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Posted

Hello,

Excuse me but did there will be an update for the SE version ? The last being April 24th and no longer work.

Posted

Uninstalling this mod gives me the creeps. I always end up with a corrputed savegame. This happened to me before, 1-2 years ago with an older version of being female. But back then I managed to workaround the problem by following a painstaking procedure of careful removing the mod step by step and creating about 10 new saves. But this time, with version 2.81: nope. No matter what I try, no matter which precautions I take,  the savegame breakes in the end.

 

I can eighter just keep the mod or return to a earlier clean savegame from 2016

 

Posted

So im looking into possibly adding a few tweaks to my beeing female experience but i cant seem to be able to compile the FWSystem script, what source files would i need to get it compiled?

Posted
18 hours ago, Beagle2 said:

Uninstalling this mod gives me the creeps. I always end up with a corrputed savegame. This happened to me before, 1-2 years ago with an older version of being female. But back then I managed to workaround the problem by following a painstaking procedure of careful removing the mod step by step and creating about 10 new saves. But this time, with version 2.81: nope. No matter what I try, no matter which precautions I take,  the savegame breakes in the end.

 

I can eighter just keep the mod or return to a earlier clean savegame from 2016

 

That is normal whit complex mods like this. You will break your save if you remove one mod. That is well know.

Posted

Tell me, if i disable the NPS pregnancy. Does it affect fps?. I have a lot of mods, but from "script heavy" only frostfall. I plan to leave it for realism, I do not want to have children. It is needed for roleplay.

Posted
1 hour ago, volkogor said:

 Does it affect fps?

Not in a noticable manner. But papyrus-"script-heavy" means that things beyond the "visuals" are to be computed. ..  A modded Skyrim has muuuuch more going on behind the curtain than simply fps.

 

If the talk is about "script-load" it is around the fact that the game engine has severe limitations and either things aren't computed in a timely for the player to enjoy the gemplay of certain mods or simply fail. Failing scripts might lead to broken quests. Broken quest lead to worried players, worried player become unhappy, unhappy players make the world end. Thus we are always worried, not to put too much load on Skyrims Papyrus (script) engine) :classic_smile:

 

In your case, go on. I run FF+BF for years now., and many more "script-heavies". But I chose them carefully and had to fiddle a bit to get the ressource balance right.

Still, sometimes the engine lags behind. And I simlpy have to stand idle and let the game-engine catch up behind me.

Posted

Yes, thanks. I stand the base SexLab modification, ineed, Holidays, Frostfall and other etc. a Lot of mods on the schedule, all the Immersive mods (creature, armor, etc.). Vigor-Combat and Injuries and 60 quest mods + RP mods, ELFX, Weather Cot + Vividian, Fishing, first-person animation))) it's Amazing how my old Dual-Core E6500 allows to play stably. :D

Then finish my build with this mod. I will hope that my computer will cope)) In fact I don't need BF, but I think without it, my female character will be... defective. As well as Defeat, but wait, I suppose, it is impossible to go in ruins to bandits and to think that at most that they can make is to kill)))

Posted

hmm for some reason it seems that after a reload beeing female always turns off "allow creature sperm".

anyone got an idea why that is happening?

 

edit: argh... seems a patch fixes exactly that hah.

Posted
1 hour ago, Neliahawk said:

hmm for some reason it seems that after a reload beeing female always turns off "allow creature sperm".

anyone got an idea why that is happening?

 

edit: argh... seems a patch fixes exactly that hah.

If you wait one or 2 minutes it should load it, MCM can take some time to load.

Posted
On 8/6/2018 at 7:00 PM, Mammaluigi9433 said:

any fix for belly reseting on npc after fast travel?

So this little quirk has annoyed me for quite some time, and while it's not really possible to fix it properly, a workaround may be to add a custom NPC targeting spell that runs the Papyrus SetBelly function located in the FWAbilityBeeingFemale script. I tried doing this once before in BFAP, but it didn't work.

 

I'm considering updating BFAP to work with v.2.8.1_Patch V10 to address this issue, but I think the old way (ie. version 2.7.2) of doing an Add-On doesn't work anymore for the latest Beeing Female version; specifically, my quest script linked up to Beeing Female previously via the FWAddOn_CycleMagicEffect script, but that script in its latest form is all commented out, so I think it's not being used anymore? Is there an updated version to the Add-On tutorial, or can someone give me a poke in the right direction?

 

...This is assuming I can get Creation Kit to work properly, after not touching/updating it for years.

Posted

@Sleepy_Soul I think Bane_Master is the one you should talk to. He have good understanding about the scrips. I trust him.

 

About the belly node issue, that is one old issue, if you manage to force it instead of the timed 1 ingame hour. Then we will stop having every 5 pages question about it.

Posted

I've having trouble trying to open BeeingFemaleBasicAddOn.esp in the Creation Kit; getting the old BGSLocalizedString.cpp crashing error. The usual fix is updating your SResourceArchiveList2 list to include additional DLCs, but I've already done that. This error only shows up for the BeeingFemaleBasicAddOn.esp specifically.

 

Looking at how the new .ini system is being used, it appears that I would need to add my previous effects into the BeeingFemaleBasicAddOn.esp, then list them on a new .ini file by referencing the last four bits of their spell formIDs. Is this correct? I couldn't find an updated tutorial on using this new system on this thread. Again, can't really confirm this until I get the above error resolved though.

 

As for a proper belly reset fix spell, the best thing I think would be to get the exact same function that the mod uses to scale the belly, and put it into a custom touch / AoE spell that the player can use at will. But I don't know what script that function actually lies in; either FWAbilityBeeingFemale, or FWSystem, as they contain snippets about SetBelly() as such.

 

That's about where I ended up after a week or so of on-and-off tinkering. Not really sure how much further I can get without some sage advice from a BeeingFemale code veteran.

 

@Uncle64 Thanks for the tip; I'll reach out to him via PM after I cooled down a bit from Papyrus overload lol

Posted

Help! - trying to uninstall this as the MCM is bugged and mod is not properly working - however after removing mod and/or cleaning savegame it breaks the save.

This mod has been broken and in my LO for many months so reverting to a previous save isn't an option i can do (i've since deleted saves without this mod).

Not too bothered about leaving the mod "active" so as not to break my gameplay,  but at least would like the mod to work... Any ideas?

Posted

is there a version of Being Female 2.8.1 that is broken up in sections?

The downloader repeatedly "completes" download at 40MB when file is supposed to be 80MB.

Vortex confirms downloaded archive is broken.

Posted
27 minutes ago, Shinobi556 said:

Any way to safely uninstall this mod ??

With the Skyrim game engine and file format there is never a save way to uninstall anything in the middle of a game.

 

But the best that you can do on your end is to follow the clean save procedures.

It has been working sucessfully for me so far, whenever I had to update Banemaster patch :classic_smile:

  • 3 weeks later...
Posted

this may have already been covered, but I can't seem to make it through the 229 pages to find it.  Is there a way to make your kids stay home?  I usually adventure with their father, and I feel pretty irresponsible dragging them along.  Is there a choice I'm missing?  

 

And since I can't figure that out I've been going with the baby object option: the only mod with storage puts them all at the temple of Mara in Riften - is there a mod that lets you add cribs or whatever storage device to player homes?  Other temples?  Hearthfire built homes?  

 

Love almost everything about this mod but not sure what to do with the little cuties once they are out.  Help?

Posted

I've had this strange bug happening to me twice recently : after some time with the mod installed (as a female), the addons system glitches and adds a ton of irrelevant buffs to my character.  For example, after sleeping, my character entered its ovulating phase and the following effects were added to it :

- Baby

- 1st semester

- 2nd semester

- 3rd semester

 

I joined a (messy) log, the sleeping phase occurs around line 4 680 .  I tried using the debug profile and here are some screenshots : 

 

Quote

image.png.0dc5d8bf061bdeb77dc1d65b7eac12f8.png

image.png.0343c335dbb0ecb118c6baa821952f7e.png

 

Papyrus.0.log

 

This only happens when the cycle phase changes :/

Posted
15 hours ago, vane000 said:

Is there anyway to make the phase notifications silent?

 

I'm not sure what script to look in, would it be the same true/false as the adding/equipping silence code?

Take a look at the "Information level" setting in the MCM that should do it for you.

Posted

Just saying, I noticed that the double SL entry in the MCM seems to be a harmless slip on the MCM script:
 

		if bSexLab
			PageResetJobID=48
			;if bSSL
				PageResetJobID=49
				AddTextOption("SexLab Framework", cTxt[1], iOptionBSSL)
			;else
				PageResetJobID=50
				AddTextOption("SexLab Framework", cTxt[0], iOptionBSSL)
			;endif
		endif

I suppose that if statement shouldn't be commented. I've been trying to compile this but I get tons of errors, so I'll leave it here.

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