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Posted

i don't quite fully understand after my search on the posts ..is the problem behind the BLACK MCM MENU is only the update ..so updating to 2-8-1 solves this ..?? if not please tell me what ..i couldn't find an exact answer ..i have been search for that important note in the description and in the posts and found nothing..????? 

Posted

I wasn't aware that my PC would be giving birth to permanent followers - I thought that was an option. Or am I wrong? I love the mod, but I don't like the idea of having her child (or more future children) follow her everywhere. Is there an option to make the kid/kids stay at home?

 

I have multiple sex mods installed (no surprise there) and I don't like the idea of my PC having sex in front of her children. If I select "Stay here" or "Wait here" (can't remember) the kid takes off and I can't find him - I have to go back to an earlier save so I won't lose him.

 

EDIT: I also don't have widgets. I followed the instruction about pressing and holding the hotkey, but nothing happens.

Posted

i don't quite fully understand after my search on the posts ..is the problem behind the BLACK MCM MENU is only the update ..so updating to 2-8-1 solves this ..?? if not please tell me what ..i couldn't find an exact answer ..i have been search for that important note in the description and in the posts and found nothing..????? 

 

It's fixed :)

 

I wasn't aware that my PC would be giving birth to permanent followers - I thought that was an option. Or am I wrong? I love the mod, but I don't like the idea of having her child (or more future children) follow her everywhere. Is there an option to make the kid/kids stay at home?

 

I have multiple sex mods installed (no surprise there) and I don't like the idea of my PC having sex in front of her children. If I select "Stay here" or "Wait here" (can't remember) the kid takes off and I can't find him - I have to go back to an earlier save so I won't lose him.

 

EDIT: I also don't have widgets. I followed the instruction about pressing and holding the hotkey, but nothing happens.

 

You can order your child to go to your spouse.

There are even more things I'm trieing to do - "Go to our meeting point" ... and a realy new thing is "Do a quest for me" - this is something I'm doing right now. You can order your children to do some radiant quests like the Jarls Bounty Quests "Go and kill the dragon at ...." - or the Companion Quests "There is a animal in a house - kill it".

It's almost working but Skyrim creates a bug at the last steps.

 

About the widgets - that's strange. What you can do is:

- Open the console:

- type in the command: "showracemenu"

- accept the race menu

I had a bug like this, too - but in my case it was because of something different. But when opening the Race Menu, BeeingFemale will recast the main effects again.

 

The plan is:

If one of the quests is open, you can talk to your child -> "Can you do me a favour" -> "Can you kill the dragon?" ... then, depending on the level and stats (and maybe a new perk) the child will travel to the location, kill the boss, travel back to the "quest giver", collect the reward, and moves back to the player.

Well - right now - you can order the child to do the quest, the child will go to the location, it will walk to the enemy - but then the child disappears forever ... the questmarker that points to the child points to an empty place .... the child just doesn't exist anymore. when i use the scale "Call of the child", the quest marker will teleport to you, but the child is still not visible / disabled .... a realy crappy bug.

I also don't know if I will make this as an AddOn or in the BeeingFemale mod. The reason for that is simple - the translation. When I include new content to the Main Mod, the translations must be redone - if i make a seperat AddOn for this, the original mod stays untouched.

Posted

 

I also don't know if I will make this as an AddOn or in the BeeingFemale mod. The reason for that is simple - the translation. When I include new content to the Main Mod, the translations must be redone - if i make a seperat AddOn for this, the original mod stays untouched.

 

 

Don't hesitate to include it in the main esm, it's really easy to take back an old translation to translate an updated mod with the correct tools.

Posted

 

I wasn't aware that my PC would be giving birth to permanent followers - I thought that was an option. Or am I wrong? I love the mod, but I don't like the idea of having her child (or more future children) follow her everywhere. Is there an option to make the kid/kids stay at home?

 

I have multiple sex mods installed (no surprise there) and I don't like the idea of my PC having sex in front of her children. If I select "Stay here" or "Wait here" (can't remember) the kid takes off and I can't find him - I have to go back to an earlier save so I won't lose him.

 

EDIT: I also don't have widgets. I followed the instruction about pressing and holding the hotkey, but nothing happens.

 

You can order your child to go to your spouse.

There are even more things I'm trieing to do - "Go to our meeting point" ... and a realy new thing is "Do a quest for me" - this is something I'm doing right now. You can order your children to do some radiant quests like the Jarls Bounty Quests "Go and kill the dragon at ...." - or the Companion Quests "There is a animal in a house - kill it".

It's almost working but Skyrim creates a bug at the last steps.

 

About the widgets - that's strange. What you can do is:

- Open the console:

- type in the command: "showracemenu"

- accept the race menu

I had a bug like this, too - but in my case it was because of something different. But when opening the Race Menu, BeeingFemale will recast the main effects again.

 

The plan is:

If one of the quests is open, you can talk to your child -> "Can you do me a favour" -> "Can you kill the dragon?" ... then, depending on the level and stats (and maybe a new perk) the child will travel to the location, kill the boss, travel back to the "quest giver", collect the reward, and moves back to the player.

Well - right now - you can order the child to do the quest, the child will go to the location, it will walk to the enemy - but then the child disappears forever ... the questmarker that points to the child points to an empty place .... the child just doesn't exist anymore. when i use the scale "Call of the child", the quest marker will teleport to you, but the child is still not visible / disabled .... a realy crappy bug.

I also don't know if I will make this as an AddOn or in the BeeingFemale mod. The reason for that is simple - the translation. When I include new content to the Main Mod, the translations must be redone - if i make a seperat AddOn for this, the original mod stays untouched.

 

 

"You can order your child to go to your spouse."

 

Yeah...that's a problem because my PC's spouse is her follower, Farkas. I always play this way - I pick a vanilla follower that I love for one of my PC's, have her marry him, and have him join her in all her adventures. So I guess my dream of her having lots of babies with him isn't going to work because she'll have an army of children at her side... I mean, it's a fun idea, I'm just weird about them standing right there whenever mommy and daddy shag. :-/

 

Maybe add an option in the future for the child/children to "Go Home"? Because with Defeat turned on, or Dangerous Nights, or Horrible Harassment, and if my PC happens to get assaulted and impregnated it would become part of MY story, I wouldn't want to send the child away or "Go to Daddy". He or she would be a part of the family. A sad reminder of the past, (my RP senses are kicking in, sorry.) but still a part of her life. I just want the child to be at home with Lydia the babysitter and play with his future brothers and sisters. I did have my PC adopt a child before she got pregnant, and was hoping that her kid and the adopted one would play together or argue like vanilla kids, but there is no interaction between them.

 

I do love your future plans for the children to complete radiant quests. As someone who's had to start Skyrim over a gazillion times, it would be cool to send my PC's kid to go complete it - so I don't have to again - or, like I said, it would become part of my PC's story. For instance, right now she's still completing quests for the Companions and I would have her send her son or daughter to complete a radiant quest, I'd feel like that child is a young "whelp" in that guild and going off to do missions and training to become a member of the Companions when he or she "grows up". That's really neat! I can't wait to see it either as an addon or part of Beeing Female. IMHO I think it should be part of the mod since training the child is part of it. But of course optional for people who don't want to do that. I'd do it. I'd send those milk-drinkers to work for their allowances! Or sweet rolls. :lol:

 

I'll try your suggestions about the widgets, I really want to see them. I'll post back if it doesn't work.

 

Thanks a bunch! xoxo

Posted

yep i did and it feels strange. I've cleaned it so often but Alvor and the Wine are added all the time - don't matter how often I remove it. after opening the .esp it in CK it will be added again >.<

About the ActorValue thing - I don't know why this was added. I've never done something there and all kinds of actor values are added - strange.

Well, I will fix it.

Right now I'm trieing to make an own PapyrusUtil. The reason is, I need to have access to the stored values from inde of the SKSE .dll plugin. Because I don't have a working source code of PapyrusUtil, I must create an own function and a converter, that converts all existing stats to the new System. This will be a lot of work, but then I can make realy a lot of new native functions, to speed up BeeingFemale a lot (like the Update Function - I will put this into a new Thread, so the update can run on another processor)

You will still need PapyrusUtil for converting the old data to the new system and I think, everyone here is using PapyrusUtil. So this won't realy change.

 

About the new storage system. I don't think you will see many changes. The plan is to make a complete new system where the data are stored binary. This would meen, the savegames are a bit smaller then they are right now.

 

With the new System it should be possible to make most of the functions, including the controller, native. The most important functions are "IsValidate(male/female)Actor" because this is called realy often - it doesn't use a lot of performance but in native code it run even faster - and the "UpdateWoman" function that cost a lot of performance.

 

Then there are some Controller functions I want to make native - like "get all (relevant) male actors who came inside a woman".

Posted (edited)

Ok.

It seems to be the same things that I did clean out when 2.6 did came out. Perhaps you have something that adds those stuff, or perhaps you did use that assets in some point.

Check the logfile for CK and se if you can find what adds it.

This is what my CK logs when I open up BeeingFemaleaddon.esp.

I dont have the source installed.

 

 

But it seems to work better after the cleaning. Currently runs it whit Ineed/Hormones/Bathing/NastyCritters and other mods like TdfProstitution, FLP.

Yea my female Dova do work as Pimp to, she needs the cash :)

 

 

EditorWarnings.txt

Edited by Uncle64
Posted

Does anyone know if there has been a compatibility patch between this mod and SexLab Separate Orgasm? It'd be nice to have them work nicely together. It seems simple enough to support, but then again, I have no idea how to use the Creation Kit and I can't seem to get any papyrus from this mod to compile.

 

There is a pretty good rundown of how to support SexLab Separate Orgasm on it's download page in the "Modders stuff:" spoiler.

Posted

Ok.

It seems to be the same things that I did clean out when 2.6 did came out. Perhaps you have something that adds those stuff, or perhaps you did use that assets in some point.

Check the logfile for CK and se if you can find what adds it.

This is what my CK logs when I open up BeeingFemaleaddon.esp.

I dont have the source installed.

 

 

But it seems to work better after the cleaning. Currently runs it whit Ineed/Hormones/Bathing/NastyCritters and other mods like TdfProstitution, FLP.

Yea my female Dova do work as Pimp to, she needs the cash :)

 

I will keep cleaning :) I think, when I clean everything right before uploading, it won't add anything I don't need :)

I like animates prostitution. Where you can go buying food, and your character automaticly walks around and have some fun. :D

When I come back back home, my character earnd a lot of money while I spend a lot of money

 

Does anyone know if there has been a compatibility patch between this mod and SexLab Separate Orgasm? It'd be nice to have them work nicely together. It seems simple enough to support, but then again, I have no idea how to use the Creation Kit and I can't seem to get any papyrus from this mod to compile.

 

There is a pretty good rundown of how to support SexLab Separate Orgasm on it's download page in the "Modders stuff:" spoiler.

 

I think I can include it in the SexLabAddOn. I think it's realy easy and pritty much the same like I've done for SexLab.

The code for SexLab compatibility is already realy old and need some updates.

 

I wish I could upload a short modification of the sslAddOn, but right now, it's not possible. I have to many changes like "Thread actor as fe-/male" and stuff, that is not included in the current BeeingFemale version.

Posted

Ok Nice. Did try that mod and it is not compatible whit B-F, but should not the modder at Sexlab Separate orgasm make that patch?

 

I prefere TDFProstitution, then I can play as Pimp and have several of followers as "workers" male and female.

Posted

Well, for SexLab and it's mods I decidet to make the patch. It's just a bit of code. But I know what you meen, because of 0Sex and stuff, I always said that they must make it compatible. But in case of SexLab I will make it compatible - because BeeingFemale once was a SexLab mod and the SexLab community helped me to make the mod :) And SexLab is a realy realy complex SexFramework, even more complex then 0Sex. And there are so many things possible.

By default I say "SexMods should trigger the "AddSperm" ModEvent.... except for SexLab. In the case of SexLab I fetch the Orgasm Event, SexLab in triggering.

The SeperateOrgasm mod forbid SexLab to trigger this event - instead it triggers an own event.

All I have to to is, fetiching both events and react to it.

 

Btw: The SexLab compatibility AddOn doesn't only react to the orgasm - it's doing way more like using the Sex-Sounds as pain-sounds when giving birth.

 

// Edit:

Another reason, why I do this for sexlab is - because it's possible. SexLab is a framework that gives a lot of options to other modders.

In the case of "Flower Girls", "Animated prostitution", "0Sex"... there aren't any options for this. They are glad that the mod they have created is working, but they don't care about other mods. They don't raise any events that other mods like BeeingFemale can catch.

That's why I had to make a Patch for Animated Prostitution. It overwrites some of the original files that raises the AddSperm Event - this event can be fetched from BeeingFemale.

(SexLab is great!)

But btw. All I know, 0Sex will become compatible with BeeingFemale soon! Thanks!

All I know in the next version, CEO will include the Event


Hello, there is one question. What are the differences between "Immersion" and "Low Information Level" messages?

 

With Immersion you will gain almost no messages, Low Information gives you a few messages (displayed in the Top Left corner).

It's hard to say what messages those are, I think "... came inside you" / "You came inside ..." is one of those messages.

Posted

I did notice one strange issue.

I have one female, use latest Hormones to, and have creature support on.

The issues seems that Beeing Female turns off creature sperm support and at the first page where the checkbox should be change and that box goes away and also the "lore" box.

It comes back when I restart B-F and loads all plugins again.

 

 

 

 

Posted

Is there a way to increase the odds of becoming pregnant? It appears to be defaulted to 40%, but I cannot edit that and I wasn't able to find anything in the threads for altering that chance.

 

Love the mod!

Posted

Hi,

since the latest updates, this mod runs very fine, there are only two things that bug me a bit:

1) My children are 90% male. This might be just a statistical effect but when playing a female character that impregnates other females I'd love to have female children only, though (missing Y-gene).

 

2) Some entries in the children list are duplicated or better one entry is duplicated but it varies which one. Any tips what might cause this?

 

Thanks a lot,

MST

 

 

 

Posted

I am getting some errors involving the FWAbilityBeeingFemale.psc script line 165 and effects 5, 6, and 7.  They normally appear in the log attached/targeting individual actors but there are a few that has no actor listed. in the log that I attached, there are 381 errors involving this particular script and line and that means ~127 clusters of error per effect in only ~8 mins of gameplay. I saved and quit at the end of the log the game did not crash.

is this script behaving as intended or is something causing it to go left?

 

 

Log in question.rar

Posted

I'm having some problems with the mod, it says there's a 99% chance of conceiving but then every time I  wait a few in game hours pregnancy doesn't start and it just goes to the next phase of the menstrual cycle. I keep trying and my character just doesn't become pregnant at all.  Any idea whats wrong?

Posted

First of all, I've read everything :)

The Error Spam is already known and I realy realy can't get it. This is impossible. I think this is a problem with skse or something else.

 

iven when I make something like this

 

if self as ActiveMagicEffect
    RegisterForSingleUpdate(...)
endif
 
or
 
if self.GetType()
    RegisterForSingleUpdate(...)
endif
the Error won't go away.... i've tried everything so hard, but no way >.<

This error still got highest priority - so don't worry

 

I'm having some problems with the mod, it says there's a 99% chance of conceiving but then every time I  wait a few in game hours pregnancy doesn't start and it just goes to the next phase of the menstrual cycle. I keep trying and my character just doesn't become pregnant at all.  Any idea whats wrong?

 

The highest chance to become pregnant beginns when ovulation phase is at 50% and ends at 1% of lutheal phase. Then the chance drops "fast".

Does the MCM Menu -> Information say, that you have sperm from someone inside?

What SexMod are you using, or do you use the Bed-Sleeping option, or both?

Try to sleep next to your spouse, ... for 1 hour, then repeat it for a couple of times - this should always work (this is using Sleeping and the chance that "Something happen" can be set in the MCM Menu -> Impregnation

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