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Posted

What differences, if any, are there between this version of BeeingFemale and the version on Nexus? The main reason I'm asking is because if there aren't any, I'll switch to that version so that when I tell MO to check for updates I'll see any updates for it :)

Posted

The only difference is, that LoversLab get the file a few days/weeks earlier then the nexus community.

The support is also better on LoversLab


The only difference is, that LoversLab get the file a few days/weeks earlier then the nexus community.

The support is also better on LoversLab

Posted

Oh, I'll come here for support, it's just easier for me to see updates for mods I get from nexus.  Not to mention by the time I have a chance to check here for updates, it's probably already been updated on nexus, if it's only a few days difference.

Posted

 

milzschnitte, this is the best pregnant mod I've ever seen.Thank you so much. Hope you continue to fix the bugs.

 

I found a strange bug that might be triggered by this mod. It didn't happen in 2.7.2 (btw. I was using Chinese version then)

 

It looks like some skyui form. And writes "ID mod husband   partners". Googled, no info.

 

loading from a clean save does not cause this problem. But it appears after a while, and loading from a save after it appeared always have it.

 

I tried to deactivate BeeingFemale. And the Form disappears. (Might be because of I cleaned my save with savetool;  but other saves that wasn't cleaned also fixed; so probably this mod's bug)

 

 

I'm still testing for more infomation. 

 

edit: Using 2.7.2CN version. The frame appeared, but fade away normally. So it surely is the problem of 2.8.

 

 

here's the link of my post in Technical Support. http://www.loverslab.com/topic/72052-annoyed-by-this-transparent-ui-frame-that-doesnt-disappear/

 

 

This is the "Cubble Widget" - With it you can say "The woman XY has this actor as Husband, those guys are affair and those are just friends" ... this will be used for impregnation.

Hm, this isn't the first comment about that.

It shouldn't appear unless you activate it in the MCM Menu (Debug / Cheating). But I think I've made a mistake when I've recreated it.

You can do following.

- Go to: \Skyrim\data\BeeingFemale\HUD\

- edit the file 'default.ini'

- Scroll down to '[CoupleWidget]'

- set "enabled=false" and "alpha=0"

 

I have the same problem and the workaround lasts only until i load a save ingame. Seems the options are reset after that.

Posted

 

 

 

 

Thanks! I'm having some problems here that i wanted to fix manually, but they are not problems from you mod, they are happening due to some bad tagged animations that I use.

 

How Beeing Female detects if it collects the sperm from the animation or not? It searches for the "Creampie" or "Vaginal" tags in the animation?

 

 

It's the vaginal tag only (at the orgasm state) - I haven't updated the SSL AddOn since ages. At this time there wasn't a creampie tag.

 

 

But i think it's a good ideia to keep it this way. While all the sexlab framework animations got creampie tag when needed, all the other animations i got never have this tag, and would need to much work to add this tag on them. I think it's better to be pregnant from a vaginal sex where the male came out of the female (possible in real life) than having thousands of vaginal sex with no impregnation.

Posted

If I enable a couple in couple maker, will they still be marked as a couple after I save/exit the game , the next time I load that new save ?

I know the window will be gone upon next load. but will the npcs I configured for it still be as I set them ? 

Posted

can the baby grow up to a children ? up until now im still carry my baby and she didnt grow up . 

 

Did you pick the "Item" option in the birthing menu? There are three options total, "item" (which only places a baby in your inventory, I don't thing it ever grows, it just stays that way, "Actor" (this is what I use, it places an actual child at your side who follows you around (and does grow) - I forget the other one. My gut tells me you are using "item" which means that no, it'll never grow up..

Posted

If I enable a couple in couple maker, will they still be marked as a couple after I save/exit the game , the next time I load that new save ?

I know the window will be gone upon next load. but will the npcs I configured for it still be as I set them ? 

 

Yes it will be saved.

In one small JSON file.

Posted

If I enable a couple in couple maker, will they still be marked as a couple after I save/exit the game , the next time I load that new save ?

I know the window will be gone upon next load. but will the npcs I configured for it still be as I set them ? 

 

As uncle already said, yes, they are stored in a json file and are for all SaveGames.

You can give the created Couples to someone else, too.... If you made a mod, you can attach the files in your download, so everyone who has BeeingFemale will have the Couples as well.

I've made some Couples for the mods "BlackthornManor" and "tpos_ultimate_esm" and included the Couples in the BeeingFemale download. If you have this mods, you will have the Couples as well - if not, those files will be ignored

 

Because there is a mistake in the script and the Couple Widget keeps loading, I will tell you how the Couple Widget works.

- look at a female NPC and press "E" for 3 Seconds (if a dialogue will open, you can close it again)

- Now the woman is selected. If her native Husband is in the area, he will be selected automaticly

- Go to some male NPCs, press and hold for 2 sec "P" for Partner / friend, "G" for Getaway/affair, or "H" for Husband" to add or if already in list, remove this NPC

- look at nothing / air and hold E pressed for 2 sec to unselect the woman again.

 

To disable the couple widget as long the bug isn't fixed:

- go to: \Skyrim\data\BeeingFemale\HUD\

- edit the file "default.ini"

- Scroll down to "[CoupleWidget]"

- set "Enabled=false" and "Alpha=0"

- save the file and start Skyrim

 

The bug will be fixed as soon I've time again. Sry, right now I'm a bit busy again

 

can the baby grow up to a children ? up until now im still carry my baby and she didnt grow up . 

 

The Babys won't grow. You can change what kind of baby you want in the MCM menu - Child Actor, Baby Item, Baby Soul Gem

Posted

 

If I enable a couple in couple maker, will they still be marked as a couple after I save/exit the game , the next time I load that new save ?

I know the window will be gone upon next load. but will the npcs I configured for it still be as I set them ? 

 

As uncle already said, yes, they are stored in a json file and are for all SaveGames.

You can give the created Couples to someone else, too.... If you made a mod, you can attach the files in your download, so everyone who has BeeingFemale will have the Couples as well.

I've made some Couples for the mods "BlackthornManor" and "tpos_ultimate_esm" and included the Couples in the BeeingFemale download. If you have this mods, you will have the Couples as well - if not, those files will be ignored

 

Because there is a mistake in the script and the Couple Widget keeps loading, I will tell you how the Couple Widget works.

- look at a female NPC and press "E" for 3 Seconds (if a dialogue will open, you can close it again)

- Now the woman is selected. If her native Husband is in the area, he will be selected automaticly

- Go to some male NPCs, press and hold for 2 sec "P" for Partner / friend, "G" for Getaway/affair, or "H" for Husband" to add or if already in list, remove this NPC

- look at nothing / air and hold E pressed for 2 sec to unselect the woman again.

 

To disable the couple widget as long the bug isn't fixed:

- go to: \Skyrim\data\BeeingFemale\HUD\

- edit the file "default.ini"

- Scroll down to "[CoupleWidget]"

- set "Enabled=false" and "Alpha=0"

- save the file and start Skyrim

 

The bug will be fixed as soon I've time again. Sry, right now I'm a bit busy again

 

can the baby grow up to a children ? up until now im still carry my baby and she didnt grow up . 

 

The Babys won't grow. You can change what kind of baby you want in the MCM menu - Child Actor, Baby Item, Baby Soul Gem

 

I have done that since you added that, so I have many couples.

Rayya the houscarl from Heartfire she have the bard at home as her getaway and lover, little fun must they have when I am not around.

Easy to connect them and others from other mods.

Like my horse that have Bruse "Viljas horse" and Grelkas horse added from this mod.

My self use Immerse horses and that mod makes almost all player horses you can buy female and give them names.

 

http://www.nexusmods.com/skyrim/mods/70751/?

Posted (edited)

Milzshnitte.

Did you find the issue why children was spawned in the cell where the player is if he is one male?

Was at the magecollege and Valga did have one children, we had some fun for some time ago, and the child was spawned in Winterhold.

It is not that good. When children are spawned at wrong place. Did take him whit me but it did take some time to find him.

 

Any plan to add one spell so you actually can find your children?

The scrolls only calls them all or teleport them.

 

That is not good to do if you have several it can be little crowded.

 

post-552511-0-19179800-1485201927_thumb.jpg

Edited by Uncle64
Posted

 

If I enable a couple in couple maker, will they still be marked as a couple after I save/exit the game , the next time I load that new save ?

I know the window will be gone upon next load. but will the npcs I configured for it still be as I set them ? 

 

As uncle already said, yes, they are stored in a json file and are for all SaveGames.

You can give the created Couples to someone else, too.... If you made a mod, you can attach the files in your download, so everyone who has BeeingFemale will have the Couples as well.

I've made some Couples for the mods "BlackthornManor" and "tpos_ultimate_esm" and included the Couples in the BeeingFemale download. If you have this mods, you will have the Couples as well - if not, those files will be ignored

 

Because there is a mistake in the script and the Couple Widget keeps loading, I will tell you how the Couple Widget works.

- look at a female NPC and press "E" for 3 Seconds (if a dialogue will open, you can close it again)

- Now the woman is selected. If her native Husband is in the area, he will be selected automaticly

- Go to some male NPCs, press and hold for 2 sec "P" for Partner / friend, "G" for Getaway/affair, or "H" for Husband" to add or if already in list, remove this NPC

- look at nothing / air and hold E pressed for 2 sec to unselect the woman again.

 

To disable the couple widget as long the bug isn't fixed:

- go to: \Skyrim\data\BeeingFemale\HUD\

- edit the file "default.ini"

- Scroll down to "[CoupleWidget]"

- set "Enabled=false" and "Alpha=0"

- save the file and start Skyrim

 

The bug will be fixed as soon I've time again. Sry, right now I'm a bit busy again

 

can the baby grow up to a children ? up until now im still carry my baby and she didnt grow up . 

 

The Babys won't grow. You can change what kind of baby you want in the MCM menu - Child Actor, Baby Item, Baby Soul Gem

 

ahh thank you :D its work perfectly , but they called me arc-mage istead of mother XD

Posted

I Know you already heard this but will you add the possibility to use a futa character (using sexlab gender) with your mod ? (I know I can use the female cum option but it's not immersive when I play a futa) If you have answered a similar question just link me to that answer

 

And Thanks for this mod 

Posted

I've been experiencing problems that, in the Papyrus logs, look similar to other peoples' problems, but the results have been different. Namely, the game cleanly and suddenly CTDs without any kind of error message after some time playing. It seems to occur during ovulation or during the phase afterwards, and it happens when I attempt to save or quicksave, or occasionally when I enter a new area. However, once it has started to happen, it happens very consistently whenever I attempt to save. I've temporarily fixed this once by disabling the mod, saving the game, then re-enabling the mod. However, this is clearly not a good solution, since it takes a frustratingly long time, and resets BF statuses.

 

 

[01/26/2017 - 07:49:27PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:30PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 11 on  (39028A94)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 11 on  (39028A94)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:32PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 11 on  (000199CF)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 11 on  (000199CF)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:32PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:34PM] VM is freezing...
[01/26/2017 - 07:49:34PM] VM is frozen
 

 

The ends of Papyrus logs after these crashes consistently look like this, and that being the case along with the problem stopping when BF is disabled makes it clear that the problem is in BF somewhere.

I've attached a full Papyrus log for reference.

Papyrus.0.log

Posted

Hi there.

There appears to be a problem with version 2.8.1 of this mod, namely that it seems to make my Skyrim's memory usage go nuclear, from it's usual slightly less than 1gb to the 3gb cap within a couple of minutes of loading a game. I guess it might be related to the other problems spoken of here.

 

In any case this quickly causes a CTD when it hits the cap, and I've had to revert to 2.7.2 to keep my game playable.

Posted

I am having Issues with my animations for this mod not working. and On nexus they said I need a Sex mod installed. I have Osex but is there a better one to use for this?

 

I use SexLab, I think most folks do. I've never messed with Osex so I don't know the first thing about it. I am pretty sure there are only two mods that are configured to work with Osex OOTB (Out Of The Box), and that is Sexlab's Amorous Adventures, and the BBLS (Bathing Beauties Luxury Suite) mod (search Nexus for that one).  I don't know of any other mods that use Osex, but again I don't use it myself.

Posted

How to make this mod compatible whit Beeing Female?

http://www.nexusmods.com/skyrim/mods/81241/? Flower Girls for Skyrim 32bit by Xider

 

 

Sorry I am stupid today.

The information is on page one.

Did post it to Xider.

;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if ((actor1Sex==0) && (actor2Sex==1)) 
actor2.SendModEvent("BeeingFemale", "AddSperm", actor1.GetFormID()) 
endif
 
if ((actor1Sex==1) && (actor2Sex==0)) 
actor1.SendModEvent("BeeingFemale", "AddSperm", actor2.GetFormID()) 
endif
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

dxFlowerGirlsScript.psc

dxFlowerGirlsScript.pex

Posted

There is something odd when I grow form 1st tremster to 2nd tremster, the massage pop up on screen happens to be directly placing 3rd tremster with 2nd tremster, rather then wait for the cycle complete......

Would that be the reason why 3rd tremster doesn't imply on player automatically but mittz van't figure out why?

Because BF was thinking the player already have the 3rd tremster token/state/flag switched on?

I think most likely it would be a priority miscalculation in one of the state change script loop over or something like that......(I sometimes did the excatly same error in my own game I made in RPG Maker with time base systems.....)

Posted

 

How to make this mod compatible whit Beeing Female?

http://www.nexusmods.com/skyrim/mods/81241/? Flower Girls for Skyrim 32bit by Xider

 

 

Sorry I am stupid today.

The information is on page one.

Did post it to Xider.

;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if ((actor1Sex==0) && (actor2Sex==1)) 
actor2.SendModEvent("BeeingFemale", "AddSperm", actor1.GetFormID()) 
endif
 
if ((actor1Sex==1) && (actor2Sex==0)) 
actor1.SendModEvent("BeeingFemale", "AddSperm", actor2.GetFormID()) 
endif
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

That do not work.

 

Posted

@Milz I think you need to have some help whit this mod, since it is way to complex right now, the latest 1.8.1 do create serious of stress on the papyrus. It slows down the game, and can create one CTD.

No matter if I create one load whit my female hero Sofia that is married to Serana (that I have done all my achievements at Steam whit) or load one male. Add the immerse mods I want to use.

I get the same errors.

20 minutes gives 200 mgb of papyrus crap.

 

It also seems to have issues whit other mods. Children that spawns at the player. Males that cant heal NPC unborn children. (Bfap addon) Nagged about that since 1½ year back.

 

I think many of the script errors goes back to some old error that is not solved and are baked in the mod.

 

Your mod is one absolute masterpiece. That adds the immersion to the game that all other mods forgets.

My self wants to play serious immerse.

Posted

I really like this mod. I am however, considering uninstalling it. I'd love for the Papyrus error spam to be fixed but perhaps that is a long ways off and not within his knowledge of fixing. He should perhaps ask other pregnancy related mods authors for help with it.

If I did uninstall the mod, what would happen with all the children that have already been born ? Would they all go away too ?

I'm sure there would still be active scrips that would need to be removed with SkyrimTools.

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