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Posted
Hello, sorry english

They probably are not the first to ask (sorry).

"Beeing Female" is compatible with the body CBBE HDT? (Character female, of course)

 

Another question

"Beeing Female" the NMM website is always this?

Posted

 

Hello, sorry english
They probably are not the first to ask (sorry).
"Beeing Female" is compatible with the body CBBE HDT? (Character female, of course)
 
Another question
"Beeing Female" the NMM website is always this?

 

 

Yes it is compatible.

You can also use unp.

 

Posted

 

Hello, sorry english
They probably are not the first to ask (sorry).
"Beeing Female" is compatible with the body CBBE HDT? (Character female, of course)
 
Another question
"Beeing Female" the NMM website is always this?

 

 

Yes, CBBE HDT is compatible to beeing female.

 and

Yes, BF on Nexus is the same file, but new version may be 1-2 weeks late to become update on there.

Posted

 

 

Hello, sorry english
They probably are not the first to ask (sorry).
"Beeing Female" is compatible with the body CBBE HDT? (Character female, of course)
 
Another question
"Beeing Female" the NMM website is always this?

 

 

Yes, CBBE HDT is compatible to beeing female.

 and

Yes, BF on Nexus is the same file, but new version may be 1-2 weeks late to become update on there.

 

OK thanks.
I have another question
 
I have not yet decided how to use BeeingFemale.
it is possbile to use only BeeingFemale for mod Charus Estrus and Estrus Charus +?
 
BeeingFemale is compatible with Defeat mod?

 

Posted

 

 

 

Hello, sorry english
They probably are not the first to ask (sorry).
"Beeing Female" is compatible with the body CBBE HDT? (Character female, of course)
 
Another question
"Beeing Female" the NMM website is always this?

 

 

Yes, CBBE HDT is compatible to beeing female.

 and

Yes, BF on Nexus is the same file, but new version may be 1-2 weeks late to become update on there.

 

OK thanks.
I have another question
 
I have not yet decided how to use BeeingFemale.
it is possbile to use only BeeingFemale for mod Charus Estrus and Estrus Charus +?
 
BeeingFemale is compatible with Defeat mod?

 

EC+ is compatiable to BF, but in newer version it is somehow buggy during pregnanted

 

BF is compatiable to Defeat.

 

Posted

Hi everyone

 

sorry that I can't answer all questions. I've just a little time. I have many things to do in RL. But I've read all posts :) Just can't answer all of them

 

 

I am having Issues with my animations for this mod not working. and On nexus they said I need a Sex mod installed. I have Osex but is there a better one to use for this?

 

Well, BeeingFemale is NOT a sex mod. It's also not taged as an adult mod - so there aren't any sex animations.

But BeeingFemale is compatible with a few SexMods.

The compatiblity isn't something I have to do. That's something the SexMod makers have to do by adding just a simple line.

 

SexLab - Full compatible

Animated prostitution - Compatible when using a patch

0Sex - right now, not compatible all i know. 

Flower Girls - not compatible

 

There are already many requests in the FLowerGirls and 0Sex Forums to make them compatible. Up to now, nothing has happen.

 

 

 

ahh thank you :D its work perfectly , but they called me arc-mage istead of mother XD

 

That's something I want to fix. It's just 10 seconds of work, but it only works for the new borne babys, not for the already existing, all i know.

Will fix it if i don't forget it

(there is a FormList in the .esm file, what Factions the child should have - I just need to delete the academy faction)

 

I Know you already heard this but will you add the possibility to use a futa character (using sexlab gender) with your mod ? (I know I can use the female cum option but it's not immersive when I play a futa) If you have answered a similar question just link me to that answer

 

And Thanks for this mod 

 

Yes, heard this often :) But I can say it over and over again, np. This is also better for those, who found this post on google :)

The only way is, enable the F/F Sperm option in SexLab. By using this, F/F pregnancy is possible.

M/M pregnancy isn't possibl. Not because I don't want it, - it's because the system and how everything works can't support it.

I must admit, I don't have SexLab anymore installed (or any other sex mod) and i don't know anything about SexLab gender and how it works. Don't know if I find time to take a look on SexLab again.

Posted

Is there some way to force it to put random buffs/ debuffs for the third trimester at all? For me personally, none of the versions has ever done anything for that one phase.

Posted

Awesome mod! I do have some questions.

 

How do I disable the UI on the left of the screen that is always visible? 

 

Are custom races (i.e Lunari or Temptress) supported?

 

Also, after birth, the are purple particles the occasionally appear around my pc. I figure I am missing a texture but I cannot figure out which one. Any help to resolve this would be greatly appreciated!

Posted

I've been experiencing problems that, in the Papyrus logs, look similar to other peoples' problems, but the results have been different. Namely, the game cleanly and suddenly CTDs without any kind of error message after some time playing. It seems to occur during ovulation or during the phase afterwards, and it happens when I attempt to save or quicksave, or occasionally when I enter a new area. However, once it has started to happen, it happens very consistently whenever I attempt to save. I've temporarily fixed this once by disabling the mod, saving the game, then re-enabling the mod. However, this is clearly not a good solution, since it takes a frustratingly long time, and resets BF statuses.

 

 

[01/26/2017 - 07:49:27PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:30PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 11 on  (39028A94)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 11 on  (39028A94)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:32PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 11 on  (000199CF)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 11 on  (000199CF)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:32PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 10 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line ?
[01/26/2017 - 07:49:34PM] VM is freezing...
[01/26/2017 - 07:49:34PM] VM is frozen
 

 

The ends of Papyrus logs after these crashes consistently look like this, and that being the case along with the problem stopping when BF is disabled makes it clear that the problem is in BF somewhere.

I've attached a full Papyrus log for reference.

 

 

I had those messages too, but I had no evidence they caused any memory usage or instability.   But, I didn't like the high rate of warning spam and I did find a way to fix.

 

I tried editing the OnUpdate() function in FWAbilityBeeingFemale.psc to add debugging or fix the problem.  No luck.   That OnUpdate() function is only three or four lines long and is properly coded.   It might be a game engine bug as described at http://www.gamesas.com/native-object-object-incorrect-type-t344408.html

 

Here's how to fix the RegisterForSingleUpdate error messages in the Papyrus log.  

 

Go to an inside area with few or no NPCs.  The testing cell is perfect for this - use console command "coc qasmoke".

 

Go into the BeeingFemale MCM menu.   Under the "Debugging / Cheating" menu pane, press "Reset Saved NPC's data".   Exit the menu.

 

If you look at your Papyrus logs, you'll see the messages are still occurring.  The MCM reset feature removed the script instances from most NPCS.   However, the problematic script instances were left still attached.  But, we've now safely removed all the good instances, so we can feel safe in using a save tool editor to remove the remaining (bad) instances.

 

Save the game and exit.

 

We'll need to delete the inappropriate script *instances* with a save cleaner tool.  I like Save Cleaner at http://www.nexusmods.com/skyrim/mods/52363/?.   If Save Cleaner crashes when you open your save *and* you're using crash fixes, you've probably hit the 65K string bug and crash fixes has modified the save format as a work-around.   In that case, use ReSaver at http://www.nexusmods.com/skyrimspecialedition/mods/5031/?   If you're not using crash fixes, you might want to consider it - https://www.loverslab.com/files/file/2551-crash-fixes/

 

In the save tool, type "fwabilitybeeingfemale" in the search box and expand the list of matching "Script Instances".   There *should* be only one (for the PC), but you will see several.  You'll notice that the IDs match the IDS in the Paprus log error messages.  If you're curious, you can lookup these NPC Actor RefIDs at various web sites.  We want to delete all but the script instance belong to the PC.  Look through each script instance.  You'll notice a variable named isPlayer_var.   Only one script instance will have that set to 1 (true).   Delete all the other script instances.

 

The papyrus spam for this issue will be gone.

Posted

I love this mod, i've been using it for practically forever, but I really wish it handled children similarly to the children & soulgems add on for hentai pregnancy where you can easily rename kids and send them to live in a particular town/village of your choosing where they then run about and interact with the village, rather than just telling them to go away or have them tailing you everywhere.

Posted

And have the ability to send them to the other parent.

And easy pick them up. If you want.

 

For the record I think Hentai is one cold mod. Dont know why. It feels like that.

Posted

My children are being born half bald, is there something that could be conflicting with them?

 

You have done some wrong when you installed your mods, and what child overhaul do you use?

 

Dont forget to run LOOT.

 

Posted

RSChildren 1.1.0

BFA RaceAddOn Workaround

BFA_CreatureChildActors_V+DG+DB_v02fix1

Don't know about the others but your BFA_CreatureChildActors is out of date.

 

 

--> use BFACCA v0.31 for BeeingFemale v2.7.2 and earlier

--> use BFACCA v0.32 for BeeingFemale v2.8 with the new AddonManager

Posted

My pregnancy belly looks a bit chunky on UUNP, the HDT special one, am I doing something wrong or is just not perfectly compatible...? Beeing Female seems to be using the Belly node for scaling, whereas UUNP also has a "PregnancyBelly" slider. Both the options for default and nioverride belly scaling in Beeing Female look worse than the built-in pregnancy belly in UUNP.

 

PREgyPK.jpg

 

Are the sliders and nodes a same thing or am I mixing up stuff here? If possibly, it would be nice to have an option to set scaling on that PregnancyBelly as it looks noticeably better than normal Belly scaling.

 

Here's (some of) the sliders/morphs UUNP exposes:

 

 

 

mEe0p0D.jpg

 

 

Posted

A little update:

I'm still on it. The next version will require the latest version of SKSE. Thanks to utopium from nexus, the next version of BeeingFemale may have a camera feature.

Right now i don't think I can use his script "CameraScript" because it doesn't have the features I need, but I right now I try to make my own camera script. The movement is already done, and right now I try to make a script "LookAt" and "LookAtBone" that alows my script to fade to a point and looks at a bone of an object.... so when giving birth the camera will move around and looks at her face, or something else. The animation is ways smoother then in CameraScript because I use multi threading and stuff.

 

For sure I will fix the CoupleMaker problem as well.

Posted

RSChildren 1.1.0

BFA RaceAddOn Workaround

BFA_CreatureChildActors_V+DG+DB_v02fix1

 

Hi,

 

if you use RSChildren overhaul, you should take a look at my RSchildren-AddOn for BeeingFemale:  ^_^

 

http://www.loverslab.com/files/file/3354-bfa-beeingfemale-addon-for-rschildren/

 

 

Btw, I have never heard of this "BFA_RaceAddOn Workaround".. Are you sure that is still needed with the latest version of BeeingFemale?

 

Also BFACCA only handles creatures, no humans. So it won't help you with RSChildren. And yes, v0.2 is a bit out of date.. but unless you use BF v2.8 it should still work, it will just have less supported races.

Posted

A little update:

I'm still on it. The next version will require the latest version of SKSE. Thanks to utopium from nexus, the next version of BeeingFemale may have a camera feature.

Right now i don't think I can use his script "CameraScript" because it doesn't have the features I need, but I right now I try to make my own camera script. The movement is already done, and right now I try to make a script "LookAt" and "LookAtBone" that alows my script to fade to a point and looks at a bone of an object.... so when giving birth the camera will move around and looks at her face, or something else. The animation is ways smoother then in CameraScript because I use multi threading and stuff.

 

For sure I will fix the CoupleMaker problem as well.

 As always great milzschnitte :)

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