, and that is always in conflict with other mods. A bashed/smahed patch could solve this, but that was not the approach, that I had in mind. Â I was thinking about something hat could reliably be done in the BF.esm or the patches and not interfere with other mods. Scripted adding of those potions to the chests (or indirectly, by injecting them in the LevelItemLists) was the thing that struck me as usable. ? Â
Uncle64 Posted December 24, 2018 Posted December 24, 2018 Ah @worik I understand. Â I was at one point trying to make one abortion potion. But no awail. Do read your other post and do think I understand why it did not work. But my lack of CK skill is tampering me there. Â You do know that you can make them? My self did them.
worik Posted December 24, 2018 Posted December 24, 2018 4 hours ago, Uncle64 said: I was at one point trying to make one abortion potion. That's on my list, too My scratchlist for either personal taste patches or to experiment and find solutions to be transferred in the official BF ... Spoiler though it's just cut&paste and probably others won't understand what and why I have some already "solved" things on it (they aren't sufficiently "solved" for me, yet)  Spoiler add/change contraception (low) cooking recipes adding washout fluid recipes adding special washout soap addng PMS healing potion washing the napkin at the cooking pot adding an abortion potion adding a healing potion for the unborn add one or a few huts/shops, selling all the BF stuff add one or a few travelling herbalists/witches selling all the BF stuff and services service: selling abortions service: healing the unborn service: kind of doing the same as SL shrines https://www.loverslab.com/files/file/5400-sexlab-shrines/ service: kind of doing the same as SL stats manipulator https://www.loverslab.com/files/file/1059-sexlab-stats-manipulator/ no overwriting: adding potions and BF stuff to some shops, similar as in https://www.loverslab.com/files/file/2112-bf_potions_in_skyrim fixing bathing washout with the special soap  Regarding the "BF service NPC" I am now at one idea to attach alll these services to a faction. and whenever an NPC is part of this faction all these services would be available by dialogue. That would be the maximum of flexibility to make random NPCs from random other mods interoperational with BF. Even with out any hard dependency ... but above things first.   4 hours ago, Uncle64 said: But my lack of CK skill is tampering me there.  I was at a blank 0 and decided to dedicate it a bit of spare time https://www.loverslab.com/blogs/entry/7679-window-peeking-or-how-do-i-learn-to-love-the-creation-kit/ Now I am at a point where I can experiment and see even multiple different ways to do things... and try to find advantages and disadvantages between them. That's why I am asking thousands of questions everywhere  Â
FrankCisco Posted December 28, 2018 Posted December 28, 2018 I have a problem... whenever my char has an abortion, there is ALLWAYS a replanish-phase after that, there never is a real abortion. Also, i will allways have the puerperal-debuff... what can i do? I allways have to use the mcm to reset bf, but that can't be the point of it.
waha55 Posted December 29, 2018 Posted December 29, 2018 How to fix this issue on the picture ? I think thats why my SexMatch wont work in BF, animations are playing in sex as normal but never the chapter get pregnant even if the chances are 100% of pregnancy, i configured everything in Menstrual Cycle and General Settings. So i think something go wrong with SexLab framework as described in the picture
mangalo Posted December 29, 2018 Posted December 29, 2018 Sooo, everything is almost going smoothly now that I'm using papyrusutil 3.3 but there are still a few odd things. First, the debufs are still wrongly applied (e.g. 2nd semester debuf when ovulating). But more recently I noticed the blood textures for menstruating seem kind of bugged :  Spoiler  This overlay disappears as soon as I put a tampon on my character and only happens when menstruating so it's most likely caused by BF.  (Using UUNP if that's related)
Bane Master Posted December 30, 2018 Posted December 30, 2018 17 hours ago, mangalo said: Sooo, everything is almost going smoothly now that I'm using papyrusutil 3.3 but there are still a few odd things. First, the debufs are still wrongly applied (e.g. 2nd semester debuf when ovulating). But more recently I noticed the blood textures for menstruating seem kind of bugged :   Reveal hidden contents  This overlay disappears as soon as I put a tampon on my character and only happens when menstruating so it's most likely caused by BF.  (Using UUNP if that's related) Yes - that is indeed a bug, unfortunately I have no skill with overlays and cannot fix it, ideally I would move away from overlays and use a light, heavy, very heavy slavetat as this would be much more flexible but sadly I have no idea how to make slave tats either!  Call for assistance: If anyone has the skills and is willing to fix the overlays or (even better) to make some appropriate tats I will add them to the patch. 2
Snowrune Posted December 30, 2018 Posted December 30, 2018 So do the baby's progress to children naturally over time or do you have to have it set to "Give birth to actor?"
Uncle64 Posted December 30, 2018 Posted December 30, 2018 35 minutes ago, Snowrune said: So do the baby's progress to children naturally over time or do you have to have it set to "Give birth to actor?" Yes, But they will not be adult.
Snowrune Posted December 30, 2018 Posted December 30, 2018 4 minutes ago, Uncle64 said: Yes, But they will not be adult. Coolio! Thank you very much ? Any idea how long the progression takes? Is there any conditions to it?
worik Posted December 30, 2018 Posted December 30, 2018 Proposals for the next BF version or BF patch version:  1) The keyword _BFPanty appears to be unused => it should be used for the napkin and the tampon. Similar as the _FWContraceptionItem is used with the 2 crontraception potions.  2) Introduce a keyword for the washout fluids, add the keyword to the fluids   Â
morpheousz Posted December 31, 2018 Posted December 31, 2018 7 hours ago, Snowrune said: Coolio! Thank you very much ? Any idea how long the progression takes? Is there any conditions to it? There is no progression, either you have a "baby" and get an item that stays a baby item, or you have a "child" (give birth to actor) and get a child NPC that has some perks and leveling, but it remains a child NPC.
Manah Posted December 31, 2018 Posted December 31, 2018 Hello everybody. I have two questions for anyone who can answer them, as well as a comment for the mod author.  Comment: By the Gods, your mod is incredible. Amazing work, and thanks for bringing muh immersion through the roof. Cheers.  Questions:  1) Is there a limit as to how many children you can have with this mod (and if so, what is it)? Does it count against the limit that you can normally have with Hearthfire (usually 2, or 6 with the Multiple Adoptions mod), or are BF children separate and in addition to regular adopted kids? I searched the mod description all over, checked the nexus version, searched this one, googled it, etc. Didn't find my answer. I reallly would like to have kids of my own, but I also want to be able to adopt some of the orphans suffering the most in Skyrim (what can I say, I may be a badass vampire archmage who seeks to challenge the Gods themselves, but I'm also a loving and caring mother who can't stand seeing a child working in the mines all day or selling flowers in a freezing cold city. XD)  2) Also, I ran into a little problem while trying to make my character's belly scale for the pregnancy. While on one hand, I finally succeeded (for the longest time, I gave up and never managed to figure out how to alter the belly on the character, but now I think I got it): I used 'bf:test', character successfully grew a large, very pregnant belly with larger breasts both with and without clothes, along with a large smile on my face... only for the test to end, the breasts to reset to normal... and the belly to remain just as huge. Leading me to believe that if I do play with my current setup, my character will look normal until pregnant, then will grow as expected while pregnant, and then will stay with a huge belly forever afterwards, which is not something I want. XD As you likely guessed by now, I iz no modding genius nor am I super skilled with Bodyslide, so I'm not sure what, if any, I did wrong. So here's some data that might help someone more experienced than I am into figuring out what's up. If someone could help with that, it'd be awesome. If not... thanks for at least taking the time to read my endless rambling. ^_^  -I use CBBE & Bodyslide (am not an expert in the latter, but I know how to make small corrections to its settings to make the results more to my liking, as well as the process to make CBBE compatible clothes fit my body shape)  -For the current setup, I used PSVAC (Pregnancy Scalable Vanilla Armor and Clothing) for the clothes, although I'm pretty sure I could set up my Bodyslide to make CBBE clothing and armor (like OCR and Vanilla Outfits Bodyslided) work with my pregnancy scale if we can just figure out what, if any, I did wrong. I don't think the clothes are the reason why the belly remained inflated, but hell, what do I know?  -The way I actually made said pregnancy scale work this time was to increase the BigBelly sliders (both Low Weight AND High Weight) to 60 (actually not sure if this one was even necessary, but I read somewhere on some webpage that it 'helped', whatever that means), and the PregnancyBelly ones to 100. Again, this worked just fine, but after bf:test ended, belly remained inflated.  Should one of the two sliders for either of those not be moved (not sure where, but I think I read somewhere that both sliders HAD to be moved to the same level, although the person did not say why)? Should I not move BigBelly sliders at all?  If you guys can help me with this, I would be most grateful.♥ Otherwise, I guess I'll have to resign myself to admitting this is too complex for me and returning to 'belly don't scale' state even though I feel that I'm so close. -_-;
morpheousz Posted December 31, 2018 Posted December 31, 2018 3 hours ago, Manah said: 1) Is there a limit as to how many children you can have with this mod (and if so, what is it)? Does it count against the limit that you can normally have with Hearthfire (usually 2, or 6 with the Multiple Adoptions mod), or are BF children separate and in addition to regular adopted kids? I searched the mod description all over, checked the nexus version, searched this one, googled it, etc. Didn't find my answer. I reallly would like to have kids of my own, but I also want to be able to adopt some of the orphans suffering the most in Skyrim (what can I say, I may be a badass vampire archmage who seeks to challenge the Gods themselves, but I'm also a loving and caring mother who can't stand seeing a child working in the mines all day or selling flowers in a freezing cold city. XD) #1 - There is no limit and no connection to adoptable children. You can have as many children as your computer can handle (i think someone in this thread at some point was having like 100s of children until the game crashed). The children you have are in no way connected to the adoptable children mechanics, so no worries there. Â Â Quote -The way I actually made said pregnancy scale work this time was to increase the BigBelly sliders (both Low Weight AND High Weight) to 60 (actually not sure if this one was even necessary, but I read somewhere on some webpage that it 'helped', whatever that means), and the PregnancyBelly ones to 100. Again, this worked just fine, but after bf:test ended, belly remained inflated. #2 - How BF changes your belly to look pregnant depends on what "Visual Scaling" method you choose in it's settings. Â If you choose one of the "Skeleton" settings, then the sliders in bodyslide have little to do with how the belly will look. Skeleton method changes the scale of the "Belly" skeleton bone, which for meshes is how they are "weight painted" to be affected by that bone. Sliders in bodyslide will do little with this setting, as your weight does not get changed. Â If you use "Weight" as the visual scaling, then the bodyslide PregnancyBelly slider will come into play. Weight is the same thing you change when creating the character, so the mod just adjusts that during the pregnancy. Note that if you use the weight method and build meshes with a pregnant belly, then npcs you see running around could have a pregnant belly look even though they are not pregnant, as the belly has been built into the mesh(s) that all npcs use (especially while naked). Â It sounds like you tried to do both, had the "Skeleton" visual scaling method and built your meshes in bodyslide to have a pregnant belly. When the bf:test ran, it reset your weight to a higher value than what you had created your character with which is when you saw the bodyslide pregnant belly and made it look like you were stuck with a pregnant belly. Or something to that effect. 1
Manah Posted December 31, 2018 Posted December 31, 2018 Everyone's so nice in this community. Thanks for answering so fast! Â #1) So for starters, thanks for your answer, that sure clears up any doubts in my mind as to whether or not I want this mod on my list all the time or not. Â #2) Now here. As you guessed, I did indeed use the Skeleton (Default) method, as it's the selected by default one and I had not altered it since I had no idea what it'd change. However, now that you mentioned it, I did go in and played with it a bit to see the results. Keep in mind that this time, I did not change the sliders to create a pregnant body, because I don't want the 'everyone looks pregnant when heavy' result you mentioned. Â With 'Skeleton (Default)' active - and again, no sliders moved;Â using 'bf:test' gave my character the pregnant belly and inflated breasts just fine, but when naked, only the breast inflation remains, no belly whatsoever. Â With 'Skeleton (NiOverride)' active, same thing happened. Ended up with big breasts and big belly when clothes, and big breasts and regular belly without clothes. Â With 'Weight', my little lady looked more muscular and it somehow broke the neck seam, as though the neck and head floated half an inch above the rest of the body. Very pretty. XD Â So, with that in mind, clearly I am not using the Weight method ever again, but if, like you seem to be suggesting, I don't use the sliders with Skeleton, then there is no pregnant belly when naked... and if I do use them, I'm stuck with the belly after the pregnancy is over. So my question is, if, as you said, the sliders matter little in the Skeleton method, why is it the only way that I managed to get a pregnant belly when naked? And naturally, is there a way around the end result of being stuck with it? Â Knowing what I did wrong is great, but I'd also like to know how to do it right, lol. ^_^ Â P.S: Also seems like a good idea to mention that when I put in the max weight for my character in RaceMenu, she doesn't look pregnant, so I'm actually not sure if Weight had anything to do with it. Maybe it's just a bug. Â P.P.S: Of course, no need for anyone to rip their hair out in an attempt to help me out. If it's too complicated, feel free to let me know, and I guess I'll just use the skeleton method with PSVAC armors and clothes, and simply remain clothed for the duration of the pregnancy to keep my immersion mostly intact.
morpheousz Posted January 1, 2019 Posted January 1, 2019 On 12/31/2018 at 12:19 PM, Manah said: Everyone's so nice in this community. Thanks for answering so fast!  #1) So for starters, thanks for your answer, that sure clears up any doubts in my mind as to whether or not I want this mod on my list all the time or not.  #2) Now here. As you guessed, I did indeed use the Skeleton (Default) method, as it's the selected by default one and I had not altered it since I had no idea what it'd change. However, now that you mentioned it, I did go in and played with it a bit to see the results. Keep in mind that this time, I did not change the sliders to create a pregnant body, because I don't want the 'everyone looks pregnant when heavy' result you mentioned.  With 'Skeleton (Default)' active - and again, no sliders moved; using 'bf:test' gave my character the pregnant belly and inflated breasts just fine, but when naked, only the breast inflation remains, no belly whatsoever.  With 'Skeleton (NiOverride)' active, same thing happened. Ended up with big breasts and big belly when clothes, and big breasts and regular belly without clothes.  With 'Weight', my little lady looked more muscular and it somehow broke the neck seam, as though the neck and head floated half an inch above the rest of the body. Very pretty. XD  So, with that in mind, clearly I am not using the Weight method ever again, but if, like you seem to be suggesting, I don't use the sliders with Skeleton, then there is no pregnant belly when naked... and if I do use them, I'm stuck with the belly after the pregnancy is over. So my question is, if, as you said, the sliders matter little in the Skeleton method, why is it the only way that I managed to get a pregnant belly when naked? And naturally, is there a way around the end result of being stuck with it?  Knowing what I did wrong is great, but I'd also like to know how to do it right, lol. ^_^  P.S: Also seems like a good idea to mention that when I put in the max weight for my character in RaceMenu, she doesn't look pregnant, so I'm actually not sure if Weight had anything to do with it. Maybe it's just a bug.  P.P.S: Of course, no need for anyone to rip their hair out in an attempt to help me out. If it's too complicated, feel free to let me know, and I guess I'll just use the skeleton method with PSVAC armors and clothes, and simply remain clothed for the duration of the pregnancy to keep my immersion mostly intact. If you are not showing a belly change when naked but seeing it when armored, you most likely do not have a naked body that has the "belly" bone I mentioned. The default bodyslide CBBE naked body, "CBBE Body", does not contain the belly bone (nor the breast bones). Try building the naked body with the "CBBE Body HDT" version and using the "Skeleton (NiOverride)" BF setting. 1
Manah Posted January 2, 2019 Posted January 2, 2019 Holy carp, it worked! Morpheousz, you're a genius! FINALLY! I could kiss you. Â You're the best! I couldn't possibly thank you enough, but I'll certainly try. Thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou! Â 3 years I tried to make this work and failed over and over! Bless you and everyone you love and care about.
Uncle64 Posted January 3, 2019 Posted January 3, 2019 2 hours ago, Manah said: Holy carp, it worked! Morpheousz, you're a genius! FINALLY! I could kiss you. Â You're the best! I couldn't possibly thank you enough, but I'll certainly try. Thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou! Â 3 years I tried to make this work and failed over and over! Bless you and everyone you love and care about. Happy gaming
Thelawofcurryy Posted January 3, 2019 Posted January 3, 2019 Do you know what is the code FF FF FF 00 mean? I found this code in MCM and I have a problem that downloading beeing female in MCM doesn't end upon 1 hour
Manah Posted January 3, 2019 Posted January 3, 2019 14 hours ago, Uncle64 said: Happy gaming Thanks! Can finally be a mother AND look like it for the whole duration. XD
HerChianti Posted January 13, 2019 Posted January 13, 2019 Does anybody know how to turn the Baby (item) buffs off? You know the shout regeneration, magicka, etc. I just want to carry the baby but I don't want all those buffs. Tried looking around the mod files but the baby items don't seem to have an object effect tied to them so it must be script related.
Uncle64 Posted January 13, 2019 Posted January 13, 2019 3 hours ago, HerChianti said: Does anybody know how to turn the Baby (item) buffs off? You know the shout regeneration, magicka, etc. I just want to carry the baby but I don't want all those buffs. Tried looking around the mod files but the baby items don't seem to have an object effect tied to them so it must be script related. Nopp. Drop the baby in one chest or something maybe. You cant "Eh" kill it. sry about that. Why not change to spawn actors instead?
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