hamthe3rd Posted February 14, 2017 Posted February 14, 2017 Right now, the new add on doesn't put the spells in, I can't check the box to allow them. Is there a fix being worked on to heal the unborn when the character heals herself?
Uncle64 Posted February 14, 2017 Posted February 14, 2017 RSChildren 1.1.0 BFA RaceAddOn Workaround BFA_CreatureChildActors_V+DG+DB_v02fix1 Hi, if you use RSChildren overhaul, you should take a look at my RSchildren-AddOn for BeeingFemale: http://www.loverslab.com/files/file/3354-bfa-beeingfemale-addon-for-rschildren/ Btw, I have never heard of this "BFA_RaceAddOn Workaround".. Are you sure that is still needed with the latest version of BeeingFemale? Also BFACCA only handles creatures, no humans. So it won't help you with RSChildren. And yes, v0.2 is a bit out of date.. but unless you use BF v2.8 it should still work, it will just have less supported races. Bfa Raceaddon is from this one. http://www.loverslab.com/files/file/1530-bf-addon-for-beast-baby-items/ Dont think it works whit latest B-F
Musje Posted February 17, 2017 Posted February 17, 2017 I've been experiencing problems that, in the Papyrus logs, look similar to other peoples' problems, but the results have been different. Namely, the game cleanly and suddenly CTDs without any kind of error message after some time playing. It seems to occur during ovulation or during the phase afterwards, and it happens when I attempt to save or quicksave, or occasionally when I enter a new area. However, once it has started to happen, it happens very consistently whenever I attempt to save. I've temporarily fixed this once by disabling the mod, saving the game, then re-enabling the mod. However, this is clearly not a good solution, since it takes a frustratingly long time, and resets BF statuses. The ends of Papyrus logs after these crashes consistently look like this, and that being the case along with the problem stopping when BF is disabled makes it clear that the problem is in BF somewhere. I've attached a full Papyrus log for reference. I've experienced similar CTDs and log spam (in the latest version of BeeingFemale as well as the previous version). In my case, the game CTDs often (but not always) when I enter a cell with a pregnant NPC. Reloading the game at that point usually allows me to continue playing without crashes. I've tried cleaning the save by removing the script instances causing the spam, as well as resetting the NPC data from the MCM menu, but I still get these CTDs. Other than the log spam there's no clue in the logs about why this happens. Anything I can do to further diagnose this?
nothindoin Posted February 17, 2017 Posted February 17, 2017 I was just thinking, and I'm sure I'm not the first to think of this, that the baby item could be named whatever you like if it was made to be enchantable. Makes sense. I mean, maybe you are a hunter mom and not a mage. Having destruction and magika buffs on your baby is sort of useless where archery would be more to your liking. Etc etc.
milzschnitte Posted February 18, 2017 Author Posted February 18, 2017 I wish I could do the rename thing - but it's not that easy. You must know, not everyone has the latin letters, and there are people out there, playing with a Game Pad. That's the main reason. I must bring up letters on a virtual keyboard like the german "Umlaute" like äöü and ß as well as the chinese 冬雪 .... and the japanse hiragana つち ... as well as hundreds of japanse Kanji ( 漢字 ) letters the rusian ы э ю я ............. I bet scaleform already made something like that possible, but I don't know how to gain access to this feature (if it exists) Does anyone already played with controller and typed in his name? is there already something like that? I think I can do 2 things 1) renaming using the console (will only work for child actors) 2) a simple rename function for Keyboard users (i think there are 99% keyboard users - right now). But I don't know if I will implement the renaming in BeeingFemale or if i just give AddOn authors the possibility to call this function. Using the enchantment table for renaming wouldn't be the best solution, and it's not realy possible, because the name is stored in a StorageUtil variable. Anyways - this got a low priority and I won't promise that it will come with the next release
nothindoin Posted February 18, 2017 Posted February 18, 2017 How does the vanilla game handle renaming of items at the enchanting table? You know, you take a sword and throw a soul steal enchant or whatever on it and you can hit "T" and rename it to anything you want. And I don't know about game pad users. They wanna handicap themselves and run around as "Prisoner" their whole life, I guess that's their business. lol
milzschnitte Posted February 18, 2017 Author Posted February 18, 2017 The thing is, game pads will maybe become more important if somedays VR comes to Skyrim (don't realy think this will happen, even when VR was developed especially to have VR in Skyrim) or when BeeingFemale will ported to Special Edition. Well, maybe I can make something like "Console Users will have an auto generated name, like it's now the case - and keyboard users are able to give there baby a custom name. This isn't a big deal. I don't know how it handles it. I know there are things like "bool bAllowInput" and stuff, but I don't have a game pad as well. Maybe there is something from Bethesda, maybe something from Autodesk (scaleform) ... maybe there isn't such a feature
Arinoch Posted February 19, 2017 Posted February 19, 2017 I'd like to request a kludge, if it's not too much trouble: can you include a spell that will cause insemination (either from the player to the target or from the target to the player), as a sort of manual workaround for mods which don't pass information about sex acts to BF?
MoonSpot Posted February 20, 2017 Posted February 20, 2017 Any idea what is causing this message getting spammed in my papyrus log: [02/19/2017 - 09:35:52AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 3 on (0001AA67)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 3 on (0001AA67)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165 I rarely check my logs, so not sure when this started. I upgraded from 2.7.2 to the most recent version of 2.8 (not a clean save) and checked the log to see if everything was running ok. There are a ton of these. Is it a serious error. Is there anything I can do in the console or MCM to make it go away if it is serious? That particular spam in the logs persists for me in 2.8.1FIX that I started a new game with, and still get. Also got that a lot when I was using 2.7.2, In my case the save file was ultimately unsalvageable, and going from 2.7.2 to 2.8.1FIX on the same character would not work for me. I wouldn't monkey about the MCM in 2.7.2, there were a number of issues with it.
Uncle64 Posted February 20, 2017 Posted February 20, 2017 Any idea what is causing this message getting spammed in my papyrus log: [02/19/2017 - 09:35:52AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 3 on (0001AA67)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 3 on (0001AA67)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165 I rarely check my logs, so not sure when this started. I upgraded from 2.7.2 to the most recent version of 2.8 (not a clean save) and checked the log to see if everything was running ok. There are a ton of these. Is it a serious error. Is there anything I can do in the console or MCM to make it go away if it is serious? That error do many of us have, in my case it spams my papyrus until I CTD.
Sleepy_Soul Posted February 21, 2017 Posted February 21, 2017 Kudos for the continuing work on my favorite Skyrim pregnancy mod! Took a break for a bit, and somewhat getting back into it after seeing how FO4 is being held up. Most of my Beeing Female mod focus is on the pregnancy itself, and thus any bugs associated with it. I'm having an issue where the belly scaling is lost during cell changes. It doesn't seem to matter whether my character or the npc leaves the cell, or even fast travel. If I wait 3 in game hours the scaling is back to how it should be for the 3rd trimester. I've searched and seen a few other people with the same issue however I couldn't find a solution in any of the posts. I have the newest version of bf installed, the recommended skeleton and body from the main page and lal. I've disabled all other mods and started a new game to try to narrow the issue down without any luck so far. Any help would be appreciated. Any suggestions on how to get FWAbilityBeeingFemale::SetBelly to fire off more often? Logs show it wildly uneven in terms of timing for followers, going from 200 to 1400(!) seconds per update. Seems like there's a BFAP spell that's supposed let you manually update this but it's broken. I'm really not sure why there's such a variance in the timing for this as other functions like FWSaveLoad::Update seem to stick to schedule very well (even if I turn the update refresh all the way down to 10 seconds). Is it dependent on FWAbilityBeeingFemale::OnUpdateGameTime to fire off which is itself dependent on something else? The only immersive irking thing (I'm still running 2.7.2) is the seemingly unpredictable node reset / growth of the belly, as per Victimized's post. xmas214's post seems to have found the culprit, but I haven't seen any patch notes or thread replies addressing this bug. Is it still going on the current (2.8F1) version? In regards to my mod add-on BFAP, I have no interest in fixing/developing it further. Modding in the Creation Kit is not one of my fortes.
hamthe3rd Posted February 22, 2017 Posted February 22, 2017 Someone has a new version and the spells can't be added in for some reason. Don't know if regular healing was fixed to effect the wee one inside or not.
Uncle64 Posted February 22, 2017 Posted February 22, 2017 Bfap works fine in 2.7.2 whit Bane_masters fix, if you play as female, if you play as male non of the spells work since it is one error that comes from B-F it self. They have newer worked if you play as male. Always if you play as female. But the bellynode stuff is as other says. Is little you know. My self simply ignores it. My self cant use 2.8.1 since it actually kills my game. It is little sad.
novaarr Posted February 22, 2017 Posted February 22, 2017 Yeah, I'm having the same issues, too. A lot of ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 8 on (00013485)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 8 on (00013485)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165 For the time being: Use Savetool, load your latest savegame: Advanced -> Click on the top button first, then on the bottom one. Save it (Save as is better, in case things get messed up). It works for me most of the time. Still, it's annoying. // edit: Okay, it's getting more annoying than I thought. If you want to play your game without struggle and possibly unsalvageable savegames, I wouldn't recommend playing Beeing Female 2.8.1. I'd really like to play it but right now, it's just not possible. I hope for a fix sooner rather than later, because it seems like an "easy" to fix problem (Sorry if I seem presumtous. I never wrote papyrus scripts but have experience in some languages and the error + location of the problem are known. Seems like a simple type check could solve the problem?) and the features are awesome.
Thrall3443 Posted February 23, 2017 Posted February 23, 2017 Fantastic mod, but I seem to have a small issue with the baby item not appearing on my pc when equipping and sometimes with the buff an atronach appears. I do use a custom race for my character but the same issue occurs with vanilla races as well.
Abinath Posted February 24, 2017 Posted February 24, 2017 I'm getting the fwabilitybeeingfemale spam too. Hope this is fixed soon. Either way thanks for making an awesome mod
milzschnitte Posted February 24, 2017 Author Posted February 24, 2017 I will take a look on this error. But, this error won't crash your Skyrim. It's annoying, true, but it can't raise a CTD except your Hard Disk is to small to store any more error logs. But if so, you should clean your hard disc. It's hard to get a Log File bigger then 2mb with this error. I played for 1,5 hours and my log file was 1,5mb - another game, same result... played for 2 hours and the log file was 2mb. I will take a look on it, but I don't think it's the fault of this "bug" Howlong does it take untill your skyrim crashes? I'm not realy sure what makes it crash but I think it's the Event Registration over and over again for "SingleUpdate", instead of having 1 "Update" registration. Can't remember who told it me, but someone said that I should use "SingleUpdate" instead of "Update" because of bugs and stuff.... But I think the update registration is kind of a memory leak or something like that. I've already set BeeingFemale to the latest SKSE version. This took some time. Now I'm doing some stuff like a birthing camera animation, try to make the "UpdateWoman" function in c++ (this would save so much performance and speed up everything alot) ... I'm also trieing to fix some "Packages" (= daily routines children are doing like, following, pick up stuff, ...) for the children, I made a SoulTrap function so the child actors will use SoulTrap realy smart, and stuff like that. The thing is, I've started already with all of them (some of them are even done already, like a async console command script. //Edit: just did one big step for the camera animation. Maybe the camera function will find it's way to SexLab as well, so we have some "animated action cams" available It got some smooth moving and rotating functions as well as a "Look at Actor" and "Look at Actor Bone" functions during the camera moves it's way. And for sure it has "Attach the camera position to a bone" It would be also possible to toggle the "View from another Actor" (or look from female/male position) instead of just from the player actor.
silentdark Posted February 25, 2017 Posted February 25, 2017 I wish I could do the rename thing - but it's not that easy. You must know, not everyone has the latin letters, and there are people out there, playing with a Game Pad. That's the main reason. I must bring up letters on a virtual keyboard like the german "Umlaute" like äöü and ß as well as the chinese 冬雪 .... and the japanse hiragana つち ... as well as hundreds of japanse Kanji ( 漢字 ) letters the rusian ы э ю я ............. I bet scaleform already made something like that possible, but I don't know how to gain access to this feature (if it exists) Does anyone already played with controller and typed in his name? is there already something like that? I think I can do 2 things 1) renaming using the console (will only work for child actors) 2) a simple rename function for Keyboard users (i think there are 99% keyboard users - right now). But I don't know if I will implement the renaming in BeeingFemale or if i just give AddOn authors the possibility to call this function. Using the enchantment table for renaming wouldn't be the best solution, and it's not realy possible, because the name is stored in a StorageUtil variable. Anyways - this got a low priority and I won't promise that it will come with the next release I found this mod can type chinese in game, but I don't know if it can be used in other languages, you may contact the author. http://www.skycitizen.net/?view=SEARCH&term=%E8%BE%93%E5%85%A5&post=187302
novaarr Posted February 25, 2017 Posted February 25, 2017 [...] Thanks for the fast reply! I don't exactly know in which intervals it caused the problems, I know it had something to do which corrupted my savegame and it were mostly "loose" Beeing Female Scripts I cleaned up. Save was unsalvageable at some point, even with cleaning. Could also be another mod. Available disk space is not the issue here. I disabled Beeing Female for now and cleaned up my load order, my Mod list altogether and did some optimizing to tweak everything. I'll play like this today and if everything runs well (It should, these mods are considered stable), will start using Beeing Female again to exclude it as the source of the problem (If you're right and it's not the source of the CTDs I had). BUT if it is the problem, I'll tell you every detail I have to offer (Mod priority [data, load order], Ini, Ingame scenarios, ..).
Musje Posted February 25, 2017 Posted February 25, 2017 I will take a look on this error. But, this error won't crash your Skyrim. It's annoying, true, but it can't raise a CTD except your Hard Disk is to small to store any more error logs. But if so, you should clean your hard disc. It's hard to get a Log File bigger then 2mb with this error. I played for 1,5 hours and my log file was 1,5mb - another game, same result... played for 2 hours and the log file was 2mb. I will take a look on it, but I don't think it's the fault of this "bug" Howlong does it take untill your skyrim crashes? In my case I have had this log spam for a while now and it doesn't seem to cause a CTD, I have almost none when playing normally. I do get a CTD 1-30 seconds after I enter a room with a pregnant lady, not always but very often (I have the belly option on "weight" in case it makes a difference).
milzschnitte Posted February 25, 2017 Author Posted February 25, 2017 I Didn't say that BF isn't the source I just said that this error "Unable to call RegisterForSingleUpdate - no native object bound to the script object..." isn't the problem. The "no native Object" are annoying errors that are raised because Skyrim is buggy and it's almost impossible to fix them - but they just spam the log file
milzschnitte Posted February 25, 2017 Author Posted February 25, 2017 In my case I have had this log spam for a while now and it doesn't seem to cause a CTD, I have almost none when playing normally. I do get a CTD 1-30 seconds after I enter a room with a pregnant lady, not always but very often (I have the belly option on "weight" in case it makes a difference). That sounds more for a Crash reason. I also think HDT makes some problems. But back to this problem. This is realy bad >.<I will take a look on it, maybe I find something I can do. But therefore I must trigger the problem, otherwiese the only thing I can is to try to fix the error blind.
Niseka Posted February 25, 2017 Posted February 25, 2017 Hello my save gets corrupted when I try to uninstall this mod an idea ?
MarkusCook Posted February 25, 2017 Posted February 25, 2017 Can't remember who told it me, but someone said that I should use "SingleUpdate" instead of "Update" because of bugs and stuff.... But I think the update registration is kind of a memory leak or something like that. I believe that WaxenFigure was one that told you about "SingleUpdate". I also asumed that that he knows what he is saying, and that it made mod more stable (now it is very stable to me)
Sagebrush61 Posted February 25, 2017 Posted February 25, 2017 Hello my save gets corrupted when I try to uninstall this mod an idea ? You cannot uninstall mods mid-playthrough and just keep going. Data from the mod are stored in the savegames and it usually causes problems if you try to go forward. I can think of several possible solutions to your problem. 1. Start a new game. Almost always works. 2. Load a save game from before you installed the mod to begin with. Also almost always works. 3. Go to Nexus - search for Script Cleaner -read a bit and choose the one that seems best for you. Can work well, but you can encounter real problems depending on the skill level of the user. make sure that everything added to your data folder by the mod you uninstall is removed.
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